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OK, now what on earth does the above post has to do with this thread?
Agree!👍
OK, now what on earth does the above post has to do with this thread?
Well, I rather have 200+ premium cars now than waiting for another 30 years for 1000 premium cars. The line had to be drawn somewhere.
No one was disputing that, whats more important is what these premium cars are.
True. As far as I'm concerned, the list is quite varied thus far, which I like.
I'm not following you here. I'm sure Kaz is aware that most of us would like a certain (Premium) car count increased, and they would have done it if they had time. After all, many Premiums are in essence updated Standards.all I can think about was they really didn't want to work on updating standards to premiums too much because it doesn't add to the car count then.
Before anyone thinks this is a good idea (again), a little business lesson is in order.Or maybe they could have hired someone to help them, after all they have spend millions of dollars in who knows what. Theres some very good 3d modelling companies out there and PD could have make the finishing touches to the 3d models instead of having us waiting 3 years of delays to give us 80% of the cars ported from GT4 with some upgrades.
I have to agree with this.
The WWII vehicles as Premiums really baffle me
Because they aren't modeling cars any other way.
Exactly. All new cars built from this point forward will be Premiums.Wouldn't make much sense doing GT4-LOD-cars nowadays, would it ?
Well, I rather have 200+ premium cars now than waiting for another 30 years for 1000 premium cars. The line had to be drawn somewhere.
I'm not following you here. I'm sure Kaz is aware that most of us would like a certain (Premium) car count increased, and they would have done it if they had time. After all, many Premiums are in essence updated Standards.
Actually its a very insightful post that has stated exactly what has gone wrong with the Forza franchise. And the effect thereof.
Yes but what many people forget is there is more than one place you can draw the line... the better place to have drawn the line was at how super detailed they went with premiums.
There is only one option-- make models to use on the next game.To say it was either 200 cars now or 1000 cars a decade from now is a false dichotomy. It's infering there is no choice other than those two options, and that's just no true.
Or possibly they didn't want to waste 6 months on what is a rather minute difference in the scope of the GT series.My point was that while we like our obscure novelty cars, it seems the time would have been better spent redoing a standard poupular car to premium... the only reason I can think of not to do that is that changing a premium to a standard doesn't add to the overall car count.
Waste 6 months or not on a minute difference, or add a model good enough for at least 2 games?Example you have 1000 cars done (200/800) and you have time to make one more premium... do you make a WWI Fast Track that is kind of cool but really won't be driven or do you take one of the standard CLKs and make it premium?
What a terribly skewed view of Gran Turismo.If you do the former you end up with a novelty car that really isn't useful but a car count of 1001 and if you do the latter you get a commonly driven car made premium, but your car count is still only 1000.
People moaning about Forza's interiors is funny.
Some are less detailed sure. Some are quite beautiful too.
Some members here would like a generic black framed cockpit from gtpsp.
Personally I would take Forza quality cockpits for 1000 GT cars over the present situation.
Probably because I'm a cockpit user. I understand the people who don't use it however.
Yes but what many people forget is there is more than one place you can draw the line... the better place to have drawn the line was at how super detailed they went with premiums.
Personally I would take Forza quality cockpits for 1000 GT cars over the present situation.
I'd like to stress once again that the 6 months per car figure would most probably be for cars made from scratch. If a Skyline R34 GT-R V-Spec Nur took 6 months to model, I don't really think that a Midnight Purple or an M-spec version of the same Skyline would take additional 6 months of time each to make.
Maybe some will find annoying that I keep repeating this over and over, but in many cases it's really almost (almost!) a matter of copy/pasting previously made models and it would seem very weird to me that PD didn't hasn't though of taking advantage of this, since they clearly did the same for standard models. I guess we will find out if it's been the case very soon, though.
Devedander, I'm not interested in targeting you particularly with this post, but your post happens to be the one that triggered me to write it:
I never cease to be amazed by amateurs who insist that the professionals are doing it wrong.
I don't mean by that that the professionals are never wrong, or that the amateurs are never right, or even that I don't happen to agree with the amateurs in any given instance, but I do mean that even those individual amateurs shouldn't be trusting their own judgment of what's in the wider interests of any game over those who've shown that, actually, they can generally get it pretty close to right themselves.
There are of course exceptions, professionals who produce something wonderful that fails, something that not enough people actually want in the form it's produced despite the effort, the inspiration, the genius that's gone into it. But that doesn't apply to KY, someone who created something wonderful and turned it into a multi-million selling (56m total sales) thirteen-year franchise which a company like Sony is prepared to invest $80m into. You might think he's wrong at times, I might think he's wrong at times, but unlike either of us he has both a proven track record of being right and a clear view of the bigger picture of long-term GT development.
Without even seeing the final release of GT5 I'm sure we both know there are ways that time and money could have been better spent to produce the ultimate GT experience tailored to our particular needs, but to claim that your way is better than his is frankly ridiculous.
You don't have to make that compromise as you will own both games come November.
But if you want to race 15 of your friends around the full Nurburgring in the rain at night.........
The BIGGER PICTURE some don't, or don't want to, see.
While that's a good point, it's also possible the 6 months per car average takes into account copy pasting...
For instance lets say it really takes 8 months to model a car from scratch, but you can copy past a good deal of near copies, that brings the average down to 6 months per car.
See you are assuming that the 6 month average is worst case scenario (ie 6 months average to model a car from scratch) when it could well be the average of all cars including numerous copy paste similar models.
This is roughly the old "could you do it better?" argument?
I'd suggest you don't take that member's comments too seriously. A brief run-in with them on the Forza section has told me they're simply so insecure regarding the quality of the game they're circle jerking that they've become accustomed throw a strop at anyone with so much as a bad word for it. I even recall them claiming Gran Turismo 5 will have "no physics," whatever the hell that's supposed to imply. 👎
That is completely illogical. Less detailed models wouldn't be up to what the PS4 could handle.
There is only one option-- make models to use on the next game.
What a terribly skewed view of Gran Turismo.
You might think he's wrong at times, I might think he's wrong at times, but unlike either of us he has both a proven track record of being right and a clear view of the bigger picture of long-term GT development.
Well, you do know everything, and have nothing to show for it, especially not the best game in the world...