- 10,116
- Maryland, USA
- swift-bass
Cobra_UKWell, played the Forza Motorsport (FM) Demo at last and I must say in terms of the actual driving it left me breathless and I just cant stop playing it.
Fantastic visuals, scope, physics, controls and just so incredibly realistic.
The online capabilities and 2 player will without a doubt knock GT4 from the top spot as the Best Driving Game. Especially since GT4 does not even have 2 player custom/tuned features and no ability to save those replays. FM developers really need to ensure that those features are available in their game and I think then theyll have an ace up their sleeves.
There are also some things that worry me.
Since I have had no chance to see a replay yet I am still dubious as to how cinematic and professional the replays will look.
Another thing that Im very much concerned about is the whole car damage, car servicing, car valeting, fuel consumption and tyre wear business. Mainly worried about the damage, since its a great task to undertake in terms of visual, car behaviour once damaged and more importantly the repairs costs. To be honest I would have preferred a simulated damage system with an icon on the HUD with a colour system portraying the level of damage. Visually I think it can be very hit and miss. I would be absolutely amazing if the damage system was similar to Rallisport Challenge 2 but since FM is doing so many other things on top I dont think it will be possible on current hardware. But we can always hope that FM will pull it off.
The tracks are fantastic in FM but the worrying aspect is the human element. In the demo the driver seems too high up in the car and there seems to be much-needed lack of motion capture. If there will be open top cars in FM then the driver look and animation needs to be on-par or better than GT. On the XBOX hardware this should not be too hard. The other thing was the spectator element. Very bad 2D cardboard looking spectators and no inclination of start/finish flag holders or pit-crews so far. Since the whole human element is 3D in GT4 and it is done on the weaker hardware that is PS2 I expect the same human aspect visuals if not more. In GT4 if large numbers of spectators could not be achieved it went for quality rather than quantity. I hope FM will do the same.
Lastly the visuals are brilliant but something somehow seems wrong. Ive noticed a lot of pixelation on certain textures, which doesnt help but the main problem is I believe the lighting. Things just seem to look too much like computer generated visuals whereas GT4 manages a very real look. FM needs to address this as its just visual trickery and with the advanced hardware of the XBOX Im sure they can.
That being said these are fears about things that have not even been confirmed and Im actually quite optimistic.
Roll on Forza Motorsport! 👍
Thanks for being one of the first Forza fans to have a logical outlook on the game along with good critisim. It's just nice to see someone that isn't all anti-GT4 and pro-Forza.
I agree with you about car damage, it's a very tricky thing. It should be interesting to see how it comes out.