I remember hearing about the 6 months per car modelling time frame in 2007. At the time I genuinely though the following:
-that was an exaggeration to empathise the fidelity of the car models
-that in the near future, the 6 months time frame will be drastically reduced as PD acquires better technology or streamlines the process
-that PD has a much bigger team than 40 3D modellers, and whatever the size of the team was, it would be increased significantly to ensure those 1000+ cars target would be met
-that the delays of GT5 development back in 2007, 2008, 2009 and now 2010 have most likely prompted PD to outsource a lot of the 3D modelling work 👍
Why did I think that? Because it was the clever, normal, intelligent thing to assume. Not in a million years did I think Sony, or any other firm in the world, would bankroll a stupid idea to model cars in such detail that they can only do 200 in over 5 years. For example GT4 was already less successful as GT3 and took more time and money to develop, and sold less copies than GT3... Even so, in 4 years development, GT4 came with 4 times more cars and tracks than GT5 will most likely in nearly 6 years! I'm ignoring the Standard cars when counting as these are not new models. So my assumption was this: There is no way Sony, PD or
(detached from game development reality and business model while probably unintentionally alienating one of the biggest franchise fan base in the world) KY would do such a stupid thing. Correct?
Now even if this is the case and this idiotic plan of game development was accepted back in 2005, in over 5 years a team of 40 3D modellers could have managed 400+ cars, but GT5 has 200! Why? As some rightly explained it's most likely because the 3D modellers had to develop many other assets. Of course the illustrious GT PSP financial success was in the way,
(yes I am being sarcastic), and also the demo for sale, GT5P, and the numerous 1 off demo versions along the way. But still, at no point someone at Sony or PD raised the alarm and said: "
Guys this is not working out! We need to seriously increase or outsource workforce, even if the QC is still done after by PD. Telling them in the last 5+ years we've done 200 cars is bound to make us look like amateurs. It's not like there is much room for turning back, we've had KY running around going on about the incredible 1000+ car models, the weather, night racing and so on. Fans have seen GT5P and would obviously expect even more in GT5."
Something should have been done about this when the above was clearly apparent. At least that's what development, business, PR and downright common sense would have inspired most software development companies and publishers out there. One only has to look at the content that COD games produce every 2 years, to see what good management of the above can produce in terms of franchise success and profit returns.
But no, after all these years this bipolar GT5 is what the we, the fans, are supposed to swallow. Well it's not happening, as can be seen not only on GTP but other websites.
Why? Most of the fans and potential GT buyers may have a lot more of the grey matter, that Sony, PD and KY would like to believe.
Here is the skinny: The biased PR spinners

, blinded fans and the weak of mind will post on this website, and others, how all the above is nonsense and how GT5 is going to still be the best thing ever and will sell like crazy. But the reality is the above and the truth will be very apparent when GT5 goes on sale. It's cost considerably more than GT3 + GT4 to make and took as long as the two put together. Yes GT5P may have recuperated some of that cost but nowhere near enough to offset. We'll see if it sells more than GT3 + GT4 in a world in recession, a less PS3 favourable than PS2 console market, and with a lot more driving games of the same vein as GT on the market and new ones released around the same time...