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Added a second favorite curve.
The common point in these curves is that they are blind. Vertically blind. They are in the top of uphills and I pretty like this kind of topography because you feel that something unexpected may happen anytime.
Imagine online playing with a crash or debris right ahead.
The common point in these curves is that they are blind. Vertically blind. They are in the top of uphills and I pretty like this kind of topography because you feel that something unexpected may happen anytime.
Imagine online playing with a crash or debris right ahead.