Your thoughts about "standard" vs. "premium"

  • Thread starter LP670-4 SV
  • 10,183 comments
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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
Good one, of course you cant read the gauges out of this position, but at least you can see them. You can also see the vents(?) and some other features of the cockpit. Also you have a different perception if you are actually in the car. On the other hand I have to admit that the strong angle of the windshield and the sloped dashboard are a bad combination.
 
I know it can get quite dark in prologue as well, but not that much as in the corvette footage. I also thought it was overdone in prologue and they would fix it. I drive car for over 7 years, and I can't remember that it ever was so dark (on a bright day) in my cockpit that I couldn't see the entire Dashboard right in front of me. And the dashboard in my car is also sloped and has a big lit on top. So I call it a design-flaw.

How can you even make that judgement from that little bit of poor quality footage we've seen?
You have to judge it seeing it in the game on a proper screen in the same way you judge the interiors in Prologue which you acknowledge can get dark but you haven experienced that Corvette in Prologue in the same amount of darkness ( which isn't bothering me much to be honest, and I'm sure you will be able to see the dials of that Corvette even in that amount of darkness ).
You may call it a design-flaw if you want, I will reserve my judgement until I actually driven that Corvette in GT5.
Not calling it a design-flaw based on a slight appearance in one situation in a YouTube video.
 
And yes, I noticed after I wrote my previous post you were one of the people providing a picture of the correct dashboard, so I apologize for suggesting perhaps you weren't aware of it.

No problem I hope I didn't sound to harsh. I also have seen your video.

You have to judge it seeing it in the game on a proper screen in the same way you judge the interiors in Prologue which you acknowledge can get dark but you haven experienced that Corvette in Prologue in the same amount of darkness ( which isn't bothering me much to be honest, and I'm sure you will be able to see the dials of that Corvette even in that amount of darkness ).

I have not really judged anything yet. It is only a beta and I we have only seen off-screen footage. I also have seen lots of prologue footage before I bought a copy and I know, the in-game shadows look not as dark as I expected from the footage I've seen.

Nevertheless the prologue shadows are sometimes still a bit too dark and prominent for my personal taste, as they swallow a lot of the details. One problem with the lighting is, you have only one real light source, which draws all the shadows. If something is not hit by this light-source it becomes very dark. In reality, light bounces. If your dashboard is not illuminated by the sun directly, some light will bounce from the carped or the seats for example and illuminate you dashboard in-directly. Of course in-direct illumination is resource intensive, It usually can't be used for real-time lighting in a game. So the best west way to imitate this effect is to reduce the shadow intensity. If their in-game lighting swallows all the precious model-details it is indeed a design-flaw.
 
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If their in-game lighting swallows all the precious model-details it is indeed a design-flaw.

Well without wanting to go into a semantic discussion too much ( and I mostly agree that the game probably has its limitations due to the lighting it uses like any other game I guess ) I still wouldn't call it a design-flaw purely because they probably deliberately chose to do it that way, a design-flaw suggests to me a possible side-effect they didn't foresee themselves like a glitch or similar.
They maybe were forced due to the limitation of current hardware or time and resources it took to not do it even more lifelike.
If you regard it as a design-flaw as not fully accurate, then I guess you're correct but to be honest I don't really care for such small niggles especially since the majority of the cars don't even seem to include this feature at all.
Now that's what I would call a design-flaw.......even if they chose to do it like that from the start.:)
 
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How do most of you feel about the premium cars of GT5 compared to other racers that are out now on consoles?

In a short reply I will say that I don't fell the cars because I haven't play them yet,and they aren't something to fell about.

By the other hand I think that standards are well made for today's standards,they will not like cars on the latest NFS or DIRT series,but they are acceptable for the last gen consoles,and since we know that they use the new engine,they will be worth to drive them.
 
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He asked the exact same question 2 days ago in this same thread and got no responses. This time he deleted the part about FM3 looking best in hope of being noticed.
 
How do most of you feel about the premium cars of GT5 compared to other racers that are out now on consoles?

The Premium cars aren't debated here since they look fine, how do you feel however regarding this whole issue or as Dave just pointed out and your username suggests is it even relevant to you at all?
 
How do most of you feel about the premium cars of GT5 compared to other racers that are out now on consoles?
Simple answer is the premium cars will be in a different league compared to other racing games. Even the standards will be superior in my opinion because contrary to what some say these won't be just dumped into GT5 from previous GT games. These will be improved for GT5.

Im looking forward to racing cars that look realistic rather than plastic cars.

Forza4life :lol: :lol: :lol: Now that's funny.

Anyways...3 more months till we can finally lay this subject to rest...
Whats even funnier is some idiot on Forzamotorsport.net has had a tattoo of the FM logo placed on his arm. What a complete and utter moron!
 
Whats even funnier is some idiot on Forzamotorsport.net has had a tattoo of the FM logo placed on his arm. What a complete and utter moron!

Oh man, that is bad. Imagine having to explain that to new people you meet. :lol:

A while ago a new member here started a thread in the GT5 section showing off his GT tattoo and asked whether the rest of us also had the same amount of love for GT.
Never heard much of him after that anymore..........
 
He asked the exact same question 2 days ago in this same thread and got no responses. This time he deleted the part about FM3 looking best in hope of being noticed.

I did post this earlier like you said but only because I wasn't sure it went through the first time (still can't see it when I go to my post history) after the mods approved my posts (took them 2 days). Oh and my handle was just aimed for laughs (Forza's cool tho) and at a familiar user that I noticed who use to post in Gametrailer's GT5 threads. Wanted to see how he would react this time around with a statement like that.

Edit: Oh and the standard cars...look ok...for me? *ducks and dodges flying chairs* A bit dissapointed about the cockpit situation though.
 
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How do most of you feel about the premium cars of GT5 compared to other racers that are out now on consoles?

Of all the racing games and simulations I've played in the last years, prologue had the best looking cars, In my opinion. GT5 will raise the bar even more, I guess.

Cockpit wise I think, NFS:Shift can hold up pretty well, but they had to ruin the impression by adding to much blur, jerky-motion and other unnecessary over-the-top effects.
 
Of all the racing games and simulations I've played in the last years, prologue had the best looking cars, In my opinion. GT5 will raise the bar even more, I guess.

Cockpit wise I think, NFS:Shift can hold up pretty well, but they had to ruin the impression by adding to much blur, jerky-motion and other unnecessary over-the-top effects.


Yeah, the cockpits were pretty well detailed. Very true about the visual effects as well. Not a game to play 3 feet away from the TV. :crazy:
 
Mmm, not really (well probably by today's standard). 32 inch TV. I could back up a bit, but the further I am, the worst I tend to play with videogames.

Edit: And your comment above that, when I said "feel about the premiums" I just meant what do you think about it. My bad.
 
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How do most of you feel about the premium cars of GT5 compared to other racers that are out now on consoles?
Detail wise, they're at the top. First glances, general observation, on par/just above what the absolute newest racers are coming out with. I think F1 2010 is going to be the one who really gives it a run for its money, though.

Whats even funnier is some idiot on Forzamotorsport.net has had a tattoo of the FM logo placed on his arm. What a complete and utter moron!
Nothing compared to what Halo's fans were doing....
 
I don't get the classic Camaro models, the SS is standard (shown in standard video with obvious inferior level of detail) while the z/28 is clearly premium (modeled shut lines, lod on par with confirmed premium cars) but the thing is, there are very little differences b/w the z/28 and the SS. So why use the GT4 model for the SS? why not modify the z/28's premium model instead?

I have a feeling that PD guys work on the game all day long and at the end of the day they have a look at this thread and laugh their asses off.
 
I don't get the classic Camaro models, the SS is standard (shown in standard video with obvious inferior level of detail) while the z/28 is clearly premium (modeled shut lines, lod on par with confirmed premium cars) but the thing is, there are very little differences b/w the z/28 and the SS. So why use the GT4 model for the SS? why not modify the z/28's premium model instead?

I have a feeling that PD guys work on the game all day long and at the end of the day they have a look at this thread and laugh their asses off.

If they make the cabriolet,then they will be using the same strategy of quantity from GT4(RX-7 96,RX-7 96 (jp),RX-7 96 (us),RX-7 96 (eu),RX-7 96 black mate edition,RX-7 96 white metal edition),so there is a little bit that we wont see two same premiums,but never mind they should have a good time reading this post(if they can translate properly :lol: )
 
I don't get the classic Camaro models, the SS is standard (shown in standard video with obvious inferior level of detail) while the z/28 is clearly premium (modeled shut lines, lod on par with confirmed premium cars) but the thing is, there are very little differences b/w the z/28 and the SS. So why use the GT4 model for the SS? why not modify the z/28's premium model instead?

I have a feeling that PD guys work on the game all day long and at the end of the day they have a look at this thread and laugh their asses off.

True, makes no sense to me either. They would only need to model different motors, I still don't know which SS GT5 has(L34,L35,L48,L78?). After that you have badges and wheels and of course different transmissions.
 
Cockpit wise I think, NFS:Shift can hold up pretty well, but they had to ruin the impression by adding to much blur, jerky-motion and other unnecessary over-the-top effects.

While I understand where you're coming from, I think the jerky motion only adds to the realism of the NFSS cockpit view and I wish GT would take a page of EA's book (I can't believe I just said that). Racing isn't sterile and smooth...your head is bouncing around, your neck hurts, there's tire smoke in the cabin, it's 110 degrees with the heat off the engine...NFSS has overdone sounds and the physics are all wrong, but the visuals in the cockpit blew me away. I look at GT5 cockpit view videos and it's as if my head is nailed into the seat.

I very much hope PD devs at least think about this with GT5's kart races. I was lucky enough recently to have an afternoon in a two-stroke shifter kart and while it may have been partly the fault of the track, it was an incredibly violent experience.
 
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While I understand where you're coming from, I think the jerky motion only adds to the realism of the NFSS cockpit view and I wish GT would take a page of EA's book (I can't believe I just said that). Racing isn't sterile and smooth...your head is bouncing around, your neck hurts, there's tire smoke in the cabin, it's 110 degrees with the heat off the engine...NFSS has overdone sounds and the physics are all wrong, but the visuals in the cockpit blew me away. I look at GT5 cockpit view videos and it's as if my head is nailed into the seat.

I very much hope PD devs at least think about this with GT5's kart races. I was lucky enough recently to have an afternoon in a two-stroke shifter kart and while it may have been partly the fault of the track, it was an incredibly violent experience.

👍

I remember the first time trying the Nissan R92CP at La Sarthe and being shocked at the bumpiness and rowdiness of the car. We need a similar sensation with head movement for interior views; it shouldn't be so smooth.
 
While I understand where you're coming from, I think the jerky motion only adds to the realism of the NFSS cockpit view and I wish GT would take a page of EA's book (I can't believe I just said that). Racing isn't sterile and smooth...your head is bouncing around, your neck hurts, there's tire smoke in the cabin, it's 110 degrees with the heat off the engine...NFSS has overdone sounds and the physics are all wrong, but the visuals in the cockpit blew me away. I look at GT5 cockpit view videos and it's as if my head is nailed into the seat.

I very much hope PD devs at least think about this with GT5's kart races. I was lucky enough recently to have an afternoon in a two-stroke shifter kart and while it may have been partly the fault of the track, it was an incredibly violent experience.

There is not Mad camera settings in real world,and the real sounds on NFS shift are a bit exaggerated,and I don't think PD can simulate neck pain and head bouncing(ups they just did with that camera)making Gran turismo a clone of other games is just wrong,besides what would you rather Collin Mc Rae or dirt?
 
GT5 already does move around quite a bit, as seen in the Time Trial, just not cartoon like in Shift which looks like a joke.

The 370Z in the time trial lifted it's nose by a noticable amount when accelerating and vice versa, plus all the shaking under heavy braking, ABS pulsing at a guess.

If you look at the old Mimaximax videos, when he finally got a tripod, the top of the car's cockpit would move up and down a good inch in any direction. That's plenty.

Exhibt A
[YOUTUBEHD]tkenSVbJ00s[/YOUTUBEHD]

Shift
[YOUTUBEHD]E3t-6-S3CNo[/YOUTUBEHD]
 
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nfs shift cockpit is overdone IMO. It is true that when you hit some kerb hard or bumps while driving then helmet shakes and gforces especially in F1 cars and open wheel I guess is felt more.

Race driver have strong neck muscles and their heads are still while driving but the other guy is having more difficult time.

Real life
http://www.youtube.com/watch?v=QogyCSuVQjE

Little old, GT5 at Mercedes-Benz Museum:
http://www.youtube.com/watch?v=SWjM16bbBiY
 
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