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What some people don't understand is that VR requires lots of frames per second to make the experience tolerable for most people. But VR also requires the device to output double the frames vs. a TV, because you need an image for each eye in VR.
Agree with high frame rate - 90fps is required for VR. But on screen size, my understanding is that the current PSVR actually has a single1080p screen (1920x1080) which is split to two 960x1080 sections - one for each eye. That being said, your processor still needs to compute pixels from two different perspectives - one for the left eye and one the for right eye, but the total number is still equivalent to a 1080p screen: 1920x1080 ~ 2MP
I think this is what Kazunori Yamaguchi meant when he was saying about 120 FPS target. 1080p VR mode in 120FPS would be incredible.
The current PSVR is 120fps in 1080p (half screen for each eye). Have you tried GTS in VR mode? I've done it several times - great for getting the feel of elevation in a track - but it is still too limited in its resolution.
Like I said in my post above: "The biggest prob I have with current PSVR and even Oculus 1200p VR is the blurryness as you look in the distance. It just feels like you need to get new glasses because you just can't focus on the stuff far away. Cars in the distance look so blurry you can't tell what they are, corner apexes are fuzzy and undefined."
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