Would only race cars having damage be a good thing?

We have damage modelling in other games so why should manufactures be worried about GT5. If I was KY I would be taking money from manfucatures for me 'allowing' there cars to be in my multi million selling game franchise.
Damage modeling in games varies to a huge degree, its not so much damage itself, rather the degree of damage shown.

A good example is Ferrari Challenge, in which the damage is almost entirely limited to cracked windows, minor paint damage and bumpers hanging off. That's from an officially licenced product, and you will struggle to find a game in which Ferrari will allow more than that to be shown on road cars.

That gives developers who want to include Ferrari a rather difficult set of choices, either limit damage on all cars to the same level (which makes damage little more than cosmetic), have varying levels of damage for differing manufacturers (which has its own problems) or try and get Ferrari to allow a greater degree of damage to be shown (which they are quite clearly not happy to do).

If you were KY you also would not have a single car in your game, manufacturers know that without licenced cars the GT series would be dead, they are the ones that set exactly what models they licence and how much they want to charge for it, not the other way around.


A person would have to be pretty dim not to buy a particular car because he did not like how it crashed in a game.
You have a much higher opinion of most of the planets population than I do.

However that is not the issue that worries manufacturers (and I have worked for and with quite a few), rather that a car appears to survive 'X' amount of damage in a game and then the real car doesn't and kills someone. The end result could be the manufacturer getting sued (and if you don't think legal cases get this daft then my comment about people above is definatly true).


Anyway, every car sold to the public is crash tested extensivley and and the results are all published for the buying public to view so why are they affraid of how there cars crash in a game when the reality of a cars saftey is rated from 1-5 stars and can be googled or youtube'd.
No every car sold (in the UK) to the general public is crash tested and the results published. Any car sold under SVA will not have been crash tested.

You are also mising up legally required crash tests and NCAP crash tests, they are not the same.

I would also say that you are missing out on exactly just how paranoid manufactures are with regard to brand identity and how the products they sell are seen.



Exactly. All the time I see posts saying manufacturers don't want their cars to be damage modeled but I remember damaging Ferrari when the first xbox came out with PGR. Posts along these lines have been scattered around GTP for years and I'm wondering where this come froms, same thing with the licensing issues, I know most of these manufacturers jump at the opportunity to give out their license that's why you can buy pretty much anything branded Ferrari.

Is there a quote from KY saying that car makers are impacting the implementation of damage modeling?

Yes and didn't PGR have great damage modeling (not), the damage on Ferrari models in it was limited to paint getting rubbed off and lights getting broken. PGR also have damaged that changed (in how it was shown) based on the manufacturer of the car in question.

Not exactly what most are looking for in GT.

Oh and here is a KY quote regarding damage and manufacturers, took all of 10 seconds with google to find (and its one of many).

Now, what about damage? Well, good news, there are a variety of damage models being tested internally at Polyphony Digital. The challenge is choosing one that isn't hyper-realistic to the point where a single, tiny error destroys your car and throws you out of a race when you've completed 90% of it. Additionally, because Gran Turismo 5 is dealing with hundreds of cars, covering virtually every manufacturer, some car brands still don't want to see their cars getting damaged, while others don't mind. And so the issue is out of Polyphony's hands, forcing them to prevent certain cars from being damaged. So while most should be damageable, there will be some that won't be.
Source - http://www.psxextreme.com/ps3-news/2313.html


I'm also changing the title of this thread as its currently very miss-leading.


Regards

Scaff
 
Last edited:
I'm also changing the title of this thread as its currently very miss-leading.


Regards

Scaff

Cheers i was gonna do that myself but didn't know how as some people disagreed with it, however i was only going off what the nurburgring video stated.
 
It would be interesting to see a Gran Turismo game like Live For Speed, in which all cars are fake, save for race cars, or perhaps including them as well. If they had the freedom to do as they wanted with every vehicle, who knows what we'd see in the game? Not that I want GT Fantasy or anything, but it's an interesting idea.

I'm steeling myself for the possibility of GT5 with damage only for race cars. Kazunori has a lot of prestige with the automotive world now, but they can be a stubborn bunch. Just over two weeks to go...
 
It would be interesting to see a Gran Turismo game like Live For Speed, in which all cars are fake, save for race cars, or perhaps including them as well. If they had the freedom to do as they wanted with every vehicle, who knows what we'd see in the game? Not that I want GT Fantasy or anything, but it's an interesting idea.

I'm steeling myself for the possibility of GT5 with damage only for race cars. Kazunori has a lot of prestige with the automotive world now, but they can be a stubborn bunch. Just over two weeks to go...
That might be a good idea for GT for boys but I like driving real cars that aren't available here in the US.
 
Eh, Live For Speed and I think rFactor have that covered. Believe me, I want 240SXs, Vipers, Skylines and Supras.

I have to admire Polyphony's iron grip over any leaks, but the next two weeks are going to be torture!
 
the hole idea of damage for me isent visual at all.. but the game needs damage like broken stearing . damage engines and stuff like that.. for me i dont need to se the car all banged up ass long as it hase some sort of damage like in forza 2.. vell forza has some sort of visual damage too , but that isent what i like i like the part that the car doesent preform like new if you have hit some thing
 
Personally, I think mechanical damage only is even worse than having damage only on race cars and possibly tuners, and this seems to be a widely shared opinion. Just over two weeks now... dang it. :P
 
Damage on them all. Or no damage at all. I don't know you guys, but I like to race against race cars using road cars. If that means I will accidentaly crash a race car and be left intact, whereas the race car gets totalled... That would be lame :lol: Unless damage is disabled when racing race cars against road cars. Then, perhaps I wouldn't have any problem with it.
 
^^that's a real good point...

I think Kaz has said that damage is coming enough times now for it to be true and I hope, though probably won't get, two or three different damage options that simulate damage hyper-realistically. even if that means one crash and the race is over; and other, less severe, damage models.

I don't like the idea that Kaz talked about whereby he implied that this wouldn't happen and it would be a balance.

I think there should be the option whereby if people who want to play with hyper-realistic damage should be allowed to, and those who want a less punishing damage simulation can choose that option; almost akin to professional and normal physics.

More than anything though, I just really hope they show GT5 at E3 and clear all this up!!
 

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