Oooo…I fear I have unleashed the Tiger! Run for your lives people!
Never fear, I save my claws for the people who can actually make a difference. It's gotten to the point now where some of the community managers on the Blog respond to my comments. I even had a back and forth with the guy from Capcom about how 1942 was under-appreciated, and he explained that they found it popular among the older demographic, at which point I took offense at being called old.
One hopes so. At the moment Ooch seems to be "And when everything else has failed, you can nudge a few inches".
Ooch is key, I have videos for you below to show an effective way to use Ooch. I think that you may be relying solely on Ooch to move you from point A to point B, and while that can be done, and may even need to be done at times (particularly in Movie Studio), it is not utilizing all the tools available to you.
Nope. The targets in the Crash Course could be reached by drifting left and right. Up & down weren't mentioned (unlike everything else) or required.
It's a multi-directional analog stick, I do not have 100% perfect horizontal movement, so the up and down were notice by me right away. Maybe you have too much control?
See, I looked in there, scrolled through a few screens and was none the wiser. I guess I assumed that it was something else I had to buy to experience...
You should be looking at unlockables and Downtown menus, then using L1 and R1 to flip through pages. Unlockables only have a few that may apply to you, but every page in Downtown will apply to the base game.
If I assume a position (usually legs akimbo, just for the punishment value), no flailing occurs. I'm not interacting with anything but what I hit (and I've not seen any mention of wind... *shrug*)
I think a certain number of shots to the junk will unlock Ice Tea.
As for the wind, a recent conversation on the
Pain blog (producer's response in red):
@ The Pain team
I have wind!
Recently I have been Oochin down the road in Downtown and Movie Studio a gust of wind has blown me up and round in 360 loop the loop type thing. With a Sometimes good and sometimes bad result, anyway my question is has the gusts of wind always been there or is it a new thing coz i don't think I've been blown before!????
Posted on 03.09.09 07:59 AM by Slaminthelamb
@Slamin: That wind has always been there. Either that or you are using the FORCE now. Which has been known to happen.
Its there, just not 100% obvious.
I couldn't even reach the first object...
Assuming it was Swing Away you had to launch with as much power and distance as possible and drift up almost the entire way.
I went in last night and now it is Stack Attack, which is not nearly as cool as Swing Away. I even made a video.
I hope you can reach this stuff
Also, notice my ooching. I actually manage to change my direction after being exploded and bring myself back in to the center.
And I didn't use the more advanced technique of grabbing the ground and Ooching at the same time to make yourself spin around very fast.
Well, the 9 standard trophies you mentioned for a start...
See, trophies are important, because they're part of the game.
I am stopping this for a second. Trophies are an added component. Pain came out more than six months before trophies were ever even an option.
(7 if you include SingStar which isn't mine. Honest)
You can admit it. We won't judge, much.
Not because they give a high number in some online card thing about which I don't give a flying one.
So, why do trophies outside the game factor into this at all? The point of the game is the in-game trophies, of which all under the Downtown menu can be done by you. The only reason why you even see the other options is because when they put out an expansion they update everyone with all the assets so that when online rolls out you can see your opponent no matter who their character is, as well as any items that may not be native to the Downtown setup.
And perhaps this is why I don't get it. When I bought the game it was before single player fun with explosives, it was before Block Party and Demolition. They even added an in-game jukebox before custom music was part of the firmware. By the time trophies came around I had been so happy with their free support (only Criterion has met them on this) that I chose to support them by buying their paid-for DLC. So, when they were the second game ever to add trophy support (first to do it without advance notice, as Super Stardust was done in advance) I didn't notice this great injustice of the initial trophies requiring paid-for add-on content. Of course, it could be that Super Stardust HD also required paid-for add-on content to reach 100% from the first trophy update. Or it could be that Sony has allowed developers to add more trophies with DLC and these were the only non-platinum games to already have DLC when they added trophies. Remove platinum from Warhawk and it looks the same as it required all three expansion to get 100%. Remove platinum from any BD game that has DLC trophies and it looks the same.
Pain's biggest sin? They weighted their trophies more toward DLC than the others. Oh noes!
The standard game has these 17 targets for things you can do. But wait, for 9 of them need you to buy more things, about which we didn't tell you earlier. Bwahahaha!
Technically, the standard game didn't have any trophies. And by the time trophies came out there was more than the standard game available. Had they not included trophies for their DLC then they would have been limited to 8 or 9 total, due to Sony's rules on how trophies can be used. Of course, then they would have heard all about how they didn't do anything to add replay value to their expansion. The third game I can think of that added trophies after they had an expansion was Blast Factor. No one mentioned that Advanced Research was necessary to get 100% of those.
There is not some evil conspiracy at work here. Sony laid out rules for how trophies can be used. Idol Minds followed those rules. If they hadn't the patch would not have gotten through QC testing. Part of that QC testing is also to make sure that the trophies are attainable.
Speaking of things being attainable, here is a video I made last night of a run in Downtown, using Jarvis, to get a score to unlock Aftermath (1.5 million points). If you want I can also show you how to unlock Block Party (put granny on the subway tracks) and Demolition (requires Block Party).
This is actually an amateur style run (what I call street surfing). Some of the guys on the top of the leaderboards can do some insane stuff where they are dead eyes on hitting explosives so that they don't touch the ground for a few minutes.
Notice, I use my camera often (when I didn't add an edited cut) to keep my perspective where I want to go. Then I use Ooching to not just move around, but to get me positioned to use my environment. At the end of this run I had a 15X multiplier and over 1.7 million points. It only ended because I caused all the traffic to wreck, which was a mistake.
Indeed....sometimes we just need to back away from the little black box and put the controller down.
Take it back take it back take it back