Your honest opinion about your expectations

  • Thread starter LeStique
  • 320 comments
  • 22,056 views

What are you expecting from GT6?

  • PD will not have learned from GT5's flaws and will deliver a product not near the industry's standar

    Votes: 79 33.8%
  • They will have learned and deliver GT6 up to todays standard

    Votes: 42 17.9%
  • They will have learned and have listened to user wishes

    Votes: 25 10.7%
  • They will have learned but they will screw up something else (comment)

    Votes: 60 25.6%
  • No matter what: Sony will rush them into releasing GT6 unfinished

    Votes: 28 12.0%

  • Total voters
    234
Well, i am not going to say much...but because of the latest interview my expectations are really low.

This time i am not going to pre-order the game, not even a Signature Edition or anything like that...just wait to see the entire product not just only reviews, i´ll come here to see what people think. If the game comes close to what GT5 was...mostly with the same mistakes and in my part and opinion the engine sounds are way important...let´s say that PD has a difficult job to keep this fan happy.
 
This is how you model a car to those standards:

[IMG (piccie snip - guys, DON'T INCLUDE IMAGES IN YOUR QUOTES!! It gobbles up more of the host's bandwidth and causes them to kill the link to their cute images we want to see. Be nice and remove them because the pic in the original post is good enough. [/IMG]
That is a model from Project CARS, all of their cars go to that level of detail.

PD don't do that but they need to do so.
Yes, and HOW many cars are in that game? I couldn't stomach how poorly organized the WMD website was so I went to Wikipedia, which right now has a grand total of 63 listed. GT5 premiums are around four times that number.

Now, P-CARS does look tantalizing. In fact, it's almost like they read my proposal for GT5 from these boards seven years ago. But it's a much smaller, more focused game than Gran Turismo, much more like GTR or iRenting.

On outsourcing: this is expensive, much more expensive in the short run than hiring more staff. Turn 10 can afford to do it because daddy Microsoft is pretty much made of money - as if Bill Gates' fortune isn't a knock-to-the-head clue. I read an online article which estimated the cost of Forza 4 to be $120 million or more because, besides the car and track licensing - and remember, they couldn't afford Porsche this time either, they outsourced to at least four modeling shops, and then a Hollywood graphics studio to develop the lighting code. And that article vanished within a day or two.

From interviews with Kaz, he seems to value his employees greatly, and doesn't like hiring temps for projects he intends to fire when crunch time has passed, and they sound extremely loyal to him. Which they must be, essentially LIVING at Polyphony Digital through much of the development of a Gran Turismo. I think this is a refreshing change from the usual disposable relationship between company and employee which has become routine, thanks in large part to the vampyric attitudes governments have developed towards business over the last few decades. I prefer that PD remain something of a family.

On news: you people are funny. You act like Kojima has talked endlessly about his new Metal Gear Solid four years from release. All the details of the plot, what weapons will be in the game, Snake's (or whoever's) story, what the new Gears are like. Oh, and the final boss fight. Other devs don't do it, and you expect this from Kaz? Yeah, that's sensible... ;)

You have to consider what's involved in GT6. If he says it looks to be coming out before "some certain date," then speculation will run wild about this being a clue about the release of the PS4, if GT6 will be a release title, SONY will get dragged into the mess having to fend off reports that potentially spoil their release news, or anger gamers if they prove false...

Guys, look. The videogame biz has always been a rough and tumble, and SEGA was the first console casualty. When MS jumped in, it became war because of their monopolistic attitudes. What other game company would produce a console with a known critical design flaw that would kill them constantly - with as much as a 70% FAILURE RATE in the first two years! Your typical devs aren't saying squat about key titles years before release, and both Gran Turismo and Forza are signature games for their respective systems, and any news about the newest editions are going to fuel expectations they are tied to the new systems, which will impact upcoming holiday sales to an extent. And these Christmas sales are crucial for everyone, especially cash-strapped SONY.
 
D your post doesn't show up on iPhone.
Is that a good thing ?

That's a bad thing... people need to read Ten D's education.

In short, loose lips sink ships, Kaz wouldn't survive the storm if he spilled a couple beans... Sony would be steaming with anger.

It's super crucial PD quietly keep working on the next title, of course we all hope some of the key "wants" from the GT fan community are heard and respected, but don't expect them to make announcements about it...

Honestly, I think in the last 2 years PD have done a ton of work in collaboration with Sony, as well as the never-ending modeling work, so I expect a release that's less than the "5 years" people like to hang on to, especially with the new staff and expanded office space. Like Ten D said it's refreshing that PD still care about how many staff they hire and don't go using and abusing people to make some quick cash... it's also a great way to minimize leaked information.
 
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There's one huge point I should bring up more often.

Racing games, real ones based on actual racing, don't "evolve" very much. I know Gran Turismo is rather special because it's as much about the history and love of cars as it is the racing. We tend to get more personally attached to it and so expect more from it. Some of us practically expect Kaz himself to read our posts and respond to them personally.

But Gran Turismo is what it is.

I know that GT is a bit more involved and so there's a little more evolution in it versus something like GTR. Not as much as NFS, somewhat like Forza, but then Forza took the pattern from Kaz to start with. Another thing is all the weird crud Kaz played with in GT5. Forza-like experience points (why??), accessory collecting like... horns (WHY??), paint chips (WHY?!). Everyone has their grouch lists. Kaz takes this all personally. He wants us to love each Gran Turismo game as much as he does - he considers it his offspring after all.

I'm not sure why so many here want their Christmas early. We know that GT6 is going to up the ante as far as racing quality goes. GT5's physics updates have been very good. It's very close to a sim in physics, so close that I find my GTRs and Live For Speed to be kind of boring. We know Kaz listens to us, because a lot of things got shoveled into GT5. We got a taste of weather and time of day transitions on a few tracks. Race Mod returned, unfortunately just on a handful of cars. We have a Paint Shop... but more on that in a sec.

He undoubtedly got an earful from all our griping about the frankly unnecessary XP/level system, the paint chip system, the weird accessory collecting, the Museum Cards which are interesting and all - but you can't delete them?! There's the matter of the limited online structure, the puny Race Mod and limited boddy customization, and of course the Standard Cars which split the fanbase.

He's aware that interest in drag racing, drifting and touge is high - he's even mentioned looking at NHRA, serious, REAL drag racing. He knows how much we like Photo Mode and wanted Movie Mode, how much we want Race Mod for as many cars as possible, as well as a Livery Editor, a Track Editor on the scale of ModNation Racers...

I know everyone wants a GT6 that doesn't suck, full of dumb gimmicks like GT5 is, that has all Premium-level cars, and at least mostly Premium-level tracks with weather and time of day transitions on all of them.

And we will get something awesome. Kaz knows how to make a good, fun racer, and the previous GTs weren't klunkers. And to most fans, GT5 is just great. Sales are high as always, even with the weird warts in it. He knows if he gets carried away with strange ideas again, the fanbase won't be happy, so I don't expect crazy things this time.

As I said in my previous post, no one else is tipping their cards early, so asking Kaz to is just an exercise in frustration. I think we should be content to know that the good parts of GT5 are solid, and we're going to get more of that. Sure, I'd love to know if we're getting a monster Race Mod - and a sophisticated Tuning Mod too, a Livery Editor and a full blown Track Creator, as well as my vision for a real Career Mode. But I have enough sense to know that wishing won't turn the clock faster, so I'll just settle for some tasty racing in GT5 in the meantime, and maybe paint up some cars on Forza to... well, look at.
 
"Sounds are too real"
trollface.png


Brand new design for X2013.
20982699-260x260-0-0_Hoover+SteamVac+F5914+900.jpg
 
D your post doesn't show up on iPhone.
Is that a good thing ?

If you've read one post about "monopolies" and referencing some mythical article known only to him, you've read them all. There will be a complaint about the same game in every post, no matter how little it has to do with the current topic, and the irony of him complaining about GT5 complainers will be lost in that regard.

Apparently, we shouldn't be told anything about the upcoming GT, and to be fair, nobody really knows anything about it. But to stay in (nearly) absolute silence this long after a game that took mis-steps in a previously-solid lineage reasonably will raise doubts among the fans. I don't see how that's unreasonable.
 
There will be a complaint about the same game in every post, no matter how little it has to do with the current topic, and the irony of him complaining about GT5 complainers will be lost in that regard.
Oh yeah? Have I never complained about GT5?? Let's compare notes, shall we? Let's look at something... oh REEECENT. Like in this very page.

Another thing is all the weird crud Kaz played with in GT5. Forza-like experience points (why??), accessory collecting like... horns (WHY??), paint chips (WHY?!). Everyone has their grouch lists.

...He undoubtedly got an earful from all our griping about the frankly unnecessary XP/level system, the paint chip system, the weird accessory collecting, the Museum Cards which are interesting and all - but you can't delete them?! There's the matter of the limited online structure, the puny Race Mod and limited boddy customization, and of course the Standard Cars which split the fanbase.
Now look you, this isn't the "We Hate GT5" site, even though it's the cool thing with a lot of people. GT5 is far from perfect, but neither is any other game, like that "F" game. Quit acting like the only thing allowed around here is dumping on Gran Turismo. This IS A GT SITE, so drop the attitude. You're a mod, you're supposed to be better than this.
 
Now look you, this isn't the "We Hate GT5" site, even though it's the cool thing with a lot of people. GT5 is far from perfect, but neither is any other game, like that "F" game. Quit acting like the only thing allowed around here is dumping on Gran Turismo. This IS A GT SITE, so drop the attitude. You're a mod, you're supposed to be better than this.

So all of that... does make the typical Ridiculous Microsoft Rant™ relevant for once?


I'm confused.
 
Oh yeah? Have I never complained about GT5?? Let's compare notes, shall we? Let's look at something... oh REEECENT. Like in this very page.


Now look you, this isn't the "We Hate GT5" site, even though it's the cool thing with a lot of people. GT5 is far from perfect, but neither is any other game, like that "F" game. Quit acting like the only thing allowed around here is dumping on Gran Turismo. This IS A GT SITE, so drop the attitude. You're a mod, you're supposed to be better than this.

And this isn't the "smite Forza at every opportunity I possible without provocation" site, either. So, as usual, you've contradicted yourself.

I've heard this story so many times before how have I not been able to predict it up until now?
 
On outsourcing: this is expensive, much more expensive in the short run than hiring more staff. Turn 10 can afford to do it because daddy Microsoft is pretty much made of money - as if Bill Gates' fortune isn't a knock-to-the-head clue. I read an online article which estimated the cost of Forza 4 to be $120 million or more because, besides the car and track licensing - and remember, they couldn't afford Porsche this time either, they outsourced to at least four modeling shops, and then a Hollywood graphics studio to develop the lighting code. And that article vanished within a day or two.

Convenient, huh?


especially cash-strapped SONY.

You're doing this AGAIN?
 
If only vandaliser were still here. This would be twice as entertaining and ridiculous.
 
On outsourcing: this is expensive, much more expensive in the short run than hiring more staff.
What about the long run? Also, with proper management of resources, I don't think outsourcing needs to be more expensive. Outsourcing also allows you to find a sizeable team quickly, instead of occasional qualified applicants popping up every so often, and you don't need to spend time and money training them because they're likely already good at what they do.

From interviews with Kaz, he seems to value his employees greatly, and doesn't like hiring temps for projects he intends to fire when crunch time has passed, and they sound extremely loyal to him. Which they must be, essentially LIVING at Polyphony Digital through much of the development of a Gran Turismo. I think this is a refreshing change from the usual disposable relationship between company and employee which has become routine, thanks in large part to the vampyric attitudes governments have developed towards business over the last few decades. I prefer that PD remain something of a family.

Maybe it's different in video games, but out sourcing doesn't have to work that way. I basically work for a company that does the outsource aero work for other companies. We don't just take a project, finish it, and then part ways. It's natural to expect the client to continue doing business, which means that they will have more work to do. We like to keep in touch so that we can assist them with future projects, or even keep track of past projects so we can resolve any problems or issues that may come up. Some people actually spend more time at the client's office then our own offices.

There's one huge point I should bring up more often.

Racing games, real ones based on actual racing, don't "evolve" very much.

I don't know if that's true or not, but if it is I can think of a bunch of reasons why that does not have to be.

I know that GT is a bit more involved and so there's a little more evolution in it versus something like GTR. Not as much as NFS, somewhat like Forza, but then Forza took the pattern from Kaz to start with. Another thing is all the weird crud Kaz played with in GT5. Forza-like experience points (why??), accessory collecting like... horns (WHY??), paint chips (WHY?!). Everyone has their grouch lists. Kaz takes this all personally. He wants us to love each Gran Turismo game as much as he does - he considers it his offspring after all.
More evolution? Not in everything. I would really count the odd mutations that don't really go anywhere as evolution (paint chips, for example).

I also suspect that PD's feelings toward GT aren't much different compared to how most devs see their games, especially in the sim market which is usually pretty niche.

As I said in my previous post, no one else is tipping their cards early, so asking Kaz to is just an exercise in frustration. I think we should be content to know that the good parts of GT5 are solid, and we're going to get more of that.
It would be easier to believe that if good things had not gone missing from past GT games, though PD has at least listened to fan requests with GT5.
 
And these Christmas sales are crucial for everyone, especially cash-strapped SONY.

Do I really have to utterly and completely disprove this for a third time?

https://www.gtplanet.net/forum/showthread.php?p=6471512
https://www.gtplanet.net/forum/showthread.php?p=7189373
https://www.gtplanet.net/forum/showthread.php?p=7271959
https://www.gtplanet.net/forum/showthread.php?p=6464048


Oh and the current picture (at the end of Q2 FY2013 - so not a full picture) is $7.5 billion dollars cash assets and $9.6 billion is un-used credit.
Source - http://www.sony.net/SonyInfo/IR/financial/fr/12q2_sony.pdf

The AUP.....

You will not knowingly post any material that is false, misleading, or inaccurate.


....I have disproved this twice already so you know it not to be true, as such you must know that you are posting misleading information.

Given that, what would you do in my shoes?
 
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Light a fat Cigar and chalk up victory number 3 to Scaff.

That's what I would do anyway. Lol.

As for Porsche. If PD wanted to pass the cost on to the consumer then offer DLC. EA get percentage sales on DLC and those who are willing to pay for the cars get them.

Pd shouldn't go out of pocket then surely.
 
I await the imminent ignoring of facts only to draw attention toward some new-fangled, yet equally inane statement whenever he should return.
 
I await the imminent ignoring of facts only to draw attention toward some new-fangled, yet equally inane statement whenever he should return.

I think i'll turn it into a game. How many words in his post before

a) T10 and MS (Sorry, M$) are mentioned without anyone else talking about them.
b) he mentions Sony being in financial dire straits. Again.
 
Honestly... after latest interview, my expectations went a bit down. =(

It's getting embarassing. It's very sad, specially for those who love the series and saw GT as the pinnacle of console racing games... everytime some news come or Kaz gives an interview, that fire of hope in our hearts gets stronger... but latelly it's been just a shower of cold water...

Right now I just can hope for the best in the future... and that all this silence and complicated words on interviews transform themselves into an amazing GT6. But it's becoming hard to keep the faith on.
 
...

And these Christmas sales are crucial for everyone, especially cash-strapped SONY.

Poor Sony. Must be hard being a behemoth of a global company. It always irks me when people make excuses for buying crappy games for either console by saying, " ... oh we need to support *insert company name* so that *insert console* doesn't die."

As if the console market will collapse if we don't donate to a console maker. If one falls, another will take its place. Has happened before, will happen again.
 
Just read this interview

https://www.gtplanet.net/gran-turis...e-kazunori-yamauchis-2012-gtplanet-interview/

I'm sorry, but I see no direction. I dont see a man with a goal or drive. GT6 will once again be plagued with bad design decisions because of this.

Sad, but true imo. :guilty: Why did Kaz deside to disappoint millions of fans world wide 10x more. Why did he I ask... Does he NOT care for his game anymore or what. :facepalm:

I have NEVER been this disappointed in years, and NOW they REALLY taken the cake for sure. WAY A GO KAZ..
 
Sad, but true imo. :guilty: Why did Kaz deside to disappoint millions of fans world wide 10x more. Why did he I ask... Does he NOT care for his game anymore or what. :facepalm:

I have NEVER been this disappointed in years, and NOW they REALLY taken the cake for sure. WAY A GO KAZ..


"...I have NEVER been this disappointed in years..."

Exactly my feelings. Because most of us spent a big part of our lives playing this game...
 
I think it's safe to say that you might be judging the vintage titles against an unreasonable standard, though; they came out at a very different time in gaming than GT5, and while GT5 has a lot to hold over the older titles now, they were closer to the top of their class when they were new than GT5 is now. For a great many of us, they also included a handy game feature that's sadly a lot rarer in the new game: fun. Of course, it also sort of ties into what IceMan said:



(A reminder though, IceMan, to avoid the term "fanboy" - find another word)



So if it's believed to be the best console racer this generation (by way of saying it's better than the contemporary that's consistently reviewed better than it), what do you think it needs to improve on? What other games already have those improvements?

This generation has seen PD's ruling of the console "simulation" throne come into question on a lot of fronts.

Physics? There's quantifiable proof that FM4's is more detailed and takes into account a lot of variables PD seems happy to fudge (see the FM4 vs GT5 physics thread), but a lot of fans will fall onto the old "it feels right" defence for GT5. Heck, extending that, a lot of people will compare other games' physics using GT5 as the yardstick for realism, not actual reality, and anything that deviates from GT5's feel or actions is deemed at most "unrealistic", but typically, "arcade". Nevermind the obvious problem that is online/offline physics.

AI? Sound? Graphics (ignoring the majority of the game that is a carryover from the last-gen)? GT5 is/was a solid game, I don't think I'd ever call it an outright bad one... but it's just not the powerhouse it once was, utterly dominating so many different categories. The rest of the pack has caught up, which personally makes me more excited than worried about GT; competition breeds excellence, and we the gamers will benefit.



I'm a GT fan since '98, but I can't find much it absolutely leads the pack for anymore. Strictly car-count, despite the dubious ways of getting there? I suppose - but if FM4 imported all of their last-gen models without touching them up, I think the count would be pretty much equal. Photomode is still more in-depth and of higher quality than any other racing game's I've used. PD's work on lighting engines is only just now starting to be matched in other (driving) games. The Nordschleife is an absolute gem, especially with time and weather variables, I'll give it that. It has far more of a focus on getting the game to drive for you (B-Spec) than any other racing game, making it a requirement for half the completion of GT Mode. Oh, and it has far more suits, helmets, and horns than any other console racer.



I want to believe you, but some of the outright ridiculous comments in threads about things like livery editors, engine swaps, and a rewind feature, really have me questioning the maturity of the average GT player ;)



You know, that would be a unique progression, though I'm not sure how we'd all take to it. Obviously, Kaz is getting more and more into actual racing, which while possible to run in parallel to his "encyclopaedia of cars" mission statement, could actually re-focus the series on a more track-minded slant. Could we see actual real-life championships modelled? Flags?

What about splitting the series a la Forza's new Horizon spin-off, seeing the high demand for a free-roam GT game. Due to the "love of the automobile" feeling of GT, sometimes it feels unfair to only be restricted to race tracks. GT4's Citti di Aria and Costa di Amalfi, and GT5's Track Creator locations, are places I could go and just cruise; and enjoy myself. GT's never been a great racing simulator; if Kaz wants to pursue that, and really focus on the series involved, whether NASCAR, SuperGT, WRC, or others, I'd be all for it. Mind you, I'd be all for a free-roam style game and circuit racing combined into one mega-game (now how's that for a contender?! :D) but in this day and age, I'm just not sure that can be done to a satisfactory standard. GT5 already feels like a team spread too thin.



If you mean in regards to Kaz' real life racing endeavours, I'll agree; the team over at T10 don't do nearly as much. However, they do work on their game, and seeing as how both teams are game developers, I prefer that. It's incredibly cool that Kaz is out there living the dream, but I can't help feel that might get in the way of producing a better game for us, the customers.

When I compare DLC, I'm really impressed by the diversity on offer (here's an example, and here's another), whereas the only sort of weird, unexpected "quirky" cars in GT-land typically are from Japan only. The "Touring Car" DLC was pretty unfortunate, too. That said, GT5 did give us Spa, which is fantastic; T10 only seems to want to give people car packs, which while cool, don't really extend the playability of the game as much as a new track would.



Every single developer (aiming to remain one) has deadlines to work towards, and very few have had the sort of money PD had available.



Indeed. There are some incredibly talented people at PD, arguably some of the best in the business at what they do.



I can't stress enough how essential I find this for the next GT. The possibilities are endless; is there a special edition of a car you'd like to create, the base model of which is already in the game? Paint it. Want to create unique license plates (if we don't have a specific plate editor, of course)? Make them. Sponsors? Stick them. Recreate the new year's SuperGT liveries before PD can even put them out? Recreate them. Created a new online race series on GTP and want every competitor to have the series logo on their cars? Advertise them.

It doesn't so much crack the game open as give you an entire different landscape.



One thing T10 does that I think PD could easily improve upon, what with the better storage medium that is Blu-Ray, is subtly tweaking models for their mid-cycle facelifts. The Genesis Coupe is a great example; the original model shows up in FM4, and one of the more recent DLC packs had the new, facelifted model. From a modelling standpoint, there's not a lot that needs to be done to do something like that, surely not as much as a completely new model, but I'm willing to bet when FM5 shows up, the original GC will not be there. PD has the space to do that, and making the slightly updated models will not eat up nearly the same amount of time as a fully new car will.

As for community involvement; while PD's track record doesn't give much hope for that, I'd love to see something like that implemented. The Jalopnik pack from FM3 did something just like it, and I'd love for PD to really involve us, the fans, in matters, if even at a token level. Not just that, but remember GT3's Arcade Time Trials, with the actual dev team's times on the leaderboards for us to beat? Borrow a page from FM and do a mode similar to Rivals, but make members of PD our targets. Have something similar to "Game with Devs"; have PD open public lobbies and let the average Turismite get to chase them down on Bathurst. It's an incredibly cool experience to race with the people who've made the game you're playing.



Oh, agreed; I see no reason to introduce new manufacturers when some that are on the current roster are so poorly represented. Again, not counting the Japanese makes, there's other games out there that give us much better lineups for the other makes in GT5. The idea of a vast car lineup is something GT pretty much pioneered on consoles, or at least got to first; let's do it again, Kaz!




Couldn't agree more. I'm not too bothered by the concept of "copying" features from other games; these are driving sims, they're all in line at the same food buffet. Though I don't see a problem with playing other games - I'm not one to pick one or the other, I'd rather enjoy whichever driving games I can!



Sorry for the even longer one, this was sitting in Chrome for a day! :scared:

WOW !!! This is one of the best, most thought out , reasonable aand spot-on posts that I've ever seen here about Gran Turismo. You were very fair, open-minded and covered both praise and criticism of Gran Turismo with style, class and a nice positive vibe. I really appreciate your insights and you have made me consider some things about Gran Tursimo that I had not before. Thanks for taking the time to write this brilliant post.
 
avens
Am I the only one that liked the interview and the answers?

Also 2.09 patch notes sound amazing.

I think while most people were disappointed, I think he has some big things coming that he doesn't want leaked 💡
 
I think while most people were disappointed, I think he has some big things coming that he doesn't want leaked 💡

You may be right. But my gut tells me that I won't be satisfied with whatever he has in his sleeves.

I think he will announce GT Vita soon. And it will be a graphical step up from GTPSP, but will have some other not understandable design choices like the strange car availability and "career" from the PSP version.
Ah and of course no one really cares, because the PSVita is the best selling console in the world, right? ;)
But PD will still manage to praise it as hard as they can.

Then a year later they'll announce GT6 and say things like:

GT6 is the best GT in history because of this and that and graphics gt academy and sooooo many japanese cars and...
They'll have ever more gimmicks like the data logger (what is wrong with them?) and other things nobody is interested in or will ever use.
And they'll go on about the awesome features they included like interior view on all cars (only the 200 "premium" models get full dashboard and stuff, the "standards" have a real windshield!!).
It'll have a detailed damage model, but only on 4 of the 200 cars (they are called "premium plus" cars).
GT6 will include real and well sounding engine sounds on 3 of the 4 premium plus cars (they are called "premium plus plus")
Then there are the "premium plus plus super" cars. 2 of them. They have liveries to choose from. And 1 car is the "premium plus plus super ultra hyper" model in which the AI will almost be able to drive quite fast!!!!

Then there are the 7 types of tracks. From the old GT1 tracks (imported without touching them. So they'll be exactly the same! And with the new lighting engine you can almost tell a difference between GT1 and GT6! But on those tracks you are limited to the new "so far away that everything we only import from older games looks nearly ok"- camera view)
to the 2 new tracks specifically made just for GT6 (test ring round 500m and test ring round 500m reverse).

Of course everything else like online functions and a-spec content and the menus and so on will be unchanged, because obviously they are perfect as they are and Kaz and PD never heard/saw any criticism (how can you when you have your eyes and ears closed, right?)

Just my (unserious) feeling!
 
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