Your thoughts about "standard" vs. "premium"

  • Thread starter LP670-4 SV
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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
:lol: Your so funny king and immature. Lets see king ill give you a choice ok.

Forz3, NFS, GT5 with only standard cars. You can only play one game, and it has to be for a year which one would you pick and why.

What does this have to do with discussing car model quality? Did I ever say that GT5 is going to be a bad game or that I wasn't gonna buy it? (ps - I have the CE on pre order)

You're grasping at straws (straws that don't even exist, in fact). It's actually getting very pathetic.

As for an answer, I'd choose none of the above and go with a quality PC racing sim. Live For Speed or GT Legends would probably be my choice.
 
What does this have to do with discussing car model quality? Did I ever say that GT5 is a bad game or that I wasn't gonna buy it (ps - I have the CE on pre order).

You're grasping at straws. It's actually getting very pathetic.

No bro your crying about standard models is pathetic. In the end your going to buy the game and enjoy it. I knew you would not answer the Standard car question because it goes against all the crying you did in the past weeks about standard cars 👍


As for an answer, I'd choose none of the above and go with a quality PC racing sim. Live For Speed or GT Legends would probably be my choice.

I bet 👍
 
No bro your crying about standard models is pathetic. In the end your going to buy the game and enjoy it. I knew you would not answer the Standard car question because it goes against all the crying you did in the past weeks about standard cars 👍
Criticising flaws versus bending over and accepting anything gratefully... Well, I won't comment on what I think is more pathetic.
 
Jesus, this stuff is now turning into gold. Real gold, bro.

"uh, no, you're pathetic!"

:lol:
 
Those are The same GT4 Models, But have Full quality Textures, thats why you dont see Dithering and Obviously has better Wheels, Besides that IT IS THE SAME GT4 PHOTOMODE MODEL, and of course its Not the PS3 itself making them better, Its the GT5 Lightning Engine.

As an Example, lets say You grab a Rock, but you have Issues with your Sight, You use good glasses that lets you see it better, then You take another Glasses which are even better, Obviously the rock will Look better, But ITS THE SAME ROCK.

Thats why Cars look Better, but the Model itself Its the same, has the same edges and vertexes.

Hope im clear. 👍
Terrible example.
The models we see as standard cars have never set foot in GT4. The standard models are the unmolested, uncrippled, overworked models that PD created but never used due to the ps2's lack of power. Technically they aren't gt4 models, gt4 models are based off these.
 
Criticising flaws versus bending over and accepting anything gratefully... Well, I won't comment on what I think is more pathetic.

:lol: I think that might be you and king, but its not accepting anything gratefully what it is called is being REAL. This standard issue was address last year you people did not want to believe it. I read what Kaz said how much time consuming those Premium cars where. Like i said once before if you think Kaz didn't want to give us 1000 Premiums cars then you are a fool. HE said it would of took forever.

So knowing that and the info we got last year about the standers cars when i saw E3 i was fine. Not crying everyday about the same stuff. In the end Guys we will all enjoy the damn game right 👍
 
See those Headlights, and tell me those arent Textures, Like GT4.

We the ones that know those are GT4 Ports, arent Retarded.

I recommend you to read Everything that has been Officialy out about Standard cars, *ahem ahem* Official GT Website *ahem ahem*

I would argue that and say you might be seeing as you're basing your whole argument simply on the fact that gt4 cars =textures and these = textures therefore gt4 models = these.
They are obviously based on the same models but saying gt4 models were taken straight off the ps2, someone said it not sure you did, and ported over is ridiculous.

In closing, I'm saying these are not ported straight from gt4. I'm saying that at the base GT4 and standard cars are from the same models.
 
Terrible example.
The models we see as standard cars have never set foot in GT4. The standard models are the unmolested, uncrippled, overworked models that PD created but never used due to the ps2's lack of power. Technically they aren't gt4 models, gt4 models are based off these.

Thank you sir for clearing that up.
 
:lol: no I'm glad you cleared it up im tired of people saying the GT4 cars i direct port from ps2 :lol:

Anybody who knows even the basics about 3D modelling would know what we're saying. The C5R example clearly shows that the models ARE GT4 ports for the most part. If you look at the front fenders and how they're not perfectly round, it is easy to see how the rows of polygons are placed in the exact same spots. Things like that are the fingerprints in the 3D modelling world. In the modding community, people use such clues (easier to see using wireframe view) to find out if people have been stealing their work and whatnot.

With that said, there's definitely a chance that the models have been changed in some ways, but the basic underneath models are mainly ported from GT4. All I've seen at this point is that they have slapped on some 3D wheels. Textures are still up for debate.
 
Davesz someone posted back a bit that gt5=modeled and gt4=textured and I believe the pic was in reference to showing indeed gt5 standards have textured lights.

As for knowing these are gt4 source models and not just gt4 game models, wat evidence is there of that?

If you look at chepus previous example comparison one of the gt5 dtandard cars is literally the same down to the vertex lumps.

So to all who say these are recycled gt4 models, every visual queue we see so far supports this.

To those who say these aren't gt4 assets, please explain why.

So far all I have seen is that ky woudnt release a game like that. Everyone else is just saying it like that somehow makes it true.
 
Anybody who knows even the basics about 3D modelling would know what we're saying. The C5R example clearly shows that the models ARE GT4 ports for the most part. If you look at the front fenders and how they're not perfectly round, it is easy to see how the rows of polygons are placed in the exact same spots. Things like that are the fingerprints in the 3D modelling world. In the modding community, people use such clues (easier to see using wireframe view) to find out if people have been stealing their work and whatnot.

With that said, there's definitely a chance that the models have been changed in some ways, but the basic underneath models are mainly ported from GT4. All I've seen at this point is that they have slapped on some 3D wheels. Textures are still up for debate.
All it means it's the same models. Doesn't prove gt4 models are the originals.

Davesz someone posted back a bit that gt5=modeled and gt4=textured and I believe the pic was in reference to showing indeed gt5 standards have textured lights.

As for knowing these are gt4 source models and not just gt4 game models, wat evidence is there of that?


If you look at chepus previous example comparison one of the gt5 dtandard cars is literally the same down to the vertex lumps.

So to all who say these are recycled gt4 models, every visual queue we see so far supports this.

To those who say these aren't gt4 assets, please explain why.

So far all I have seen is that ky woudnt release a game like that. Everyone else is just saying it like that somehow makes it true.

Kaz said on a few occasions that the detail they put into the cars with gt4 was far beyond what the PS2 could process. They simply scaled them down to manageable specs for the ps2 to run. As I said, the vertex lumps and breaks in lines and all that, all it shows is that the models are based on the same original.
 
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EDIT: Nevermind, misunderstood the post

All it means it's the same models. Doesn't prove gt4 models are the originals.

But why do the GT4 game models have the same polygon placement? If they were scaled down so much, surely there would be evidence of a higher poly count in the GT5 standard cars. At this point, especially in the closeups of the C5R and Audi LMP, it's clear that the poly counts are very much the same.
 
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Anybody who knows even the basics about 3D modelling would know what we're saying.

That's what I have been saying this whole time... We seem to have a lot of people who don't know what they are talking about and just talk like they do.

I bet that is what I sound like to my mechanic when I try to talk about engines to him...
 
That's what I have been saying this whole time... We seem to have a lot of people who don't know what they are talking about and just talk like they do.

I bet that is what I sound like to my mechanic when I try to talk about engines to him...

Exactly. And for the people who keep claiming that the models are improved in some way or another, there is a HUGE logistical problem:

PD ports GT4 photomode models into GT5. If at some point, they decided to add some poly count and detail to the cars, wouldn't the first places to receive such love be the major details like the fenders, hoods, and other body panels? However, in the comparison pictures, those are the exact areas where we're seeing the same poly counts.
 
All it means it's the same models. Doesn't prove gt4 models are the originals.

What does that even mean?

Kaz said on a few occasions that the detail they put into the cars with gt4 was far beyond what the PS2 could process. They simply scaled them down to manageable specs for the ps2 to run. As I said, the vertex lumps and breaks in lines and all that, all it shows is that the models are based on the same original.

I don't think you understand how a 3d wireframe mesh works... When all the lumps line up it IS the same model. A model is literally a collection of vertexes.

What you are saying amounts to saying "just because every pixel of a picture is the same a every pixel of another picture doesn't mean they are the same". Actually that would be the definition of the same.

As for kys comment about originally modeling to more than the ps2 could habdle, that might mean anything, maybe it was as minor as 3d wheels.

No one knows what those source gt4 models look like. They might look exactly the same as gt4 models or maybe they were photomde models and his comment simply meant the ps2 couldn't handle them in game.

Vasically it comes down to this: we have a close photo analysis of standard and gt4 cars and the 3d models seem to be identicle.

All you have is possibilities like maybe they used better looking models than we have seen in gt4... But we can see that is not what's happening with our own eyes...

This whole thing feels like being told by a guy who doesn't know how an internl combustion engine works, that a certain car has a rotary engine because the automaker said they had once drawn up plans of an engine better than a straight 4 despite looking in the engine bay and looking right at the spark plugs and headers.
 
That's what I have been saying this whole time... We seem to have a lot of people who don't know what they are talking about and just talk like they do.

I bet that is what I sound like to my mechanic when I try to talk about engines to him...

There was some misunderstanding, regaurding this in prior posts. At least on my part. I was under the impression that the argument being made was the standard cars were GT4 models and had not been upgraded or enhanced for GT5 rendering. In other words totally, unchanged from the original GT4 model. That according to some others was incorrect. The standard cars were just based off of the GT4 modeling, which of course is highly likely.
 
To me all you cry about is standard car graphics not meeting up with other games. i don't care all about graphics. These 800 cars are going to drive better than any racing game i played on a console thats what i'm looking for.

None of Us have ever Questioned how good will the Physics be on a standard, because those cars will have the same Physics as the Premiums :dunce:

Its not How they Look by themself, Its how they look In comparison to a Premium (Inconsistence While racing at the same time), And most of all its what you can do with them, With those you cant Drive in Cockpit, because they dont have any, You cant get as Damaged as a Premium, Due to being One piece Model, And Im betting that you wont be able to customize them as deeply as the Premium, because you cant change parts of a One piece 3D Model Ingame.

I like how you totally ignored the next part of his post. Well played.

Lots of people have Ignored my posts, Maybe because of such a Hard Denial.

Don't bother guys. JDM will continue to purposely avoid the point that the conversation is about the models. Not about the physics. It's apparently too difficult to grasp that physics don't enter this equation. Just look at the posting history.

Photoshop skills needed to convert that flag into a PD logo? I'm stuck at work :lol:

There, Bigger so all of you can read it.

Terrible example.
The models we see as standard cars have never set foot in GT4. The standard models are the unmolested, uncrippled, overworked models that PD created but never used due to the ps2's lack of power. Technically they aren't gt4 models, gt4 models are based off these.

Of course they Have, Just look at the GT4 Photomode, Those are the same.

And no, Im not talking about Textures quality, wheels and resolution.

Its the 3D Model.

And in Case you didnt Know, Photomode Models are better than Ingame, but isnt as Noticeable, and of course those are better, When you can put all of your Processing Power on Only one car that isnt even being raced.

I would argue that and say you might be seeing as you're basing your whole argument simply on the fact that gt4 cars =textures and these = textures therefore gt4 models = these.
They are obviously based on the same models but saying gt4 models were taken straight off the ps2, someone said it not sure you did, and ported over is ridiculous.

In closing, I'm saying these are not ported straight from gt4. I'm saying that at the base GT4 and standard cars are from the same models.

I Dont know you, But if those models Were Made for GT4, Used in GT4, Made in the GT4 Era Graphics (The best ones by that time) are you so sure those not being GT4 Ports?

The 3D Models are a Straight GT4 Port, not the textures, not the wheels; and You cant prove me Wrong.

Anybody who knows even the basics about 3D modelling would know what we're saying. The C5R example clearly shows that the models ARE GT4 ports for the most part. If you look at the front fenders and how they're not perfectly round, it is easy to see how the rows of polygons are placed in the exact same spots. Things like that are the fingerprints in the 3D modelling world. In the modding community, people use such clues (easier to see using wireframe view) to find out if people have been stealing their work and whatnot.

With that said, there's definitely a chance that the models have been changed in some ways, but the basic underneath models are mainly ported from GT4. All I've seen at this point is that they have slapped on some 3D wheels. Textures are still up for debate.

Exactly our point.

They added Antialiasing, Better Lightning Engine, and Upgrade the textures to something OK for this Generation.

But thats All, Not even A FEW MORE POLYGONS, Apparently.

Davesz someone posted back a bit that gt5=modeled and gt4=textured and I believe the pic was in reference to showing indeed gt5 standards have textured lights.

As for knowing these are gt4 source models and not just gt4 game models, wat evidence is there of that?

If you look at chepus previous example comparison one of the gt5 dtandard cars is literally the same down to the vertex lumps.

So to all who say these are recycled gt4 models, every visual queue we see so far supports this.

To those who say these aren't gt4 assets, please explain why.

So far all I have seen is that ky woudnt release a game like that. Everyone else is just saying it like that somehow makes it true.

There, I got some Pics from other Website (Found them on Forocoches) And proved all of you that Those Models are the same.

Now to all of You in Denial, Prove Us Wrong.


Oh and By the Way, To keep it On Topic Champs, I am Asking to demonstrate the 3D Models are infact, Better/Different from the GT4 Ones.

And thats all, Not About Physics, Not About Textures.


:)
 
None of Us have ever Questioned how good will the Physics be on a standard, because those cars will have the same Physics as the Premiums :dunce:

Its not How they Look by themself, Its how they look In comparison to a Premium (Inconsistence While racing at the same time), And most of all its what you can do with them, With those you cant Drive in Cockpit, because they dont have any, You cant get as Damaged as a Premium, Due to being One piece Model, And Im betting that you wont be able to customize them as deeply as the Premium, because you cant change parts of a One piece 3D Model Ingame.



:)

1. Cockpit issue has not been confirmed, 2. In forza3 some cars do not get as damage as others its not a big deal imo.

Honestly i don't think the standard will run with the Premiums, i hope they do but if they don't i want care so much. The rest you could be right or wrong. I am not in denial though. I did not read anywhere where it said Standards will have no Cockpits racing view. This argument reminds me of the 20 track thread. I was saying that it was 20 location however people where saying all the negative things in it turned out it is 20 location. Also with Amar things didn't happen right away and a person who has been very good to this community was treated like crap, turns out everything the man has said has been right. In the end i will believe standard cars have some type of cockpit, and I will wait till I'm proved wrong with some footage of a standard car.
 
The 3D Models are a Straight GT4 Port, not the textures, not the wheels; and You cant prove me Wrong.:)




Stay calm chepu.
I want to ask you a question.

Since GT4 was not 3D, how can the cars be "direct ports" from that game?
 
1. Cockpit issue has not been confirmed,

I suppose the official website ending the discussion isn't enough for you?

Stay calm chepu.
I want to ask you a question.

Since GT4 was not 3D, how can the cars be "direct ports" from that game?

No. No no no. You can't be serious. Surely I'm missing some sarcasm...?
 
I suppose the official website ending the discussion isn't enough for you?

*Standard cars do not support vehicle interior camera views.

This means this IMO
4738382204_452a52c182_b.jpg

4738382460_8f845f908e_b.jpg

4738382386_4bac58306e_b.jpg



Standard will have no camera views like this call me whatever bro we will see soon 👍
^^@chepu^^
 
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1. Cockpit issue has not been confirmed, 2. In forza3 some cars do not get as damage as others its not a big deal imo.

Honestly i don't think the standard will run with the Premiums, i hope they do but if they don't i want care so much. The rest you could be right or wrong. I am not in denial though. I did not read anywhere where it said Standards will have no Cockpits racing view. This argument reminds me of the 20 track thread. I was saying that it was 20 location however people where saying all the negative things in it turned out it is 20 location. Also with Amar things didn't happen right away and a person who has been very good to this community was treated like crap, turns out everything the man has said has been right. In the end i will believe standard cars have some type of cockpit, and I will wait till I'm proved wrong with some footage of a standard car.

http://us.gran-turismo.com/us/news/d5247.html

You Should take a look at that.

''Standard cars do not support vehicle interior camera views.''

They cant be more clear about that, If they were talking about Replays, they would mention it.

I see some Hard Denial, HUGE HARD DENIAL.

Oh and By the way, all of the people that points out this detail about GT5, are being treated like guys who want to exploit, ruin and take down GTPlanet....:dunce:

Stay calm chepu.
I want to ask you a question.

Since GT4 was not 3D, how can the cars be "direct ports" from that game?

O M G :ill:

You should read about Videogame/Computer Modelling. And when we're talking about 3D, its the Dimension of playing in the game, Just Like 2D games are platformers like Megaman, Mario....
 
I suppose the official website ending the discussion isn't enough for you?

Actually he's right. If you wish I will elaborate.

No. No no no. You can't be serious. Surely I'm missing some sarcasm...?

No No No, I am serious. Since the workings of Sonys 3D system is yet to be disclosed, how does he know what can be ported and used and what can't be?
 
Actually he's right. If you wish I will elaborate.

No No No, I am serious. Since the workings of Sonys 3D system is yet to be disclosed, how does he know what can be ported and used and what can't be?

I recommend you Reading the last post of last page.

We're not talking about the 3D Television.

Its the Dimension the game is being recreated in.
 
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