- trying to keep calm - ....
It's starting to look like we maybe, just maybe have ourselves a livery editor. There are a number of cars with subtle custom paintwork - we have the mini cooper s with the numbers, the yellow Gallardo with a black stripe across the bonnet, and now this.
- trying to keep calm - ....
It's starting to look like we maybe, just maybe have ourselves a livery editor. There are a number of cars with subtle custom paintwork - we have the mini cooper s with the numbers, the yellow Gallardo with a black stripe across the bonnet, and now this.
We can pick that phrase apart if you would like. And you know what it will tell us? That realistic damage is included in a simulator. After all, when you simulate you are emulating realistic conditions.
I made these SS's on
http://uk.ps3.ign.com/dor/objects/857126/gran-turismo-5/videos/gt5_tgs09_gmp_amg.html
Look at the GT-R.. it has some white decal or something. Livery editor anyone?
Actually you can, simulation/simulator can be used on anything that represents a function. And it does not need to include every single aspect of that function. "real" does not really help, it's almost like saying "real fake".
anyway. it's a saturday, no need for this. I want damage too, i'm just a bit an*l today
The title of this thread is really misleading because the engine sounds sound just as rubbish in that video as they have always done and there is no improvement to Shift levels as claimed.
As for all this stuff about using 5.1 surround to hear it, I can listen to a video of something like Shift on laptop speakers and it still sounds way better than GT. One thing NFS has always done right is sound.
Robin.
You have a strange definition of right.
As I said before, if you can show me NFS's sounds are closer to reality than GT5P's then they got the sound right. Otherwise, they're just over exaggerated to be more impressive. Not real, or right. Unless by "right" you mean "the way you like".
If anyone can prove me cars don't sound in real life like they sound in GT5P, then I'll agree it has bad sounds. If people just keep posting sounds from other games it won't prove anything.
Uh? Then how comes all the other games don't need an expensive set to to hear realistic sounds? Simply because the developers have better techniques to record them.I'm sorry but if the guy wants a good sound, he'd better buy a good sound system. Complaining that the sound is bad in a crappy TV speaker is the same as complaining that the graphics are bad in a SDTV. Just makes no sense.
exactlyAs for all this stuff about using 5.1 surround to hear it, I can listen to a video of something like Shift on laptop speakers and it still sounds way better than GT. One thing NFS has always done right is sound.
Also if you look at the front of the GTR, it has a swooshy thing on it, like something a livery editer would have
- trying to keep calm - ....
It's starting to look like we maybe, just maybe have ourselves a livery editor. There are a number of cars with subtle custom paintwork - we have the mini cooper s with the numbers, the yellow Gallardo with a black stripe across the bonnet, and now this.
vid
vid
'Nuff said. Practically every car in Shift sounds the way it should, need any other form of proof there?
f430
http://www.youtube.com/watch?v=STQ4YcQjK1Q
vs
http://www.youtube.com/watch?v=k1CV...D11CF9FC6&playnext=1&playnext_from=PL&index=1
m3
http://www.youtube.com/watch?v=s4jVKoBVu2s&feature=related
vs
http://www.youtube.com/watch?v=5S95...11CF9FC6&playnext=1&playnext_from=PL&index=20
art morrison
http://www.youtube.com/watch?v=JZ4wLZe1GrU
vs
http://www.youtube.com/watch?v=knx7o3P4qWU
now if you say that those sound the same you should get your ears checked
I dunno...I compared the sound to the real car from the following video and they sounded pretty similar.
http://www.youtube.com/watch?v=3lO4KQ74r3g&feature=player_embedded#t=33
I compared 00:25 from this video to 00:25 (I know same times...weird) from the IGN video because they both sorta show the drone of the engine winding down and then revving from about idle.
What do you guys think?
@Delta-64
Its not about being a crash simulator or anything like that, but we have these super graphics that at times look real but all illusion is lost the moment you hit anything at any relatively fast speed,
In most race crashes even minor looking speeds can result in substantial cosmetic damage( if not always mechanical),
I think back to a recent Le Mans 24hr race(maybe this years) when an R10 spun off before a sharp turn and when it came off the barries/tires it looked liked it had fallen from a skyscraper,
and lets face it most people love to see a spectacular crash(especially when no-one is hurt), Its part of real life, race drivers must deal with the consequences of damge so many of us just want to have to be that little it more careful going through a corner or out-breaking another driver,
Also cosmeticc damage can very often lead to mechanical what with trailing debris/ missing aerodynamical features having dramatic consequences,
and lastly Kaz said they wanted to do it right when they did it, a few scratches dosnt live up to the expectations people have built up over time.