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Ok. But cockpit view is the same view as bumper except for the addition of the dash, wheel, etc.
It's not though. It's similar, but the cockpit isn't simply an overlay while the camera stays in the same exact spot. The videos online prove that, and so does playing Prologue.
In GT5P, the GT-R Prototype had blacked out windows, and was not that obvious, unless you were looking for it.
As far as the standard headlights, it has been said that the standards only have 1 headlight setting, but I don't recall it saying that it will only have low beam lights. Their 1 default setting could be high beam lights.
As has been covered literally dozens of times, the GT-R Proto is not a good example, since it wasn't a Standard car. It was built to the same multi-piece, few hundred-thousand poly level of detail as Premiums. The reason the windows were black was because the Prototype (the show car) had no interior either.
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We still don't know for sure if the two tiers will be separated in all races. You can make arguments for or against it, really. Having them together means less chances of duplicate competitors in the AI field. On the other hand, besides the quality difference of the two, Standards miss out on a level of headlight illumination as mentioned, they don't offer the same physical damage (and we still don't know if, say, Premiums leave debris on the road), and it's still incredibly likely (though again, not confirmed yet) that Standards don't have the same level of customization. Oh, and at least in the TGS build, Standards all will get a potential advantage in the rain or snow since the effects do nothing to hurt visibility in any view other than cockpit, which is unavailable to them.