Your thoughts about "standard" vs. "premium"

  • Thread starter LP670-4 SV
  • 10,183 comments
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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
Please stop confusing 3D Models with 3D TVs/displays. The two don't have anything directly in common. Thank you, have a nice day.

And if anyone finds that concept not painfully clear, you really have no reason to be contributing anything to the conversation.
 
Just for the record, will GT5 be the first GT to be made with 3D technology or not?
Now you seriously have to wake up.

Yes, if you mean 3D TV technology. Yes is the answear.

We didn't have 3D TV's back when Prologue was released, did we? :dunce:

EDIT: Oh, now you were just being sarcastic, right?
 
Gonna buy a 22" Sony Bravia LCD tv for my small room for GT5. Also buying a 500GB HDD to replace my 80GB HDD in my fat PS3 (satin sivler) console. :)


Even though my Dad has a massive 42" LCD screen in the living room. :lol: :)
 
Now you seriously have to wake up.

Yes, if you mean 3D TV technology. Yes is the answear.

We didn't have 3D TV's back when Prologue was released, did we? :dunce:

EDIT: Oh, now you were just being sarcastic, right?

He's trying to make it look like he was right about something or at least had plausible deniability about the obvious ignorance he displayed by claiming that somehow since GT4 never supported 3D Display technology the 3D models in the games as assets could not have been ported to GT5.

He doesn't seem to understand that everyone who even has a vague understanding of the situation can tell he has no idea what he is talking about but is trying to sound like he does.

It's like a kid in a courtroom. And not a cute one at that.
 
Gonna buy a 22" Sony Bravia LCD tv for my small room for GT5. Also buying a 500GB HDD to replace my 80GB HDD in my fat PS3 (satin sivler) console. :)


Even though my Dad has a massive 42" LCD screen in the living room. :lol: :)

Nothin personal but 42" isn't really massive anymore... it's actually about the smallest size that is not relegated to "bedroom tv" status (in fact I know a few people who have 42" sets for their bedroom TVs).
 
GT4 Model Warriors - 1
Optimist/Fanboy/Blind Brigade - 0

I got a nice Panasonic 32" in my room. Got it at a great discount back in November. Definitely not a purchase I regret. PS3 games look stunning and it's very handy as a 2nd PC screen.
 
Now you seriously have to wake up.

Yes, if you mean 3D TV technology. Yes is the answear.

We didn't have 3D TV's back when Prologue was released, did we? :dunce:

No.

Practically every game since pong has had 3D or depth modeling including your example above. We were discussing car model rendering in GT5. Again the first GT to be made with the new 3D technology, Why would I not assume chepu must have been referring to the the new 3D technology?

BTW its not just TV tech its being built into the game!
Thats why the statement GT5 will support 3D, is touted.

Its also the most advanced method of 3D or depth perception. It has to be significantly linked to the "modeling" of the cars as well as the other graphical aspects. In hindsight I should have asked him that first, but I assumed that must have something to do with his adamant comments about the porting.

Anyway so it goes.
 
Nothin personal but 42" isn't really massive anymore... it's actually about the smallest size that is not relegated to "bedroom tv" status (in fact I know a few people who have 42" sets for their bedroom TVs).

True, my Dad is planning to buy a LED TV for the living room. To be honest my Dad has to wait for the price to drop lol.
 
True, my Dad is planning to buy a LED TV for the living room. To be honest my Dad has to wait for the price to drop lol.

Same boat... I am a sucker for the price drop.

Got a 26inch LCD back in the day for $350 when that price was cheap.

Then got a projector for $800 and loved it.

Now I am looking at a middle ground display (sometimes 26 is just too small and 85 is too big) and was sold on a 42 inch LCD, but as time goes on while I wait for a deal I suspect I will be getting a 52-56 inch come black friday.

I am liking the OLED TVs but the price is too high, I figure I will just get LCD now and upgrade to OLED in 2 or 3 years when they are cheaper...

/offtopic
 
Nothin personal but 42" isn't really massive anymore... it's actually about the smallest size that is not relegated to "bedroom tv" status (in fact I know a few people who have 42" sets for their bedroom TVs).

Yea i got a 46 in my room and 52 in the living room worked hard as hell for those TVs and i really got them for GT5 :lol: the things GT do to me. :lol:
 
No.

Practically every game since pong has had 3D or depth modeling including your example above. We were discussing car model rendering in GT5. Again the first GT to be made with the new 3D technology, Why would I not assume chepu must have been referring to the the new 3D technology?

BTW its not just TV tech its being built into the game!
Thats why the statement GT5 will support 3D, is touted.

Its also the most advanced method of 3D or depth perception. It has to be significantly linked to the "modeling" of the cars as well as the other graphical aspects. In hindsight I should have asked him that first, but I assumed that must have something to do with his adamant comments about the porting.

Anyway so it goes.


:ouch:

Stop... just stop... the hole is not getting shallower.

Yea i got a 46 in my room and 52 in the living room worked hard as hell for those TVs and i really got them for GT5 :lol: the things GT do to me. :lol:

Maybe we will both be shopping for TVs come black Friday then... that is if I can wait the 23 days between GT5 release and black Friday for a nice TV :)
 
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Same boat... I am a sucker for the price drop.

Got a 26inch LCD back in the day for $350 when that price was cheap.

Then got a projector for $800 and loved it.

Now I am looking at a middle ground display (sometimes 26 is just too small and 85 is too big) and was sold on a 42 inch LCD, but as time goes on while I wait for a deal I suspect I will be getting a 52-56 inch come black friday.

I am liking the OLED TVs but the price is too high, I figure I will just get LCD now and upgrade to OLED in 2 or 3 years when they are cheaper...

/offtopic

Yeap. We shall wait my friend. :)
 
The TV in my parent's bedroom is actually 46".

:lol:


You know, I had actually forgotten entirely that GT4 used different models for Photomode and Racing. Hmm. I need to do some checking to see if there are any differences besides higher-quality wheels.

As far as interiors in standard cars goes, I say that could be read to mean that the interior view will be locked in place looking forward rather than dynamic as in GT5:P. That would be disappointing, but acceptable for me.
 
A page of talk about TV's is just as out of place in this thread as SuperCobraJet's horribly misguided understanding (or lack thereof) of the argument. That or he's just a good troll.

...So, anything else?
 
So now it's clear that there will be no cockpit in overwhelming majority of GT5 cars. For me it's weird that PD can afford gran turismo poster on every car and every track corner during latest 24 races but can't invest in game quality and hire few more car 3D modellers.

After years of Prologue and shows full of only cars with cockpits, they suddenly come with this bad surprise. Instead of making all cars to standard they call standard cars with name "premium" and GT4 models "standard". I would be curious when Kazunori gave up modelling all cars to PS3 standard.

This is so devastating for game quality and definitely not Kazunori's style. Nobody can return from driving simulator in cockpit view back to some arcadish bumper cam with two analog meters over the screen. Also gameplay and replay value of those 800 GT4 arrears will be very different. It feels very strangely even now, can't imagine it when the game comes.
 
All this talk about PS 4 worthy cars. PS 2 imported cars.
PSP cockpits.

You would be forgiven to forget that this is actually a PS 3 game.
 
Nobody can return from driving simulator in cockpit view back to some arcadish bumper cam with two analog meters over the screen.
I can.

Why? Because I personally prefer bumper cam or hood cam over cockpit view.

One is not more 'arcadish' that the other, hell the last time I checked my car doesn't have two steering wheels, but it does when I use an interior view with my wheel.

Please do not force you personal opinion on others as if it is the 'only' correct view.


Scaff
 
Ding Ding Ding. Thats the most important aspect buddy you are acting like the cars are going to look like GT4 on the PS2. I bet when you play with them you will forget about the poly count they have, and focus on how well they drive 👍

Ding Ding Ding for you too. :)

Now that's the key of this argument and some people don't understand, either because they can't or because they don't want to.

No, the Standard cars aren't going to look like GT4 in the PS2. They are going to look like GT4 cars in the PS3, with graphics that'll meet somewhere in the middle of both console generations, noticeably lower detailed than the ones modelled on the PS3 for the PS3.

I have said this before and I'll say it again - there are some people here who would defend to the death the visuals and physics of GT5 even if, what PD give them was toillet paper with a logo on it.

The GT series has always marked they're difference towards other available alternatives in two specific fields: the physics and the visuals. The last installment of the franchise (GT4) have, likely, explored PS2 to the limits of its capabilities in the visual field and offered a vast and comprehensive range of cars (700+) and a number of tracks, all lovely modelled and recreated, on a smooth style and detail all across the game from one end to the other: from the Nordschleife and the Fiat 500R, to Driving Park and the Nissan R390.

What GT5 is offering us is:

Exquisitely Detailed, Premium Cars Are Stunningly Recreated Both Inside And Out
image02a.jpg


premiuma.jpg
Includes over 200 cars

From the seductive curves of exotic sports cars, to the inviting sight of the road ahead when you slide into the driver’s seat and peer past the glass, down to the intricately detailed instrument panel and dashboard... Every one of the over 200 premium cars recreate every last detail of the car, inside and out.

Gran Turismo 5 contains over 200 of these "Premium" level cars.


Updated Cars From Past Gran Turismo Games Present An Unrivaled Lineup
image03a.jpg


standarda.jpg
Includes over 800 cars

The massive lineup of cars from past Gran Turismo games has been beautifully recreated through the latest technology and the Playstation 3’s cutting-edge graphics.

Gran Turismo 5 feature an astounding 800+ cars, a vast collection covering a wide range of eras and categories.

*Standard cars do not support vehicle interior camera views.

Now, no matter how some people might find the standard cars present in GT5 as of good quality (and they are, seen standing alone), next together to the level of quality and detailed of the premium cars, they are unquestionably sub-par. This is amazing when you think of it: to have such different quality cars in the same game, supposedly the game that its setting the standard both in driving physics and visuals, and on the latest and high-end game console available in the market.

No matter how much some people try to distract others attention to that matter, with senseless 'smoke-screens' like the fact that the game is running in 60 fps will make the models look visually better - a flying brick at 60 fps is still exactly the same bricks if it was showed at 30 fps, simply it shows a smoother moving action, in the end KY/PD/Sony fail to deliver a game up to the standards. And not by my own personal standards but from the ones themselves had set throughout the evolution of the series, since GT1 until, and particularly, GT5P.

For the first time in the series hstory, they will deliver a game that is not consistent and coherent itself regarding its content. They're giving us night-day cycles and weather and damaged nicely done but to use them they are offering in the most occasions, recycled vehicles from past games, being the key-word here "recycled". TOCA 3, back in the PS2 days, offered the same things (minus day-night cycle), with larger grids, in a visually consistent and coherent package.

Although I don't dispute the commercial success that GT5 (and I assume I will contribute to it) will eventually reach, I cannot deny that it's failing to the set (by PD) expectations if our present fears do in fact confirm on November, as it seems so. PD's quest of delivering a 1000+ plus game no matter what to avoid what they fear it would be a failure is in fact leading them to that exact failure. Delivering the game with the available number of premium cars only, would be without question the most wise decision, accordingly to the series standard and level of quality tradition.
 
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PD's quest of delivering a 1000+ plus game no matter what to avoid what they fear it would be a failure is in fact leading them to that exact failure. Delivering the game with the available number of premium cars only, would be without question the most wise decision, accordingly to the series standard and level of quality tradition.
You're simply imposing your bitterness on the issue.

You want 200 Premium Cars? You have them.

We want 800 Standard Cars - and possibly a range of Standard Tracks? We have them too.

Your incessant argument against the Standard Cars is pointless. We're getting them. You don't have to even look at them.
 
Ding Ding Ding for you too. :)

Now that's the key of this argument and some people don't understand, either because they can't or because they don't want to.

No, the Standard cars aren't going to look like GT4 in the PS2. They are going to look like GT4 cars in the PS3, with graphics that'll meet somewhere in the middle of both console generations, noticeably lower detailed than the ones modelled on the PS3 for the PS3.

I have said this before and I'll say it again - there are some people here who would defend to the death the visuals and physics of GT5 even if, what PD give them was toillet paper with a logo on it.

The GT series has always marked they're difference towards other available alternatives in two specific fields: the physics and the visuals. The last installment of the franchise (GT4) have, likely, explored PS2 to the limits of its capabilities in the visual field and offered a vast and comprehensive range of cars (700+) and a number of tracks, all lovely modelled and recreated, on a smooth style and detail all across the game from one end to the other: from the Nordschleife and the Fiat 500R, to Driving Park and the Nissan R390.

What GT5 is offering us is:



Now, no matter how some people might find the standard cars present in GT5 as of good quality (and they are, seen standing alone), next together to the level of quality and detailed of the premium cars, they are unquestionably sub-par. This is amazing when you think of it: to have such different quality cars in the same game, supposedly the game that its setting the standard both in driving physics and visuals, and on the latest and high-end game console available in the market.

No matter how much some people try to distract others attention to that matter, with senseless 'smoke-screens' like the fact that the game is running in 60 fps will make the models look visually better - a flying brick at 60 fps is still exactly the same bricks if it was showed at 30 fps, simply it shows a smoother moving action, in the end KY/PD/Sony fail to deliver a game up to the standards. And not by my own personal standards but from the ones themselves had set throughout the evolution of the series, since GT1 until, and particularly, GT5P.

For the first time in the series hstory, they will deliver a game that is not consistent and coherent itself regarding its content. They're giving us night-day cycles and weather and damaged nicely done but to use them they are offering in the most occasions, recycled vehicles from past games, being the key-word here "recycled". TOCA 3, back in the PS2 days, offered the same things (minus day-night cycle), with larger grids, in a visually consistent and coherent package.

Although I don't dispute the commercial success that GT5 (and I assume I will contribute to it) will eventually reach, I cannot deny that it's failing to the set (by PD) expectations if our present fears do in fact confirm on November, as it seems so. PD's quest of delivering a 1000+ plus game no matter what to avoid what they fear it would be a failure is in fact leading them to that exact failure. Delivering the game with the available number of premium cars only, would be without question the most wise decision, accordingly to the series standard and level of quality tradition.

Completely agree. I'd actually rather have JUST the premium cars. The quality of Gran Turismo is that it always sets the visual benchmark in terms of consistency and quality. This generation, it won't.
 
Completely agree. I'd actually rather have JUST the premium cars. The quality of Gran Turismo is that it always sets the visual benchmark in terms of consistency and quality. This generation, it won't.

And I completely disagree.

For me the visual side of GT has always simply been the icing on the cake, the physics side of things has always been my number one priority.

Given that we have nothing to suggest that the premium and standard cars will be any different in this area, I would much rather have 1,000 cars to play with than 200ish.

So from my point of view this is almost a none-issue. Now don't get me wrong, I 100% understand what you are saying and why you are saying it; I am however saying that for me (and I suspect a lot of others) it simply isn't the issue it is for you (and those than agree with you).


Regards

Scaff
 
Imho i would rather have seen GT5 be a 200 car game, with cars being added afterwards.

Myself i will probably be skipping the PS2 cars as much as possible.


Also i voted:

Wished PD didn't get our hopes up, lol
 
And I completely disagree.

For me the visual side of GT has always simply been the icing on the cake, the physics side of things has always been my number one priority.

Given that we have nothing to suggest that the premium and standard cars will be any different in this area, I would much rather have 1,000 cars to play with than 200ish.

So from my point of view this is almost a none-issue. Now don't get me wrong, I 100% understand what you are saying and why you are saying it; I am however saying that for me (and I suspect a lot of others) it simply isn't the issue it is for you (and those than agree with you).


Regards

Scaff

I agree with Scaff. It's a bit daft to say, 'I'd rather have only the 200 premiums.' What I would have preferred would be 400-600 cars of the visual level in FM3, and before everyone starts shouting about how bad they are, PD would have had the extra time to iron out the problems T10 didn't. On top of that PD could have included, say 10 premium cars, pick 10 really special cars that people would really desire and make them a challenge to unlock in game, or make them prizes for tournies or comps. That way the whole game would be up to the cutting edge in terms of visuals, it would still have a huge number and variety of cars and PD would still get to produce 10 stunning cars to really show what they were capable of. More premium cars could then be added as DLC. And as I whole I think everyone would be much happier.
 
Although I don't dispute the commercial success that GT5 (and I assume I will contribute to it) will eventually reach, I cannot deny that it's failing to the set (by PD) expectations if our present fears do in fact confirm on November, as it seems so. PD's quest of delivering a 1000+ plus game no matter what to avoid what they fear it would be a failure is in fact leading them to that exact failure. Delivering the game with the available number of premium cars only, would be without question the most wise decision, accordingly to the series standard and level of quality tradition.
Couldn't agree more. 👍

I guess some like the standard cars though, and that's good for them.

However, I really hope the game will be 100% based around the premium cars, so we won't have to use the standard cars in career mode, because that would, as your point states, decrease the level of top notch quality we've had before.
 
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