Its about quanity v quality (the absence of it) with no cockpits in 80%. In a ps3 game in 2010 an absence of 80% is unacceptable, considering the snerario (5 years?)
Scenario. Anyway, I'll address this below.
This is roughly the old "could you do it better?" argument?
While you might see it this way, it's actually, "Do you know what you're talking about, and do you have anything to show for it?"
In this case not only do I have a decent understanding of what it takes to crank out these game assets (both through experience, general knowledge and reading interviews and stories about specifically how the modern day game studios are doing it) but Kaz has said himself they probably took it a bit too far and he had to make sacrifices.
Actually, the only thing I can be sure of with you is that you often spin a clever argument.
Heck, I'm up on game modeling too from friends who have done it/are doing, and videos of the game developers at work crafting their creations and giving interviews. I also believe I have a solid grasp of how the industry works.
But one thing neither of us can say is we're
part of that process. Especially not at Polyphony. These guys aren't exactly newbs, you know. Heck, a core group have been there from the very beginning, 1995 or so, and thus have been doing this job for 15 years. Kaz isn't exactly a wild-eyed tyrant, as these guys love their sensei and very few leave Polyphony, in spite of the crazy slave-like demands required of them for years. These guys are as much a committee, or even a family, and most likely it was a joint decision to "go big" on the car and track models. I'm sure it wasn't a SONY decision, because it meant a longer delay getting their biggest money maker out the door.
My guess is that they had this two-tier thing in mind from early on, as they've been doing this so long, I doubt they misjudged the time budget needed to do such incredible work. But, perhaps not. They might have been thinking of a GT5 with 400-600-plus Premium level cars solely, as that would have made GT5 much more like the ample GT2 and 4 than the skimpy GT3. But clearly, a couple of big burdens were dumped in their laps at the 7th and 10th hours.
- SONY required Kaz to produce GT PSP in the middle of GT5 development, even if it disrupted work on GT5. Which it did.
- A vocal bunch here in the west demanded damage, as well as weather, time of day changes, and several other "necessities," and got rather cranky when they weren't in preliminary videos, and in interviews, Kaz stated they might not be included in GT5.
Maybe you can blame people like me for pleading with Kaz to put as many cars in GT5 as possible, and not produce something reminiscent of the puny GT3. They knew that the only way to do that was to port over these older assets, and if you were going to port some, why not the whole shebang? So way back in 2008, it became known that there would be this two-tiered system. While a few wondered if this meant a bunch of cars would in essence be the discarded GT4 HD, most of us shot that idea down as ludicrous.
Oh well.
Now, Negativo mentioned the "unacceptability" of "quanity v quality (the absence of it) with no cockpits in 80%" of the cars in GT5. He might not have meant that exactly, or maybe he did. But what "unacceptable" strictly means is, either you won't touch
any of the Standard cars with a 10 foot USB cable, or you won't buy GT5 at all. There are a few people here who are so turned off by the two tier system that they won't buy GT5, period. Or at least that's what they say. A few won't even look at the Standards in the car lots, or may only race them to get to a certain completion percentage. Hey, that's their choice. But I have a feeling that the acceptability of the Standards is going to number in the millions during the months of November and December alone. As in all things GT, we'll see.
I'm mostly quoting this for devil's advocate work; he's "right" if your definition is sold copies. I love me some GT, but one thing I have noticed? It has a really high turnover rate. I see a ton of used copies in any video game store I go into.
I don't suppose you've noticed this with Halo, Gears, Madden, GTA, NHL, or any other high profile game? I seem to. Give
any game 15 days, and a few copies will be on a GameStop shelf, because kids these days don't want to spend time on anything. Especially if it means trade in value.