Will we or will we not get update.

  • Thread starter JER_CREST
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Anyone else notice that Bugatti is gone from the VGT section?

I think there is no Bugatti in the first place. Could be added later.

Can confirm there was no Bugatti in 1.21.

(By the way, if any one wants me to check out something in 1.21, just let me know. I won't be updating until Friday or Saturday.

I don't recall ever seeing Bugatti in the VGT showroom and I check it semi frequently. Nothing has changed since SRT was released last June.
 
I don't recall ever seeing Bugatti in the VGT showroom and I check it semi frequently. Nothing has changed since SRT was released last June.
Looks like the Bugatti VGT was a scam all along. WHY DID YOU DO THIS TO US PD??? WHAT IS WRONG WITH YOU??
 
Bugatti was never on the list. It's unveiling was a surprise.

I'm sure it will be a little bit like the Chaparral (except not hidden under a parent brand like GM); it didn't show in-game until the car was released.

And I'm pretty certain that car is being held back for GT Sport, anyways. I have a feeling that the Hyundai and new Toyota will be the last new bits of content that GT6 receives, if anything at all. The GT Sport beta is supposed to be here in about 3-4 months, and that's where all the focus will be.
 
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I have a feeling that the Hyundai and new Toyota will be the last new bits of content that GT6 receives, if anything at all. The GT Sport beta is supposed to be here in about 3-4 months, and that's where all the focus will be.

I'm not so sure that the Toyota will be added to GT6. That it has appeared in a list in the game could just be leftovers from the GT6 build used at the Tokyo Auto Saloon.

Of course, it's equally plausible that it will be some kind of Christmas gift and that it's been kept a secret for that reason...

Anyone willing to place a bet? It's been a long time since I last saw the belieber avatar :lol:
 
When it comes down to adding cars like the SF-R I would imagine the manufacturer themselves has the biggest say in the matter, because let's face it, the car is not being added for our benefit primarily, it's to promote the car for Toyota. If they feel that it's best kept for GTS, then PD will do that. If they want the exposure now with GT6, then they will.
 
When it comes down to adding cars like the SF-R I would imagine the manufacturer themselves has the biggest say in the matter, because let's face it, the car is not being added for our benefit primarily, it's to promote the car for Toyota. If they feel that it's best kept for GTS, then PD will do that. If they want the exposure now with GT6, then they will.

Not sure why car manufacturers would limit their exposure to GTS if GT6 remains online. You think I'm going to run out and get GTS just for a couple cars? I can wait. They'll be there when I'm ready to make the move to GTS.
 
Not sure why car manufacturers would limit their exposure to GTS if GT6 remains online. You think I'm going to run out and get GTS just for a couple cars? I can wait. They'll be there when I'm ready to make the move to GTS.

To businesses it's about getting maximum impact for your advertising. They don't want you to run out and get GTS, their motive is solely to showcase their car to the biggest audience and if they believe that will be GTS at release or shortly after, that is what they'll do.
 
Not sure why car manufacturers would limit their exposure to GTS if GT6 remains online.
Because car manufacturers aren't going to want car announcements tied to a 2 year old game on a dead game console when the followup game is already getting press attention and announcements. GT6 remains online. GT6 does not remain on the public consciousness of video game players.
 
Well, this is quite the surprise.

These have been added to car list:

2020 Vision Gran Turismo
S-FR '15

Will see if the models are there later.


"planned for inclusion in a future version of the Gran Turismo series" They said, "will not be included in Gran Turismo 6" They said. Riiiiiiiight...
 
Because car manufacturers aren't going to want car announcements tied to a 2 year old game on a dead game console when the followup game is already getting press attention and announcements. GT6 remains online. GT6 does not remain on the public consciousness of video game players.

Understood. But we'll see how this transition to GTS plays out. I think both games will co-exist for at least a short while, or at least until the VGT showcase is complete.
 
Gran Turismo.jpg
 
I find it strange how so many people are so butthurt over a simple bug fix, crying "GT6 IS DEAD! PD SUCKS!" Yet if it had been literally any other game, the update would have been shrugged off and the community would have moved on. Talk about double standards.
 
I find it strange how so many people are so butthurt over a simple bug fix, crying "GT6 IS DEAD! PD SUCKS!" Yet if it had been literally any other game, the update would have been shrugged off and the community would have moved on. Talk about double standards.
Since when is GT6 literally, "any other game"? If you want it to be treated like every other game, then we should be on here constantly complaining about the lack of DLC throughout the life of GT6, when every other title including the small indi games on PC, are releasing more and better DLC on a consistent basis. You can't cherry pick when you want GT treated like every other game because it goes both ways, good and bad.
 
Since when is GT6 literally, "any other game"? If you want it to be treated like every other game, then we should be on here constantly complaining about the lack of DLC throughout the life of GT6, when every other title including the small indi games on PC, are releasing more and better DLC on a consistent basis. You can't cherry pick when you want GT treated like every other game because it goes both ways, good and bad.
I don't cherry pick when I want GT to be treated like any other game. At the end of the day, GT is but a game (albeit one that's very dear to me), so I want PD to put everything they can into making it the best game possible, which is also what I expect from the developers of other games. But this is literally the only community I've seen where people are so self-righteous that they get salty over the fact that an update didn't come with any new content.
 
I don't cherry pick when I want GT to be treated like any other game. At the end of the day, GT is but a game (albeit one that's very dear to me), so I want PD to put everything they can into making it the best game possible, which is also what I expect from the developers of other games. But this is literally the only community I've seen where people are so self-righteous that they get salty over the fact that an update didn't come with any new content.
It's also the only community I've seen that is happy with a dribble of DLC when other games of this nature including it's main console competitor, are getting a steady flow of meaningful DLC. Also, GT is supposed to be the leader of the genre with a huge budget that dwarfs that of every other game except the Forza series. Expecting it to be treated like every other game would be akin to expecting a first party AAA game the same as some indi game developed on a shoestring. Like I said, you can't have it both ways.
 
You want a cookie?

Nope, I'm good.

Honestly, we got a "Update" (which is literally nothing but a Hotfix) and after that question has been answered, its devolved into yet another typical GT6 Complaint fest full of people who are "Hurt" or "Insulted" over something they weren't even promised. I don't see the point in keeping it open considering there is literally one big thread specifically for venting all your frustrations out at the game.
 
I don't know why it would take 2 hours to make a single bug fix? :indiff:

  • 15 Mins Server down, as it's the network team - need to await notification from that team.
  • 30 Mins Dev/release team to run in.
  • 1 hour - Post release testing by test team - to ensure works in live environment.
  • 15 mins - Roll-back and contingency.
I'm surprised it's not longer.

[edit]
And in terms of a release, I'd say it was a core code update, often, more so with web based apps a patch can be applied live, with a simple server restart, so a five minute outage. It's much more risky though as if there's an issue with the patch the users are first to pick up on it.

There's three types of release really:
  1. Formal code release, structured with longer outages.
  2. Patch, as mentioned above, a dll update or similar can be done almost on the fly.
  3. Hotfix, more in web space, editing the site directly - risky and puts fixes outside of the code base until next code release.
 
Expecting it to be treated like every other game would be akin to expecting a first party AAA game the same as some indi game developed on a shoestring. Like I said, you can't have it both ways.
Fair enough, but I still expect every developer to do the best they can, and I don't think it's unrealistic for me to hope that I enjoy a game when I buy it.

It's also the only community I've seen that is happy with a dribble of DLC when other games of this nature including it's main console competitor, are getting a steady flow of meaningful DLC. Also, GT is supposed to be the leader of the genre with a huge budget that dwarfs that of every other game except the Forza series.
From what I've seen (and I've seen quite a bit), I seem to be one of the only members who are happy with the amount of DLC. Ask Donnced, Imari, and pretty much any other member of the community and they'll tell you that they wish there was more DLC. Me, I'm just sitting here wondering why it's magically OK for devs to lock content behind a paywall when they've already got it ready to go on day one.
 
Ask Donnced, Imari, and pretty much any other member of the community and they'll tell you that they wish there was more DLC. Me, I'm just sitting here wondering why it's magically OK for devs to lock content behind a paywall when they've already got it ready to go on day one.

Look, I'll be honest that I'm not a big fan of how day 1 DLC works. I understand that technically it's in the developer's best interest to sell the game with as little content as possible, and then charge extra for as much as possible, but it feels a bit dirty. Then again, there's lots of commercial techniques that I find a bit dirty, so I just vote with my wallet and don't buy them.

On the other hand, post-release DLC is win:win. This is stuff that the devs could not have gotten into the game on release. That means that the first you're going to see of it is the next full release. Some people like to make the argument that DLC should be free, and I agree that it's nice when it is, but devs should be paid for their work.

I'm totally fine with post-release car and track packs. They're usually overpriced, but that's how DLC works. You pay a premium to get the content early, or you wait until the next release and get it cheap. While I like what Polyphony did with free DLC and I think it was a good move because they needed to generate some goodwill, I think they also missed out on a lot of money by not having post-release paid DLC.

The thing is, even if you never buy any of the DLC, if Polyphony makes more money then that's potentially a bigger budget they'll have for the next game. That's of benefit to everyone.



P.S. To be honest, I buy very, very little DLC as it is. I buy the AC stuff when it's on special, and I'm thinking about buying the Witcher3 DLC at some point. I got a GridAS season pass on special, I bought the Shift 2 Legends pack, and...that might be about it.

Mostly, DLC just isn't worth the money for the fun that I'd get out of it. If GT6 had paid DLC, I almost certainly wouldn't have bought it. I still think they made a mistake by not having any though.
 
Me, I'm just sitting here wondering why it's magically OK for devs to lock content behind a paywall when they've already got it ready to go on day one.

Because most of the time, that is not the case. There is a gap between when certain elements of the game have to be finished, and when a game releases. Not every person on the dev team is working on content for the base game up until the day before release. None of them are, since there is generally at least a month between the final code being submitted and release day. For other areas of the dev team though their part of the work may be finished 2, 3 months in advance. So what are they to do? Sit and twiddle their thumbs while the coders/testers finish up the disc content, or start working on the post-release content? The latter, usually, and it's all planned out in advance.

People (not you) constantly cry and moan that day one DLC should have been on the disc and it's a rip off, etc etc, but most of the time that is simply not possible.
 
Last VGTs for Christmas and then with GTS launching early 2016, GT6 servers will close down around June ?

(speculation obviously)

I imagine GT6 active player base will go down heavily after holidays with Santa dropping that PS4's down the chimney. :lol:
 
Last VGTs for Christmas and then with GTS launching early 2016, GT6 servers will close down around June ?

(speculation obviously)

I imagine GT6 active player base will go down heavily after holidays with Santa dropping that PS4's down the chimney. :lol:
If you remember, GT5's servers didn't go down until a while after the release of GT6, so I'd wager that GT6's online functions will last a bit longer than that.
 
If you remember, GT5's servers didn't go down until a while after the release of GT6, so I'd wager that GT6's online functions will last a bit longer than that.
Also counted that GT5 to GT6 is easier since both are PS3 games. While GT6 to GTS is on another platform. So it could be bit more complicated.
 

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