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- Duisburg
First of, does it matter how many people work at PD? if they didn't make something happen with that huge budget, that's PD's fault. There might haave been more people working on, say, Modern warfare 2, but did it have GT5's massive budget? I for one doubt it.I get your point but remember that GT5 is not only cars,It also contains the daylight changes,maybe those not take two years but the illumination and re texturing of tracks like nurburgring with limited staff will take a lot of time,the addition of new tracks like TG test track,Madrid circuit and add versions of nurburgring will take a lot of time,since they are starting from zero,and with no previous base to start with make that task,harder and therefore slower,also remember that PD have limited staff unlike games like MW2 who had 180 people working on that project and third party partners to make additional recording and so on,besides of that the premium cars take a lot of work for the time.
And while it's true that all of the features that have been developed were surely time consuming, I'm not very impressed by the way PD decided to handle the whole issue. Instead of admitting that 950+ cars would mean biting of more than they could chew and just adding, say, 400 premiums, they decided to go with quantitiy over quality. But, on the other hand, there seems to be quite a lot of people who have a fixation on quantity, so PD probably did the right thing.
More quality, more content isn't what PD did. They did more quality for a part of the game, then threw content with lower quality in the mix.Sorry about bringing out the Forza topic but it has to be said that the quality of both tracks and cars in Gran Turismo seems to be really superior to what everyone is expecting,but the problem that it carried out is that more quality more time less content.