Xenn's GT3 Research Topic (Might not be 56k friendly)

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No I meant because 3DS Max has a feature where you can produce nets for the meshes and export them to photoshop.
 
Anyways just to know, @Xenn do you know this demo that MattJ155 has recently uploaded



It seems it has more cars and tracks.

And by the way, the menu music is "Endless Journey" by Isamu Ohira in GT4.

Also when you select something, it uses the back sound from GT2 which is different

Strangely, the Spoon S2000 Road Version had different color options unlike in other GT games that only Monte Carlo Blue is option for this car.

Plus, some of the JGTC cars retain the power they had in GT2.
 
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nice spotting! (according to google images) it is the same in real life ('99 stripe has orange, '00 plain has clear)
I think you're right blinkers change with the year
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same for taillights
DSCN8353-Mitsubishi-Lancer-Evolution-VI-Tommi-Makinen.JPG

imageRead.php
 
In fact i think when evo 6/6.5 was released rear folights aren't obligatory in some countries. That's why there is two differents rear lights. For front blinkers it's different: strangely only red evo (can ?) have them with/without strippes (strippes was an option for red evo tme). more info here
I also want to try for sample car 006 in my ntsc-j game but i dont find it. From memory it bug even in menu
 
Did anyone try glitching the Grand Valley Speedway and enter the barrier next to 1st corner to see how East Section Version was?
 
gran-turismo-psp-cars.jpg


Look! the 156 racer is in there!
edit: about 2 o'clock. It has a big yellow splitter on the front though, but it is definitely a 156 and it is definitely not a standard one. by the way, this pic is on the gtp gtpsp car list, i don't have the game so i don't know anything about the shot.

The yellow splitter is a Corvette.
 
yes. you can't access a motorbike in arcade mode. they're lying. i think there was also a hoax about a rocket car in gt3 which was also fake. there is a model in the game with a name of a motorbike but no-one can open it.

that gives me an idea: could it be ported?
 


This video talks about the development of GT3 and also I think how Kaz modeled the cars like the Z Concept, RX8 Concept, and the Evo VII Rally Prototype

Also if you notice the Skyline crash, that may be the reason why damage models are not very good.
 
So does that mean that Kaz doesn't want GT's damage model as detailed as above to prevent people from recreating his crash? :boggled:

I would dobut that. There could be many reasons but I think it might be due to the car companys not allowing it i.e ferrari dose not want the car damaged but ford would allow it as an example.
 
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Does it say that there are still a lot of bugs on maps while cote 'd azur (monte carlo) is still having massive slow downs?
 
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