Will elevation and ambient temp affect cars in GT5

  • Thread starter Brainhulk
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Brainhulk
I think it would add to the realism if these factors were incorporated. Then one would have to monitor oil temps, egt's, maybe afr for boosted cars. Then buy upgrades like oil coolers, meth kits, high octane gas.
 
I think your ideas are cool, but when did you want GT5 to be released? Maybe in another five years PD, could put all the stuff in GT5 that's be wished for!! Should start a thread for the things, we want in GT6.
 
I think PD have tons of things to fix before they even get to details like this! But it would be a nice touch.
 
Some of you guys are asking for way too much. And then end up complaining when the game takes longer to develop than you want. You can't have it both ways people.
 
Asking WAAAAY too much here, 99% of the people who will buy it wouldnt be bothered,including me, since all cars will be affected,and none of the tracks are particularly HOTHOTHOT or HIGH
 
Scoop2004 you don't know the complete track list, why are people shooting down the idea again ?.This as mentioned in the relevant thread, could be done with a simple equation.
 
Some of you guys are asking for way too much. And then end up complaining when the game takes longer to develop than you want. You can't have it both ways people.

Amen sir. Let's all just talk about REAL news and wait for the full game to be released before we start asking for more stuff, which could potentially delay the game even further...
 
While I think it would be cool to have your car bog down at the end of a big hill climb, I agree it's too little return for too much work to expect anytime soon.
 
Scoop2004 you don't know the complete track list, why are people shooting down the idea again ?.This as mentioned in the relevant thread, could be done with a simple equation.

Correct,nobody knows the tracklist but i think i can say with confidence that The actual pikes peak hillclimb will not feature (the only mega high track i can think of) and also there will be no mega hot tracks (such as middle eastern racetracks like bahrain)

20 locations, the majority of which will be GT creations (HSR etc)and the rest of which are just temperate locations like london,tokyo,eiger,suzuaka,fuji and likely monaco
 
That's way more realistic than GTR. But seriously though, it could alter the gameplay alot, but the thing is, like others said, it would be waaay harder for PD to implement something more. Better leave such a thing to GT6.

Don't give any ideas to Kaz right now. Its already been delayed enough :D
 
I think your ideas are cool, but when did you want GT5 to be released? Maybe in another five years PD, could put all the stuff in GT5 that's be wished for!! Should start a thread for the things, we want in GT6.
+1 we need a GT6 Forum now.
 
All these realisms and idea are very good for making this game the ultimate car game... I am all for it, .... but i think this is a bit too late in the game to suggest ideas and to implement them into GT5.


Save those ideas and suggestions as improvement to be added in GT6.

I want my GT5 now and as it is shown from the Demo, i am very please already... a bit sad that we dont have a full livery editor, but oh well... Driving is the main thing here...

Please do not add more carrots in front of Kaz, until GT5 is released.
 
I'd rather have a full fledged course creator before this. If things like this were added, GT5 would never be released. If you want to experience this, go buy a race car and experience the real thing.
 
I'd rather have a full fledged course creator before this. If things like this were added, GT5 would never be released. If you want to experience this, go buy a race car and experience the real thing.

Since tracks will feature variable air temperature, humidity and pressure, making these affect power and aerodynamics (in addition to road grip as stated by KY) too should be trivially simple. I bet it's been already done as it's a logical addition/modification to the physics engine once atmospheric data is in.
 
When you consider the effect in a game though, it's minimal. I doubt you'd be able to "feel" the power difference. The difference in grip, sure, but not so much the difference in power, it's not worth the time and effort if you ask me. If it's so simple, why haven't we seen it already?
 
When you consider the effect in a game though, it's minimal. I doubt you'd be able to "feel" the power difference. The difference in grip, sure, but not so much the difference in power, it's not worth the time and effort if you ask me. If it's so simple, why haven't we seen it already?

No one was claiming it to be simple. :lol:
 
I tend to agree with Falango. We didn't need this in GT5. It will be hard to notice the difference unless you carefully monitor your numbers.
 
Since tracks will feature variable air temperature, humidity and pressure, making these affect power and aerodynamics (in addition to road grip as stated by KY) too should be trivially simple. I bet it's been already done as it's a logical addition/modification to the physics engine once atmospheric data is in.

No one was claiming it to be simple. :lol:

Can you read?
 
When you consider the effect in a game though, it's minimal. I doubt you'd be able to "feel" the power difference. The difference in grip, sure, but not so much the difference in power, it's not worth the time and effort if you ask me. If it's so simple, why haven't we seen it already?

You're wrong here. Altitude and temperature affect power much.
A naturally aspirated engine on a hot day on Eiger Nordwand might have 20-25% less power than at sea level in standard conditions.
 
Where do you get these numbers from? I'd like to see how you come up with that. I know in real life it makes a difference, but show me exactly how much. Again, this is a game. I think GT5 will be fine without this. There's way more things I'd want in the game before this..........
 
You're wrong here. Altitude and temperature affect power much. A naturally aspirated engine on a hot day on Eiger Nordwand might have 20-25% less power than at sea level in standard conditions.

Makes me think of playing WW2 flight sims and having to adjust your fuel mixture for higher altitude.

So will aspirated cars take a bigger hit than non aspirated cars? I need some insight on weather I want to go NA or Turbo and for which reasons. It will make time triels on higher elevation courses interesting, and I do like El Capitain.
 
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