Castrol96
(Banned)
- 2,899
- Southampton, UK
What the trash that sun is bright
You can clearly tell PD were experimenting with their bloom effects much alike what we've seen so far from GT SPORT.
What the trash that sun is bright
I wonder why he doesn't really research GT games anymore. The stuff he found when did research them was pretty amazing, like SSR11 I just mentioned above, he reminded everyone that the old Super Speedway was in GT3 (as there was lots of publicly released footage of the old Super Speedway before GT3 came out, everyone just forgot about it before Xenn found it), and he even found the old Smokey Mountain South from GT2 in an early demo... which BTW we never got a video on it...
It's easy using GT3gEdit to get the cars, including the Sample Test cars.I found out that you can't buy the 911 GT3 or Stratos using memory card trade.
Which demo was it?
It's easy using GT3gEdit to get the cars, including the Sample Test cars.
Didn't somebody get Sample 006 to work once? I remember earlier in this forum I saw somebody had gotten it to work in a race where it showed up as a pair of balls, or three dimensional circles, to put it in better words.
That is pretty cool! 👍
I might be wrong but was SSR11 also in GT Tokyo Geneva? I think there was a challange with the iBOT car (the one with the smileys) and the chicane section of the track..?
That is pretty cool! 👍
I might be wrong but was SSR11 also in GT Tokyo Geneva? I think there was a challange with the iBOT car (the one with the smileys) and the chicane section of the track..?
The mighty Xenn has spoken!
I wonder why he doesn't really research GT games anymore. The stuff he found when did research them was pretty amazing, like SSR11 I just mentioned above, he reminded everyone that the old Super Speedway was in GT3 (as there was lots of publicly released footage of the old Super Speedway before GT3 came out, everyone just forgot about it before Xenn found it), and he even found the old Smokey Mountain South from GT2 in an early demo... which BTW we never got a video on it...
I'm alive!
That's my bad, I had plans to make videos of the NTSC Demo tracks but never got around to doing them. I'm more free now, for the time being, so i'll get to work on it
Well, I won't lie to you, I never tried to replace tracks before
Here's what I found: I have PAL version so I tried to replace courses from EU folder but it didn't work, after that I tried UK folder and it worked. I tried to replace Midfield with Course 100. First I tried "L_midfield1" but nothing happened, after that I tried "midfield" and it worked. Here's an image:
Update: It's best to replace every course to make sure it will work.
Fabulous! Now I wonder is these can be ported to the final version.Took me all night to get them done, but they're finally here. Here's the US Demo tracks!
I've added them to my GT3 playlist, enjoy.
https://www.youtube.com/playlist?list=PLP_va9iffEUP7KGWsjYsoWaQthYn2d6A3
Took me all night to get them done, but they're finally here. Here's the US Demo tracks!
I've added them to my GT3 playlist, enjoy.
https://www.youtube.com/playlist?list=PLP_va9iffEUP7KGWsjYsoWaQthYn2d6A3
Finding something hidden out of all that is going to take a good while unfortunately.
I can try helping you build up a database of all the car code names if you want me too, via Google Docs so anyone can have access to the information to where the game is easily moddable.I used to have a document I began writing to list all the car files, their internal name and their on screen name but I don't have it anymore. I'm going to write that up again. Some manufacturers have more car files than cars in the game, indicating hidden cars. This just helps narrow them down. (I found that odd Tommy kaira last time i did this, but I wasn't finished searching)
Just thought I'd mention it in case anyone has some data to help this effort. (The larger manufacturers are hard to search because there's so many)
EDIT: I found a new (duplicate) car:
View attachment 612290 View attachment 612291
"fo0024" a Mustang Cobra R with placeholder rims and a single giant rim projected onto the road.
CLK chassis was used for this, as I only swapped the body
On what Xenn is stating is that it will be hard to develop these codes to be finalized, in relation to htat you must understand Hex, and all the GameShark or all other platforms of other cheat devices. It's not that simple though since once you don't save anything it is dictated by the amount of RAM the PS2 cached in to look through one of those Memory Editors in full time. We have gathered a lot of information over the years of the entire 1st and 2nd generation of GTs, but I bet we can still find more stuff if we look hard enough.what's that codes? sorry I'm a newbie.
I can try helping you build up a database of all the car code names if you want me too, via Google Docs so anyone can have access to the information to where the game is easily moddable.
https://docs.google.com/spreadsheets/d/1Tkj0iyI-B-034VFPxPvLYT20dkL-fEhd62FW7XjH-2w/edit?usp=sharing