- 7,830
- U S A
- Tetsumura
- Nigel Fox
Slip, my good man, you seem to miss my points almost every time.The reason I'm so annoyed with the Standards is because they really are so limited. Cars that are only available to drive, and do little else to other than mechanically tune, are similar to the kinds of things Tenacious D writes off as a negative about PC sims; limited options.
Yes, A negative about PC sims. The reason I find them less than wonderful is because Gran Turismo has utterly and completely destroyed my enthusiasm for all other racing games in many ways.
- The production quality of every GT game is simply unmatched, and I'm not talking about car and track modeling. I mean how the game is presented. It is slick. It is snazzy. It is polished. It's downright sexy. The music, the graphics, the interfaces... just everything oozes art and finesse. I feel like I've entered a boutique car dealership offering champagne and truffles when I play Gran Turismo. Which is funny, because running through this at the same time is the sense that I'm embroiled in the filthy, rowdy world of motorsports.
- PC sims have very narrow focus save for darn few examples. On the other hand, Gran Turismo is something of an autopedia. GT4 itself had me playing through SO much content that after about 14 months of game time, I still hadn't touched an endurance race or completed all of the Missions. Some of it had me groaning, like truck and dinkmobile races, but I decided if Kazunori sensei felt it worth his time to include them, I'd honor him enough to do them. Aaand... they were kinda fun, definitely challenging enough.
- The extracurricular activities in Gran Turismo just keep getting better and better. I love Photo Mode. I'm going to spend some quality time with the Course Maker. I've been avoiding certain sections and threads so I have no idea what else I'll be able to do, but I expect that online event building is going to be a hoot.
- And the cars. Cars, cars, cars. I LOVE CARS!! I love collecting, modding and racing them. I love the sheer VARIETY of Gran Turismo's car lists, and how each one feels. With the PC sim-like level of physical detail in GT5, it's going to be more fun than ever to feel how different the cars handle, and how mods chance that. PC sims often have fewer cars than Prologue, and if you hate Skylines with minor variations, you can't love duplicates in the sims which only have a livery's difference. And what modding can you do to a sim car? Usually none.
And for those still singing the praises of Forza, I know that it is a worthy adversary to Gran Turismo - should be, since Turn 10 basically lifted the entire concept from Polyphony, and it has a lot of promise. If T10 and their little friends outside would quit breaking the game in many ways, anyhow. But rather than insisting that Forza 3 has 500 cars in just three years of development time, you obviously don't know that most of the car models were ported from previous games. Some, errors, bugs and all from FM1. So to be honest, Forza has a nice car list of around 500 vehicles now, but it took T10 and outside help about seven years to get there.
Perspective is a wonderful thing.
I suspect that "development" in this case doesn't have anything to do with modeling. Rather, it's partnering with car makers to capture as much of the essence of their cars as possible, gathering crash test data, and other things. If it was modeling help, I sincerely doubt we'd have only 130 some odd more Premiums than in Prologue.Hmm, interesting. I would love to know what part of the development process those other people were involved in.
Anyway, peace out GT Planeteers.
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