Your thoughts about "standard" vs. "premium"

  • Thread starter LP670-4 SV
  • 10,183 comments
  • 784,781 views

What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
I think he was seeing the ones from the 'Standard Cars' video, though the drivers not animated. A bit more detailed than the silhouettes from GT4

picture.php
 
damn, the inside of the rear driver's side tire on that SS is perfectly square while the outside of the front is perfectly inflated.
Also, the yellow car in front(wanna say charger but the super bee in the car list thread is not that car) is that the exhaust and strut mount we can see underneath?
 
Last edited:
Due to the lack of tire deformation in general, cars in GT, both standard and premiums, always appear to have overinflated tires to me.
 
damn, the inside of the rear driver's side tire on that SS is perfectly square while the outside of the front is perfectly inflated.
Also, the yellow car in front(wanna say charger but the super bee in the car list thread is not that car) is that the exhaust and strut mount we can see underneath?

Reminds me of this

test_drive_1.jpg


And this game even has interior on all cars. :ouch:
 
Due to the lack of tire deformation in general, cars in GT, both standard and premiums, always appear to have overinflated tires to me.

They don't look hat square in GT5P, do they, would've noticed. It just looks like they modeled the curve on the outside of the tire and left the inside as a square block.
 
They don't look hat square in GT5P, do they, would've noticed. It just looks like they modeled the curve on the outside of the tire and left the inside as a square block.

Not sure if you're serious about the square blocks or if it's just a figure of speech but indeed the inside of the tires is a flat surface. Though obviously circular, although not a perfect one.

I wonder if there will be a standard version for the wheels you can buy or if standards won't have replaceable wheels at all. If not, a car where each wheel have more polygons than the body will look quite strange :lol:
 
Not sure if you're serious about the square blocks or if it's just a figure of speech but indeed the inside of the tires is a flat surface. Though obviously circular, although not a perfect one.

I wonder if there will be a standard version for the wheels you can buy or if standards won't have replaceable wheels at all. If not, a car where each wheel have more polygons than the body will look quite strange :lol:

It would be so hilarious if PD came out with DLC tires to make standard cars have realistic looking tires:

$5 DLC rounded Charger wheels :D
 
Well for me gt5 is like a preview of what next gt6 vision is. Sort like an experiment or test phase but im impress that ps3 can handle next gen quality. Ps3 is really a good system for developers to test the grounds on how to handle next gen and test on what they cn do for next gen. Well im happy for ps3 and it has more games to come and more power to tap. No ps4 for me this early. Maybe 2014 unveilling will do for ps4. As of now ps3 is still kicking ass and flooring us
 
What I mean is that Sony created the whole problem by demanding a GTPSP. Their demand led to GT5 getting less development time. Kaz share some of the guilt, thus Sony isn't the only one to blame, but Sony did start this.
Sony's demand for a portable Ratchet and Clank game didn't prevent Insomniac from working on Resistance and the console Ratchet and Clank games. Their demand for a portable God of War didn't prevent the console God of War games from being made.

What I find more likely is that Sony commissioned some small-time but competent development studio to make the game (like they did for all of the portable versions of their console games), and Kaz found out and threw a fit about it until Sony allowed PD to work on it instead. It simply makes more sense based on how Sony has handled their PSP projects in the past, and I find it hard to believe that they would willingly do anything to jeopardize the development of their biggest game on the system.



On that note:
There is absolutely no question in my mind this was the case.

I'm not even convinced Kaz should share any of the blame on this one.

This was a Sony deal all the way.
Yes. Because Sony had so much to gain by forcing PD to work on their little side game instead of the game that cost $60 million to make (that would also make back exponentially more money). Such logic is infallible, and Kaz is once again a god among men.
 
^astounding as allways YF.

I mentioned about pit crews changing standard tyres too.
Talk about reinventing the wheel.
 
Well for me gt5 is like a preview of what next gt6 vision is. Sort like an experiment or test phase but im impress that ps3 can handle next gen quality. Ps3 is really a good system for developers to test the grounds on how to handle next gen and test on what they cn do for next gen. Well im happy for ps3 and it has more games to come and more power to tap. No ps4 for me this early. Maybe 2014 unveilling will do for ps4. As of now ps3 is still kicking ass and flooring us

If this game is just a test, I don't dare to think what most other games are.
 
Not sure if you're serious about the square blocks or if it's just a figure of speech but indeed the inside of the tires is a flat surface. Though obviously circular, although not a perfect one.

I wonder if there will be a standard version for the wheels you can buy or if standards won't have replaceable wheels at all. If not, a car where each wheel have more polygons than the body will look quite strange :lol:

I'm serious. Look at the inside of tire, it's straight from top to bottom, pavement, with no curve at the bottom whatsoever.
 
I don't understand why you guys are writing GT5 off as just a test or not a full GT game, or 'just a holdover till GT6'. I don't really understand this, as the sheer ammount of content we are getting in GT5, and the brand new features to the GT series. GT5 isn't going to be GT4 just with more cars or even GT5P with more tracks. The GT series has been taken to the next level, unlike any other previous GT titles.

In my honest opinion GT5 is looking like one of the best bargins as far as content and overall package. It is looking to be one of the greatest games in hitory, not even just talking about the racing genre.
 
I don't understand why you guys are writing GT5 off as just a test or not a full GT game, or 'just a holdover till GT6'. I don't really understand this, as the sheer ammount of content we are getting in GT5, and the brand new features to the GT series. GT5 isn't going to be GT4 just with more cars or even GT5P with more tracks. The GT series has been taken to the next level, unlike any other previous GT titles.

In my honest opinion GT5 is looking like one of the best bargins as far as content and overall package. It is looking to be one of the greatest games in hitory, not even just talking about the racing genre.

I agree completely!
 
Sony's demand for a portable Ratchet and Clank game didn't prevent Insomniac from working on Resistance and the console Ratchet and Clank games. Their demand for a portable God of War didn't prevent the console God of War games from being made.

What I find more likely is that Sony commissioned some small-time but competent development studio to make the game (like they did for all of the portable versions of their console games), and Kaz found out and threw a fit about it until Sony allowed PD to work on it instead. It simply makes more sense based on how Sony has handled their PSP projects in the past, and I find it hard to believe that they would willingly do anything to jeopardize the development of their biggest game on the system.

So you mean they never intended to jeopardize GT5's development. I too don't see why would they want to do that with their main game franchise. Specially since it was already taking too long to release it's next installment.

I wonder why Sony didn't pull the plug on GTPSP after Kaz threw a fit though... I mean, since Kaz was adamant about developing GTPSP himself, that sounds like the kind of thing Sony should do in order to avoid jeopardizing GT5's development, don't you think?

I have no idea why, but Sony did thought at some point GTPSP was worth the GT5's development time lost.
 
I don't understand why you guys are writing GT5 off as just a test or not a full GT game, or 'just a holdover till GT6'. I don't really understand this, as the sheer ammount of content we are getting in GT5, and the brand new features to the GT series. GT5 isn't going to be GT4 just with more cars or even GT5P with more tracks. The GT series has been taken to the next level, unlike any other previous GT titles.

In my honest opinion GT5 is looking like one of the best bargins as far as content and overall package. It is looking to be one of the greatest games in hitory, not even just talking about the racing genre.

I think its in large because the other option is to admit that gt5 is looking to have a lot of half assery and unfinishedness which goes against a fans need to feel their thing is the best.

Fm3 was ripped on a lot of counts because of flaws with the implication "that's what happens when you rush it". That's easy to do while your game is still vaporware and thus has the benefit of not being able to be proved flawed.


But when the truth comes out and the pedestal turns out to not be that tall, its time to rationalize... The easiest one (and one that happens to look pretty likely actually) is that gt5 is kind of a stepping stone or current state of where things are right now on the way to a more complete and finished product.
 
I'm serious. Look at the inside of tire, it's straight from top to bottom, pavement, with no curve at the bottom whatsoever.

It does look like it's a square but it must be down to the angle of the wheel in that shot and it's low poly count. If not, the wheel is a strange object with a circle in one side and a square in the other. There's really no reason for them to create such aberration to use as a car wheel. Not to mention the wheel would look weird. And I mean far weirder than it looks now.
 
I think its in large because the other option is to admit that gt5 is looking to have a lot of half assery and unfinishedness which goes against a fans need to feel their thing is the best.

Fm3 was ripped on a lot of counts because of flaws with the implication "that's what happens when you rush it". That's easy to do while your game is still vaporware and thus has the benefit of not being able to be proved flawed.


But when the truth comes out and the pedestal turns out to not be that tall, its time to rationalize... The easiest one (and one that happens to look pretty likely actually) is that gt5 is kind of a stepping stone or current state of where things are right now on the way to a more complete and finished product.

Besides the standard cars, care to explain ''alot of assery and unfinishedness''?

What truth? So far, what we have just had a glimpse of has made the pedestal taller than I expected it to be when looking at the full scale of the game.
 
Last edited:
But when the truth comes out and the pedestal turns out to not be that tall, its time to rationalize... The easiest one (and one that happens to look pretty likely actually) is that gt5 is kind of a stepping stone or current state of where things are right now on the way to a more complete and finished product.

You mean GT5 is a step in the direction of "the real driving simulator" which is Kaz's vision? Well, I always thought every previous GT were too.
 
Last edited:
I think its in large because the other option is to admit that gt5 is looking to have a lot of half assery and unfinishedness which goes against a fans need to feel their thing is the best.

I don't think we have seen all there really is to it if you refer to things such as number of tracks, tuning options, damage, track creator etc.

I only hope that they will work like mad to upgrade popular standard cars into premium after the release.
 
Besides the standard cars, care to explain ''alot of assery and unfinishedness''?

GT5 has a lot of stuff that sounds great as a bullet point and would be absolutely spectacular if fully fleshed out, but as is looks like it's going to be more of a taste... kind of a rough draft if you will...

The official WRC license shows nothing to make me think it will be more than a slight improvement on GT4's ralli events, nothing near a real fleshed out ralli mode.

Karts are in but what we've seen so far hints at pretty much the same level of depth as ralli looks lilke it's going to have.

No livery editor, which was on the plans from pretty much the start but has apparently been scrapped along the way.

I hate to bring it up, but yes, X Trees... in a world of supremely gorgeous premium cars and hyperaccurate tracks, trees that clearly turn 2 dimensional when you are doing anything but zooming by at high speed just stand out as a WTF why isn't that taken care of?

The track creator is simultaneously awesome in that it's there but has so much room to go with being a full editor instead of a creator.

GT offers so much, but so much of what it offers seems to still be very much a work in progress.

And that is (as you requested) not touching on the elephant in the room which is standards.

The only way to take the edge off what basically amounts to an unfinished product in that sense is to say it's not really a finished product, it's just a step on the journey to the ultimate finished product.
 
GT5 has a lot of stuff that sounds great as a bullet point and would be absolutely spectacular if fully fleshed out, but as is looks like it's going to be more of a taste... kind of a rough draft if you will...

The official WRC license shows nothing to make me think it will be more than a slight improvement on GT4's ralli events, nothing near a real fleshed out ralli mode.

Karts are in but what we've seen so far hints at pretty much the same level of depth as ralli looks lilke it's going to have.

No livery editor, which was on the plans from pretty much the start but has apparently been scrapped along the way.

I hate to bring it up, but yes, X Trees... in a world of supremely gorgeous premium cars and hyperaccurate tracks, trees that clearly turn 2 dimensional when you are doing anything but zooming by at high speed just stand out as a WTF why isn't that taken care of?

The track creator is simultaneously awesome in that it's there but has so much room to go with being a full editor instead of a creator.

GT offers so much, but so much of what it offers seems to still be very much a work in progress.

The only way to take the edge off what basically amounts to an unfinished product in that sense is to say it's not really a finished product, it's just a step on the journey to the ultimate finished product.

As far as NASCAR, WRC, etc. not being fully fleshed out, did you really expect a game that offers this much content and variety to be as in depth as a full scale game that only concentrates on a specific type of race genre?

For the track creator, I know many people that suspected it for karts ONLY, and others that just thought you would place some cones around an enclosed area. The track creator already surpasses those expectations. So I think its peoples own fault for expecting too much not GT5's, especially when no information was present besides the hint of a track tool. Although the ability to create real world tracks that aren't present in GT5 would of been really neat.

I won't go into the tree subject, if you get hungup on that after seeing all the improvements and features added to GT, I don't know what to say. The trees look fine to me.

Livery editor would be nice to have.

All in all, IMO GT5 is far from an incomplete GT or 'time passer till GT6'. Too much has been added to the series, like I said before they have taken GT to the next level, not just an expansion on what the previous game offered like so many other games do.
 
Last edited:
GT5 has a lot of stuff that sounds great as a bullet point and would be absolutely spectacular if fully fleshed out, but as is looks like it's going to be more of a taste... kind of a rough draft if you will...

The official WRC license shows nothing to make me think it will be more than a slight improvement on GT4's ralli events, nothing near a real fleshed out ralli mode.

Karts are in but what we've seen so far hints at pretty much the same level of depth as ralli looks lilke it's going to have.

No livery editor, which was on the plans from pretty much the start but has apparently been scrapped along the way.

I hate to bring it up, but yes, X Trees... in a world of supremely gorgeous premium cars and hyperaccurate tracks, trees that clearly turn 2 dimensional when you are doing anything but zooming by at high speed just stand out as a WTF why isn't that taken care of?

The track creator is simultaneously awesome in that it's there but has so much room to go with being a full editor instead of a creator.

GT offers so much, but so much of what it offers seems to still be very much a work in progress.

And that is (as you requested) not touching on the elephant in the room which is standards.

The only way to take the edge off what basically amounts to an unfinished product in that sense is to say it's not really a finished product, it's just a step on the journey to the ultimate finished product.

Therein lies the downfall of demanding so much of PD, and pushing too hard for the things 'you' think GT should have, or defending too devoutly your idea of what PD should have done.

There are games out there that are better examples of a dedicated rally game. There are a few with livery editors. There are even games that have all 3D trees. But why don't we play those games? Because the core essentials don't hold up. The physics and the graphics. PD knows what the priories are, and those bullet points are bullseyes. Couple that with what looks to be a pretty robust online interface, and that alone makes for the best racing game on a console, because when we all get down to business, that job is driving, and if the driving doesn't feel or look right, it's game over.
 
As far as NASCAR, WRC, etc. not being fully fleshed out, did you really expect a game that offers this much content and variety to be as in depth as a full scale game that only concentrates on a specific type of race genre?

Yes, yes I did. Kaz is a perfectionist remember, everything he touches has magical powers that turns turds into Unicorns. However, with GT5, it seems those turds are there to stay.
If he's such a perfectionist why bother with licenses that he has no plan to fully utilize? I don;t think NASCAR fans just want to see NASCAR vehicles, they want to run NASCAR races(which they will be able to do but not in a full grid which is more than half the point). Same with WRC. People love RALLYing cause it's different. In GT games, rallying is different cause it's on dirt and gravel, that's it.
Your argument is that since GT5 is doing so many things it's can't fully focus to do one thing to the fullest. My argument is why is it spreading itself so thin when it doesn't have to? Why is it trying to please everyone when that NEVER works.
GT5 will be great and we'll all love it. Doesn't mean everyone who isn't PD/GT/KAZ worshiper has to get gangbanged after voicing valid opinions.
 
How long are you going to clutch those complaints though?

When did you realize it wasn't going to be a full NASCAR game, and how long do you stay bitter about it?
 
How long are you going to clutch those complaints though?

When did you realize it wasn't going to be a full NASCAR game, and how long do you stay bitter about it?

I don't care about nascar or anything else I said. Am I not allowed to post my view of how I see things?
 
Back