- 842
- sher_da_putt
There's no drivers in the standards. Only hamsters running around a wheel.
Didn't you know that.
Haha classic
There's no drivers in the standards. Only hamsters running around a wheel.
Didn't you know that.
damn, the inside of the rear driver's side tire on that SS is perfectly square while the outside of the front is perfectly inflated.
Also, the yellow car in front(wanna say charger but the super bee in the car list thread is not that car) is that the exhaust and strut mount we can see underneath?
Due to the lack of tire deformation in general, cars in GT, both standard and premiums, always appear to have overinflated tires to me.
They don't look hat square in GT5P, do they, would've noticed. It just looks like they modeled the curve on the outside of the tire and left the inside as a square block.
Not sure if you're serious about the square blocks or if it's just a figure of speech but indeed the inside of the tires is a flat surface. Though obviously circular, although not a perfect one.
I wonder if there will be a standard version for the wheels you can buy or if standards won't have replaceable wheels at all. If not, a car where each wheel have more polygons than the body will look quite strange![]()
Sony's demand for a portable Ratchet and Clank game didn't prevent Insomniac from working on Resistance and the console Ratchet and Clank games. Their demand for a portable God of War didn't prevent the console God of War games from being made.What I mean is that Sony created the whole problem by demanding a GTPSP. Their demand led to GT5 getting less development time. Kaz share some of the guilt, thus Sony isn't the only one to blame, but Sony did start this.
Yes. Because Sony had so much to gain by forcing PD to work on their little side game instead of the game that cost $60 million to make (that would also make back exponentially more money). Such logic is infallible, and Kaz is once again a god among men.There is absolutely no question in my mind this was the case.
I'm not even convinced Kaz should share any of the blame on this one.
This was a Sony deal all the way.
Well for me gt5 is like a preview of what next gt6 vision is. Sort like an experiment or test phase but im impress that ps3 can handle next gen quality. Ps3 is really a good system for developers to test the grounds on how to handle next gen and test on what they cn do for next gen. Well im happy for ps3 and it has more games to come and more power to tap. No ps4 for me this early. Maybe 2014 unveilling will do for ps4. As of now ps3 is still kicking ass and flooring us
Not sure if you're serious about the square blocks or if it's just a figure of speech but indeed the inside of the tires is a flat surface. Though obviously circular, although not a perfect one.
I wonder if there will be a standard version for the wheels you can buy or if standards won't have replaceable wheels at all. If not, a car where each wheel have more polygons than the body will look quite strange![]()
I don't understand why you guys are writing GT5 off as just a test or not a full GT game, or 'just a holdover till GT6'. I don't really understand this, as the sheer ammount of content we are getting in GT5, and the brand new features to the GT series. GT5 isn't going to be GT4 just with more cars or even GT5P with more tracks. The GT series has been taken to the next level, unlike any other previous GT titles.
In my honest opinion GT5 is looking like one of the best bargins as far as content and overall package. It is looking to be one of the greatest games in hitory, not even just talking about the racing genre.
Sony's demand for a portable Ratchet and Clank game didn't prevent Insomniac from working on Resistance and the console Ratchet and Clank games. Their demand for a portable God of War didn't prevent the console God of War games from being made.
What I find more likely is that Sony commissioned some small-time but competent development studio to make the game (like they did for all of the portable versions of their console games), and Kaz found out and threw a fit about it until Sony allowed PD to work on it instead. It simply makes more sense based on how Sony has handled their PSP projects in the past, and I find it hard to believe that they would willingly do anything to jeopardize the development of their biggest game on the system.
I don't understand why you guys are writing GT5 off as just a test or not a full GT game, or 'just a holdover till GT6'. I don't really understand this, as the sheer ammount of content we are getting in GT5, and the brand new features to the GT series. GT5 isn't going to be GT4 just with more cars or even GT5P with more tracks. The GT series has been taken to the next level, unlike any other previous GT titles.
In my honest opinion GT5 is looking like one of the best bargins as far as content and overall package. It is looking to be one of the greatest games in hitory, not even just talking about the racing genre.
I'm serious. Look at the inside of tire, it's straight from top to bottom, pavement, with no curve at the bottom whatsoever.
I think its in large because the other option is to admit that gt5 is looking to have a lot of half assery and unfinishedness which goes against a fans need to feel their thing is the best.
Fm3 was ripped on a lot of counts because of flaws with the implication "that's what happens when you rush it". That's easy to do while your game is still vaporware and thus has the benefit of not being able to be proved flawed.
But when the truth comes out and the pedestal turns out to not be that tall, its time to rationalize... The easiest one (and one that happens to look pretty likely actually) is that gt5 is kind of a stepping stone or current state of where things are right now on the way to a more complete and finished product.
But when the truth comes out and the pedestal turns out to not be that tall, its time to rationalize... The easiest one (and one that happens to look pretty likely actually) is that gt5 is kind of a stepping stone or current state of where things are right now on the way to a more complete and finished product.
I think its in large because the other option is to admit that gt5 is looking to have a lot of half assery and unfinishedness which goes against a fans need to feel their thing is the best.
Besides the standard cars, care to explain ''alot of assery and unfinishedness''?
GT5 has a lot of stuff that sounds great as a bullet point and would be absolutely spectacular if fully fleshed out, but as is looks like it's going to be more of a taste... kind of a rough draft if you will...
The official WRC license shows nothing to make me think it will be more than a slight improvement on GT4's ralli events, nothing near a real fleshed out ralli mode.
Karts are in but what we've seen so far hints at pretty much the same level of depth as ralli looks lilke it's going to have.
No livery editor, which was on the plans from pretty much the start but has apparently been scrapped along the way.
I hate to bring it up, but yes, X Trees... in a world of supremely gorgeous premium cars and hyperaccurate tracks, trees that clearly turn 2 dimensional when you are doing anything but zooming by at high speed just stand out as a WTF why isn't that taken care of?
The track creator is simultaneously awesome in that it's there but has so much room to go with being a full editor instead of a creator.
GT offers so much, but so much of what it offers seems to still be very much a work in progress.
The only way to take the edge off what basically amounts to an unfinished product in that sense is to say it's not really a finished product, it's just a step on the journey to the ultimate finished product.
GT5 has a lot of stuff that sounds great as a bullet point and would be absolutely spectacular if fully fleshed out, but as is looks like it's going to be more of a taste... kind of a rough draft if you will...
The official WRC license shows nothing to make me think it will be more than a slight improvement on GT4's ralli events, nothing near a real fleshed out ralli mode.
Karts are in but what we've seen so far hints at pretty much the same level of depth as ralli looks lilke it's going to have.
No livery editor, which was on the plans from pretty much the start but has apparently been scrapped along the way.
I hate to bring it up, but yes, X Trees... in a world of supremely gorgeous premium cars and hyperaccurate tracks, trees that clearly turn 2 dimensional when you are doing anything but zooming by at high speed just stand out as a WTF why isn't that taken care of?
The track creator is simultaneously awesome in that it's there but has so much room to go with being a full editor instead of a creator.
GT offers so much, but so much of what it offers seems to still be very much a work in progress.
And that is (as you requested) not touching on the elephant in the room which is standards.
The only way to take the edge off what basically amounts to an unfinished product in that sense is to say it's not really a finished product, it's just a step on the journey to the ultimate finished product.
As far as NASCAR, WRC, etc. not being fully fleshed out, did you really expect a game that offers this much content and variety to be as in depth as a full scale game that only concentrates on a specific type of race genre?
How long are you going to clutch those complaints though?
When did you realize it wasn't going to be a full NASCAR game, and how long do you stay bitter about it?