And I'm sticking with Gran Turismo as my racing game of choice.
I'm doing the same thing. Which is why I find it odd that criticisms are apparently invalid or "Forza fanboy" material.
- SONY needs to fund the hiring of more modelers for the Polyphony staff. This content takes forever to make, so if we want to see 600 well modeled cars and 90 tracks or more in GT6, that means a bigger team. SONY writes the checks, so we need to make them hear us.
- We need to be as ambitious as Kaz and ask for the things we missed in GT5, and think of serious worthy additional content and features for the sequel. That full featured Livery Editor should be a top priority, along with more "Premium" cars and tracks - I expect no more Standards in Gran Turismo. Race Mod for every car, if possible. A true Track Creator, MNR style, where the landscape is sculpted and trackside details added, and we lay the course by hand - a good use for the Move. Weather and time of day for all tracks. Refined damage modeling. Even more Photo and Movie Mode features. Online should offer even more of an experience. And I'd love to see my concept of a lifelike Career Mode and Season Mode.
See, now this I agree with. I'm still shocked a livery editor didn't make the cut, since the main competitor has had it for literally years. I'm impressed with the smoothness of the current track generator's layouts, so yeah, and MNR-style one where we actually have control of the layout itself isn't too out-there of an idea. I agree that no more Standards should be created for GT; whether or not they look good enough visually has never been my primary concern, more of a symptom of their out-of-date method of creation. Going forward, solid block cars won't have a place in games.
Sony is a company.... they are there to make money and when making money you want to invest the least to get the biggest return.
If they can half ass it and have a couple of million people willing to bend over backwards to show their appreciation for it and money comes pouring in, what incentive exactly do they have to do more?
This brings me to a weird conundrum: on one hand, I want PD (and Sony) to know my criticisms, in the hopes of an improved experience the next game. I do still have faith they can do it, and want to see them do it. On the other hand, buying the current game as a sign of continued support can send the message that everything is A-okay as is. Hrm.
Hardly feel you can say that about GT5 considering $60-80 million was spent on developing the game. I can't think of any racing game that has had such a large budget.
I doubt Sony is particularly happy with the sum of money that's been sunk into development. Considering it's cost far, far more than any of the previous GT's, I imagine they hope it will sell considerably more too to make that up. Something tells me GT5 is unlikely to outsell juggernauts like GT3, though. Not because of the quality of the game even; just the installed user base of the PS3, and there have been people who have just given up the wait. It will still sell well, of course.
You can call this game half ass if you want but based on what i've seen it looks a stunning game. Im a realist who realises it would of been impossible to model all cars to premium standard plus have all the wonderful features that GT5 has. Also worth mentioning that in gameplay you cannot tell the difference between a grid consisting of standard/premium cars and this is based on those who have already played GT5.
I'm a realist too, who saw the same thing as you. We couldn't get all Premiums, that'd be ridiculous. I just wouldn't have minded not hitting that magical 1000 car number by dint of giving us limited-feature cars. I should be able to tell which tier I'm racing as soon as I bump one (or they bump me). If I see sad-face Land Rover in my rear-view, I'll know

.
I would use these words to describe a certain game coming from Redmond, Washington, and the car company which makes and manages it.
Is there hope that Forza might one day reach the level of Gran Turismo, mostly free of bugs, and flaws carried over from the FIRST game?? I don't know, they haven't seen as interested in that as chucking games out the door on a two year rotation.
I associate myself with the remarks of IVORBIGUN. Especially since the main factor in this whole debate is Kazunori Yamauchi. You can replace Dan Greenawalt with any yahoo and Forza will most likely still be Forza, and the same for any game from Codemasters, Simbin, you name it.
But there are certain game companies which are headed by very unique visionaries, such as Ted Price and Insomniac, Hideo Kojima and Kojima Productions, and Kaz and his family which make up Polyphony Digital. And it seems that after a little vacation, Kaz and the lads are going to be hard at making the Gran Turismo game he originally wanted. More than likely, SONY will invest in the vision because they know a winning formula when it's staring in their face with 52 million sales. And counting, to say the least.
This is a good example of what I mean about bringing up the other games needlessly. An entire post basically dedicated to it. Dude, we know you have some irreparable bone to pick with FM3... head on over to the board for the game to grouch about it. You can't argue that the people who are critical over certain aspects of GT5 at least keep it to one board

.
I just don't get why people hate GT5 so much when A they never played the game, B if you play Forza and like the game how can you not like GT5? Then people cry and whine talking about its a half ass game bla bla, or some people act like they are forced to buy the game.

This is the funny part though on day one they go out and buy the game, I cant believed how people front on this forum.
Say games are food. Racing games are fruit. Just because I like apples doesn't necessarily mean I'll like oranges. Just because people like one game, doesn't mean they'll like the other, or vice-versa. It also means people can't
only like one, something a lot of members seem to have a problem with. Even not owning FM3, just playing it, I've grown to appreciate certain aspects of it. Some aspects... less so. Same with GT. The fact some people turn it into a "Chevy vs Ford" kind of rivalry is just unfortunate.
Nobody's forcing me to buy the game, but the fact of the matter is if I want a game that focuses on realistic handling and a variety of cars (and the ability to tune them, performance-wise), on the PS3, I'd be sort of silly not to buy GT5
Usually logical arguments are conviently missed by some. I understand this is the standard vs premium thread, but dwelling on such a minute detail-- which is essentially standards lacking cockpit view-- is really worthless even talking about considering the scope of the game. And then considering cockpit view is essentially an obstructed bumper view, it becomes an even more moot battle.
It's a minute detail for you. People talk about GT's realism but quickly dismiss what arguably adds more realism to the game. Yeah, the cockpits take up some screen real-estate, and it might feel odd to have two wheels in-front of you (I'll admit, if we could get rid of the wheel/arm animation, it'd be pretty cool), but somehow I don't see anyone fussing about driving their invisible car from "not-quite-bumper" view. An actual bumper view isn't any more accurate, either.
Like so many other things in this thread though, different strokes.