- 7,830
- U S A
- Tetsumura
- Nigel Fox
Just to let you guys who are avid PC sim racers, I've been getting into a bit of everything gaming over the past couple of months. I've been dumping out my PS2 and Dreamcast box and playing my old faves over again. Because I've been jonesing over the lack of GT5, I went out and bought a few PC racing sims last month, even though I'm something of a PS3 snob.
Before the PC screwed up my DF Pro wheel, I was really enjoying GTR Evolution, and I really want to get back into that if I can manage to come up with a new PC sometime soon. I'm not about to plug my DFGT wheel into a dodgy PC.
On the subject at hand, I'm wondering how many games really do have realistic damage these days, or if they're all like Forza to a degree. I noticed that GTR Evo was defaulted to something like 85 percent damage, and even then, it didn't seem to do much even after some pretty severe collisions. If Kazunori-dono is shooting for close to real life damage, where most accidents will pretty badly hurt your chances of doing well in a race, or even finishing period, I wonder if he really needs that kind of accuracy. I'd be amazed and thrilled if it was, at least when I got used to it, but I still wonder how many players really want truly punishing damage, to where the average high speed collision or leaving the track has the serious potential of a race ender.
On the subject at hand, I'm wondering how many games really do have realistic damage these days, or if they're all like Forza to a degree. I noticed that GTR Evo was defaulted to something like 85 percent damage, and even then, it didn't seem to do much even after some pretty severe collisions. If Kazunori-dono is shooting for close to real life damage, where most accidents will pretty badly hurt your chances of doing well in a race, or even finishing period, I wonder if he really needs that kind of accuracy. I'd be amazed and thrilled if it was, at least when I got used to it, but I still wonder how many players really want truly punishing damage, to where the average high speed collision or leaving the track has the serious potential of a race ender.