PS3 General Discussion

Sorry FK, but the problem is that you can find the good in just about any game. You are quite relaxed about this whole gaming thing. A REAL gamer doesn't stand for crap and must fight 'da man' to get anything worth playing.
Anyone with the time can feel free to look up my rants regarding Magic Ball, Mah Jong, Cuboid, and a few others.

And I have held my tongue on Brain Challenge. THAT is a game that supposedly advertised modes that were only available as DLC later. Complaints on the Gameloft forums resulted in bot responses about how they are looking into the problem and will correct it with a patch if possible.

And I believe Super Stardust Portable advertised all the game modes too, but they weren't available without buying them later.

I don't think it is that I find the good in everything gaming, but just that I hold my complaints to a minimum here. Visit the Opinions forum if you want to see me unleash my negative energies.

Or you could read comments on the PlayStation Blog to see that I give both positive and negative feedback. I didn't hold back on Watchmen: The End is Nigh (and even said something in our own Home thread) and today I commented for the Nth time about how no keyboard or mouse support in Red Alert 3 means that the demo has to blow me away if they want my money.

And I dare anyone to find me saying a single positive thing about Halo 2.

It's out there.

Oh, one last one: I rarely go a month in the store update thread without making fun of Guitar Hero World Tour's DLC.

:sly: See! I am not relaxed, but a bundle of nerves ready to explode!!!
 
Careful, that road leads to the Opinions forum, and once you get sucked in there you are never coming back.

Quite true! :nervous:



A REAL gamer doesn't stand for crap and must fight 'da man' to get anything worth playing.

:)

"Take that you evil company you... hey!?!?! Where did my nose go???"

;)


All I know is I am "real", own and play more games than probably most people, and really enjoy them as do my family and friends... and although I could easily find things I don't personally like about each and every game I have, fortunately for me, it doesn't keep me from enjoying the games... or cause me to feel I got ripped off, or even regret getting a game based on just that. Especially when it has to do with DLC that I don't even have. 👍
 
You'll learn.

One hopes so. At the moment Ooch seems to be "And when everything else has failed, you can nudge a few inches".

So they taught you how to drift and you didn't even attempt up or down?

Nope. The targets in the Crash Course could be reached by drifting left and right. Up & down weren't mentioned (unlike everything else) or required.

Now, I see the problem. When you are in the trophy room you can switch screens that show various different things. You will find that you still have three layouts of Downtown to unlock: Aftermath, Block Party, and Demolition. At first glance they don't seem very different, but they are. There are also many various challenges you can do to get the in-game trophies or unlock characters. If you have seen only one screen in the trophy room you haven't seen everything you can do yet.

See, I looked in there, scrolled through a few screens and was none the wiser. I guess I assumed that it was something else I had to buy to experience...

So, if your character is flailing about there is no subtle differences? It isn't the same every launch. If he happens to catch a little wind along the way that pushes him I am sure that is at least subtle. And as about a dozen things on the board are moving around you literally cannot avoid subtle differences.

If I assume a position (usually legs akimbo, just for the punishment value), no flailing occurs. I'm not interacting with anything but what I hit (and I've not seen any mention of wind... *shrug*)

If it is still Swing Away, I will check tonight, there is a setup with boat anchors, ropes, and explosives. Pain Labs is a weekly changing set of experimental ideas the team is working with and judging feedback on their blog to determine its viability in future expansions - you know like it explains on screen before you start. So, yeah it looks pretty bland. The signs are just decoration.

I couldn't even reach the first object...

17 when they rolled out the patch, 23 now that they have since added another expansion

Explains it :D

What integral parts of the game are affected by purchasable expansions or characters?

Well, the 9 standard trophies you mentioned for a start...

See, trophies are important, because they're part of the game. I'm a freak and I like to experience every part of every game I have - which explains why I have only 6 games (7 if you include SingStar which isn't mine. Honest) and why 4 of them are 100% complete by their own definitions and 1 of those 4 is also 100%ed for trophies - with LBP and GTA4 both just 2 trophies away (well... 3. The two and the Platinum). And why I've driven every car in GT4 at least once. Not because they give a high number in some online card thing about which I don't give a flying one.

And that's one of the reasons PAIN is so disappointing (ameliorated by the cost - but I'm from Yorkshire, spending any money I didn't want to is a bind). The standard game has these 17 targets for things you can do. But wait, for 9 of them need you to buy more things, about which we didn't tell you earlier. Bwahahaha!
 
Wi Fi has crippled me.. It is a G router




My first test had a ping of 16 ms, but my connection dropped during the test so I did not get to see the full results. Cox seems to been having a problem for the last couple weeks because my connection has been dropping in and out. Oh, and this test was wireless.
 
Oooo…I fear I have unleashed the Tiger! Run for your lives people!
Never fear, I save my claws for the people who can actually make a difference. It's gotten to the point now where some of the community managers on the Blog respond to my comments. I even had a back and forth with the guy from Capcom about how 1942 was under-appreciated, and he explained that they found it popular among the older demographic, at which point I took offense at being called old.

One hopes so. At the moment Ooch seems to be "And when everything else has failed, you can nudge a few inches".
Ooch is key, I have videos for you below to show an effective way to use Ooch. I think that you may be relying solely on Ooch to move you from point A to point B, and while that can be done, and may even need to be done at times (particularly in Movie Studio), it is not utilizing all the tools available to you.

Nope. The targets in the Crash Course could be reached by drifting left and right. Up & down weren't mentioned (unlike everything else) or required.
It's a multi-directional analog stick, I do not have 100% perfect horizontal movement, so the up and down were notice by me right away. Maybe you have too much control?

See, I looked in there, scrolled through a few screens and was none the wiser. I guess I assumed that it was something else I had to buy to experience...
You should be looking at unlockables and Downtown menus, then using L1 and R1 to flip through pages. Unlockables only have a few that may apply to you, but every page in Downtown will apply to the base game.

If I assume a position (usually legs akimbo, just for the punishment value), no flailing occurs. I'm not interacting with anything but what I hit (and I've not seen any mention of wind... *shrug*)
I think a certain number of shots to the junk will unlock Ice Tea.

As for the wind, a recent conversation on the Pain blog (producer's response in red):
@ The Pain team

I have wind!

Recently I have been Oochin down the road in Downtown and Movie Studio a gust of wind has blown me up and round in 360 loop the loop type thing. With a Sometimes good and sometimes bad result, anyway my question is has the gusts of wind always been there or is it a new thing coz i don't think I've been blown before!????

Posted on 03.09.09 07:59 AM by Slaminthelamb

@Slamin: That wind has always been there. Either that or you are using the FORCE now. Which has been known to happen.
Its there, just not 100% obvious.

I couldn't even reach the first object...
Assuming it was Swing Away you had to launch with as much power and distance as possible and drift up almost the entire way.

I went in last night and now it is Stack Attack, which is not nearly as cool as Swing Away. I even made a video.

I hope you can reach this stuff
Also, notice my ooching. I actually manage to change my direction after being exploded and bring myself back in to the center.

And I didn't use the more advanced technique of grabbing the ground and Ooching at the same time to make yourself spin around very fast.

Well, the 9 standard trophies you mentioned for a start...

See, trophies are important, because they're part of the game.
I am stopping this for a second. Trophies are an added component. Pain came out more than six months before trophies were ever even an option.

(7 if you include SingStar which isn't mine. Honest)
You can admit it. We won't judge, much.

Not because they give a high number in some online card thing about which I don't give a flying one.
So, why do trophies outside the game factor into this at all? The point of the game is the in-game trophies, of which all under the Downtown menu can be done by you. The only reason why you even see the other options is because when they put out an expansion they update everyone with all the assets so that when online rolls out you can see your opponent no matter who their character is, as well as any items that may not be native to the Downtown setup.

And perhaps this is why I don't get it. When I bought the game it was before single player fun with explosives, it was before Block Party and Demolition. They even added an in-game jukebox before custom music was part of the firmware. By the time trophies came around I had been so happy with their free support (only Criterion has met them on this) that I chose to support them by buying their paid-for DLC. So, when they were the second game ever to add trophy support (first to do it without advance notice, as Super Stardust was done in advance) I didn't notice this great injustice of the initial trophies requiring paid-for add-on content. Of course, it could be that Super Stardust HD also required paid-for add-on content to reach 100% from the first trophy update. Or it could be that Sony has allowed developers to add more trophies with DLC and these were the only non-platinum games to already have DLC when they added trophies. Remove platinum from Warhawk and it looks the same as it required all three expansion to get 100%. Remove platinum from any BD game that has DLC trophies and it looks the same.

Pain's biggest sin? They weighted their trophies more toward DLC than the others. Oh noes!

The standard game has these 17 targets for things you can do. But wait, for 9 of them need you to buy more things, about which we didn't tell you earlier. Bwahahaha!
Technically, the standard game didn't have any trophies. And by the time trophies came out there was more than the standard game available. Had they not included trophies for their DLC then they would have been limited to 8 or 9 total, due to Sony's rules on how trophies can be used. Of course, then they would have heard all about how they didn't do anything to add replay value to their expansion. The third game I can think of that added trophies after they had an expansion was Blast Factor. No one mentioned that Advanced Research was necessary to get 100% of those.

There is not some evil conspiracy at work here. Sony laid out rules for how trophies can be used. Idol Minds followed those rules. If they hadn't the patch would not have gotten through QC testing. Part of that QC testing is also to make sure that the trophies are attainable.

Speaking of things being attainable, here is a video I made last night of a run in Downtown, using Jarvis, to get a score to unlock Aftermath (1.5 million points). If you want I can also show you how to unlock Block Party (put granny on the subway tracks) and Demolition (requires Block Party).

This is actually an amateur style run (what I call street surfing). Some of the guys on the top of the leaderboards can do some insane stuff where they are dead eyes on hitting explosives so that they don't touch the ground for a few minutes.

Notice, I use my camera often (when I didn't add an edited cut) to keep my perspective where I want to go. Then I use Ooching to not just move around, but to get me positioned to use my environment. At the end of this run I had a 15X multiplier and over 1.7 million points. It only ended because I caused all the traffic to wreck, which was a mistake.



Indeed....sometimes we just need to back away from the little black box and put the controller down.
Take it back take it back take it back
angry2.gif
 
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so I want to format my friends portable hdd to fat 32 on my vista laptop and I've never done it before, how would I go about doing it?
 
Plug it into your laptop. In My Computer, the drive will appear under removable storage. Right click on it and choose Format. Pick FAT32 as the file system and click format.
 
Well, we just did the repair/replacement form online, so a box should be sent to us in the next few days, and hopefully within 7-10 days I'll have my PS3 again.

:D

From,
Chris.
 
From the deep depths of ActiBlizz merger land comes Sierra Online, maintaining a minimum semblance of their original identity and standing proud with a finished product once believed to be in the scrap pile: Red Baron Arcade.

http://blog.us.playstation.com/2009/03/12/the-red-baron-returns-on-psn-today/
The Red Baron Returns - on PSN today
Posted by Scott Gordon // Sierra Online

3347208723_eb27c1ae63.jpg


Hi all,

I’m pleased to introduce Red Baron Arcade coming out today exclusively on the PlayStation Store. Some of you really old-school gamers will remember the original Red Baron series released by Sierra back in the 90s. The first game in the series was even named the #4 Best PC Game of all Time by Computer Gaming World.

We’ve brought the classic series back and updated to a more arcade-shooter format for the PLAYSTATION 3. Take to the skies and battle infamous enemy aces in fast paced, arcade-style, dog-fighting action. There’s 20 classic WWI aircraft for you to customize and control as you battle swarms of enemy planes and bomb strategic to become the ace in Red Baron’s infamous squadron. Once you’re done with the various single-player campaign, you can go battle up to 7 other players online in Deathmatch, Team-Deathmatch and Capture the Flag.

A free demo will be up today on the store for you to check out. I hope you all enjoy it and see you in the skies!


And in the comments section they confirmed no trophies at launch, so you "no trophy, no buy" guys may want to pass on this.

For us nostalgic for early 90's arcade dog-fighters, WOOT!!!



I'll have to try the demo though. This was supposed to be out in September (hence no trophies), but due to the Activision/Vivendi merger it was believed to be scrapped, along with all things Sierra :( It makes me wonder if it will be any good or if Activision tossed it out there incomplete to make some quick cash. The post was very uninformative, which is not exactly a good sign.



EDIT: More news.

Pwn or die charted the genres for Rock Band. Hint: It mostly has variations of rock.
gam_rockbandbreakdown2_580.jpg


Needs KoRn, more Jonathan Coulton, more Tenacious D, and some Zeppelin.


And Sony responds to the analyst Mike Hickey (aka idiot), who predicted a PS3 without Blu-Ray would be how they drop the price, with force. And then they take a small swipe at the competition.
http://www.joystiq.com/2009/03/12/sony-blu-ray-will-always-be-part-of-ps3/
Sony: Blu-ray will always be part of PS3
by JC Fletcher { Mar 12th 2009 at 11:03AM }

Last month, Janco analyst Mike Hickey predicted a PS3 price drop, driven by a new, cheaper model without a Blu-ray drive. In a statement to Silicon Alley Insider, Sony's Kim Nguyen took on the new hardware rumor, basically killing it for anyone who believes Sony PR: "That would pretty much destroy the PS3's backbone, our games were built on Blu-ray." Nguyen then said the fairly clear, "Quote that: Blu-ray will always be part of PS3." While a cheaper PS3 may be nice, we really don't think Sony would want to harm its movie business by taking the Blu-ray capability out of its best-known Blu-ray player.

Sony also denied the price drop in general, as well as an annual fee for an online gaming service. "Online gaming is like a First Amendment right," Sony's Susan Panico said.

I know these executives have better things to do than respond to stupid junk, but it is always fun when Sony says something more than, "We do not comment on rumor or speculation."
 
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I have a confession to make.

When Burnout: Paradise City first had a demo I played it and did not like it. Very little was opened up to do, the controls felt odd and the physics seemed to lack polish. I couldn't beat any challenges and basically called the game crap and moved on. Considering its crash happy nature I even thought that if the physics and controls were fixed it still wouldn't be the game for me.

Since then the talk of the game has continued on and on and on. At first I brushed it aside as the same as NFS fans talking about how awesome those games are. But it kept going, and I even heard it from people I trust. so, I added it to my Gamefly list, but never gave it any importance. After Gamefly's Christmas sale their stocks have been depleted (and still are) and so I bumped all the games I had no hope of wanting to buy up to the top. Two weeks ago I got Burnout: Paradise City in. It sat untouched while I played through other games like Flower, Bioshock, and Noby Noby Boy.

Last night I put it in the PS3. After over 500MB of updates :nervous: it was ready to go. I still put it off to get the new stuff from PS Store and then watch The Office. So, it was 9:30 before I actually decided to give it a shot, fully expecting to be placing it in the mail today or at most just grabbing the easy trophies. I expected the same stupid arcade crap I have been dealing with for years now.

I was wrong. I did not go to bed until 1:00 AM.

What I found was an open world racing game designed in a way to be pure unadulterated fun. The physics, while arcadey, worked for the design, the controls were just fine for how the game played, and I could pretty much go anywhere and do whatever I wanted. The difference between expectation and reality could be seen in the change from Learner's Permit photo (Yep, here I am) to D Class License photo (Thumb's up, big cheesy grin).


Criterion, please accept my apologies. I have wronged you and your game in my mind. More play will be necessary before I decide to purchase it, but the decision seems pretty obvious.



So, now if/when I buy it I have found the cheapest route is through the PSN Store ($20, or $30 with all DLC), as Gamefly does not have a Keep It option and my local Gamestop charges $25 for it used. So, purchase will have to wait until after I switch out my PS3's hard drive, as I only have 7GB free when I don't have gobs of demos. I hope the Blu-Ray save can be read by the download version of the game.



And now I am off to find the Burnout threads.
 
HA...finally!!! A game that you came in late on. I too have been playing this lately. Only 86 more wins to that Elite License!
 
To probably nobody's surprise:

Sony Defends Blu-ray posted on www.edge-online.com
By Rob Crossley
March 13, 2009


Back in February Janco Partners’ ‬analyst Mike Hickey made the rather wild assertion that Sony was planning to drop the Blu-ray drive from the PS3 in order to provide a cheaper model.

As much as a logistical nightmare such a move would provide, ‬in the wake of Blu-ray winning the format war, ‬Sony declined to comment on market speculation.

Now, however, ‬Sony’s marketing manager Kim Nguyen ‬has broken the firm’s silence and confirmed that the idea is absurd. Speaking to Business Insider, ‬Nguyen said that removing Blu-ray “‬would pretty much destroy the PS3'‬s backbone, ‬our games were built on Blu-ray.”‬

“Blu-ray will always be part of PS3,"‬ he concluded.

So that should be the final nail in the coffin of the irresponsible BR drive removal speculation article that I posted earlier. I'll go ahead and give myself the :dunce: hat for disseminating one.
 
To probably nobody's surprise:
You're right, I am not surprised.
https://www.gtplanet.net/forum/showpost.php?p=3333356&postcount=11597

Dude, I got a Platinum in BOP for a reason :P It's a freaking AMAZING game. The new add on (Big Surf Island) looks AWESOME.
I have been heavily disappointed by many arcade racers to the point that they barely get more than a rental. Nine out of ten get shipped back the next day. The other one out of ten is just entertaining enough for me to give it a week of play.

After the, now obvious, early build demo I had no reason to assume otherwise. When it comes to racers it is hard to determine on this site when they are something I will like or if it is just popular for some odd mass appeal aspect, like Ferraris.


Anyway, now I know, and knowing is half the battle!
gijoe.jpg



And now my Google search regarding if the save file is transferable between BD and PSN versions. I don't want to put a ton of time into a rental just to lose it all.
 
And now my Google search regarding if the save file is transferable between BD and PSN versions. I don't want to put a ton of time into a rental just to lose it all.
Searched and answered:
http://multiplayerblog.mtv.com/2008/09/26/burnout-psn-vs-burnout-blu-ray/
Your save file won’t be compatible with the $30 downloadable version of the game now offered on the PlayStation Network. If, like me, you’re converting to the PSN version, you’ll be starting your “Paradise” career from scratch.

However:
The downloadable version is only 3.3 GB, including the add-on content

So, looks like I am sending Burnout back now and buying the online version.

Anyone know if the new packs are worth it? It's a $10 difference.

Hard drive space is a minimal issue as I can just delete my Bioshock install file if I get desperate.
 
The party pack isn't bad, but IMO you're better off waiting for the Island add-on.

The Party Pack adds new gameplay modes, and is really fun if you have a lot of people over, however, it offers nothing to the SP experience, or online for that matter. Big Surf Island looks *amazing* though, it's extremely verticle.

When I get back home we'll have to get some games in, I'll help you get some trophies!
 
Well, I just checked online and it looks like all retailers have it for $20, so I will be getting the BD version.

I won't be free to play any tonight until after 10:00 ET.
 
BP is an amazing game, it's also a good one to show off at gatherings.

I took it too my church's "Fun Night" one Sunday and a group of 12 kids gathered around it, and the second the first car crashed they screamed "WOOOOOOAH That's Awesome!!1" in unison. The effect is even more awesome considering a line of 15+ kids wanting to take turns, even before the party pack was out.

Edit:
To probably nobody's surprise:

Sony Defends Blu-ray posted on www.edge-online.com
By Rob Crossley
March 13, 2009




So that should be the final nail in the coffin of the irresponsible BR drive removal speculation article that I posted earlier. I'll go ahead and give myself the hat for disseminating one.

They left out the best part of that:
Same Statement
Sony also denied the price drop in general, as well as an annual fee for an online gaming service. "Online gaming is like a First Amendment right," Sony's Susan Panico said.

From,
Chris.
 
That Wheelman demo ain't too bad. Shootin' at bad guys while power sliding and crashing through police cars with cops flying through the windshield in my busted up Holden... I mean Pontiac G8.

Too bad the graphics are painful to look at.

Vin Diesel is still dreamy though. :D
 
I was backing up some of my games saves and discovered Noby Noby Boy isn't just a weird game... but it also has a weird game save description:


100_2542.jpg


100_2543.jpg


:odd: 💡 :lol:
 
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