Behind the scenes of Next Car Game: having fun with damage testing!
Ever since we released
the first video teaser back in February 2013, we've been asked how our vehicle damage modeling works.
The big question has been
"but is it soft-body deformation?" as opposed to rigid bodies and pre-set damage models, and we can guarantee you that
yes, it is. This system was first used in
Ridge Racer Unbounded (2012) and has been extensively updated and refined since. It uses no pre-set damage models and as few limits as we can get away with.
What that means is that when you hit a car with something or the other way around, the car is going to have the right sized and shaped dent exactly where it was damaged.
Our aim with the damage modeling is to just
have as much fun as possible with it. Because we can push cars through industrial grade metal presses, we certainly will. We're creating a fun driving game with lots of crashes in it, and they're going to look spectacular!
All of the cars in the game use the same system, so you're going to see at least a dozen cars all mangled together in epic demolition derbies.
Please see our new video featuring damage testing. We got a big laugh out of making it and we hope you will, too! Note that it's in no way final quality, but we felt our joy at making it should be shared.
Take a look on Youtube! http://www.youtube.com/watch?v=bmQbUJiEax8