Most of the assets from GT:HD were ported over the GT5 when it was canceled, and GT5 is GT5. It isn't 6 years by any stretch, but 5 probably isn't that far off when it comes to the actual assets.
So the confirmation is that the 800 standard cars have been imported from the PSP. But the PSP cars actually had a generic interior. Since these cars were imported from the PSP, why dont they have an interior view while driving in GT5??? Something would have been better than nothing at all. Especially since there was a basic interior view on the PSP. Just wondering?
Example of interior view on PSP.
Now what's even worse is that they made a VW Van and some crappy old Fiat as a premium car, but don't make cars like Bugatti Veyron as a Premium car! They really need to start patching the game offering more Premium Cars.
My wishlist of cars to be converted to Premium:
2. Bugatti Veyron.
Never thought I'd say it but PD looks to have some serious competition in Forza 4.
Standard cars are a bit disappointing but considering the amount of time and effort put in to single car. I still think the game is perfect though.
Kazunori knows how to make a great racing game. He's made four of them, and his fifth with all its faults is pretty amazing. And apparently he knows full well that GT5 wasn't finished. I know of no other producer who says, "While we work on the sequel, we're going to be constantly improving this one."
Of course, the reason for this is my undying hatred for the car. It's not even the car's fault or Bugatti's fault, either, but rather you guys (people in general). I'm so friggin' sick of hearing ceaseless mention of this undeservedly overhyped turd bucket. It's not the greatest supercar ever manufactured and can be outraced by several other production cars, but people keep pretending that it's the god of automobiles.
Oh come on, don`t fool yourself.
Almost everyhting in this game is half assed.
GT5 makes alot of fun if you only want to drive your car, collect cars or have friends to make online races because its a good simulator, but its a bad game.
I wonder how your posts would look like if FM3 would be like GT5.
Primarily because it wasn't just Turn 10. MS farmed out work to an untold number of modeling shops from all over the world, and imported all the models from the previous two games, bugs and all. And it looks it. If there was any actual quality control team at work in T10, it would be fine, but evidently they get paid to do little or nothing. Or maybe there is no quality team.Turn 10 managed to produce twice as many Premium cars in just two years. Yes, a great many of FM3's cars were also in FM2 (not sure how many) but all of them were upgraded to better models constructed of several times as many polygons as FM2's car models. If Turn 10 can whip up 400+ Premium car models in just two years, why can Polyphony only do half of that in more than twice the time?
Polyphony is different, much like a family, and as tight with their secrets as a ninja clan. And while Dan Greenawalt has shops modify his car, Kazunori takes the time to understand and master them. Unlike any game developer I'm aware of, Kaz can participate in pro races, and compete head to head, and earned the respect of the industry. Gran Turismo is his baby, and he's not about to let others tinker with his offspring.
Primarily because it wasn't just Turn 10. MS farmed out work to an untold number of modeling shops from all over the world, and imported all the models from the previous two games, bugs and all. And it looks it. If there was any actual quality control team at work in T10, it would be fine, but evidently they get paid to do little or nothing. Or maybe there is no quality team.
800+ models ported straight from the previous two games in the series, with literally nothing done to enhance almost any of them. And it definitely shows. Now, I know this is going to go right over your head because it did the last 100 times it was said to you, but you are accusing Turn 10 of being lazy for reusing assets when they did 10 times more work improving those reused assets than PD ever did for their returning models.Primarily because it wasn't just Turn 10. MS farmed out work to an untold number of modeling shops from all over the world, and imported all the models from the previous two games, bugs and all.
You keep saying this as a fact when we know it isn't (and you have been told it isn't, multiple times) and I'm going to report you.But my money is on SONY meddling, first in demanding GT PSP be produced in the middle of GT5's development,
Primarily because it wasn't just Turn 10. MS farmed out work to an untold number of modeling shops from all over the world, and imported all the models from the previous two games, bugs and all. And it looks it. If there was any actual quality control team at work in T10, it would be fine, but evidently they get paid to do little or nothing. Or maybe there is no quality team.
There's also the matter of the whole company philosophy. T10 seems much like EA, in it for the money, and loving care and pride in work done is a hit and run casualty on the way to the bank. Forza is a nice series and all, but the polish covers a lot of rust untouched in the rush to get every game to market ASAP.
Polyphony is different, much like a family, and as tight with their secrets as a ninja clan. And while Dan Greenawalt has shops modify his car, Kazunori takes the time to understand and master them. Unlike any game developer I'm aware of, Kaz can participate in pro races, and compete head to head, and earned the respect of the industry. Gran Turismo is his baby, and he's not about to let others tinker with his offspring.
So, after four very good games, why is GT5 so frooked in so many ways? I doubt we'll ever know the real truth, because Kaz is a loyal company man, and none of the PD-ites will ever say a word about anything. But my money is on SONY meddling, first in demanding GT PSP be produced in the middle of GT5's development, then insisting that GT5 be made into a 3D game. Plus, the online playground Kaz talked about supporting millions of players apparently can't run on the current PSN. Apparently the focus was on that, not the offline single player game, and when this massive online game couldn't be done for now, this is all we got. I can't explain the schizophrenic game that PD produced any other way.
Still, this weird little game is the only thing that interests me. I don't care about other racing games right now, or for the foreseeable future. When Forza 4 comes along, things may well change, but it's still going to be a supercar-heavy GT copycat with a livery editor, and you'll have to pay for online play. It won't be the same, it won't be as good, I don't believe, because Turn 10 isn't on the same level as Polyphony. And I don't think they really care about their game, to be honest. It just doesn't show.
Even as strange as GT5 is, Forza 3 and my entire 360 racing rig are just a few feet from me, in bags from when I disassembled everything last year to go back to GT4. Meanwhile, as I type this, the smooth jazz menu music from GT5 is playing on the stereo. I've been up all night racing again, because I just can't stop playing GT5. Sad, yes, but I've been waiting for five plus years for this game, and even though it isn't bigger than GT4 or Forza 3, or more complete, and there's no livery editor, what is there is freaking amazing. Eventually, I'll open up the Course Maker, and Photo Mode, and it's going to get even more amazing. And with DLC, it's going to grow in the future.
I know people say that Forza 4 is going to force Kaz to step up his game, but I think it's the other way round. GT5 ranked up more orders in one month than Forza 2 did in three years, and no one is crowing about how well F3 has been doing sales wise. I don't think this is do or die time for Forza, but they have a big shadow over them they just can't seem to shake, and seem fated to be "those other guys" while we wait for the next GT game.
This doesn't surprise me. It's still the same ol', "T10 should be criticized for their actions, but I forgive PD for doing the same."800+ models ported straight from the previous two games in the series, with literally nothing done to enhance almost any of them. And it definitely shows. Now, I know this is going to go right over your head because it did the last 100 times it was said to you, but you are accusing Turn 10 of being lazy for reusing assets when they did 10 times more work improving those reused assets than PD ever did for their returning models.
You are saying Turn 10 phoned in their quality control for their models returning from Forza 1 and 2? PD didn't even send a fax for the Standards.
800+ models ported straight from the previous two games in the series, with literally nothing done to enhance almost any of them. And it definitely shows. Now, I know this is going to go right over your head because it did the last 100 times it was said to you, but you are accusing Turn 10 of being lazy for reusing assets when they did 10 times more work improving those reused assets than PD ever did for their returning models.
You are saying Turn 10 phoned in their quality control for their models returning from Forza 1 and 2? PD didn't even send a fax for the Standards.
Finally:
You keep saying this as a fact when we know it isn't (and you have been told it isn't, multiple times) and I'm going to report you.
And you can't read. You'll note that we were talking about Forza 1 as well, and those cars were obviously upgraded somewhat between Forza 1 and Forza 2 (then upgraded again for Forza 3). Exactly what PD didn't do for any of the Standard models.You talk to much and think too little.
For starters, it would have been nice if PD bothered cleaning up the textures on the really bad looking Standards (the Dodge Ram, the CLK-DTM, the Diablo JGTC, etc.). Again, you've completely misread the conversation. The problem isn't that the Standards look bad or that PD didn't do enough to clean them up. It is that PD didn't do anything to them to try to improve them, yet some members still have the balls to chew out Turn 10 for putting more effort into the reused assets than PD did.How were they supposed to take GTPSP assets and somehow make those cars look anything like those premium cars, heck or even like the cars from GTHD? Without rebuilding the entire car model, that wasn't going to happen and GT5 still make it to market by ship date.
So you are saying that since PD couldn't have made the Standards into Premiums easily (which is true, but is also PD's fault in the first place), doing nothing was the correct course of action in response to the obvious quality differences? Because that is the issue here. You aren't saying anything we don't already know, as we've been down that road before. The current issue is whether Turn 10 should be criticized for reusing assets and upgrading them a little bit for the game when PD reused assets wholesale and didn't upgrade them at all (which, obviously, they shouldn't be).Think that PD could have just done that with those car from GTPSP? Yes, but the problem was GTPSP cars had skins, so there was the problem. GT5 cars do not have skins, they have full polygonal individual rendered sections, there was no way PD could take 800+ cars and rebuild them to GT5 premium spec, even 200 cars would take a lot of time.
And you can't read. You'll note that we were talking about Forza 1 as well, and those cars were obviously upgraded somewhat between Forza 1 and Forza 2 (then upgraded again for Forza 3). Exactly what PD didn't do for any of the Standard models.
For starters, it would have been nice if PD bothered cleaning up the textures on the really bad looking Standards (the Dodge Ram, the CLK-DTM, the Diablo JGTC, etc.). Again, you've completely misread the conversation. The problem isn't that the Standards look bad or that PD didn't do enough to clean them up. It is that PD didn't do anything to them to try to improve them, yet some members still have the balls to chew out Turn 10 for putting more effort into the reused assets than PD did.
So you are saying that since PD couldn't have made the Standards into Premiums easily (which is true, but is also PD's fault in the first place), doing nothing was the correct course of action in response to the obvious quality differences? Because that is the issue here. You aren't saying anything we don't already know, as we've been down that road before. The current issue is whether Turn 10 should be criticized for reusing assets and upgrading them a little bit for the game when PD reused assets wholesale and didn't upgrade them at all (which, obviously, they shouldn't be).
You pretty clearly still haven't read what I've been saying.If you would draw your attention to FM2 and FM3...they were built on 360.
Actually, it makes a pretty big damn difference if you would actually read my first post on this matter and then go back and read the post I was responding to. I'll break it down for you, though, so you hopefully don't regurgitate information that I already know back at me once again:Whether or not they were ported from FM1 is of no consequence considering that they obviously were going to use the same assets, which were built of higher polygon counts than those of GT4.
When PD made GT3, they had a similar idea. Doesn't change how much better GT4 looked over GT3 most of the time.When they built FM2, they already had an idea of what kind of system they were working with, yes?
Don't know. Don't care. Doesn't matter for what I was saying.How many cars were in FM1? FM2? FM3?
No, I'm not saying that at all.Now you are saying that PD should have updated roughly the same amount of cars in FM3 in GT5? Yes?
They didn't. They simply used the better base assets that they had for GT4 but couldn't use in that game.While you assume they didn't increase the polygon count of the standards, they actually did.
Then they should have just focused on the notable problem cars. And it isn't difficult to find them.Each car would have benefited from an artist redoing the coarse lines, but at such a number...800+
Actually this made me lol.
I mean, the fact that this game is "half-assed" like you say implies that people who like it are fooling themselves? That's some awesome logic, really.
And it's hilarious that people continue to bring FM3 on. It's becoming pretty repetitive.
These feelings... only GT... only GT makes you feel like that. I have played hundreds of racing games... and only GT have this feeling. It's weird, almost like a disease or whatever, but I can't stop playing. Even if I do hate some guys @ PD for not letting me change my rims on my S14!!! Damn you guys!
I think PD wants to eventually turn all the standards into premiums, but updating each model slightly in each iteration would probably take much more time and effort than updating them to premium with no steps in between. They left them the way they are so their efforts wouldn't be wasted when the eventually "premiumified" them. Plus, I seem to notice that Turn 10 only modifies old models to give them more detail/interiors. A lot of the cars that had an inaccurate shape in Forza 1 still look the same in Forza 3.So you are saying that since PD couldn't have made the Standards into Premiums easily (which is true, but is also PD's fault in the first place), doing nothing was the correct course of action in response to the obvious quality differences? Because that is the issue here.
You're misrepresenting what I said. I think perhaps I should report you.Turn 10 took their Forza 1 models and updated them with more polys/better textures/whatever for Forza 3.
PD took their GT3/GT4 models and ported them straight to GT5.
Tenacious D (specifically, in this case, but others have done it before him and others will probably still do it after this) criticized the effort that Turn 10 put in upgrading the Forza 1 models (and to a lesser extent, the Forza 2 models) over the years to the current graphical standard, completely ignoring (again, I'll add) that PD did absolutely nothing at all for their older and more dated GT3 (in particular) and GT4 models. All I did was point out the blatant double standard of his criticism. Nothing more. Nothing less.
See, it makes sence this way around as well, if you're asking me. As that's what it's boiling down to:I'm also very critical of people who give a free pass to anythingTurn 10PD does
Not a particularly clever turnaround when you have been called out on this exact issue probably dozens of times at this point.You're misrepresenting what I said. I think perhaps I should report you.
So that is, what, 250 or so cars built from scratch during the period of time that GT5 was in development? I honestly don't know what the car count for Forza 3 is, nor do I know what it is when you subtract the Forza 1 cars.People who complain that PD couldn't produce around 500 Premium cars and to hell with the Standards, because T10 did it in Forza 3. No, T10 did not. They imported around 330 models from FM2, of which 230 some odd were imported from FM1.
You mean like the 4000 pound Volvo 240 carried over across three games so far without being touched? Despite being an incredibly obvious bug to everyone with half a brain, and being something that would take 3 seconds to correct? You mean flaws and bugs like that?They even imported most of the flaws and bugs, and did absolutely nothing at all to fix them.
Like how the Standard cars have obvious issues with the GT5 physics engine? How is that Audi R10 5.2 with the V8 engine, by the way? The only-recently fixed Acura NSX? Or the Alfa Romeo Brera that weighs over 200 pounds more than in real life? Those are all Premium, as well, so they should supposedly be just short of perfect.Also, these car models were farmed out to shops all over to make some of them. As such, they have issues with the Forza engine and livery editor that are uneven between models.
In the 6 years since GT4 came out, you think someone at PD could have sat down and changed the Shelby Series One to have the proper power ratings?Since T10 were not making hundreds of car and track models themselves, why couldn't they have taken some time to fix what was broke over the course of five years?
And my beef is with those who insist that PD actually did care in comparison to Turn 10, when it is pretty clear that they only really gave a crap about 20% of the game's content. I've played the game for over a month and a half now, and with each passing day I shudder more and more at the possibility that PD probably couldn't have cared less.So my beef is with the knotheads who insist that Polyphony were too lazy to make a decent number of Premiums, and added in the Standards because they couldn't care less.
CLK-DTM. Nomad Diablo. PT Cruiser. 10-year-old assets that suffered from modeling and/or artwork errors since day one, with nothing ever done to them. I'm not, never have and never will say that Turn 10 are experts in the department of consistency or quality control. But PD sure as hell aren't any better in that department.And with T10 for not bothering to fix their broken models in five years' time because clearly they weren't toiling away at modeling content themselves by their own admission.
Yes. Because that is the more common occurrence on a Gran Turismo fan site.I'm also very critical of people who give a free pass to anything Turn 10 does, because there very definitely are double standards when it comes to Gran Turismo.
I'm not the one who runs around claiming that PD was forced by big bad Sony to stop production of a $60 million system-selling killer app to shove out what essentially amounts to a decontented, mediocre port of GT4 for the launch of a system that was dead in the water before it even came out.You are assuming a great deal about this issue, that SONY would want anyone else to produce a flagship Gran Turismo title for the PSP, or that Kaz would relinquish his right to produce Gran Turismo to another. And stating it as fact, in my opinion.
It doesn't take a long history of racing pedigree to port a bunch of PS2 assets to the PSP, and based on how meh the final product ended up being anyways it certainly didn't seem to help any.Now, if you can think of an awesome racing developer on PSP who you think SONY would trust with GT Mobile, I'm all eyes, Mr Reporter.
You got me wrong, look:
I like GT5 because online races are alot of fun. But almost every new feature in this game is very limited.
- Rain/Night only on a few limited circuits
- Headtracking only arcade mode. Why Pd, why. Im sure that there are alot of people out there, who buyed themselve this stupid ps eye just for this game.
- RM only for 17-19 cars
- Mechanical damage online only
- optical damage is very limited, especially on standards
- NASCAR, only 1 event. No Daytona 500?
- New tracks. Yeah its cool, but why are those guy using Madrid, Rome, Cape Ring, Trial Mountain, Grand Valley and Deep Forrest for most races in a-spec. What happend to the beautiful London track? Is there any a-spec event in London? I loved that track... It made alot of fun with a F2007 in GT5P.
- Ferrari F1 cars. Practise&Online only
- Cockpit view. Only for premium
IMO a game that someone likes doesn`t make it immediatly a great game (With "great game" I mean one of those few games you can play anytime and anywhere because they are just pure magic). A game like Shadow of the Collossus is great and epic, GT4 was great for its time (eventhough its outdated like a old Ferrari F40, but its still classic), but I can`t really call GT5 great...