I wonder if it works per lap for Speed Laps too. If so I could chase three trophies at once purely by trying to Beat Zico.
Yes, yes it does. I ran 50 laps in a speed lap in pursuit of Flatland Flier (got it!) and I was given 30 loyalty points for each one (1500 total).
I also found that your first skin is at 4,000 loyalty points and your 2097 HUD is at 6,000 loyalty points.
I also discovered that Auto-pilot does slow you down. I had pretty much reached my limit in Speed Laps and then remembered that I had my Auto-Pilot on still. So, I turned it off and the first lap was a new record with increasingly better times over the next 20 or so laps.
Just downloaded this today. Verrry purty and its awful addictive too, even if I don't really know what I'm doing.
Hit Square from the main menu (where you select Campaign, Racebox, etc) and it will bring up the game guide menu, which is basically the manual.
So far I've gathered the following:
Blue pads speed up
Red pads give you some sort of weapon (random)
Mostly correct. Blue pads (arrows) = speed pads. Red pads (X's) = power ups. Power ups include weapons, speed boosts, auto-pilot, shields. What symbols mean what is in the Game Guide.
There are no brakes. NO BRAKES!!!
As stated before. L2 and R2 are airbrakes. They are best used individually for turning, but hitting them both at the same time will slow you down to a stop fairly quick.
Also, just letting off of X will completely cut your engine, so you will slow down pretty effectively that way as well.
Every so often you can speed up by pressing the square button
If you have a speed boost power up (Two up arrows) as your power up, yes. Hit square to use it a gain a speed boost. You can also gain a speed boost by successfully landing a barrel roll. You do that by steering Left, Right, Left or Right, Left, Right while in the air. But it uses ship energy.
Also, if you are doing a Time Trial or Speed Lap then you will gain a Speed Boost power up at the beginning of each lap.
Every so often you can recharge your shields
Shields or energy? Energy is what gets drained if you bump walls or get shot. Shields are a power up that puts a purple force field around your ship temporarily. Shields cannot be recharge, energy can.
However, there are specific ways to recharge energy. If you have a power up you can hit Circle to absorb it and recharge your energy. There is a trophy for doing this 500 times.
You can also recharge by using the Leech weapon. This is a siphon that you shoot at another ship and if you make contact it will drain some of their energy and give it to you.
If you are in a Time Trial or Speed Lap your energy automatically recharges.
If you are in a zone event it is impossible to recharge, as running out of energy by bumping walls is what causes you to lose out.
Still, good fun and cheap at the price!
Yes, it is. Considering it supposedly has tracks from two of the PSP versions I would say $20 for two games worth of content in HD is a heck of a deal.
And just keep practicing. I started out struggling to get a bronze, and last night I managed to gold all the events on novice difficulty in Uplift.
Is this game worth getting if you have a stupid 480i only TV?
If you liked past WipEouts or have never tried them I suggest it. Even without the HD I think it should be awesome fun.
I want to point out something I noticed last night. The music. Not the in-game music, oh no. Although it may do the same. Anyway, I am using custom music. I actually just told it to play all my music on my hard drive (I have a playlist called ALL) and so I have been getting everything from Hawaiian music to Tenacious D, to Eve's Plum, and even one Sheryl Crow song (Steve McQueen). During one of the between song talking Tenacious D tracks I went through a tunnel. While in the tunnel Jack Black's voice echoed. So, from that point on I paid attention. All the music is given a reverb effect when in a tunnel. But it isn't just some reverb in any tunnel. Underwater glass tunnels have slightly less reverb than an above ground tunnel, as it should.
But it isn't just tunnels. Hit a huge jump and the music fades away and gets quiet. The farther in the air you are the quieter it is, as if the music is connected to the track.
It isn't perfect as songs already containing reverb are less noticeable, but it was quite amazing to realize they took the effort to apply physics even to the sound.
I am quite amazed that they are able to pull all this off in less than 1GB and for under $20.