You're just talking rot to cover up the fact you said "many generations deep" when you know that was plainly wrong. Your use of the terminology I referred to is obtuse - imperceptive. If you can't put a proper bracket on the "generations" of software on a given generation of hardware, what use is the term? Just use plain English and state what it is.
Marketing crap? Generations of software is a legit statement... it's happened throughout game consoles since I dunno.... the SNES is the first time I really recall hearing it. It's a term that has been used in game reviews to compare games throughout the life of a console for quite some time... I have no idea what kind of person you are and what you like to follow up on, so maybe you just never came across it, but your apparent belief it's some obscure marketing term is just showing your own ignorance.
The fact I can't put an exact boundary on it? Ummm... You can't even put an exact boundary on hardware generations... the problem is the term referrs to a large number of seperate entities that all act individually... used to be pretty close to an anual thing with software but it's become a little more nebulous now. Doesn't change that it's there... I think just because you got caught off guard with what you don't know you are getting all defensive...
http://www.gamespot.com/features/6171831/index.html
the Xbox 360 had been available for a year and developers were already cranking out second-generation games, while the PlayStation 3 had just arrived in retail with its first-generation games.
http://www.winsupersite.com/faq/xbox360.asp
which will ship in early- to mid-2006 with the second generation of Xbox 360 games.
http://www.theinquirer.net/inquirer/news/1024761/xbox-360-games-single-threaded-says-vole
Every new machine has a nasty first set of games as the programmers work up to speed on the hardware. In this case, the up side is that there is about 6x the CPU power available and coming to a console near you in the second generation of games.
http://features.teamxbox.com/xbox/1607/Xbox-360-VSync-Issues-Demystified/p1
Should we expect to see improvements on this problem area now that developers are moving into the second generation of games?
Let's break it down and make it simple for you: As consoles go through their life span, the expected quality of a game gets higher and higher. No one expects a game 3 years after launch to look like a game at launch. Is that concept simple enough for you to grasp?
So there you have it, call it generations, time whatever you want, stop trying to dodge a legit point by showcasing your ignorance of a term.
You're not talking to a retard here, so don't try blinding me with this marketing crap
If you aren't the only one blinded by a simple and common term, I will be throughly amazed.
Seriously, by insisting this phrase is some kind of crazy marketing blindside propganda you only drive home what you don't know.
I was right in my extension of the analogy, if only to prove that it's a pointless metric for something like recreation
Again the analogy wasn't about the process of making a game... how much more simple can I make this for you?
Setting the bar is a way to measure a final product and has nothing to do with the production process. It's all about what happens in the end, not how you did it. Just like a high jump where the only thing that counts is did you completely go over the bar, did you hit it and knock it down or did you go under it. It has nothing to do with the complexities of a multistep game process. If the bar is set at having actual seperate body panels and smooth curvers then that's the metric. No hogwash about the many steps in creating a game and how broad the scope is.
It's a crappy analogy for a game making process and that's why you are the only one trying to make it fit that... is English your second language? Do you come from a region that has completely different common phrases than I do? That's a serious question... I am utterly confused at how baffled you seem by simple words.
So what if your game looks like a launch title, if it plays better than anything current.
Um... we are talking about how standard cars look here... that's what it matters... you are so wrapped up in wanting to prove GT5 is gonna be awesome you can't participate in the point of the current topic...
Newsflash: We all like how the GT series has played or we wouldn't be here!
If you are worried about defending the overall gameplay mecahnics of GT5 go ahead and stop. I have not seen anyone seriously question how well the game will play. You are beating a dead horse that isn't even here.
Going back to what this was originally about, PGR4 was a hugely anticipated game at the time, so a lot of effort went into it to, er, "raise the bar" (am I getting through?) and make it an outstanding game on the platform (which it is). No doubt they got some special treatment to get it to that level, and Microsoft is all about results, so profit, and will do everything to get something easily marketable to the widest audience. All that aside, given that it was BC's second game on the platform, it is technically outstanding, especially when you look at Forza 3 (which is actually a completely different game, and as such isn't really comparable, as per my last post.)
So, why isn't PGR4 way below the bar across the board, as per your expectations? It's because you formed those expectations based on a flawed understanding of how the world works.
Look I thought I made this simple already:
Tekken 6, look at the people in it. ALL super detailed and awesome looking.
Look at GTA4 and the people in it. All kind of wonkey.
When it comes to looks (which is what we are talking about) Tekken 6 handles (oops sorry, maybe you aren't familiar with that term - signifcantlyl outperforms) GTA4's people. Every last one of them.
How is PGR4 not across the board below the bar GT5 sets? Well 80 percent of the cars in GT5 don't even have actual body panels like I said from the get go.
I don't get how such a simple point has taken this long to get across and involved going in such a huge circle to accomplish... I think I have made it as simple a concept as I can and explained it thoroughly... all that's left is for me to type slower....