Would you rather: have legendary cars cycle at current price or cost twice (or more) as much but be available at all times?

  • Thread starter ebadevil
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EBA_Devil
So I was just curious, if you had an option to choose, would you rather go with the current model of cycling the legendary dealership at the current price, or having the ability to buy any legendary car but at a substantially higher price? Like twice as much let's say. Additionally, if you would rather pay more for the cars anytime, where is the point that you would prefer the current cycling method? 3x the price? 4x? 5x? I think what I'm trying to say is how much more would you be willing to pay to buy any car at any time?
 
Why not neither?

Neither are fun, games are meant to be fun.
This is purely a hypothetical question. I'm just curious about how much people value convenience and the legendary car dealership incidentally seems like an interesting study.
 
So I was just curious, if you had an option to choose, would you rather go with the current model of cycling the legendary dealership at the current price, or having the ability to buy any legendary car but at a substantially higher price?
"Would you rather a punch in the face or a kick in the balls?"

Both options are poor, but given that credits are so hard to come by through legitimate means I would have to stick with what we have now.
 
Between those 2 options? Rough choice, but the latter would require the cost cap to be removed, so those AFKers would be able to take full advantage of that.

Personally, either up the race payouts to ease out the rotating time-limits, or if the payouts have to stay as is, then keep the cars always available so there's no pressure many feel to grind vigorously to beat the time-limit.
 
I would rather they cut the prices by 50% and make them available all of the time.
This would be enough to make me try to obtain one or all of them.
 
How about winning them through long endurance races like we used to? That was fun and rewarding. Now its all about money, in game and real one. Makes me sad.
yes exactly, its much more fun to earn cars that way, maybe they change the way we ear cars in the future!
 
How about winning them through long endurance races like we used to? That was fun and rewarding. Now its all about money, in game and real one. Makes me sad.

I would be just fine with that if they had that feature I think GT6 had where you could pause and save and resume the endurance at a later time.
 
Jesus Christ, people here is such a drama queen. OP just asked a question. You can rephrase it in any way (like "whats more horrible").

What about a middle point: cars still have the "expiration date to be bought", but if you have 20% of the price you can reserve it for ever and get it when it's fully paid ?
 
I would rather have the classic cars available at the dealerships, just like in GT4. This Hagerty mechanism is nonsense, no one knows how it updates, or when a specific car will be there again.

This is just a game, cars should be accessible to buy when the player wants, players should have the ability to enjoy their dream cars. I'm not saying the game should give you loads of credits for no reason, it feels good to have the sense of accomplishment, but of course the grinding in GT7 is out of control.

My point is, I at least want to know how much a Penzoil GT-R costs.
 
I would prefer one of these expensive cars can be bought by merely 2-4 hours of proper racing, though that would require a re-write of the whole economy, removal of every micro-transaction , and something rather original and fleshed out from PD's side to make that "pro level" clean racing system be recognized as such and rewarded for it, in essence basic meta cheat grinding could get you there, but would take longer than just playing the game, as such if the game sees you're racing you're heart out and doing it correctly, then you get rewarded for it. I'm sure others have better ideas for end game content, but I like getting my car collection in a fair economy and without MTX anywhere near my games.
 
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So I was just curious, if you had an option to choose, would you rather go with the current model of cycling the legendary dealership at the current price, or having the ability to buy any legendary car but at a substantially higher price? Like twice as much let's say. Additionally, if you would rather pay more for the cars anytime, where is the point that you would prefer the current cycling method? 3x the price? 4x? 5x? I think what I'm trying to say is how much more would you be willing to pay to buy any car at any time?
Both options present issues given how the economy and dealership mechanics are currently set up:

1) Keep the LCD as is, players are incentivised to grind and/or use MTX:s to collect cars before they disappear for an unknown period. This could be remedied by increasing payouts on current events, changing the roulette odds, adding new events with better payouts, etc.
2) Legendaries always available, but at a higher cost. Here the problem would be that it wouldn’t reflect real world prices, so this wouldn’t work. If you ignore that problem then you run into the issue that players can’t have more than 20 million credits, which means they won’t be able to buy certain cars, unless they use MTX. This could be solved by increasing the credit cap.

I wouldn’t mind it if cars were more expensive and were available at the dealerships, but it would necessitate an increased credit cap. I would like to be able to have an assortment of races available where I can make 5% of the value of the most expensive car per hour.

I’ll just leave this picture here for people to mull over:

 
That's not endurance.
Endurance includes spending lot of hours, getting tired, etc.

If we go back to a pause-save option again, people will start asking for a rewind command 🙄

Sorry, I am an adult, I have a life and responsibilities. Just make all the cars free than. 🙄

By the way you know no real race car drives 24 hours straight right?
 
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That's not endurance.
Endurance includes spending lot of hours, getting tired, etc.

If we go back to a pause-save option again, people will start asking for a rewind command 🙄
Do you think that real endurance races have one driver doing 24 hours straight by themselves or something? It's teams of multiple drivers, and the endurance of the machinery is as much or more under test as the stamina of the drivers themselves.

Having a pause/save option makes the races more like real life, as if a single driver is going to have to complete the whole thing then at least they can do it in stints with significant breaks in between.
look up 24 hours of lemons
It's still a minimum of four drivers, is it not?
 
Do you think that real endurance races have one driver doing 24 hours straight by themselves or something? It's teams of multiple drivers, and the endurance of the machinery is as much or more under test as the stamina of the drivers themselves.

Having a pause/save option makes the races more like real life, as if a single driver is going to have to complete the whole thing then at least they can do it in stints with significant breaks in between.
I don't see a problem with including 3 or 4 hour races without a save function.

As for the actual 24 hour races we've had in the past, I'd prefer they had B-spec mode than a pause.

Let's be honest, you aren't really completing an endurance race if you are doing it in half hour chunks over a 2 week period...
 
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I don't see a problem with including 3 or 4 hour races without a pause function.
I mean, a three hour stint is a pretty big ask for a professional racing driver. They do it, but they're also professionals who aren't doing it just for a good time. I think you overestimate what is a reasonable expectation for a normal human to sit down and concentrate without needing to answer the door, take a leak, or just stand up and have a stretch. It should be a challenge, but it should also be fun and you shouldn't need to pee in a cup to get through it.

Remember, ultimately what you're creating should be fun for people to attempt. It can be a challenge, but it should be fun rather than frustrating. Gran Turismo's endurance races have frequently forgotten this in favour of simply making something that is a test of whether you're willing and able to leave your Playstation on for a long time and go around the same track over and over.
Let's be honest, you aren't really completing an endurance race if you are doing it in half hour chunks over a 2 week period...
If that's what it takes to get through it, does it really matter? If you insist on making it artificially hard, then make it so that you only get a set number of saves and they must be taken from a pit stop. If you only have 3 saves in a 4 hour race you're having to average hour long stints, but you get to choose how it's broken up.

If you can watch Netflix on a second screen while doing your endurance race, I'm not sure it's worth getting all high and mighty about what counts as "really completing" an endurance race. Let people do what they want, and have an achievement for doing it in one sitting with diapers and Mom feeding you hot pockets if you have to.
 
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