- 3,204
- 2.2L Camry
- NissanSkylineN1
- Xbox??? Who is this Xbox??
Guess all questions will be answered September 16-19.
What's happening then?
Guess all questions will be answered September 16-19.
Tokyo Game Show.What's happening then?
Yes there is. New consoles are more powerful. More powerful consoles warrant better graphics. Better graphics mean higher polygon counts and more detailed models. More detailed models take longer to create.
Guess all questions will be answered September 16-19.
Yes there is. New consoles are more powerful. More powerful consoles warrant better graphics. Better graphics mean higher polygon counts and more detailed models. More detailed models take longer to create.
There are great 3D modelling firms out there, but we don't know if farming development out to them would have added to the development cost or not, rather than doing everything in-house.
Hiring more modellers definitely would have, plus they might have ended up with quality control problems as danielwhite said. That's what happened when Microsoft rushed FM3 out in two years when it deserved at least three.
EDIT: Plus, that HUGE budget hasn't just been put to use in the car models; it's evidenced in the game engine, the Course Maker, the new tracks (which take over a year to build, much longer than the cars), and everything else that we love about GT.
Polyphony is making what it seems is a very good and polished game to make up for the standard cars so i dont know why its hard for you guys to admit that someone made a very bad choice about the standard car thing.
It's time to end this; seriously, why moan and cry over something that cannot be changed? Just accept the situation and move on! Pretty much everyone has criticized the lack of cockpits for standard cars; if you just wanted to make your voice heard, congratulations, you have and now stop it.
Everyone keep saying: "well those who use bumper cam don't care and label it as trivial". Hate to break it but if there's no cockpit-view I accept it as any adult would and move on. I will use cockpit-view but I will most of the time use bumper cam. It does not suggest I do not care for cockpit-view. Simple as that and I suggest we all accept it and move on.
Now we can get back discussing the differences between standard and premium...
i will be using bumper or bonnet view so im not bothered!
Bumper and bonnet aren't really fun for me unless you have a steering wheel, which perhaps you may have. Playing with bumper view with a controller feels so awkward.
I was upset at first about the whole 800 missing interiors, and I also criticized GT5 for having a very poor chase camera view, but I take that back now. It seems that PD has greatly improved the chase camera from the first version of prologue. The rear of the car appears much larger on screen and have much more movement now, so yeah I will still be sad about standard cars, but hey I can live. The bonnet view is also much better in GT5.
Well wouldn't you say it's much easier to accept and get over the lack of cockpit view if you mostly use bumper cam anyway?
So please don't tell me to move on because I'll decide myself thank you very much.
You came here describing the GT5 demo in glowing terms and described cockpit view as a trivial element which absense should be forgotten by all other elements and aspects of GT5 which I simply don't agree with.
I'm not going Halleluja yet purely based on your experience of playing the demo and you admitting you don't use cockpit view at all ( or hardly use it ).
Can't expect anyone to suddenly change their opinions simply because you saw the light.
And to be honest, the whole cockpit view issue is the only issue I care about in this whole debate so saying it's trivial will only lighten up this debate instead of silencing it ( and yes I realise it's pointless, but I just hate to be told what should or should not be deemed important ).
It sounds like you are assuming that while detail level required is going up, tools to accomplish the job aren't getting faster and easier to use...
The average persons webpage today should look much better than the average persons webpage 10 years ago... but it also probably takes less time to crank out.
And to answer you and Daniel at the same time: Forza 3 models (the ones in the menus) are very well done as far as the 3d model goes, just check them with the photo mode. What was rushed is the texture job and thats because Turn10 only had 2 years to make and release the game
Microsoft rushed the game release and thats why some models have grey interiors and not working gauges but if you look at the finished model in the game you will see that they look gorgeous and thats the level you can get hiring external 3d modelling, far better than those outdated PS2 models.
Like i said this game have a huge budget (between 60 and 80 millions) and most of the developing cost has been already recovered thanks to GT5 prologue so i simply see NO excuse or reason for standard cars other than bad management in this area. Having most of those cars made in premium from would have been a good inversion because they are going to be reused in GT6 and maybe just a bit upgraded in the next gen.
Polyphony is making what it seems is a very good and polished game to make up for the standard cars so i dont know why its hard for you guys to admit that someone made a very bad choice about the standard car thing.
So I'm supposed to excuse that some of the car models in FM3 are unfinished now?
...But you have to realize it's not as simple as "hire more people, make more cars."
Why not? Hire more car modelers, make more cars. How is that not how it works?
Yeah, but most people here have a mindset that only PD can make PD quality car models, therefore outside modelers are not good enough to make GT5 models.
Why not? Hire more car modelers, make more cars. How is that not how it works?
True, the tools are getting better, but not at a rate that can keep up with how quickly the standards are advancing. I can't remember exactly where I saw it, but I believe Kaz said it took half a year to model a car for GT5 on PS3, compared to a week or two on PS2 and a day on PS1.
No, they aren't very well done. Look closely and you'll find mistakes on many of FM3's cars. Polygons aren't meshed together smoothly. Lots of rough edges. 2D textures used in many places to replace where 3D models should be. Even at their fullest level of detail, they fall short. And what does it matter how good they look in the menus? Next time you play FM3, pay attention to the drop in quality right before the word "GO!" appears on the screen. It isn't pretty.
The ingame model doesnt matter in this discusion (dont confuse hardware limitation with the quality of the work) You and Daniel were saying that external 3d company will drop the quality, thats not true, also you cant go lower than those PS2 car models. Forza 3 ingame models are pretty compared with any other game (except GT5 premium models) but again thats not the point of the discusion, is about what could have been done if Polyphony had more modellers.
For the level of the competition in this generation Forza 3 models are very well done, Polyphony 3d models are better but again it take about 6 years for them to make just 200 models, im pretty sure a external 3d company (with many more modellers than PD) could have done much more 3d models in that time, so again quality is not an issue when you work with professionals and give them lots of time.
Also don't forget that most of the cars in FM3 date back to the original Xbox days as far as exteriors are concerned. Whereas PD had to make an entire premium car from scratch, inside and out, at a very high level of detail, T10 only needed to do some touch up work on the outside and add a half-baked interior.
But they had a much higher polycount than GT4 cars plus the mesh has been smoothered and they have been upgraded in terms of rims, interiors, 3d engine and other details. Plus those are about 200 cars, Forza now have 500 cars so they have done 300 new models, 500 cockpits, upgraded the old models, all of that in less time than Polyphony has make 200 cars.
Im not defending or attacking Forza 3 models, im just saying the reason why some of them are rushed but the overall quality and level of detail is quite good.So I'm supposed to excuse that some of the car models in FM3 are unfinished now? And how do you know T10 had an external 3D modelling company to help them out?
I know that T10 have a external 3d modelling because they have said it in interviews, is not a bit secret or anything, this is the result of a quick search
http://www.develop-online.net/news/32347/Art-service-group-wins-Forza-3-contract
Clearly this isn't a cost issue. I won't deny that PD completely screwed up managing the whole standard car situation, telling us that we were to have 1000+ cars and then later correcting themselves that 80% would be recycled from GT4, polished up a bit. But with everything else they're doing, you can't expect them to pump out more car models at a consistent level of detail in this amount of time. Something's got to give. You either sacrifice quality, or you sacrifice quantity. That's it. It's disappointing, but it's the truth.
If you agree is a screw up and is not a money issue then we dont have to argue.
Nobody's denying that. But you have to realize it's not as simple as "hire more people, make more cars." A lot of work goes into a triple-A title like GT5. The new physics engine. The tracks. The new B-Spec mode. This will be the first GT game to feature a true online component. New disciplines like karting, NASCAR and F1 which all require their own modified physics and rules. It isn't just about cars.
Because is so much work is exactly the reason why Polyphony should have been hired much more people, especially 3d modellers or hire external help. Also lots of the things you are talking about doesnt requiere modellers work, is about programmers, 2d artists, designers, etc.
They've completely filled a blu-ray disc already haven't they? Detailing 800 cars to premium standard won't happen with current technology.
Its all about modelling time, not disc space, also the 3d model files size are low.
No, they aren't very well done. Look closely and you'll find mistakes on many of FM3's cars. Polygons aren't meshed together smoothly. Lots of rough edges. 2D textures used in many places to replace where 3D models should be. Even at their fullest level of detail, they fall short. And what does it matter how good they look in the menus? Next time you play FM3, pay attention to the drop in quality right before the word "GO!" appears on the screen. It isn't pretty.
Also don't forget that most of the cars in FM3 date back to the original Xbox days as far as exteriors are concerned. Whereas PD had to make an entire premium car from scratch, inside and out, at a very high level of detail, T10 only needed to do some touch up work on the outside and add a half-baked interior.
Clearly this isn't a cost issue. I won't deny that PD completely screwed up managing the whole standard car situation, telling us that we were to have 1000+ cars and then later correcting themselves that 80% would be recycled from GT4, polished up a bit. But with everything else they're doing, you can't expect them to pump out more car models at a consistent level of detail in this amount of time. Something's got to give. You either sacrifice quality, or you sacrifice quantity. That's it. It's disappointing, but it's the truth.
Nobody's denying that. But you have to realize it's not as simple as "hire more people, make more cars." A lot of work goes into a triple-A title like GT5. The new physics engine. The tracks. The new B-Spec mode. This will be the first GT game to feature a true online component. New disciplines like karting, NASCAR and F1 which all require their own modified physics and rules. It isn't just about cars.
They've completely filled a blu-ray disc already haven't they? Detailing 800 cars to premium standard won't happen with current technology.
Why not? Hire more car modelers, make more cars. How is that not how it works?
was just hoping cockpit view was in the mix for all cars as to me it's an addictive new element ( which changed the way I experienced the game dramatically and that's essential in playing any game, the experience ) which I took for granted since playing Prologue.
The ingame model doesnt matter in this discusion (dont confuse hardware limitation with the quality of the work) You and Daniel were saying that external 3d company will drop the quality, thats not true, also you cant go lower than those PS2 car models. Forza 3 ingame models are pretty compared with any other game (except GT5 premium models) but again thats not the point of the discusion, is about what could have been done if Polyphony had more modellers.
For the level of the competition in this generation Forza 3 models are very well done, Polyphony 3d models are better but again it take about 6 years for them to make just 200 models, im pretty sure a external 3d company (with many more modellers than PD) could have done much more 3d models in that time, so again quality is not an issue when you work with professionals and give them lots of time.
But they had a much higher polycount than GT4 cars plus the mesh has been smoothered and they have been upgraded in terms of rims, interiors, 3d engine and other details. Plus those are about 200 cars, Forza now have 500 cars so they have done 300 new models, 500 cockpits, upgraded the old models, all of that in less time than Polyphony has make 200 cars.
Im not defending or attacking Forza 3 models, im just saying the reason why some of them are rushed but the overall quality and level of detail is quite good.
If you agree is a screw up and is not a money issue then we dont have to argue.
Because is so much work is exactly the reason why Polyphony should have been hired much more people, especially 3d modellers or hire external help. Also lots of the things you are talking about doesnt requiere modellers work, is about programmers, 2d artists, designers, etc.
But impose a maximum time of say, 4 months, per car, and I doubt we'd end up with models that only looked 2/3 as good. You run into the law of diminishing returns with this level of modeling; nobody's going to sit there and complain about a missing screw on the HKS Evo's rear bumper, or an exposed wire not being accurately modeled (or even existing) in a NASCAR interior. But you're going to notice how a Standard can't dislodge a single body part because they're all glued together because of it's archaic modeling.