Would you buy GT5 if it was released without damage?

If GT5 is released without damage would you buy it?

  • Yes

    Votes: 244 92.1%
  • No

    Votes: 21 7.9%

  • Total voters
    265
I would not buy GT5 and would be very disappointed , in this day and age GT5 has to compete with games like Forza 3 , GRID by codemaster which has awesome damage , racing cars without damage is just not realistic and playing bumper cars sucks , so let's hope they do they right thing and bring the GT franchise to the NEXT LEVEL of realism so the game can truly be called THE REAL DRIVING SIMULATOR
 
offcourse i would buy gt5 without damage or my ps3 and g25 and racing seat would almost be unused.. gt5 is the game i bought the ps3 for.. still i play other games but not much its the racing i like.. if it doesent inklude damage i would be very very very dissapointed.. and the online aspect would need some serious tweek on the penelty system..
 
I had asked that same question last week or so, and hadn't seen any response to it. With Kazunori-dono, it's really hard to say if he'd be content with less than realistic damage. Personally, I quickly got used to Forza's and GTR's level of damage, and Ferrari Challenge has even less damage, so I wasn't disappointed by it. Still, the question is what will The Master accept, and will all the car companies go along with it? Those are two crucial factors in this issue, and I have little doubt that what we want doesn't matter in the face of what Daimler Motors or Nissan wants.

It's entirely possible that Kazunori has culled some remarks from these and other message boards to present to the car makers for leverage. And I'm sure no car maker wants to be left out. If 90 percent of them have agreed to damage, I can see this as yet one more bit of leverage against the holdouts. But this is all hypothetical. The information on dealings between car companies and game makers is very skimpy, and there has been only one post that I'm aware of, I believe by a mod here, who mentioned how negotiating with car companies over damage was the most lopsided and frustrating subject in the world. A few would allow roll overs. Some would allow full damage. A larger fraction would allow considerable damage. Some would allow more damage on certain models. A few refused to allow racing modifications, while some would only allow damage to race modded cars. But very few would allow a high degree of damage to full, and none would allow the passenger compartment to be damaged at all.

This is a combo of what I heard from here and the Forza boards, so you can see that getting a hundred car companies to agree on such a sticky subject with their prized products is a mess. Heck, in Forza, the amount of damage a car takes depends on the car maker and what they would allow. I have no doubt that Kazunori wouldn't accept such a situation. Hopefully some of you understand this a bit more and aren't so dogmatic that if it's not in the game, it's going to blow.


the thing i wonder about is the car companies that gives their cars to movies .. And you se they total wrecks the car.. why wouldnt they allow it in a game..
 
whatever happens to our Gran Turismo 5,It will always be the same,even though 'IF' there isn't any damage in the game.........

and i will buy it.......
 
YES! and i hope it doesn't have visual damage, no matter what PD can't satisfy everybody, and everyone who wants visual damage has their own ideas of how it should look and/or affect the cars. i will enjoy the game as i have since GT1 with or without damage especially since it hasn't had visual damage yet in the series.

If PD does put damage into the game i have faith that they will do it the right way for GT5 and not just throw it in for a better rating or because all the other racing games have damage. We wouldn't be a year away from the 5th GT if no one like the game the way it is or has been.
 
YES! and i hope it doesn't have visual damage, no matter what PD can't satisfy everybody, and everyone who wants visual damage has their own ideas of how it should look and/or affect the cars.

Not really... when a car hits a wall it will react based on the angle, speed, and direction from which it came. That, along with how the car is structured, should dictate how the visual damage modeling works. There are other factors, such as tires, road smoothness, etc. but it has been done. I will buy GT5 regardless of damage or not, but will be MUCH happier if they include damage.
 
If PD does put damage into the game i have faith that they will do it the right way for GT5 and not just throw it in for a better rating or because all the other racing games have damage.
Well........... I'm beginning to waffle a bit on this point. The reason being, that Gran Turismo has a lot of prestige associated with it, and to garner the accolades SONY and Kazunori want, they have to put as much of real world motorsports into GT5 as possible. This includes our laundry list of dream bullet points such as
  • Weather
  • Day/night cycles
  • Real world racing leagues
  • Private online servers and voice chat
  • Saving of online replays
  • Extensive Photo Mode and possibly Movie Maker
  • Race mod and livery editor with a wealth of decals and vinyls
  • User added music tracks
  • Reverse lights (NANI?! This is STILL a top priority with some of you?!) :P
And damage, and MOAR! :lol: I'm hoping for Season Mode and a true Career Mode.

Anyway, with all the insistence from many, MANY sources from fans to gaming journalistas, it's entirely possible that Kazunori-dono might compromise a bit on a damage implementation which is like the one in Forza. But if they can pull off something like Codemasters implemented in GRID, I'd be really happy. Adjustable, of course. ;)
 
I'm hoping for Season Mode and a true Career Mode. But if they can pull off something like Codemasters implemented in GRID, I'd be really happy.

As would I. Grid's career mode with GT5 car choice and (hopefully) variety would be ideal.
 
Who cares if GT5 doesn't damage? The damage is more of an advanced workload. The damage only happens if Sony gives Yamauchi an extra credit.
 
the thing i wonder about is the car companies that gives their cars to movies .. And you se they total wrecks the car.. why wouldnt they allow it in a game..
Are you serious?
You DO know that movie-makers do car replicas for crashing scenes?
 
Theres a difference in seeing it in a movie or the possibility to compare cars in a game "lulz luk how dat Ferreri gets moa damaged as dat Lambordjani".


Or something like that.
It also depends on which company has which license with what agreements.
 
Seems almost as you would dislike GT5 if it contained damage... :dunce:

How did you come to that decision? I'll admit, including damage does concern me for the simple fact that the AI is blind. I do believe other aspects of the game needs to be improved before damage would be justified.
 
I am a GT fan through and through. i remember whipping a stock viper through autumn ring mini (tough) on GT1 but lately ive been swayed by the forza way of doing things. if PD can make such a great game with awesome graphics then they can do some damage modeling and customization like Turn 10 does. and maybe some of the tire grip simulation like enthusia (not a bad game) come on PD i know youre better than this. let's not put the blinders on, be snobbish and pretend we don't want all the advantages that forza has to offer. cause i do.
 
The PC snobs and Forza fandudes (with their cartoon level damage) can mock all they want. I'll be happily racing regardless.

I happen to be a "PC snob" and voted yes, mostly because I'm just a snob in general! :P You make some good points though.

I'm not asking for damage because I want to crash cars for hours on end. I ask for damage because FAILURE IS A PART OF REAL LIFE DRIVING, THE SAME REAL LIFE GT CLAIMS TO INTEND SIMULATING. Just like missing braking points and other mistakes, damage is an important aspect of real life driving. You'll never learn how to deal with a busted suspension after riding the rumble strip too much, otherwise. You'll never understand the effect of losing the rear spoiler mid-race on your strategy. This is the element I want.

This is very important to me too, but I would still like the option of no damage. Having options makes it easier to suit everyone, and damage is not that hard to balance considering how freeform the gameplay will be anyway. I think the game should be as much of a challenge as the player chooses.

If I crash into a wall at 100mph, I can still race, it doesn't burden me with having to manage a wrecked car and just focuses purely on the driving aspect of racing.

Not crashing is exactly the kind of thing that is important in racing... :rolleyes:

If PD does put damage into the game i have faith that they will do it the right way for GT5 and not just throw it in for a better rating or because all the other racing games have damage.

Can't really say fairer than this!

(waffle)

Damage on the same level as GPL (a 10-year old, er, PC game) would suit me fine, as it's functional and surprisingly sophisticated. Obviously realistically-modeled "visible" damage would be amazing, but better collision detection and "collision physics" comes first!! (So yeah, not cartoony...)

I think that a superficial damage system is pointless without the underlying mechanical effects (though, again, we ought to be able to choose!) That being said, maybe PD could put in a suspension geometry deformation model (like GPL), plus engine, drivetrain (and radiator) "damage" modeling for those that prefer the challenge of avoiding bumping into scenery and other cars with any heft. A simple body-shell / chassis deformation algorithm can be coded "fairly quickly" and probably be applicable to all cars from the off, so PD could have it ready "just in case." Not being "able" to roll the car is a ridiculous omission, though... But seriously, guys, you cannot deny that crashing cars in games, just for the hell of it, is fun!! (if only at times) :dopey:

(/waffle)
 
I happen to be a "PC snob" and voted yes, mostly because I'm just a snob in general! :P You make some good points though.
I hope the PC guys will allow me some forbearance, as it was pretty early when I posted that. ;) And let me hasten to reiterate that I'm still a PC gamer on occasion, and have GTR Evo and rFactor.

And let me reiterate something else. If damage is in GT5 at launch, those of you who don't like it WILL be able to turn it off. I assure you. I'm unaware of any racing game within the last decade which didn't allow you to disable damage completely.

However... you really should try it when you get used to the physics. And since most of us own or have access to Prologue, it shouldn't take much to come up to speed with GT5 itself. Turn damage up slightly, or put it at the minimum level the game will offer and do a few races. It might be a shock if you play Gran Turismo exclusively, but you get used to it pretty quickly, and you really should use it to keep yourself "honest," from racing unrealistically and recklessly.
 
I would buy it regardless of damage, night/day cycles, weather changes, 70+ tracks, 1100+ cars, tuner villages, etc. But first, I need a PS3 :lol:

Me too. But I'm just waiting for the game then I will buy the system. Don't need damage but want collision detection. Cut out the wallriders.
 
From experience, having damage really opens up a whole new dimension to the racing experience. you cant just punt your opponent out of the way in the first corner, you really have to "fight" for the position, or suffer the consequences.... I think all of us who have logged countless hours playing way too much GT4 know that being able to hit the wall at the end of the mulsane at 225 mph or whatever and simply having the camera shake was a bit of a let-down, and was one of the things that the game was really missing.... hopefully though, PD will put some thought into GT5 and include a good damage system (so you can cry when you total your favorite car in 1080p)...
 
I need Naws. (original post)
I just thought I'd mention something since I've seen this periodically.

With E3 just a month away now, we might not have any news at all for... well, until E3. It's possible we'll see something prior, we might even see a lot in dribs and drabs. But I'm sure the real meaty cool stuff is going to have to wait till The Big Show. Else why have a Big Show at all?

It's only a month, it'll pass soon.

And if the Nurburgring wasn't in GT5 at launch, I have a feeling a few million fans would try to swim to Japan to raid Polyphony studios and make them hand it over in a free patch. Even if it's not quite ready. ;) But I suspect the Nurb was one of the projects Kaz and the lads intended to have ready at launch. A GT5 without it wouldn't make as big a splash, and I have a feeling it's a lot more important than damage.
 
Yeah, about damage...

I just thought I'd give this thread a bump because of recent developments. Namely the new "leak" that has details about GT5, primarily involving a commonly recurring track list. Most noticeable is no mention of damage. Or weather for that matter. My gut feeling for some time now has been that damage would make it into GT5 at launch. Of course, my gut has lied to me before. This puts us all in an interesting position, those of us who have wanted damage, as well as those who insist IT HAS TO BE INCLUDED or you WON'T buy it, period.

E3 is a month away. What if it's nothing more than an intentional omission to heighten the impact of a Big Announcement of a Major Feature? But then, what if it means what I think it means?

What if Kazunori-dono goes through a huge presentation, and in the course of it says one of two things:

1. "I am sorry, but GT5 will not have damage... at launch. Just wait, and in time, you will not be disappointed by something truly unique to Gran Turismo."

2. "I am sorry, but GT5 will not have damage... at all. I am saddened that certain car companies will not allow it. And the prospect of a GT game where some cars suffer damage and others do not is unacceptable to me. While I am still in talks with the various car makers, I hope that you will be understanding of something so difficult."

I'm thinking number 2 is more likely, if it comes to this.

So what will some of you do? Change your minds? Stubbornly hold to your positions? Take a deep breath and smash something? ;)

I must say that I spent some time with GTR - with damage, and some time with Ferrari Challenge - with damage, as well as a few headaches, and I thought of racing in Forza 2 :D - with damage, and still, most of my game time yesterday was spent in... Prologue, which has zero damage.

I can't help it. Prologue is such a dream, and so close to my other games, even PC sims, that the visceral experience with a Logitech wheel controller is just awesome. And of course, the visuals have my eyes glued to the screen. The other PS3 games coming are just incredible, and I want them. But the one game I lust after is GT5, damage, weather, body kits and livery editor or not.

Of course, if there's no livery editor and race mod, I'll have to pick up that other game too... :sly:
 
I would buy it one way or another! 👍 :D It would be sad if damage is not implemented at all in future games, but for the time being, I can live with that. :) Day and night cycles, however, a must if there are 24 Hour races. I know it will be hard to implement, because with day and night cycles comes weather, in my opinion. When it's night, it's cold, and thus, it's a weather change. Not to mention that seeing the clouds statics in the sky as the lights go off would suck :lol:
 
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