Scaff
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Damage modeling in games varies to a huge degree, its not so much damage itself, rather the degree of damage shown.We have damage modelling in other games so why should manufactures be worried about GT5. If I was KY I would be taking money from manfucatures for me 'allowing' there cars to be in my multi million selling game franchise.
A good example is Ferrari Challenge, in which the damage is almost entirely limited to cracked windows, minor paint damage and bumpers hanging off. That's from an officially licenced product, and you will struggle to find a game in which Ferrari will allow more than that to be shown on road cars.
That gives developers who want to include Ferrari a rather difficult set of choices, either limit damage on all cars to the same level (which makes damage little more than cosmetic), have varying levels of damage for differing manufacturers (which has its own problems) or try and get Ferrari to allow a greater degree of damage to be shown (which they are quite clearly not happy to do).
If you were KY you also would not have a single car in your game, manufacturers know that without licenced cars the GT series would be dead, they are the ones that set exactly what models they licence and how much they want to charge for it, not the other way around.
You have a much higher opinion of most of the planets population than I do.A person would have to be pretty dim not to buy a particular car because he did not like how it crashed in a game.
However that is not the issue that worries manufacturers (and I have worked for and with quite a few), rather that a car appears to survive 'X' amount of damage in a game and then the real car doesn't and kills someone. The end result could be the manufacturer getting sued (and if you don't think legal cases get this daft then my comment about people above is definatly true).
No every car sold (in the UK) to the general public is crash tested and the results published. Any car sold under SVA will not have been crash tested.Anyway, every car sold to the public is crash tested extensivley and and the results are all published for the buying public to view so why are they affraid of how there cars crash in a game when the reality of a cars saftey is rated from 1-5 stars and can be googled or youtube'd.
You are also mising up legally required crash tests and NCAP crash tests, they are not the same.
I would also say that you are missing out on exactly just how paranoid manufactures are with regard to brand identity and how the products they sell are seen.
Exactly. All the time I see posts saying manufacturers don't want their cars to be damage modeled but I remember damaging Ferrari when the first xbox came out with PGR. Posts along these lines have been scattered around GTP for years and I'm wondering where this come froms, same thing with the licensing issues, I know most of these manufacturers jump at the opportunity to give out their license that's why you can buy pretty much anything branded Ferrari.
Is there a quote from KY saying that car makers are impacting the implementation of damage modeling?
Yes and didn't PGR have great damage modeling (not), the damage on Ferrari models in it was limited to paint getting rubbed off and lights getting broken. PGR also have damaged that changed (in how it was shown) based on the manufacturer of the car in question.
Not exactly what most are looking for in GT.
Oh and here is a KY quote regarding damage and manufacturers, took all of 10 seconds with google to find (and its one of many).
Source - http://www.psxextreme.com/ps3-news/2313.htmlNow, what about damage? Well, good news, there are a variety of damage models being tested internally at Polyphony Digital. The challenge is choosing one that isn't hyper-realistic to the point where a single, tiny error destroys your car and throws you out of a race when you've completed 90% of it. Additionally, because Gran Turismo 5 is dealing with hundreds of cars, covering virtually every manufacturer, some car brands still don't want to see their cars getting damaged, while others don't mind. And so the issue is out of Polyphony's hands, forcing them to prevent certain cars from being damaged. So while most should be damageable, there will be some that won't be.
I'm also changing the title of this thread as its currently very miss-leading.
Regards
Scaff
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