Your thoughts about "standard" vs. "premium"

  • Thread starter LP670-4 SV
  • 10,183 comments
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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
you people honestly think that if they said there was (as some have said) 450 cars with in car driving which is less than GT1 and every game after that. you would not complain?

rather than over 1000 cars to exceed all previous GT titles?

Don't we all remember when kaz said he didn't want to put in cockpit views unless he could do it right? can't you just respect that?

Well they did do them right and accurately in fact, but they couldn't do them all cause they implemented them two years too late into the development cycle.
 
Well can i just ask if the cars selected to be premium are the best, or classic or rare cars or the newest cars?

By the since they promise that both this car will appear i hope to see them as premium cars. The Honda super GT and Lexus LFA.

hondagt.gif


lexuslfa01.jpg


this two are the most powerful cars in Japan.

I'm sure he would make both Premium. I was hoping to see the LFA @ Gamescom, but I guess we'll have to wait until TGS. It would be nice to see the Nurburgring LFA as well.
 
you people honestly think that if they said there was (as some have said) 450 cars with in car driving which is less than GT1 and every game after that. you would not complain?

rather than over 1000 cars to exceed all previous GT titles?

Don't we all remember when kaz said he didn't want to put in cockpit views unless he could do it right? can't you just respect that?

Unless they said 1000 and then rolled back to 450... yes I think many would be very happy...

It would still be comparable in volume to FM3 which is the major competition, and GTs car count has taken dips in the past.

I don't understand how putting a cockpit in 20% of the cars is "doing it right".
 
Unless they said 1000 and then rolled back to 450... yes I think many would be very happy...

It would still be comparable in volume to FM3 which is the major competition, and GTs car count has taken dips in the past.

I don't understand how putting a cockpit in 20% of the cars is "doing it right".

If you make a comparison:

GT5 > Forza on graphics by a mile maybe will se Forza match that in Forza 8 :dopey:
GT5 > Forza on features
GT5 > Forza on Physics
GT5 > Forza on sounds
Gt5 > Forza on AI
GT5 > Forza on number of cars
GT5 > Forza on number of tracks
GT5 > Forza because PD has Yamauchi a legend
Forza > GT5 on cockpit view since Forza has all its cars with cockpit and interior view

so only one win for Forza. Thats the only flaw to GT5.
 
If you make a comparison:

GT5 > Forza on graphics by a mile maybe will se Forza match that in Forza 8 :dopey:
GT5 > Forza on features
GT5 > Forza on Physics
GT5 > Forza on sounds
Gt5 > Forza on AI
GT5 > Forza on number of cars
GT5 > Forza on number of tracks
GT5 > Forza because PD has Yamauchi a legend
Forza > GT5 on cockpit view since Forza has all its cars with cockpit and interior view

so only one win for Forza. Thats the only flaw to GT5.

If you want to do bullet points you gotta toss in things like livery editor and porsche, but bullet points don't tell the whole story...

There are plenty of flaws still showing in what we have seen for GT5 and honestly a game in which 80 percent of the cars are second class is a pretty big flaw no matter whats in another game.
 
If you want to do bullet points you gotta toss in things like livery editor and porsche, but bullet points don't tell the whole story...

There are plenty of flaws still showing in what we have seen for GT5 and honestly a game in which 80 percent of the cars are second class is a pretty big flaw no matter whats in another game.

Well that one advantage of forza still is a big hit but still we can focus on a lot of good things especially the graphics and a lot of cars.
 
Well that one advantage of forza still is a big hit but still we can focus on a lot of good things especially the graphics and a lot of cars.

That's a pretty big flip flop from "one flaw in GT5" :)

You can focus on what you like, it doesn't change the big picture.
 
Graphic comparison is on hold till I play it on my tv.
Forza looks better at the moment because I can only compare via recorded images and promo vids.

Not being a spoilsport but things like framerate hits, online lag and screen tearing are yet to be proved till we play the released copy.

I'll reserve my judgement thanks.
 
No one has even seen the finished game, so you don't know if the Standards look good or not. I believe they will look better than FM3s cars. I think the only difference will be features like upgrading and interiors.
 
The more I think about it, the more I think they should just have ditched those standard cars. All the time they have spent on making those standard cars compatible with GT5 should have been spent on making more premiums, even if the final number of cars would just have been 300.

It would most likely feel much more like a balanced package then. Anyway, thousand cars is way too much to show next to the 20/70 location/variation estimation. By the time any regular gamer has more than 70 cars in his garage, he will most likely feel fed up by this game and not care about the remaining 930 cars. And enthusiasts and fans would feel overwhelmed by the time they have been treated with 300 beatifully detailed cars without any standard "distractions". I really hope the game proves my theory wrong.
 
If you make a comparison:

GT5 > Forza on graphics by a mile maybe will se Forza match that in Forza 8 :dopey:
GT5 > Forza on features
GT5 > Forza on Physics
GT5 > Forza on sounds
Gt5 > Forza on AI
GT5 > Forza on number of cars
GT5 > Forza on number of tracks
GT5 > Forza because PD has Yamauchi a legend
Forza > GT5 on cockpit view since Forza has all its cars with cockpit and interior view

so only one win for Forza. Thats the only flaw to GT5.
That is officially the stupidest thing I have ever read on this forum, now.
 
The more I think about it, the more I think they should just have ditched those standard cars. All the time they have spent on making those standard cars compatible with GT5 should have been spent on making more premiums, even if the final number of cars would just have been 300.

It would most likely feel much more like a balanced package then. Thousand cars is way too much to give us next to the 20/70 location/variation estimation. By the time any regular gamer has more than 70 cars in his garage, he will most likely feel fed up by this game and not care about the remaining 930 cars. And enthusiasts and fans would feel overwhelmed by the time they have been treated with 300 beatifully detailed cars without any standard "distractions". I really hope the game proves my theory wrong.

They should have made 500 cars and this would have been more feasible to put cockpit view and focus more on newer cars than recycled GT4 cars. And they should have not made that GTpsp which took a lot of there time and resources
 
No one has even seen the finished game, so you don't know if the Standards look good or not. I believe they will look better than FM3s cars. I think the only difference will be features like upgrading and interiors.

PS2 models better than Forza 3.
We'll have to wait and see. If that was the case I'd take 1000 standards with cockpits thanks.
 
The more I think about it, the more I think they should just have ditched those standard cars. All the time they have spent on making those standard cars compatible with GT5 should have been spent on making more premiums, even if the final number of cars would just have been 300.

It would most likely feel much more like a balanced package then. Anyway, thousand cars is way too much to show next to the 20/70 location/variation estimation. By the time any regular gamer has more than 70 cars in his garage, he will most likely feel fed up by this game and not care about the remaining 930 cars. And enthusiasts and fans would feel overwhelmed by the time they have been treated with 300 beatifully detailed cars without any standard "distractions". I really hope the game proves my theory wrong.

I'm overwhelmed already with the number of cars and i haven't played this game yet, when i played PGR 3 in 05 it had 88 cars and i felt it was suitable.

but now 1000 cars :scared::scared::scared: WHOA
 
The more I think about it, the more I think they should just have ditched those standard cars. All the time they have spent on making those standard cars compatible with GT5 should have been spent on making more premiums, even if the final number of cars would just have been 300.

It would most likely feel much more like a balanced package then. Anyway, thousand cars is way too much to show next to the 20/70 location/variation estimation. By the time any regular gamer has more than 70 cars in his garage, he will most likely feel fed up by this game and not care about the remaining 930 cars. And enthusiasts and fans would feel overwhelmed by the time they have been treated with 300 beatifully detailed cars without any standard "distractions". I really hope the game proves my theory wrong.

The huge number of cars in GT2 and GT4 never bothered me at all, and I'm pretty sure the same will apply to this game. I'm still stoked about having 1000 cars to choose from.
 
Over the last few days I feel the gap between GT5 and FM3 has become so great they are no longer worth comparing. The most worrying thing for turn 10 is that there is still more to come. I can't see them catching back up on this gen Xbox though. I'm sure i'll be looking forward to FM5 on Xbox3 by the time it comes around. I think i'll pass on 4 unless they up the players to at the very least of 12 per race.
 
If you want to do bullet points you gotta toss in things like livery editor and porsche, but bullet points don't tell the whole story...

There are plenty of flaws still showing in what we have seen for GT5 and honestly a game in which 80 percent of the cars are second class is a pretty big flaw no matter whats in another game.

I have to say thought that the amount of cars is relevant for the GT5 case because of the number of tracks and the cars feature on the series,if you think about it the can do 350 to 450 premiums but is unnecessary because most of the cars of GT4 will be lost,and the amount of different models,badges and cars will be less.

I know the repetitive car thing but they don't sum more that 75 variations of the same cars which will sum in total an amount of 800 to 900 different models to choose from(GT has more than 1000 cars BTW),and since the amount of tracks is really huge is necessary a good amount of cars.

Besides of that lets face the fact that 140 employees cannot do 1000 premium cars in a period of 5 years,it will be like 10 to 30 cars per employee in a year,and each car will the full reproduce cockpit,engine sound,scripting and so on,but as we know they are not 140 modellers,they have to take part in different parts of the production and that includes tracks,B-spec mode,track creator,UI and so on.

Its not worth to change 10 to 15 cars for a super quality model,it eventually will lead to a huge decrease of car selection and game enjoyment,I have analyse the fact that they could do 450 premiums and get in the same numbers with forza but at the end those excluded cars will be lost and some of them will not appear,I do mean it because one of the strengths of GT games is the car selection.

some people may not like b-spect,weather and day/night transitions but if you do think about it 1000 cars,200 premium models,what else do you want?.

And more important is it really possible with their resources?
the answer to that is simple yet will be reject by everyone: NO,you may not have an idea how 60million can be expended on software development over 5 years,its 1.2 million per year,100.000 at month and 33.000 at day so you have to think about the payment for the employees,the copyrights and licensing,also the physical machinery(huge scanners and computers capable of rendering at those resolutions)and some trips to the actual tracks

You may find that all its there and for a game with this characteristics you will need a well experienced crew of 200 to 250 employees,over the same time of development and so on...

I have gone a bit of topic but finally to me:

+cars=+fun
lim_cars=lim_fun

:D
 
Pit crew have been axed?

I've seen animated crews before, was that just a smokescreen.

Hell no. Pit crews are still very much there, and they have even more actions now, maybe also switching out a driver in a race. We'll see.
 
400 premiums is twice the fun for me than 200 premiums and 800 standards.
We'll agree to disagree.
 
Gran Turismo is the only series which seems to do 'some things here' and 'certian things' there!

It really is disappointing and gives the feeling on an unfinished game, PD always bite off more than they can chew. Every other game on the planet has a set of basic standard features which is not limited to specific modes or vehicles, its just ludicrous!

Only some cars have interiors.

Some cars are more detailed than others.

Only some tracks will have day / night cycle.

Only some tracks will have weather.

You can only create your own track to some degree.

I can just see the casual gamers buying GT5 after playing prologue posting millions of threads saying "Why can't I switch into in car view on some cars?!!" .

Most people don't follow GT news like we do and will not even know about this premium standard thing, frankly its stupid for a game to even have such a setup and no one would believe that people could release a game like that especially when all of GT competitors are not like that.

Robin.
 
The huge number of cars in GT2 and GT4 never bothered me at all, and I'm pretty sure the same will apply to this game. I'm still stoked about having 1000 cars to choose from.

But don't you think that once you have driven a premium, it will feel odd driving one of the 800 standards? This has never been an issue in previous GT games. Cars were treated the same way all the way through.
 
I have to say thought that the amount of cars is relevant for the GT5 case because of the number of tracks and the cars feature on the series,if you think about it the can do 350 to 450 premiums but is unnecessary because most of the cars of GT4 will be lost,and the amount of different models,badges and cars will be less.

I know the repetitive car thing but they don't sum more that 75 variations of the same cars which will sum in total an amount of 800 to 900 different models to choose from(GT has more than 1000 cars BTW),and since the amount of tracks is really huge is necessary a good amount of cars.

Besides of that lets face the fact that 140 employees cannot do 1000 premium cars in a period of 5 years,it will be like 10 to 30 cars per employee in a year,and each car will the full reproduce cockpit,engine sound,scripting and so on,but as we know they are not 140 modellers,they have to take part in different parts of the production and that includes tracks,B-spec mode,track creator,UI and so on.

Its not worth to change 10 to 15 cars for a super quality model,it eventually will lead to a huge decrease of car selection and game enjoyment,I have analyse the fact that they could do 450 premiums and get in the same numbers with forza but at the end those excluded cars will be lost and some of them will not appear,I do mean it because one of the strengths of GT games is the car selection.

some people may not like b-spect,weather and day/night transitions but if you do think about it 1000 cars,200 premium models,what else do you want?.

And more important is it really possible with their resources?
the answer to that is simple yet will be reject by everyone: NO,you may not have an idea how 60million can be expended on software development over 5 years,its 1.2 million per year,100.000 at month and 33.000 at day so you have to think about the payment for the employees,the copyrights and licensing,also the physical machinery(huge scanners and computers capable of rendering at those resolutions)and some trips to the actual tracks

You may find that all its there and for a game with this characteristics you will need a well experienced crew of 200 to 250 employees,over the same time of development and so on...

I have gone a bit of topic but finally to me:

+cars=+fun
lim_cars=lim_fun

:D

Once again akira, I think you are talking out your bum.
 
Gran Turismo is the only series which seems to do 'some things here' and 'certian things' there!

It really is disappointing and gives the feeling on an unfinished game, PD always bite off more than they can chew. Every other game on the planet has a set of basic standard features which is not limited to specific modes or vehicles, its just ludicrous!

Only some cars have interiors.

Some cars are more detailed than others.

Only some tracks will have day / night cycle.

Only some tracks will have weather.

You can only create your own track to some degree.

I can just see the casual gamers buying GT5 after playing prologue posting millions of threads saying "Why can't I switch into in car view on some cars?!!" .

Most people don't follow GT news like we do and will not even know about this premium standard thing, frankly its stupid for a game to even have such a setup and no one would believe that people could release a game like that especially when all of GT competitors are not like that.

Robin.

that its funny because:

in some games you get cockpit view
in some games you get equally detail cars
in none game of this gen you get day / night cycle
in none game of this gen you get track creator
in some game of this gen there is weather

all in the same game,you people really don't know how hard development is.
 
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I can just see the casual gamers buying GT5 after playing prologue posting millions of threads saying "Why can't I switch into in car view on some cars?!!" .

I think this will also lead to some reviewers slaying the game on this aspect. "GT5 Prologue cars promised more than they could deliver for the final release." :nervous:
 
that its funny because:

in none game of this gen you get day / night cycle = Grid
in none game of this gen you get track creator = Mod Nation Racers
in some game of this gen weather = PGR4

Took me all of 5 seconds, and I wasnt even thinking.

Robin.
 
But don't you think that once you have driven a premium, it will feel odd driving one of the 800 standards? This has never been an issue in previous GT games. Cars were treated the same way all the way through.

That's true what you said about the constentisy of previous games.

But we'll have to wait and see. I won't be using cock-pit view at all when driving premium, so I suppose the experience between the two cars won't be too different for me.
 
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Anyway I give up in this thread.

I will say GT has some mayor faults,but what I have seen so far convince me,at this point this maybe the best racing game to the date (at least for me),and yeah I know about what are you complaining (the fact that they could make 450 premiums and keep this features to make everyone happy),it could not be done,or they didn't wanted to be done in the end its the way that it is.

I know by experience that one of the biggest mistakes I did was to buy the original xbox thinking that Forza will be equal to GT.at the end it wasn't and FM3 was just a huge DLC pack from FM2 which was really disappointing(I really love FM2,but they just did what you consider GT at this conditions)I will not make the same mistake again of buying xbox copycat,maybe is just me,maybe I'm the one who is wrong but at the end time will tell.

So people enjoy the game and I hope to see you guys racing online,well if you actually buy it.


BTW:4444 quite a number to go :lol:
 
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