Hehe, I'm glad this thread went into more intelligent and constructive direction,also that I can make my fellow forum members from English speaking countries laugh with my rudimentary knowledge of your language!
Anyhoo, I really have no explanation why PD didn't include this basic feature, which most of you seem to consider as such(like a transformers movie without the foxy Megan would be incomplete!
), from the first('97), or at least the second game...but then came the ps2, which was certainly more than capable(had two of those),judging by practically every other game on it, until ps3, at which point it's gotten ridiculous to even go into debate about "can this console handle it?"
. As for some concrete evidence(which wasn't there before), the same mechanism that puts the texturized dirt or scratches on the car(when X happens-apply texture) I think shows that we can expect the same upon the road texture.👍 I'm currently playing Shift(awesome sounds and very nice graphics,handling -so so,but best since nfs porsche game
) and I think the tire marks stay on the road the whole race,but even so,if you have an endurance race of say 100 laps, you could have the game erasing marks from 1st lap when you get to 11th, so you'd always have the last 10 laps "recorded",if it's really that big of a deal regarding memory needs.💡
p.s. I'm getting all excited about this game like 10 years ago, when the gt3 was brewing
and I ended up getting one of those first ps2s, smuggled
from Italy and then,not playing any complete games for like a year,since there were none in my country,also I was kinda short on money
...so come march, ps3+gt5 it is, it seems