- 10,403
- GTP_Spag69
- spagetti69
Your business will suffer when it comes out. Lol
Ya, I mean sure you might have a few hardcore car nuts who fall in love with the bus, but 99% of the people would hate the idea of driving one.
Another premium-standard Nissan MM comparison, not made by me.
Big image: http://img230.imageshack.us/img230/2586/nm27764.jpg
I think that in addition of toning down the opacity of door and panel gap lines, PD got rid of some of the fake textured shading.
I guess the images on the right were taken from GT4, right?
In my opinion, the differences aren't that big. The GT5 version looks better due to the high-res textures and the lighting/reflections, but it's still pretty clear where its roots lie.
Yes, sorry, I meant GT4-GT5 standard car comparison.
Another premium-standard Nissan MM comparison, not made by me.
Big image: http://img230.imageshack.us/img230/2586/nm27764.jpg
I think that in addition of toning down the opacity of door and panel gap lines, PD got rid of some of the fake textured shading.
You misunderstand me. We are getting way MORE than we should expect considering 3-3.5 years of development time, especially from a 140 man team. It's not PD's fault SONY forced the, to finish GTPSP.
👍
- Better rims
- Better reflections
![]()
Team of 400+. 140 in house plus 2-3x as many outside workers. One of the recent interviews or maybe a SEMA article confirmed this.
I guess the images on the right were taken from GT4, right?
In my opinion, the differences aren't that big. The GT5 version looks better due to the high-res textures and the lighting/reflections, but it's still pretty clear where its roots lie.
P Audi RS 6 Avant ‘08
P Audi TTS Coupe ‘09
P Autobacs ARTA Garaiya (SUPER GT) ‘08
P BMW M5 ‘08
P BMW Z4 M Coupe ‘08
P Chevrolet Camaro SS ‘10
P Chevrolet Camaro Z28 ‘69
P Chevrolet Corvette Stingray Convertible (C3) ‘69
P Chevrolet Corvette ZR1 (C6) ‘09
P Dodge Challenger R/T ‘70 (my dad's first car!)
P Dodge Challenger SRT8 ‘08
P Dodge Viper SRT10 ACR ‘08
P Ferrari 330 P4 Race Car ‘67
P Ferrari 430 Scuderia ‘07
P Ferrari Enzo Ferrari ‘02
P Fiat 500 1.2 8V Lounge SS ‘08
P Ford Mark IV Race Car ‘67
P Gran Turismo Red Bull X1 ‘10
P Grand Touring Garage 1970 Ford Mustang Trans-Cammer
P Honda ARTA NSX (SUPER GT) ‘06
P Honda CIVIC TYPE R ‘08
P Honda CIVIC TYPE R (EK) ‘97
P Honda CR-Z ‘10
P Honda EPSON NSX (SUPER GT) ‘08
P Honda INSIGHT LS ‘09
P Honda INTEGRA TYPE R (DC5) ‘04
P Honda RAYBRIG NSX (SUPER GT) ‘06
P Honda S2000 ‘06
P Honda TAKATA DOME NSX (SUPER GT) ‘06
P HPA Motorsports FT565 twin turbo Audi TT (YES!!!)
P Infiniti G35 Coupe ‘06
P Isuzu 4200R Concept ‘89
P Jaguar XJ13 Race Car ‘66
P Jaguar XKR Coupe ‘10
All the Lamborghini's
P Lexus LFA ‘10
P Lotus Esprit V8 ‘02
P Maserati GranTurismo S ‘08
P Mazda 787B Race car ‘91
P Mazda Autozam AZ-1 ‘92
P Mazda éfini RX-7 Type R (FD) ‘91
Just a sample of premiums that I personally can't wait to drive. I am officially blocking out the trolls and haters now. I finally gave the car list a thorough peek and am MORE than happy about this.
Holy molly Amar, how old are you? Lambada isn't popular since the coal powered computer.![]()
Never saw that, got a link?
One more time people, how hard can it be? Kübelwagen and Schwimmwagen.
K-Ü-B-E-L und S-C-H-W-I-M-M wagen...![]()
Never saw that, got a link?
That strive for perfection is probably a tough part of the job, but a lot of people look at you and see that you play with cars and are making a video game. A lot of kids growing up dream of being video-game designers, designing cars or driving cars for a living. But out of all the things, what's the most stressful part, or what you consider the worst part of your job?
I think video games being developed now, the scale is getting bigger and bigger. We have a 140 staff at Polyphony Digital working on Gran Turismo, and if you include all the external people involved in the development process, there's several times more than that. With that many people involved, it's quite hard to keep the project on a single track during that development process. That's something that is hard to balance.
A very large number may think I'm mad for the following, but I was rather pleased to see the Mazda Autozam AZ-1 listed as Premium (well P/S), always loved that little car.
Spend a fortune on tuning it up (and it does end up being a fortune) and its a hoot to drive, well it was in GT4.
Scaff
No it wasn't. Why?Was mclaren f1 in gtpsp?
As far as I know, paint only applies to two elements, the entire body as a whole, and the wheels. There are cars like the Veyron that do generally have two-tone paint jobs, but as that's a standard car...Who else is excited about the Ferrari Enzo? BTW can you change the paint of individual car parts or you can only change the paint of the whole car altogether?
No it wasn't. Why?
Found it, here we go:
http://www.autoweek.com/article/20101103/SEMA/101109948
As far as I know, paint only applies to two elements, the entire body as a whole, and the wheels. There are cars like the Veyron that do generally have two-tone paint jobs, but as that's a standard car...
http://img230.imageshack.us/img230/2586/nm27764.jpg
From what I can tell in this comparison the GT5 model is a direct import from GT4. It definitely does look a lot better with HDR lighting, HD resolution and anti-aliasing but if you look close the model and textures are clearly identical.
- The mesh resolution is the same - this is most noticeable on the rear deck lid, front grill, and rear view mirrors where you can see that all the polygon faces are in the same place.
-The textures resolution (detail) is the same - look at the textured door and windows seams and you can easily pick out individual pixels in both GT5 and GT4 and see that they are the same texture (its harder to see the lines in GT5 because of the environment reflections and lighting). Same goes for the logos and decals. Look at the horizontal line above the number 38, its has 3 distinct 'jaggies' in both models which tells you right away its the same resolution texture. And that is the texture, not aliasing from the model.