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- SUBMANIAC
Hooo i love the parts and settings menu design !
Better than the final design imo... Less clunky
Better than the final design imo... Less clunky
EncounterGTR made a tutorial on how to create custom grids:
This only works on the PAL version, however.
I watched it through when it was up yesterday, here's how I think you do it (my prior knowledge combined with what I remember from the video):
1. Start up PCSX2 and GT3. Start up Cheat Engine and select "PCSX2" as the process.
2. Replace the string of the class you're replacing with "CLASS_PREVIEW". Upon selecting the class you replaced, you should be granted a selection of every car in the game.
3. Replace each opponent car string with the car you're driving. Then when you're all done, you'll have your own custom grid!
Did I get it right? I'm actually interested in trying this myself.
I've never seen this video before, nice find!https://tcrf.net/Proto:Gran_Turismo_3:_A-Spec/Autobacs_Replay_Theater found this. Doesn't seem like anyone has talked about it
If we somehow obtained a beta/prototype of GT3 made after December 2000, we'd have a good chance of obtaining most of the classic tracks in final GT3 format, as the Store Demo Vol 2 demo already contains 2 final GT3 format tracks (which means they can be used in GT3 retail versions.) All the changes made to tracks came very late, as the promotional footage for GT3 still contains the old Super Speedway, and we can see new cars in there too, which means that at least some tracks still were in their old style at that time, which is probably January 2001 I guess. I saw somewhere that there was a prototype version of Gran Turismo Concept, so maybe we'll get lucky and eventually get a GT3 prototype.They should've made two versions of it for GT3, the classic one and the "updated" one.
What I think is an ever bigger shame is that Polyphony didn't include (and probably never will) that track in any other Gran Turismo afterwards.
If we somehow obtained a beta/prototype of GT3 made after December 2000, we'd have a good chance of obtaining most of the classic tracks in final GT3 format, as the Store Demo Vol 2 demo already contains 2 final GT3 format tracks (which means they can be used in GT3 retail versions.) All the changes made to tracks came very late, as the promotional footage for GT3 still contains the old Super Speedway, and we can see new cars in there too, which means that at least some tracks still were in their old style at that time, which is probably January 2001 I guess. I saw somewhere that there was a prototype version of Gran Turismo Concept, so maybe we'll get lucky and eventually get a GT3 prototype.
I gotta mess around with the GT3 demos one day and try that beta layout myself. I don't know why I haven't yet, it isn't like I don't have an excuse.
Because as much as SSR11's chicane annoyed me in GT1, I bet that section would be way more fun to try with GT3's physics.
Part of me honestly finds it odd that PD didn't just keep the original route as an alternate layout like they tend to do with their other tracks. They had short and long layouts of tracks in the past, so you would think they would do the same here.Wonder if one can edit the final version of SSR11 and just open up the bottom part.
It looks like it should all still be there, haven't seen anyone break out of the track to verify it.
As PD could've taken the lazy route and just tweaked the imported version and never removed the lower part.
Part of me honestly finds it odd that PD didn't just keep the original route as an alternate layout like they tend to do with their other tracks. They had short and long layouts of tracks in the past, so you would think they would do the same here.
Anyone knows how to port the Diablo GT body and the 6 Formula 1 Cars from NTSC to PAL version? thanks
I have both NTSC and PAL version
I've been doing some tool development over the Xmas holidays, and have managed to port over a couple of GT Concept cars to GT3.
First up, the unused Mini Cooper S Rally '02 concept, just to give it a drive:
I've also ported over the UK-spec Nissan Micra '02 that was used in a showroom demo, and was replaced by the Japanese-spec March '03 in GT4 onwards:
The same method and tooling will work for any car in GTC or its related demos, although I've just ported these two over as a test and don't intend to copy everything from GTC across as the cars generally don't have any upgrades. GT3 also stores its car logos and thumbnail images in the menus themselves, so that's another file format to figure out before the new cars fit in seamlessly.[/QUOTE
Has there been any luck in finding the models for the street Diablo or EB110 as was seen in early GT3 preview videos?
I also found something interesting beside of porting tracks and cars. Actually someone from Australia started programming "Freecam" for GT3 and GT4. I think this would surprise you.
Fragments of SSR11's chicane were left over in the reverse version in the final if I'm not mistaken, I saw a tweet about it ages ago, still using various GT1 textures (meaning PD changed it presumably when prettifying the track up).Part of me honestly finds it odd that PD didn't just keep the original route as an alternate layout like they tend to do with their other tracks. They had short and long layouts of tracks in the past, so you would think they would do the same here.
What differences are there in the Platinum version?All of this was found in the PAL version (1.0, the non-platinum version) by personal observation.
No idea, I don't own it. Presumably none.What differences are there in the Platinum version?
What differences are there in the Platinum version?
More specifically the PAL release never got a second revision for both GT2 and GT3.GT2 didn't have any fixes or other changes in the Platinum version