- 680
- dissidentcook
Have you considered that maybe the 80 millions dollars was already too much? That they kept asking for more up to the point someone said "no"? 80 millions is already an astronomical budget. I can't really understand how can anyone think they should have spent more.
Due to what KY has said about the evolution of GT5 and its ease of moving forward to GT6, I would believe that Sony sees the development time and costs involved with GT5 as being something which will rollover into that of GT6. It would be interesting to find how much money Sony has made from the sale of 4 million copies of GT5P and 1.8 million copies of GTPSP.
Are their development costs considered part of GT5's or do they have their own, which would increase the overall development cost? Grand Theft Auto IV had a $100 million development cost, although it was multiplatform, selling 17 million copies across all platforms.
In this economy, I think you can find/steal people, but you must also take into account that every new hire needs to be trained in the company way of doing things and be brought up to speed.And the problem with hiring more people is you can't just hire anyone. Specially when we are talking about modelers to model the most accurate and detailed cars the gaming industry ever saw. We are not talking about hiring average joes, but very talented people with experience. Believe it or not, those are very hard to find. They tend to be hired by someone else already.
I agree for the most part, but I think that the word promise is a bit strong. They showed in past presentations what they'd like to do, and have updated us at various points with what they think is currently possible. They had high hopes and have had to curtail features in order to deliver a product in a timely manner, however, they are to an extent selling us the game in the form of pre-orders, and then stating what it won't do, although we can always cancel a pre-order so...Don't think I entirely agree with DoctorFouad though. It's quite hard, if not impossible, to actually know what went on inside PD's building those 6 years but it really looks like PD screwed up somewhat. They took a very long time to develop the game and judging from what I saw up until now, nothing appears to justify this long development time. The whole confusion of features being thrown in and broken promises looks like a by-product of poor planing to me. Looks like they never had a definite plan of what GT5 should be. Not surprisingly, they took two steps forward one step back, delaying GT5 for longer than normal.
Just a few thoughts that I'd be happy for anyone to critique.