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- GTP_Spag69
- spagetti69
I really hope gt gets rid off the brake steering assist. Worse than forza's if you ask me.
Turn10 talk still legit. Since the shots released from them was 100% in-game photomode pictures (just a few with a "special" photomode where there's no driver inside).
Some GT5p promo shots are photoshoped (like some cockpit shots with motion blur). The GT5 photos we'll can judge when the game gets released.
I really hope gt gets rid off the brake steering assist. Worse than forza's if you ask me.
From Amar's post we have known that there are going to be Premium and Standard cars. Some of you refused to believe that, and you lured yourself into thinking all 1000 cars will have cockpits.
In the light of the fact that the car model is clearly of much lower quality than the one used during the race, it's not in-game at all. There's actually a loading time of a few seconds prior to entering Photo Mode, as the game renders the higher quality graphics of Photo Mode.
No, it doesn't. There is an option to view the car from the front during gameplay by holding L1, though.
Which pictures do you mean; those of Forza or Gran Turismo? Regardless, either way you're wrong.
Photomode is still in-game regardless of what you wish to say regards the actual race model.
In those shots of GT5P, does it have a camera control on the right stick? I haven't played it.
So when it comes to GT5, both the photo and race models are the same just lowered quality but when it comes to forza, they are not the same because the race model is lower quality? Am I understanding this correctly?
Maybe someone should post a picture of the Jag again to show the photo and in-race differences.
Gameplay and Photo Mode possess identical graphical quality, and the drop in polygons is down to a simple level of detail switch. In this Photo Mode screenshot, that you presumably took the former image from, the engine bay fills almost the entire screen, whereas in the latter screenshot this is not the case.
I guess my question again is: in FM3, when can you go to photomode?? during the race (pause it) or during a replay (pause it)... i am a bit confused here.
There's actually a loading time of a few seconds prior to entering Photo Mode, as the game renders the higher quality graphics of Photo Mode.
Forza's cars still look ok to me.
If GT standards match Forza3 cars I'm happy.
Though I doubt they will.
And the point of the comparison was that PD does NOT release touch-upped bullshots, unlike T10.
That's not true. GT5P in-game is 60FPS, replays are at 30FPS and more FX (e.g. better lighting, more AA). The models are exactly the same though, as far as I know.But regardless, the graphic standard in GT5-P is the SAME whether you are in-game racing, or in replay mode... there is no change.
Because they just don't have any other quality models... (other than standards)
Turn 10At Turn 10, we don't bullshot, which means everything you see here [in these Photo Mode shots] is real-time taken from in-game gameplay ... The reason why you might have mistaken these screenshots as faked, touched-up, or embellished art is because Forza 3 is an exceedingly gorgeous game ... Everything was captured in-game with no faked CG whatsoever. At Turn 10, we don't do bullshots.
That's not true. GT5P in-game is 60FPS, replays are at 30FPS and more FX (e.g. better lighting, more AA). The models are exactly the same though, as far as I know.
If there's a difference, then it's not identical.The lighting is exactly the same, as are the models and textures. The only difference whatsoever is the post-processing anti-aliasing, which is an accepted practice regarding screenshots nowadays. The actual graphics are identical.
I see little difference between what Turn 10 did with the Photomode models and what PD did with the Premium/Standard split.
Again I think you are confusing a lot of things :
1/ You are clearly confusing : bad marketing with overall bad project management, those are two different things, bad marketing is simply a tiny portion of overal game development management, you may even find those who say that marketing could actually be separated from project management (generally it is the publisher doing the marketing not the game developer)
so if we assume kazunori yamauchi did the mistake of keeping secret this premium/standard issue oreven implying to gamers that all announced 1000 cars would be premium, thats poor marketing, nothing to do with poor game development management.
2/ You are disappointed because you thought all 1000 cars would be premiums, only to find later on that only 20% of those cars would be premiums. So you decided to accuse yamauchi for badly managing his time, his team and his budget, and for failing to achieve 1000 premium cars, even though no other game developer acheieved this before. are you crazy ? (sorry for this word, but I just dont understatnd your reasoning).
I call what you are saying : sentiments, feelings of disappointments leading to confusing things (confusing bad management with bad marketing) and I am being gentle, because others would accuse you of fanboyism.
I will repeat this for the eniem time :
there are only 200 premium cars in GT5 for a very simple reason : because of limited resources to polyphony digital (140 staff, 6 years of development time, 80 million $) thats what polyphony could have done with those resources.
you think they could have done better with better management, this is for sure, and they will do better with GT6,
guys, I will now accuse :
- polyphony digital with bad managing GT1, it took them 6 years of development time and they achieved only 178 cars (500 polygons each) with only 11 tracks, they are rubbish developers...
- Turn 10 developers with bad managing forza 3, they outsourced their car modeling process, yet they only achieved 400 cars why not 1000 ? and with not so well modeled cockpits, why they didnt achieve the same level of cockpit quality like the premium of GT5 prologue ?!! they are bad managers because they could have done better and they promised better results...
Wait a second ! this is hilarious ! I am discovering that all developers in our planet are bad managers ! because after all they all could have done better and they promised better results...
And it seems some people are still unable to grasp the idea of future-proofing.
What we have right now are 200 future-proof models which won't need to be remodeled or updated or tweaked or optimized any further for future games in the series. This lessens the burden because now you have less cars to concentrate your focus on.
If we have 1000 very good models, which I presume you mean of sub-standard quality compared to premiums, then those 1000 would still have to be updated for future games.
So in the first scenario, PD have only 800 (whoop-dee-doo) models to worry about, while in the second, they have to concentrate on all 1000 models.
And updating a present model is not as simple as it seems. It's not like a magical progress bar where you have 70% done because the model was there beforehand and then you can up it to 100% just by tweaking. Remaking a present model can take just as much time if not more time than making a new one from scratch.
That being said, with most of the infrastructure of GT set up with GT5, I hope PD only focus their entire concentration on adding more content i.e. cars/tracks/racing disciplines and less time on extra features like weather/track editor for the next game
I totally agree that GT5 could have been better with better management from kazunori yamauchi, but than again : so what ?
But what is specific about GT5 ?!! Why all those unjustified critics ?!! even Forza 3 could have been better with better management, why I never heard anyone saying : forza 3 was badly managed they should have included 1000 cars not 400 !
even the legendary GT1 could have been better, it took polyphony also 6 years to develop (1992 - 1997) but the result was really worth it.
BUT I TELL YOU what is specific about GT5he also was obliged to announce GT5 too early because sony needed it, so people now are thinking GT5 is the new duke nukem forever with infinite delays (which is not true, officially GT5 was only delayed once from March 2010 to November 2010, it is just people assuming the game will be out soon after its announcement in 2006, so each year the game is not out some people interpret this as a delay which is not true)
Now imagine this alternative scenario : GT5 was announced only at E3 2010, with only 200 premium cars and no talk at all about 1000 cars. would the same people criticize kazunori yamauchi for not including 1000 cars ?!!! would the same people criticize yamauchi for delaying the game ?!!! Hell NO because he never announced those things, because GT1 took also 6 years of development time with only 178 cars and 11 tracks, and no one blamed yamauchi at that time of bad management !
gamers and reviewers should really stop criticizing video games for what they should have been according to the talks of developers years before the ames are out, or according to some imaginative highly unrealistic expectations scenarios...video games must be criticized according to what they are, not to what they should have been if a perfect unrealistic imaginary geat management scenario with unlimited resources took place.
The Gran Turismo video game series has been one of the most popular over its lifetime, appealing to an audience ranging from casual gamers to fans of realistic PC racing sims. Because of the success of the Gran Turismo series, Guinness World Records awarded the series 7 world records in the Guinness World Records: Gamer's Edition 2008. These records include "Largest Number of cars in a Racing game", "Highest Selling PlayStation Game","Oldest Car in a Racing Game", and "Largest Instruction Guide for a Racing Game".
With a collective sales total of over 57 million units sold[1], it is the highest-selling PlayStation exclusive franchise of all time.
The fact is, GT5 is going to be the greatest console racing game ever made,
it has a wide variety of brilliant features, all polished to perfection.
So what if there are standard cars? Most of them will be turned into Premium's for GT6 anyway, we're not stuck with them for the rest of the series.
It could be a lot worse guys.
If you don't like it that much, wait for GT6 when you have more premiums to play with.
They used promotional renders to market Gran Turismo PSP, but they never once passed them off as in-game screenshots as Turn 10 did. All the actual screenshots they released were entirely legitimate, whereas Turn 10 unashamedly lied that Photo Mode shots were gameplay captures.
The lighting is exactly the same, as are the models and textures. The only difference whatsoever is the post-processing anti-aliasing, which is an accepted practice regarding screenshots nowadays. The actual graphics are identical.
Exquisitely detailed car models, with full 3D interior views.
The masters at Polyphony Digital pride themselves on the fidelty of their virtual recreations of every single car put into the game. They aim for perfection, and it shows.
There are approximately 200,000 polygons, or pieces of 3D mesh, that make up each car in Gran Turismo 5 Prologue. This is approximately 40 times higher than was possible on the PlayStation 2 hardware, bringing the visual quality of Gran Turismo to all new heights. The passion for and love of cars can be seen in the meticulous attention to detail paid in the car models, now including fully realized interior dash views with working gauges, animated driver animations, and stitching that looks so real you can almost smell the fine Italian leather.
http://us.gran-turismo.com/us/products/gt5p/car/
A moderator really needs to close this thread now, this isnt a discussion anymore it's a freaking riot!
Riot? Really? Looks like a decent discussion to me based on arguments and counterarguments, not personal attacks.
Funny that this thread is always the one frequently requested to be closed, wonder why that is?
So let me get this straight GT5 has been poorly managed because we don't have 1000 premium cars.
From Amar's post we have known that there are going to be Premium and Standard cars. Some of you refused to believe that, and you lured yourself into thinking all 1000 cars will have cockpits.
I wasn't talking about quality. I was talking about the way they were hyped up.I do. As im a member on Forza.net I remember the photos prior to FM3 release and if you look at the video below that I made there is a massive difference in quality. I have always maintained that the cars on Forza look like plastic and are far from being photo realistic.
http://www.youtube.com/watch?v=qPO4MfpbDMY
I can pretty much guarantee that even the standard cars will look much better on the GT5 replays.
I always thought that PD put far more hyperbole into how much work was needed for racing modifications than was actually true, probably to shy away complaints when they went away in GT3. It is true that (nearly) all of the cars needed new textures, but a large majority of the racing modifications were either the stock model with a new texture on it (as was the case with many of the Skylines), or a slightly-modified-from-stock model with a new texture on it (like in the Lotus Elise RMs).
I do. As im a member on Forza.net I remember the photos prior to FM3 release and if you look at the video below that I made there is a massive difference in quality. I have always maintained that the cars on Forza look like plastic and are far from being photo realistic.
http://www.youtube.com/watch?v=qPO4MfpbDMY
I can pretty much guarantee that even the standard cars will look much better on the GT5 replays.
I have to ask, why make an idiots of F3 video... idiots exist in every online racing game griefing people... I would be VERY surprised if the same isn't true in GT5.
Because he happens to play FM3? Because he was griefed by them? Because he wants to?
Don't really see why he needs a reason to do it other than his will to do it.