lol, i beleive you might have a bit of trouble but don't give up!
also are you getting 2.49 or 2.53?
i'd suggest the latest edition (2.53) because they made alot of huge changes...
(quick note of 2.53 it is still in beta so there will be glitches and crashes, but i'd recommend it anyway)
downlaod for power pcSite is still not working can't download it. I don't see 2.53 just 2.49.
They use a laser scanner these days
Off course having all the surface data is one thing, then you have to separate all the various components and materials and turn them into 3D objects, texture them, and set up all the physics for the damage and what not. A lot of work!
...
Seriously, hell i figure just plain modeling would be easier with great blue prints. Scanning just seems more difficult to me, its hard work one way or another anyway, its just one is more accurate than another.
You know what they shouldn't of announced that they were doing Standard and Premium cars. Because most people probably wouldn't even notice the difference if they weren't blatantly told.
You'd all just be like yay 1000 HD cars rather then it's **** that there's only 200 good cars. Get over it they're still going to look good, they're running the same physics and they all still have an in-car view and damage.
You also haven't seen the final result so you can't really say that the standard cars look like crap
You know what they shouldn't of announced that they were doing Standard and Premium cars. Because most people probably wouldn't even notice the difference if they weren't blatantly told.
You'd all just be like yay 1000 HD cars rather then it's **** that there's only 200 good cars. Get over it they're still going to look good, they're running the same physics and they all still have an in-car view and damage.
You also haven't seen the final result so you can't really say that the standard cars look like crap
This is to prove that I think the standard cars will look just fine with the new graphics engine, better lighting, and a more powerful console.
They have some very basic silhouettes for their seats, but it'd look basically like PSP's "interior" view. If we get that in GT5, I guess it's better than nothing...
That all said, speaking from the point of view of the GT4 Galleries forum... those are pretty good for being unedited! Most people leave them way too dark, but these are just right. You should start a gallery before GT5 hits!
Hmmm... they do look good. Are you sure you didn't touch up the contrast / brightness a tad afterwards? I did that with some of mine, although I claim they're untouched...
(it's the blocks of colour, the jpeg artifacting, that aroused my suspicion - unless that's actually due to a low colour bit-depth?)
I respect your opinion on the interior concept, and you may very well be correct. If they are silhouettes, they still have the correct shape, and certain cars, like the Viper and BMW M3 GTR, have the racing style seats with holes for 5-point harnesses. Therefore, that is why I believe some basic modeling has been done on the interiors. If we get something like the interior in the Vette that has recently come up, even though it is premium, alot of details were shadowing weather it be the position on the track or just the fact that it is really that dark in real life. I think if they had basic modeling, that they could provide some low detail cockpits hidden by shadows, but you would still get the highlights, like steering wheel, and low detail gauges.
I might have to start a gallery on the GT4 forum, but I just got a wild hair last night, and decided that I would try my hand in photo mode. I got the lighting better by adjusting the exposure, so that was a simple fix. It is difficult, however, on some parts on "The Ring" to get a good shot, since alot of it is kind of dark. I have been busy recently finishing up some things on GT4 that I passed up because of time it required per race, like endurance races, and the 1000 miles in a 1970 or older Euro car. I just finished up the 1000 mile series last night, and I must say, it was one of the most enjoyable things I have done in GT4. I fell in love with the '65 Alfa Giulia. I will get that car in GT5, for sure, at some point.
Hmmm... they do look good. Are you sure you didn't touch up the contrast / brightness a tad afterwards? I did that with some of mine, although I claim they're untouched...
(it's the blocks of colour, the jpeg artifacting, that aroused my suspicion - unless that's actually due to a low colour bit-depth?)
Great post, by the way, SlipZtrEm! 👍
i thought I'd add some old GT4 pics i have with see-thru windshields.
Why? Everyone knows GT4 cars had tinted, not blacked out, windows that we could see through. There's no point of proving that over and over again in a thread and on a board that isn't meant for GT4.
Since the standard cars would be based on GT4 then it would be relevant here, don't you think?
I shouldn't have used the term "silhouettes". What I meant by that were very basically-modeled shapes to serve as a hint to an interior. Seats, a hint of a rear bulkhead, a hint of a dash... it's still far from a useful interior view a la Prologue. It would look like PSP. I'm sure there would still be members around here who claim that's at least class-competitive to other games in the genre, but it ain't.
They are,have you seen the cars from undercover,pro street and FM2,just black out windows,these are grey tinted which is different,besides of that its just like trying to ignite the war again so wait until gamescom,besides of that GTPSP was capable of cockpit view with head bouncing effects when braking,and on the psp which makes me think that maybe standards are capable of featuring a cockpit view(even a blackout one).
Do it! It's an addiction, and the community only encourages it... so at least you have fellow sufferers. I'm guessing you bumped the EV level up to avoid the darkness most un-edited shots usually get. The contrast is still really good though, so congrats 👍
I've had a Ginetta G20 put aside for that Mille Miglia championship since, ooh, 2005? I should probably steal my PS2 back from my brother, given Sony have yet to include software emulation![]()
The seats have clear "jagged edges" to them, indicative of textures on simple quads placed where the seats should be - cardboard cut-outs, if you will, much like the trees.
A blacked-out cockpit might work, though like Griffith said, they're not going to be pretty.
It really was one of the most fun things I have done in the game. 25 laps around the Ring, 35 around Le Sarthe, and much more. Be aware, though, that it will take 3 hrs for each race, give or take, and it took me almost 3.5 hrs for the Nurburgring race. The main reason I searched for a 60gig PS3 is for the backward compatibility. The 60gig has the hardware for PS2 games, which I believe makes it like 99% backwards compatible. I think the 80gig just had a software update that made them around 80% compatible.
I've mentioned it before in the beginning of this thread that they did offer a "cockpit view" ( or whatever it's called for bikes ) in Tourist Trophy on the PS2 which impressed the hell out of me at the time ( although I did only play it then on a SD telly ) and recently when playing it again it struck me as quite basic compared with Prologue ( or any current-gen game ).
It also appears to be texture based ( although Griffith or Slip could probably explain it much better as I'm not very technical myself ).
Maybe something like this could be done? At least it beats a blackframe.....and it had working dials.
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I think the most impressive thing about the TT "cockpit" view was the way it moved around relative to your viewpoint - or rather, the rider's "head". I was aware of the grainy textures back then, but the reflections in the cowl / visor always impressed me - especially at Catalunya (was it?)
Sadly, though, the bikes were modeled with that view in mind, by the looks of it. The gauges, brake fluid reservoir etc. are all modeled properly and the textures are just about fine-grained enough, not like the cars' interiors in GT4 :(