Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
The reason I'm so annoyed with the Standards is because they really are so limited. Cars that are only available to drive, and do little else to other than mechanically tune, are similar to the kinds of things Tenacious D writes off as a negative about PC sims; limited options.
Slip, my good man, you seem to miss my points almost every time. ;)

Yes, A negative about PC sims. The reason I find them less than wonderful is because Gran Turismo has utterly and completely destroyed my enthusiasm for all other racing games in many ways.

  • The production quality of every GT game is simply unmatched, and I'm not talking about car and track modeling. I mean how the game is presented. It is slick. It is snazzy. It is polished. It's downright sexy. The music, the graphics, the interfaces... just everything oozes art and finesse. I feel like I've entered a boutique car dealership offering champagne and truffles when I play Gran Turismo. Which is funny, because running through this at the same time is the sense that I'm embroiled in the filthy, rowdy world of motorsports.
  • PC sims have very narrow focus save for darn few examples. On the other hand, Gran Turismo is something of an autopedia. GT4 itself had me playing through SO much content that after about 14 months of game time, I still hadn't touched an endurance race or completed all of the Missions. Some of it had me groaning, like truck and dinkmobile races, but I decided if Kazunori sensei felt it worth his time to include them, I'd honor him enough to do them. Aaand... they were kinda fun, definitely challenging enough.
  • The extracurricular activities in Gran Turismo just keep getting better and better. I love Photo Mode. I'm going to spend some quality time with the Course Maker. I've been avoiding certain sections and threads so I have no idea what else I'll be able to do, but I expect that online event building is going to be a hoot.
  • And the cars. Cars, cars, cars. I LOVE CARS!! I love collecting, modding and racing them. I love the sheer VARIETY of Gran Turismo's car lists, and how each one feels. With the PC sim-like level of physical detail in GT5, it's going to be more fun than ever to feel how different the cars handle, and how mods chance that. PC sims often have fewer cars than Prologue, and if you hate Skylines with minor variations, you can't love duplicates in the sims which only have a livery's difference. And what modding can you do to a sim car? Usually none.
I could go on, there is plenty more, but I'd much rather write on a story during my sick day.

And for those still singing the praises of Forza, I know that it is a worthy adversary to Gran Turismo - should be, since Turn 10 basically lifted the entire concept from Polyphony, and it has a lot of promise. If T10 and their little friends outside would quit breaking the game in many ways, anyhow. But rather than insisting that Forza 3 has 500 cars in just three years of development time, you obviously don't know that most of the car models were ported from previous games. Some, errors, bugs and all from FM1. So to be honest, Forza has a nice car list of around 500 vehicles now, but it took T10 and outside help about seven years to get there.

Perspective is a wonderful thing. ;)

Hmm, interesting. I would love to know what part of the development process those other people were involved in.
I suspect that "development" in this case doesn't have anything to do with modeling. Rather, it's partnering with car makers to capture as much of the essence of their cars as possible, gathering crash test data, and other things. If it was modeling help, I sincerely doubt we'd have only 130 some odd more Premiums than in Prologue.

Anyway, peace out GT Planeteers.
 
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for me PD had a bad idea for the Premium Cars and Standard Cars...
well Premium are very photorealistic , damaged model, and some other stuff like cockpit view , changing wheels in GT Auto, ecc... btw there are only 200 and almost 50 are only nissans...
standard cars are all the gt4 cars re-made for GT5... there are 800 and much of the car i wanna play in the game are standards ( Delta S4, Peugeot 205 Turbo 16, Renault 5 GT Turbo, etc..) .. but no damage, no wheels, no cockpit, no-thing....

I hope in "free" DLC's that convert all the standard cars in premium cars... it might take a while but in some months we'll have 1000 premium cars...


P.S. I know i'm dreaming =(
 
As much as I wish they had did a bit better with the standards, they do look better than GT4. Coming from strictly a photomode perspective, with the increased resolution (apparently only 1080p which kinda sucks) and lighting and what not, most seasoned photographers and ones who spend the time to learn how to take photographs, should have no problem making the standards look great in photos. We've been doing it since GT4 and we will continue doing it through GT5 which will make it a bit easier. There are too many of my favorite cars from GT4 in there not to take some new pictures of them.
 
some pic from RDK

specialstageroute5.jpg


circuitdelasarthe20098.jpg


circuitdelasarthe20095.jpg


nrburgringnordschleife3.jpg


nrburgringnordschleife3.jpg
 
Wow, that Veyron looks rather unimpressive... The fuel cap, the vents, the lights... While I don't like the Veyron, seeing as it's an engineering masterpiece... Ouch.

The Landrover looks better than that, though...
 
Hmm, interesting. I would love to know what part of the development process those other people were involved in.

I wonder if PD or SONY will say outside sources were responsible for standard cars, things like that.
I just found it funny that when that interview came out, no one mentioned the outsourcing part. They made a huge deal out it here when forza outsourced and bashed them for it saying quality suffered. We find out the same about PD and nothing but silence.

I suspect that "development" in this case doesn't have anything to do with modeling. Rather, it's partnering with car makers to capture as much of the essence of their cars as possible, gathering crash test data, and other things. If it was modeling help, I sincerely doubt we'd have only 130 some odd more Premiums than in Prologue.

Anyway, peace out GT Planeteers.

Of course you would think that.
 
Yes it is, in the secod pic it has deformaton on the bumper, and it looks great 👍
You are kidding, right?! :lol:

That "deformation" looks absolutely awful - where are the scuffs and scratches to indicate an impact has happened? All that looks like is a car body made out of plastic that got too close to the fire. The Veyron, on the other hand, looks much better.
 
I wonder if PD or SONY will say outside sources were responsible for standard cars, things like that.
I just found it funny that when that interview came out, no one mentioned the outsourcing part. They made a huge deal out it here when forza outsourced and bashed them for it saying quality suffered. We find out the same about PD and nothing but silence.
Well, it's like that with everything. If GT does it, it's awesome. If GT doesn't do it, but another game does (whether it's Forza or whatever), that feature sucks/isn't needed/wouldn't be wanted by rreal racers/only leads to riced out cars... You get the idea :sly:
 
Well, it's like that with everything. If GT does it, it's awesome. If GT doesn't do it, but another game does (whether it's Forza or whatever), that feature sucks/isn't needed/wouldn't be wanted by rreal racers/only leads to riced out cars... You get the idea :sly:
Oh yeah, loud and clear. This type of stuff happens on this forums more than anywhere else I've seen. I'll tell you, this forum is great for getting materials for psychology papers.
 
Oh yeah, loud and clear. This type of stuff happens on this forums more than anywhere else I've seen. I'll tell you, this forum is great for getting materials for psychology papers.

As I've said in another thread: Do a field study on denial! It would turn out to be rather impressive, I imagine. 💡
 
You are kidding, right?! :lol:

That "deformation" looks absolutely awful - where are the scuffs and scratches to indicate an impact has happened? All that looks like is a car body made out of plastic that got too close to the fire. The Veyron, on the other hand, looks much better.

I was talking about the general Land Rover model
 
Well, it's like that with everything. If GT does it, it's awesome. If GT doesn't do it, but another game does (whether it's Forza or whatever), that feature sucks/isn't needed/wouldn't be wanted by rreal racers/only leads to riced out cars... You get the idea :sly:

I'm sure that if horns had been implemented by FM3, everyone would have said it sucks and it's useless.

Not to say I don't think horns in GT are useless, by all means they are. *beep beep* "Let me pass!" "lol, ok".

Reverse lights, on the other hand... :sly:
 
This may have been answered already so I'll keep it brief, but are the standard model cars taken from GT4 the showroom/photomode models? That would make more sense than using the track models. Just a thought.
 
This may have been answered already so I'll keep it brief, but are the standard model cars taken from GT4 the showroom/photomode models? That would make more sense than using the track models. Just a thought.

Some appear to be taken from the photo mode (the Landrover seems that way, for example), but I'm not sure whether that's true for all of them.
 
I was talking about the general Land Rover model
No, you were not:
Yes it is, in the secod pic it has deformaton on the bumper, and it looks great 👍
Everything in that sentence is in response to, and in relation to, the deformation shown in the second image. Besides, I don't see what's so great about the general Land Rover model either. The front-end looks awful, and the wheels are not much better.

I'm not saying this to be awkward, I'm just not going to say something is great, when it isn't, just because it's a franchise I like and have been waiting over 5 years for.
 
im so bummed you cant change the wheels on standard cars, who wants a 91 civic SiR and dont want a set of volk's on it? no damn body thats who! or a Mk1 GTi, sliva, MX-5 or anything else. it bums me out. i hope theres an update or somthing to change this sacrilege.
 
The more I'm watching the standard cars, the more I'm getting depressed:(

Well, I've been looking again at the carlist. It's such a shame to see that the Audi R8 Racecar
F11-03_Round_42.jpg

the Bentley Speed eight
2003-bentley-speed-8-at-le-mans.jpg

are standard cars and cars as:
Suzuki Cervo:
suzuki_cervo_5.jpg

and Mazda Autozam AZ-1 :
autozam1.jpg


are premiums. But still, the carlist is huge and I'm sure I will have fun with other cars like the Audi RS6 Avant, C63 AMG, Zonda R, etc. etc.

I'm sure it will be an awesome game, even without the Bentley and Bugatti to be premium..
 
Slip, my good man, you seem to miss my points almost every time. ;)

That's why I said "similar" ;). Your new list actually let's me clarify a bit better:

  • The production quality of every GT game is simply unmatched, and I'm not talking about car and track modeling. I mean how the game is presented. It is slick. It is snazzy. It is polished. It's downright sexy. The music, the graphics, the interfaces... just everything oozes art and finesse. I feel like I've entered a boutique car dealership offering champagne and truffles when I play Gran Turismo. Which is funny, because running through this at the same time is the sense that I'm embroiled in the filthy, rowdy world of motorsports.
  • PC sims have very narrow focus save for darn few examples. On the other hand, Gran Turismo is something of an autopedia. GT4 itself had me playing through SO much content that after about 14 months of game time, I still hadn't touched an endurance race or completed all of the Missions. Some of it had me groaning, like truck and dinkmobile races, but I decided if Kazunori sensei felt it worth his time to include them, I'd honor him enough to do them. Aaand... they were kinda fun, definitely challenging enough.
  • The extracurricular activities in Gran Turismo just keep getting better and better. I love Photo Mode. I'm going to spend some quality time with the Course Maker. I've been avoiding certain sections and threads so I have no idea what else I'll be able to do, but I expect that online event building is going to be a hoot.
  • And the cars. Cars, cars, cars. I LOVE CARS!! I love collecting, modding and racing them. I love the sheer VARIETY of Gran Turismo's car lists, and how each one feels. With the PC sim-like level of physical detail in GT5, it's going to be more fun than ever to feel how different the cars handle, and how mods chance that. PC sims often have fewer cars than Prologue, and if you hate Skylines with minor variations, you can't love duplicates in the sims which only have a livery's difference. And what modding can you do to a sim car? Usually none.

  • I agree that GT's menu work is incredible. Prologue's is so simple and classy, and one thing that has angered me (and a few other members) is the ditching of the much cleaner, much more awesome track selection screen in Prologue. This new one is a jumbled, poorly thought-out mess. Though we'll have to agree to disagree since I've never had the feeling of being in the middle of the "filthy, rowdy world of motorsports" in any previous GT, Prologue included. On track the game always feels sterile to me. There's not a lot of excitement around the track, the AI didn't help matters, and while Prologue bumped the numbers up to 16 car races, pinging off each other like bumper cars didn't feel very immersive either. Races like NASCAR or SuperGT though, with 16 cars and damage? Yeah, that will feel pretty awesome. But seeing as how neither of us have played yet... it's an unknown for another week.
  • I'm surprised at the comments about the truck series; it is a lot of fun, and I'm disappointed PD didn't see it necessary to bring any new ones to the mix for GT5, or even update any to Premium status. A few of us in the chat room already plan on racing each other in some because the fun online with them will outweigh their disadvantages for our small, social group. Yeah, PC sims tend to have a narrower focus; but the trade-off is a much more intense focus on the cars they do include. Not GT's sometimes inconsistent work: obsessive details on certain cars, others... less so.
  • Still feel it should be called "Random Track Generator"... though now that I've seen more videos, considering the limitations imposed on us, I'm content with what we can do with individual sections, and am most happy with how flowing (in the vertical sense) the tracks are. Looks like Standards are barred from Photo Travel... why could that be? I love the extra-curricular activities as well, though some stuff really strikes me as odd in the face of the Standard cars limited feature list (for example, why do we have that odd screensaver that was shown with the CR-Z driving around some white city? Why was time wasted on that?).
  • Just so we're clear; I don't count duplicates in PC sims either. A 911 GT3 Cup is a 911 GT3 Cup is a 911 GT3 Cup, for example. I remember checking that with the old GTR mods before SimBin made it a standalone title; I want to know actual different models, not team liveries counting as separate ones. I'll agree all games pad; but none more so than GT. GT5 being the worst example of it. Yeah, the tendency to focus on race cars in PC sims tends to limit their appeal, to me as well. Though being race cars, it's not surprising to see that little modding is available.

Different strokes, is all.

As much as I wish they had did a bit better with the standards, they do look better than GT4. Coming from strictly a photomode perspective, with the increased resolution (apparently only 1080p which kinda sucks) and lighting and what not, most seasoned photographers and ones who spend the time to learn how to take photographs, should have no problem making the standards look great in photos. We've been doing it since GT4 and we will continue doing it through GT5 which will make it a bit easier. There are too many of my favorite cars from GT4 in there not to take some new pictures of them.

True, us vets will know how to get the best out of Standards ;). I'm just disappointed that paint colour aside, I can't do anything to really make them mine. I'll be taking images of stock cars, I guess; which will be cool in it's own way, of course, but I'm going to miss out on a lot of my old favourites because of this.

some pic from RDK

circuitdelasarthe20095.jpg


nrburgringnordschleife3.jpg

First off... I deleted the other LFA image from the quote, but am I the only one seeing it as looking very plasticky? Seems sort of odd, and I'll chalk it up to strange Photomode settings, since it can look much more lifelike in the trailer, for example. The LFA image I did quote looks... poor, at least quality-wise. The blur is odd and the quality of the car doesn't look too impressive (though again, that could very well be the lighting/settings). It's just off to me since I spend so much time looking at photomode images. The selective colour option seems pretty slick though.

But c'mon... someone tell me, honestly, that that Range Stormer damage looks anything other than juvenile. Go on, I'll wait for images of melty-looking front ends in real life too :lol:


...and yet the Stormer looks leagues ahead here. This is what good lighting can do (and the Nurb at dusk is really the best for something like that, wow).
 
But c'mon... someone tell me, honestly, that that Range Stormer damage looks anything other than juvenile. Go on, I'll wait for images of melty-looking front ends in real life too :lol:

No, as I said before it looks hilarious.
 
I wonder if PD will ever release an inside look at how much time it takes to
make standard and premium cars and that would clear a lot of things up

I think I have read somewhere that PD has spend 2 months creating the "premium" SLS AMG. But the only thing I think is weird is the fact that a car such as a Bugatti Veyron is standard and a car as a Suzuki Cervo is premium. You know what I mean?
 
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