The premium cars have to stay. They should improve the quality of the cars + improve sound.
I always prefer quality over quantity
NattefrostThe problem is they've taken the Premium idea a step too far, and I can't shake off the idea that the rest of the game has suffered as a result. At best it's made the wait longer than it should've been. And I'd still prefer a uniform quality as opposed to Premium vs. Standard.
It's deeper than that. Think about the damage. It's not only taking into account the fenders and exhaust tips.Premium cars will stay as they are, there's no going back now especially if GT6 is released on the PS4 which seems ever more likely (can you really imagine PS2 quality cars on the PS4?) and I also can't see them dialing down the overall quality of detailing (if anything, they need to improve some existing Premium models regarding inconsistent quality).
Does that mean less overall cars? Ofcourse it does but compared to what? The 1000+ cars of GT5 consisting of 800 previous gen cars and a lot of duplicates or the 800 cars (also including a lot of duplicates) offered by GT4?
There are other games now like Project Cars which model the entire inner structure of every car included but they don't aim to include hundreds of cars, PD only models the exterior and interior and whilst that still takes a lot of time it makes that including roughly the same amount of cars as GT4 did not entirely unrealistic (especially when it's a PS4 game and they still have a lot of time left) since it'll probably still include some duplicates or different models sharing much of the same modelling done.
My guess is that they can manage roughly between 600 and 700 Premium cars at launch, at least more than double the current amount of Premium cars is what I think is reasonable to expect anyway, if GT6 skips the PS3 you wouldn't expect anything less.
You won't need Standard cars then if the selection is wide enough, and you also don't have to lower your standards regarding the quality we've got now.
amar212- also regarding realism, I have to highlight maybe the most important part of realism when actual game-design is concerned - consequences of ownership/usage of cars. That particular design is the most unique and most important single aspect of GT series that was constantly developed and improved since 1997. Once you purchase the car and start using it, you are getting actual consequences of that usage. Engine wears-off (higher revving will accelerate both fuel-consuption and wear of the engine), engine-oil needs to be replaced with mileage, chassis wears-off with mileage and reckless driving (which changes suspension properties of the vehicle), aerodynamics properties are lessened with accumulated dirt, etc. All those consequences can be repaired in-game, but after some time (and mileage) car can't be returned to brand-new state (only with special Prize Cards which are very, very, very, very rare). Thus, you get actual consequences for driving a vehicle (mentioned repercussions appear in all game-modes except Arcade and online Free Run mode), which is very important part of the overall ownership philosophy of GT games. Also, this is one unique area where no other driving-games developer ever even tried to step-up and develop that area of their games. And that is one of the reasons I personally find GT series unique and worth praise because they are doing what noone else does in genre.
It's deeper than that. Think about the damage. It's not only taking into account the fenders and exhaust tips.
This is a piece of a post amar212 made on neogaf. http://www.neogaf.com/forum/showpost.php?p=43999878&postcount=209
It has everything to do with creating the car. I didn't say it was part of the modelling. Standard cars aren't Premium, meaning Standard cars aren't up to the level of a Premium car. How could they go back to 1998 and take pictures every single piece of the car to make them as detailed? With the Veyron and other such cars that really should have been Premium, how can they get a Premium Veyron out of the GT PSP? It wasn't in Prologue. GT PSP had no damage....except almost all of that has nothing to do with the modelling aspect of the cars, and unless they actually do start modelling all the pieces, like suspension and chassis components, GT's "simulated wear-and-tear" won't need to impact that. Though considering the massive amount of extra work that would bring with it to do it properly, I can't see PD actually simulating, through modelled pieces, complicated wear and tear. They have enough trouble making tires wear realistically.
Besides that; while it may very well be changed now, in 2.09, I know that some smudgy-damage to a Standard LMP's front splitter has no discernible affect on aerodynamics in GT5.
It has everything to do with creating the car. I didn't say it was part of the modelling. Standard cars aren't Premium, meaning Standard cars aren't up to the level of a Premium car. How could they go back to 1998 and take pictures every single piece of the car to make them as detailed? With the Veyron and other such cars that really should have been Premium, how can they get a Premium Veyron out of the GT PSP? It wasn't in Prologue.
And that's completely bogus bringing up a Standard car. The whole exterior of a Standard car is one shell, excluding the wing sometimes for when it gets changed. The wheels are "Premium" now too. They're current-gen, whatever that means for this.
That's what's keeping me from enjoying the online much or at all. The online (not sure what FM4's is like) is in a lot of ways worse than average.
For a game, I think GT5 isn't as good as the others, it's average. For a car game, I don't see how I can ever play any other GT game that came before it and enjoy it as much or for as long. That means I think it's purrty good.
The Veyron wasn't created in the GT5 "environment". It doesn't have the qualities that a Premium would have. When they added it into GT PSP, would it have been as detailed as all that was mentioned in that quote? It wouldn't have the capability.My point is the main time-suck when it comes to Premium cars is the modelling. The rest? Numbers.
Beyond that, I have no idea what you're getting at with the Veyron.
It doesn't have to be a Standard, but when their shape changes (on account of the smudgy-deform damage), their aerodynamic properties don't. This is equally as true in my experience with Premiums.
It's not like that at all. They were given all the time they needed up to a certain point. They were forced to release it after so much time was used already. Because of that, it wasn't polished.I can't believe that even today some people says that Sony rushed PD to get the game done...
Are you people serious? C'mon! They have had almost 6 years. Despite the delays, I love the game. It had his flaws, it still has, but it's an unique game.
And if you look closely, Sony didn't even put any single word about the delays, the only things they said it was, it has to be right, so we give the time Kazunori needs to finish the game.
In fact, I think it was a decision of Kaz.
As for GT6, I only expect the best from PD.
Why do people still justify the long development time for PD's games? $60 million budget and you mean to tell me they couldn't hire more people so they could put more in GT5 and get it out quicker? Give me a break.
I just hope Kaz is right about GT6 taking less time. I'm never going to believe a word he says again otherwise.
No, they could not.
But you probably know better about approval policies for both financial and human-resource management that are imposed to them by SCEI, about their inner workflow management, way how SCEI is handling PD's funding, way how various licenses are obtained and handled from SCEI/SCEA/SCEE and such.
And before you use "Turn10" argument, please just know how it is not comparable, either from management or structural side of things, despite almost everyone finds if comparable for the sake of forum-debates, while it is "apples-oranges" in the real world.
Besides, when you look a overall picture, in 15 years PD has developed 8 games, so it is roughly one game in 2 years with staff that is just recently reaching 150 people (was less than 80 employees only 6 years ago).
Please check your "facts" before telling other people to take a break, thank you in advance.
PS
Find me another game in genre on consoles that achieve what GT5 achieves: 60fps/premium vehicles/animated vehicles/animated drivers/real-time volumetric smoke/real-time sparks and flame particles/day-night transition/weather transition/different surfaces with the same physics engine/real-time spatial surround/real-time interior and exterior lightning with HDR properties/real-time HDR skybox /surroundings and surface real-time lightning/non pre-baked (real-time) vehicle deformation/fuel and tyre wear/real-time raindrops animation with proper movement & inertia calculation... You can't, right? Okay, long development process has just been justified, thanx mate 👍
They were forced to release it after so much time was used already. Because of that, it wasn't polished.
SimonKProve it. It annoyed me that people keep saying Sony forced them to release it without a single ounce of proof.
Wasnt that an assumption based on how unfinished gt5 was?
SimonKWell that's my point, it's an assumption that people like to use as fact when people suggest the game took too long and came out unfinished. "It was Sony's fault, they made them release it" but says who?
Kaz isn't going to outright say it. This is all based on using logic and conjecture. What's your reason for thinking that they didn't?Well that's my point, it's an assumption that people like to use as fact when people suggest the game took too long and came out unfinished. "It was Sony's fault, they made them release it" but says who?
and I talked myself into thinking this was good enough and it went to release. But all the things I thought were not enough yet, the users said the exact same thing when the game came out.
“That was something I regretted very much when that happened because I knew it was coming. And that happened at the beginning of my career, and it was something I vowed would never happen again.”
I wouldn't call GT5 a bad game, not by a long shot. It just felt surprisingly hap-hazard and half-assed, with some brilliant ideas barely implemented, and some really poor ideas front and centre. The varying levels of quality just weren't what I was expecting of a first-tier, premier game, that had half a decade's work behind it.
05XR8When Gt4 was out, I was expecting to see interior views when the convertible models had the top down. Now that we have interior views I'm expecting to see tops down on ALL convertibles( not just the 4 we have now-MX5 TC, COBRA, California, Lotus 7). My expectations for A.I. may be asking much, so I can only wait and see.
The Veyron wasn't created in the GT5 "environment". It doesn't have the qualities that a Premium would have. When they added it into GT PSP, would it have been as detailed as all that was mentioned in that quote? It wouldn't have the capability.
In GT5, Standards don't deform like Premiums for obvious reasons. You're saying the Premiums aren't detailed to the point of every piece taken accounted for. I'm not saying the Standard Veyron doesn't have damage to the extent of a Premium car (although I'm saying it isn't as advanced). But with it's aerodynamic properties, it's not going to be nearly as advanced damage-wise. Premiums aren't just one shell of a body that works like a Standard's.
If you consider a car they weren't able to get a hold of during GT5's development (maybe even GT4's?), I would think that their damage (like what's explained in the quote) wouldn't even be up to par with the Veyron. I know what you mean by "numbers", but I don't see why going the extra mile by including the inner parts (not visually, just technically) wouldn't affect anything more since it's only calculations being made for any of the outside forces that it comes into contact with. If not the case, could you get amar212's input since I'm the messenger?
Let's not make me look stupid. amar212 isn't unreachable so it wouldn't be uncalled for to contact him. Just saying, the messenger isn't the best person to have a debate with.