I think this is a very interesting area of tuning that could quite easily be ignored for the most part (i.e. by most players) but its very presence will be a boon for the hardcore tinkerers.
Going back to the
original thread, it was mentioned that turbo cars suffer less with altitude feebleness than do naturally aspirated cars, and that this is an interesting point to take into account when tuning a car. However, the example given assumed (and rightfully stated it was an assumption) that the turbo would effect the same positive pressure difference on the intake (i.e. +10 psi) regardless of altitude. This is, of course, a simplification, and would depend on many things, such as the compressor and housing design and pressure drop through any ancillaries and intercoolers.
The best thing is, that it's not difficult at all. The
physics is well understood and the maths is so well established that
I could probably whip a book out and (using real world specs, like turbo "size", intercooler "size") get some semi-accurate (accurate enough, in engineering terms) results using an automated system. There's a bit of extra complexity involved with the volumetric efficiency of the cylinder head, but it probably has a minimal effect in relative terms.
So, pressure and temperature are easy.
Humidity, on the other hand, is much harder, since it depends on your fueling and ignition timing and extra things like knock sensors - some real-world cars thrive on humid days,whilst others may not be (noticeably) affected at all. That may be a touch hard to implement realistically, despite humidity already being present as a variable in a
weather prediction system...
The real question is whether the engine power would be affected in real time by changes in air (dry) density and (absolute) humidity. This would make a run up Pike's Peak more interesting, as I imagine it's fairly feasible to dial up the boost as one ascends, at least in real life.
One last thing: It's my belief that PD haven't been working on these effects (such as the dynamic weather) only since GT4. It's likely they've had numerical prototypes for some time - indeed, Kaz said they'd tested weather effects - also, look at GT3's wet SSR5, possibly the first hint of what was to come. Who knows what else they have in the pipeline, if not for GT5, then beyond.