I think it's safe to say that you might be judging the vintage titles against an unreasonable standard, though; they came out at a very different time in gaming than GT5, and while GT5 has a lot to hold over the older titles now, they were closer to the top of their class when they were new than GT5 is now. For a great many of us, they also included a handy game feature that's sadly a lot rarer in the new game:
fun. Of course, it also sort of ties into what IceMan said:
(A reminder though, IceMan, to avoid the term "fanboy" - find another word)
So if it's believed to be the best console racer this generation (by way of saying it's better than the contemporary that's consistently reviewed better than it), what do you think it needs to improve on? What other games already
have those improvements?
This generation has seen PD's ruling of the console "simulation" throne come into question on a lot of fronts.
Physics? There's quantifiable proof that FM4's is more detailed and takes into account a lot of variables PD seems happy to fudge (see the
FM4 vs GT5 physics thread), but a lot of fans will fall onto the old "it
feels right" defence for GT5. Heck, extending that, a lot of people will compare other games' physics using
GT5 as the yardstick for realism, not actual reality, and anything that deviates from GT5's feel or actions is deemed at most "unrealistic", but typically, "arcade". Nevermind the obvious problem that is online/offline physics.
AI? Sound? Graphics (ignoring the majority of the game that is a carryover from the last-gen)? GT5 is/was a solid game, I don't think I'd ever call it an outright
bad one... but it's just not the powerhouse it once was, utterly dominating so many different categories. The rest of the pack has caught up, which personally makes me more excited than worried about GT; competition breeds excellence, and we the gamers will benefit.
I'm a GT fan since '98, but I can't find much it absolutely leads the pack for anymore. Strictly car-count, despite the dubious ways of getting there? I suppose - but if FM4 imported all of their last-gen models without touching them up, I think the count would be pretty much equal. Photomode is still more in-depth and of higher quality than any other racing game's I've used. PD's work on lighting engines is only just now starting to be matched in other (driving) games. The Nordschleife is an absolute gem, especially with time and weather variables, I'll give it that. It has far more of a focus on getting the game to drive for you (B-Spec) than any other racing game, making it a requirement for half the completion of GT Mode. Oh, and it has far more suits, helmets, and horns than any other console racer.
I want to believe you, but some of the outright ridiculous comments in threads about things like livery editors, engine swaps, and a rewind feature, really have me questioning the maturity of the average GT player
You know, that would be a unique progression, though I'm not sure how we'd all take to it. Obviously, Kaz is getting more and more into actual racing, which while possible to run in parallel to his "encyclopaedia of cars" mission statement, could actually re-focus the series on a more track-minded slant. Could we see actual real-life championships modelled? Flags?
What about splitting the series a la Forza's new Horizon spin-off, seeing the high demand for a free-roam GT game. Due to the "love of the automobile" feeling of GT, sometimes it feels unfair to only be restricted to race tracks. GT4's Citti di Aria and Costa di Amalfi, and GT5's Track Creator locations, are places I could go and just cruise; and enjoy myself. GT's never been a great racing simulator; if Kaz wants to pursue that, and really focus on the series involved, whether NASCAR, SuperGT, WRC, or others, I'd be all for it. Mind you, I'd be all for a free-roam style game and circuit racing combined into one mega-game (now how's
that for a contender?!
) but in this day and age, I'm just not sure that can be done to a satisfactory standard. GT5 already feels like a team spread too thin.
If you mean in regards to Kaz' real life racing endeavours, I'll agree; the team over at T10 don't do nearly as much. However, they do
work on their game, and seeing as how both teams are game developers, I prefer that. It's incredibly cool that Kaz is out there living the dream, but I can't help feel that might get in the way of producing a better game for us, the customers.
When I compare DLC, I'm really impressed by the diversity on offer (
here's an example, and
here's another), whereas the only sort of weird, unexpected "quirky" cars in GT-land typically are from Japan only. The "Touring Car" DLC was pretty unfortunate, too. That said, GT5 did give us Spa, which is fantastic; T10 only seems to want to give people car packs, which while cool, don't really extend the playability of the game as much as a new track would.
Every single developer (aiming to remain one) has deadlines to work towards, and very few have had the sort of money PD had available.
Indeed. There are some incredibly talented people at PD, arguably some of the best in the business at what they do.
I can't stress enough how essential I find this for the next GT. The possibilities are endless; is there a special edition of a car you'd like to create, the base model of which is already in the game? Paint it. Want to create unique license plates (if we don't have a specific plate editor, of course)? Make them. Sponsors? Stick them. Recreate the new year's SuperGT liveries before PD can even put them out? Recreate them. Created a new online race series on GTP and want every competitor to have the series logo on their cars? Advertise them.
It doesn't so much crack the game open as give you an entire different landscape.
One thing T10 does that I think PD could easily improve upon, what with the better storage medium that is Blu-Ray, is subtly tweaking models for their mid-cycle facelifts. The Genesis Coupe is a great example; the original model shows up in FM4, and one of the more recent DLC packs had the new, facelifted model. From a modelling standpoint, there's not a lot that needs to be done to do something like that, surely not as much as a completely new model, but I'm willing to bet when FM5 shows up, the original GC will not be there. PD has the space to do that, and making the slightly updated models will not eat up nearly the same amount of time as a fully new car will.
As for community involvement; while PD's track record doesn't give much hope for that, I'd love to see something like that implemented. The Jalopnik pack from FM3 did something just like it, and I'd love for PD to really involve us, the fans, in matters, if even at a token level. Not just that, but remember GT3's Arcade Time Trials, with the actual dev team's times on the leaderboards for us to beat? Borrow a page from FM and do a mode similar to Rivals, but make members of PD our targets. Have something similar to "Game with Devs"; have PD open public lobbies and let the average Turismite get to chase them down on Bathurst. It's an incredibly cool experience to race with the people who've made the game you're playing.
Oh, agreed; I see no reason to introduce new manufacturers when some that are on the current roster are so poorly represented. Again, not counting the Japanese makes, there's other games out there that give us much better lineups for the other makes in GT5. The idea of a vast car lineup is something GT pretty much pioneered on consoles, or at least got to first; let's do it again, Kaz!
Couldn't agree more. I'm not too bothered by the concept of "copying" features from other games; these are driving sims, they're all in line at the same food buffet. Though I don't see a problem with playing other games - I'm not one to pick one or the other, I'd rather enjoy whichever driving games I can!
Sorry for the even longer one, this was sitting in Chrome for a day!