Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
I would love to see some more premium cars as DLC, Whether those cars are standard cars being upgraded or completely new cars doesn't matter to me as such as long as I like the cars :)


On a sidenote: Cockpit view has gotten a whole lot more interesting for me after I saw the rain videos.
 
I will once again point out to this screencap.

This looks like Standard to me.

ScreenHunter_07Sep162218.jpg

It would be very stupid of PD to model two SGT GT-Rs for the sake of making them different classes. If they've already made one GT-R premium and given that the differences between each car are probably minor in terms of geometry, it's safe to say that all the other SGT GT-Rs would be pretty much the same model with different textures (which cuts time insanely).
 
If that is premium, no one should expect standard and premium cars to look any different while on track together.
 
Those trackside characters are not premuim/standard.

What you are seeing is more detailed 3d characters close to the track Vs characters that are far in to the distance, which can get away with being 2d because you never get close to them.
 
Trackside Characters

1a.jpg
The only thing to be said for that is that Eiger is a relatively small track with relatively low amounts of spectators,
Then consider La Sarthe(which is the second pic) has the media building(the part in the picture) then it has two massive grandstands on either side of the track each capable of holding a few thousnad spectators each,
As ugly as the 2d spectators might look(and I'm generally of the opinion they'll only be noticed in photomode) it really is folly to expect anything encroaching on 3d spectators everywhere.
 
Trackside Characters

1a.jpg

I think it's dependent on the track whether PD uses 2D or 3D spectators. Of course PD would want to do 3D for these people, but they have to consider cost to benefit relationship. In Eiger, there's only small crowds that's really close to the road. The amount of work is much less and the benefit of a 3D crowd is relatively large because it's so visible.

As for famous circuits with lots and lots of spectators, such as Circuit de La Sarthe, there are so many spectators in the grandstands and they are so small and sit so far away from the track. It's just not worth the time to model all of these people in the 3D while you would not even be able to make out the details. Of course, you can notice the 2D figures, but that's really about all you will notice in a race.

I don't think it's a Premium / Standard issue, it's just more efficient to spend less time on such small details that isn't gamebreaking and does not contribute hugely to the racing experience.

>_< Someone beat me to it...Blaahhhh
 
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I think it's dependent on the track whether PD uses 2D or 3D spectators. Of course PD would want to do 3D for these people, but they have to consider cost to benefit relationship. In Eiger, there's only small crowds that's really close to the road. The amount of work is much less and the benefit of a 3D crowd is relatively large because it's so visible.

As for famous circuits with lots and lots of spectators, such as Circuit de La Sarthe, there are so many spectators in the grandstands and they are so small and sit so far away from the track. It's just not worth the time to model all of these people in the 3D while you would not even be able to make out the details. Of course, you can notice the 2D figures, but that's really about all you will notice in a race.

I don't think it's a Premium / Standard issue, it's just more efficient to spend less time on such small details that isn't gamebreaking and does not contribute hugely to the racing experience.

>_< Someone beat me to it...Blaahhhh

I am tempted to agree, however part of me also says that a whole stadium full of low detail 3D people is probably as many poly's as one premium car tire...
 
I read this topic for a while, and I noticed something. Someone's was talking about semi-premiums cars (some premium cars have a lot of versions from standarts choice, like Nissan R34 or Mazda MX-5). Are those kind of cars are confirmed, or is it just a thing, that was invented by some forum user?
 
I read this topic for a while, and I noticed something. Someone's was talking about semi-premiums cars (some premium cars have a lot of versions from standarts choice, like Nissan R34 or Mazda MX-5). Are those kind of cars are confirmed, or is it just a thing, that was invented by some forum user?

The cars models created for Prologue where about 200,000 polygons, the current cars as of the latest build are about 500,000 polygons. I'm assuming at the time of Prologue, cars weren't modeled for visual damage, since damage was implemented I think PD went back & updated the models in prologue to receive damage, thus bringing them up to the same level as the GT5 cars. So there probably not a sub-premium car (Prologue cars) :)
 
The cars models created for Prologue where about 200,000 polygons, the current cars as of the latest build are about 500,000 polygons. I'm assuming at the time of Prologue, cars weren't modeled for visual damage, since damage was implemented I think PD went back & updated the models in prologue to receive damage, thus bringing them up to the same level as the GT5 cars. So there probably not a sub-premium car (Prologue cars) :)

I think he meant, since most Skyline's will have atleast one premium model, will the other 10 versions of the same car have a premium exterior, but without cockpit, making it semi-premium (individual modeled parts on the exterior vs modeled as one part: ie GT4)? The interior, of course, would be absent, since alot of the differences in the same model of car, that makes them different versions, is some of the interior parts are different, along with a few other things that wouldn't be seen by just using the premium exterior.
 
I think he meant, since most Skyline's will have atleast one premium model, will the other 10 versions of the same car have a premium exterior, but without cockpit, making it semi-premium (individual modeled parts on the exterior vs modeled as one part: ie GT4)? The interior, of course, would be absent, since alot of the differences in the same model of car, that makes them different versions, is some of the interior parts are different, along with a few other things that wouldn't be seen by just using the premium exterior.

It's certainly plausible, I realize there is the Nissan GT-R Proto '05 in Prologue which would be an example, but we haven't seen any evidence that PD would move in that direction. Looking at how PD handled the the '69 Stingray Corvette, making the green convertible a premium & the gold coupe a standard doesn't make since. From a modeling standpoint I would have tried to develop both cars into a premium, starting from the same model, but it would appear that PD for some reason is not thinking along these same lines.
 
I will once again point out to this screencap.

This looks like Standard to me.

ScreenHunter_07Sep162218.jpg

Looks like a standard car to me as well. Look at the texture of the body. Look at the rough edges around the Sponsor names on the bonnet. The Windows are black.

Sure its a poor quality picture but that is not a premium car.
 
I was really worried about the Standard vs Premium thing, but now they have gave us so much extra information like the track creator, weather etc...I don't even care any more :)

I just want this game! :)
 
regnar
It's certainly plausible, I realize there is the Nissan GT-R Proto '05 in Prologue which would be an example, but we haven't seen any evidence that PD would move in that direction. Looking at how PD handled the the '69 Stingray Corvette, making the green convertible a premium & the gold coupe a standard doesn't make since. From a modeling standpoint I would have tried to develop both cars into a premium, starting from the same model, but it would appear that PD for some reason is not thinking along these same lines.

Maybe I'm too much optimist, but I think that the standard car video was quickly made in order to show the standard car concept and test people's response to it more than actually showing what cars will be standard in GT5. Surely, many of them are going to be standard, no question, but as you can notice too, it would not make much sense to not use existing premium models as a base to model slightly different versions/variations of them.

Again, we'll see soon if there will be surprises regarding this matter.

TiZzla
Looks like a standard car to me as well. Look at the texture of the body. Look at the rough edges around the Sponsor names on the bonnet. The Windows are black.

Sure its a poor quality picture but that is not a premium car.
However the bodywork has got too much detail for a standard car.
Also textures are of much higher resolution than what was used generally for GT4 models.
 
Maybe I'm too much optimist, but I think that the standard car video was quickly made in order to show the standard car concept and test people's response to it more than actually showing what cars will be standard in GT5. Surely, many of them are going to be standard, no question, but as you can notice too, it would not make much sense to not use existing premium models as a base to model slightly different versions/variations of them.

Again, we'll see soon if there will be surprises regarding this matter.

They have been quite unpredictable lately, so I guess expect the unexpected. :)
 
However the bodywork has got too much detail for a standard car.
Also textures are of much higher resolution than what was used generally for GT4 models.

Well the gt5 standard cars are not going to be exactly the same as they were in gt4 are they...

They are going to be much better than the gt4 models. Nobody knows what all of the standard cars will look like, but we do know how good the premium cars look and they look a hell of a lot better than that!
 
In the official standard cars video, the models were essentially the same as in GT4, only with upscaled (therefore blurry) textures and probably better reflections. But again, things might be subject to change. We haven't properly seen standard cars in game yet.
 
I will once again point out to this screencap.

This looks like Standard to me.

ScreenHunter_07Sep162218.jpg

Like mentioned already, why should they include a Standard version of a car, they already have completely modeled as Premium, with just different textures? Where is the original picture by the way?
 
Those trackside characters are not premuim/standard.

What you are seeing is more detailed 3d characters close to the track Vs characters that are far in to the distance, which can get away with being 2d because you never get close to them.

If you watch the two latest trailers from TGS you will see 2D crowd close to the track.
 
Like mentioned already, why should they include a Standard version of a car, they already have completely modeled as Premium, with just different textures?

That wouldn't make any sense, yes. But that car does look like a standard car. If you watch the trailer in which this car is shown you can clearly see a difference in quality compared with the other cars imo.
 
Like mentioned already, why should they include a Standard version of a car, they already have completely modeled as Premium, with just different textures? Where is the original picture by the way?

Their debating S/P from a poor flash video that SCEA had removed when Red Bull jumped the gun.
 
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Well, if this rumour of 32 karts on track is true, then it's possible that we could get 32 standard cars on track. That would lend some justification to duplicating cars as premium and standard.
 
That wouldn't make any sense, yes. But that car does look like a standard car. If you watch the trailer in which this car is shown you can clearly see a difference in quality compared with the other cars imo.

I watched it frame by frame (I have the mp4, courtesy of one of our members here) and it's no less detailed than the Takata NSX behind it. It's premium, since the struts that bolster the A-pillar can clearly be seen through the windscreen, and the side-windows have openings just the same as all the other SuperGT cars.

gt5gtrnsxrbt.jpg

gt5gtrnsxrbt3.jpg

gt5gtrnsxrbt2.jpg

800px-TAKATA_DOME_NSX_07.jpg

Woodone ADVAN GTR

Apologies for the glut of images.
 
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Well, if this rumour of 32 karts on track is true, then it's possible that we could get 32 standard cars on track. That would lend some justification to duplicating cars as premium and standard.

And another good reason for 32 people in lobbies...
 
I watched it frame by frame (I have the mp4, courtesy of one of our members here) and it's no less detailed than the Takata NSX behind it. It's premium, since the struts that bolster the A-pillar can clearly be seen through the windscreen, and the side-windows have openings just the same as all the other SuperGT cars.

[/IMG]

Apologies for the glut of images.

I wonder why the cars are so blocky and grainy. Just poor quality video?
 
Well, if this rumour of 32 karts on track is true, then it's possible that we could get 32 standard cars on track. That would lend some justification to duplicating cars as premium and standard.

Counting models with a reduced level of detail (LOD) would be absurd in my opinion - all cars should already have several versions of them (with progressively reduced detail) for game performance optimizations. In other words, 3d model detail has always being reduced as needed and such reduced LOD models have never been counted as different versions - their management by the graphics engine has always been "transparent" to the user - so why PD should now?
 
Counting models with a reduced level of detail (LOD) would be absurd in my opinion - all cars should already have several versions of them (with progressively reduced detail) for game performance optimizations. In other words, 3d model detail has always being reduced as needed and such reduced LOD models have never been counted as different versions - their management by the graphics engine has always been "transparent" to the user - so why PD should now?

I doesn't matter if they're part of the final car count or not. But, if it's possible that 32 cars at a lower LOD can be raced on track together, then all I'm saying is that would be a good reason to have those lower LOD versions of the same car. If you've got a high res model, it can't be that hard to downscale it.

But that's all speculation. It looks now like that pic is of a premium car anyways. I was just offering some ideas.
 
I watched it frame by frame (I have the mp4, courtesy of one of our members here) and it's no less detailed than the Takata NSX behind it. It's premium, since the struts that bolster the A-pillar can clearly be seen through the windscreen, and the side-windows have openings just the same as all the other SuperGT cars.

Thanks for those pictures.

When I watched that trailer for the first time those cars really popped out compared with the rest of the cars. I'm not saying they look bad or anything, just less detailed. Might have someting to do with the colors on the cars or something, less shiny... I don't know. If they are premium, that's fine by me. :)
 
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