Xenn's GT3 Research Topic (Might not be 56k friendly)

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Ok,if stop making this stupid things,here's the textures of Corvette Zo6 roof and side,and it has some strange words on it...
How can i think,they are:
BRK
^DUCT
HITIK
^PILL
F.WIN
PILL
+LOOF

Any ideas???:confused:
it's invisible in the game,but written on texture!


 
Yes, they may be kind of like assembly instructions. ;)

By the way ferrari gt, I did try ripping textures from GT3 with Texmod a while back and I had no problems with it, not sure why it came out as 0kb for you.
 
Yes, they may be kind of like assembly instructions. ;)

By the way ferrari gt, I did try ripping textures from GT3 with Texmod a while back and I had no problems with it, not sure why it came out as 0kb for you.

What do you mean? I don't have problems...
I rip textures, then I check some channels in gimp and here I go...
If you're talking about pictures of modded textures-it was only my bad;)
 
I was referring to this post here:
Here i am,first time in this topic,but with some news :)

i actually can import any car from GT2 (i think you know)
and now my point is GT3
GT3 is my lovely game in the series by the way,so theese exclusive cars will be first:3

2xf9.png
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hwp1.png
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dcfg.png
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tq7o.png
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dpub.png
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xj0d.png
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jbkx.png
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so,i tried some ways to rip them,but guess what-nothing:D
i just need a little help to explain me,what should i do :)
i'm using this tutorialhttp://forum.xentax.com/viewtopic.php?f=16&t=9398 but my files are 0 kb size(files are capturing,but they don't have anything inside)

and one more thing,they built with GT2 technics(the same inside structure)(sorry for crappy images:nervous:)

7ekm.png
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448b.png
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so that's for the 3D models(if you explain me this,i can even import all tracks:3 )

as for the textures,i used the same 3D ripper dx and texmod,but textures are weird...let me explain you,they are just 1 pixel line with colours or a simple black image.

so,i need help with getting textures out too:rolleyes:


so,little help is all i need,please,explain me everything,because it seems,that my english is not good enough,and maybe i'm missing something...

Didn't have this problem at all, but I did of course have to adjust the opacity and red and blue channels as always. ;) I recently ripped part of the Diablos hood textures.
 
Oh, that's a different question.
I don't need help with textures, but I need help with geometry (3d models)
I've tryed everything I could find, but:
BMS scripts are not working/workibg akward
Ripping is not the way to do it-gran turismo 3 and 4 does not draws full car always.it shows you only polygons that you can see right now.
I mean, by capturing scene I get 1/15 of a car in ugly condition.
There must be a right script and a way to extract .car file... :)
 
Yea I know GT3 car textures tend to be that way, with Texmod it extracts a lot of textures individually. Kind useful if there are certain textures you want from cars and you don't want to have to crop them all out by hand. ;)

Speaking of which, I wonder if the Diablo has any hidden messages on it. ;)
 
Yea I know GT3 car textures tend to be that way, with Texmod it extracts a lot of textures individually. Kind useful if there are certain textures you want from cars and you don't want to have to crop them all out by hand. ;)

Speaking of which, I wonder if the Diablo has any hidden messages on it. ;)

Well,i have no idea how you,guys,are making hybrids,so i can't acsess a diablo,but i would really like to extract it's textures;)
So,please,if anyone has a savestate or a memory card file(yeah,from thingy that we're not supposed to talk about)
please-send it to me,and i'll extract the textures:)👍
 
Well,it seems that it's really some sort of notes about parts on cars textures.
But what i'm actually want to say,is that cars have different schemes of textures.
some of them have notes,some of them are large\small,some of them are compact and else...
some more mentions on parts i found


 
Some random pictures of hidden cars.
It seems that it's s2000 in early stages,rx7 from gt2000,gt one road car(newer knew that it's in gt3) with low textures and low geometry(i think it's from gt2000 too...or even gt2,because of such low textures) and strange mx-5 with japanese number...(i included actual texture of it)




















 
I always knew about the GT-One road! got it too

There are a few hidden mx-5, i have them on a hacked file. A few of the s special, vr special etc + spoilers, roll cages and plates. There are i think three standard s2000s, one for each region.

BTW mind blown with the texture work and hidden beta cars

wait... ... ...livery editor for gt3!!!!!:D:confused::drool::eek:
 
Ill soon upload a video with some of theese cars in game;)

I always knew about the GT-One road! got it too

There are a few hidden mx-5, i have them on a hacked file. A few of the s special, vr special etc + spoilers, roll cages and plates. There are i think three standard s2000s, one for each region.

BTW mind blown with the texture work and hidden beta cars

wait... ... ...livery editor for gt3!!!!!:D:confused::drool::eek:

Oh,want more?then look at this:3

(I can't make it driveable,the game always changes the texture adress in memory)



 
Ill soon upload a video with some of theese cars in game;)



Oh,want more?then look at this:3

(I can't make it driveable,the game always changes the texture adress in memory)




I'd have to say that, there are definitely tons of more opportunities that can be added to this game thanks to this~.
 
I'd have to say that, there are definitely tons of more opportunities that can be added to this game thanks to this~.
Well,right now we don't have an opportunity to re-texture/remaster/mod all the game.
I'm still searching for the actual way to work with models and change textures not by swapping...:indiff:
I wish i will find a solution soon:)
 
Cool news-Gran Turismo 3 Architecture allows you to put textures with higher resolution inside the game!
for example,textures of lights,sides and rear window were sized up x3 times!:)👍
i need to get a way to redact the geometry files!:lol:
 
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