- 453
- Kalmiya117
"The Sound of a distant thunder that reverberates in your heart, steadily coming closer, and louder, until it overloads your senses and even at the top of you lungs you can not make noise above it." - The Kal
This Thunder, is Vintage Muscle Trans Am Racing...
Season II is under way with a few improvements and additions to the track and car lineup! Following a successful Season I a group of individuals have started to relive some classic American power rumbling through many American Tracks and highs speeds. I welcome them back for this second installment, of Trans Am Racing.
This Season's Track List:
GrandFinal Race
Official Car List:
Group I *640PP Limit
Group II 530 PP Limit on Sport Softs.
Race Finish Points System
Due to Possible Connection issues, and personal Life situations that may interfere with the season and your involvement, the best 6 of 8 completed race finishes will count towards your championship points standings.
Race results will be Post in a Graphical Form from the game itself after every race within 24 hours. Points will be added up and posted within at least 48 hours.
Restictions are as follows, TCS, ASM, Skidforce, Active Steering will be turned off. Use of ABS, and Driving Line is allowed. Refer to GT Planets Online Racing rules ((https://www.gtplanet.net/forum/showthread.php?t=111241))) for more clarification on performance and expected behavior on the track. If a Foul is called resulting in major loss of time/place, a replay will be looked at after the race by several people and will make decision on any type of penalty or ruling.
The Races will be held in a Lounge on Sunday Evenings around 8-9pm EST. Room will be opened around 8-9 for 1 hour practice before the race with 15 minute qualifying running before. (New!)During the Start of the Race (Main Event) A One Lap Pace or Parade Lap will be run to allow for pre-warm up of the tires. The Pole position leader will set a decent pace and a warning will be given by a person with a mic who is either on the pole or near the pole position will warn everyone on the timing of Green Light racing. During this Lap you are allowed to pass if only to speed warming up but must fall into your position quickly and before the main start. If a replay shows you out of qualifying position or going green (start racing) before the rest of the field penalties will be enacted.
The Racing Night will Consist of Both Groups running at that weeks selected Track. Group II Running before Group I. If a race is delayed it will be reschedule for the following race day. It is up to the individual to make sure they are in the lounge at the correct times. If there is a change in Green Flag racing start a notice will be given here. The Host will PM on PSN all the major active practicants when the Room is opened.
Currently, Kalmiya117 is the overall Host of the Series and Helps gets things organized and setup. Skeletor27 is the Series Score Keeper for the races. He keeps track of the awarded Points for Pole Position and Field placement after the race. Our new addition to the team is Mudd, Who has offered to setup a Prize Pool for the overall Champion in the respectable classes.
At the end of the nights racing, with the general voting a Extra "Fun" Race of any caliber may be run with prizes awards from each player to the winner. The Track, Car and Rules Layout will be a general vote of the active players. Fair Warning, this may lead to some extreme fun!
Season II is under way with a few improvements and additions to the track and car lineup! Following a successful Season I a group of individuals have started to relive some classic American power rumbling through many American Tracks and highs speeds. I welcome them back for this second installment, of Trans Am Racing.
This Season's Track List:
- Indy Motor Speedway 20 Laps
- Trial Mountain 15 Laps
- Grand Valley Speedway 20 Laps
- Daytona Road Course 15 Laps
- Track WildCard - Based On Vote**
- Deep Forest Speedway 20 Laps
- Indy Motor Road Course 15 Laps
- Daytona Speedway 30 Laps
GrandFinal Race
- Mazada Laguna Race way 30 Lap Shootout
Official Car List:
Group I *640PP Limit
- 69' Camaro Z/28 RM
- 70' Challenger R/t RM
- 63' Z06 Corvette C2 Race Car
- 69' Ford GT40
- 71' Mustang Mach 1
Group II 530 PP Limit on Sport Softs.
- 65' Mustang GT350R
- 71' Mustang Mach 1
- 71' Cuda 440 Six Pack
- 70' SuperBird
- 71' Super Bee
- 70' Chevelle
- 70' Charger R/t
- 70' Challenger R/t
- 69' Camaro SS
- 69' Camaro Z/28
- 67' Cougar
- 64' Lemans GTO
- 63' Corvette C2
- 69' Corvette C3
- 66' A/c Cobra
- 60' Art Morrsion Corvette
- 70' Trans Cammer Mustang
Race Finish Points System
- 20
- 17
- 15
- 13
- 12
- 11
- 10
- 9
- 8
- 7
- 6
- 5
- 4
- 3
- 2
- 1
- 3 points will be awarded for completion on the race.
- 5 points will be awarded for Pole Position for each race.
Due to Possible Connection issues, and personal Life situations that may interfere with the season and your involvement, the best 6 of 8 completed race finishes will count towards your championship points standings.
Race results will be Post in a Graphical Form from the game itself after every race within 24 hours. Points will be added up and posted within at least 48 hours.
Restictions are as follows, TCS, ASM, Skidforce, Active Steering will be turned off. Use of ABS, and Driving Line is allowed. Refer to GT Planets Online Racing rules ((https://www.gtplanet.net/forum/showthread.php?t=111241))) for more clarification on performance and expected behavior on the track. If a Foul is called resulting in major loss of time/place, a replay will be looked at after the race by several people and will make decision on any type of penalty or ruling.
The Races will be held in a Lounge on Sunday Evenings around 8-9pm EST. Room will be opened around 8-9 for 1 hour practice before the race with 15 minute qualifying running before. (New!)During the Start of the Race (Main Event) A One Lap Pace or Parade Lap will be run to allow for pre-warm up of the tires. The Pole position leader will set a decent pace and a warning will be given by a person with a mic who is either on the pole or near the pole position will warn everyone on the timing of Green Light racing. During this Lap you are allowed to pass if only to speed warming up but must fall into your position quickly and before the main start. If a replay shows you out of qualifying position or going green (start racing) before the rest of the field penalties will be enacted.
The Racing Night will Consist of Both Groups running at that weeks selected Track. Group II Running before Group I. If a race is delayed it will be reschedule for the following race day. It is up to the individual to make sure they are in the lounge at the correct times. If there is a change in Green Flag racing start a notice will be given here. The Host will PM on PSN all the major active practicants when the Room is opened.
Currently, Kalmiya117 is the overall Host of the Series and Helps gets things organized and setup. Skeletor27 is the Series Score Keeper for the races. He keeps track of the awarded Points for Pole Position and Field placement after the race. Our new addition to the team is Mudd, Who has offered to setup a Prize Pool for the overall Champion in the respectable classes.
At the end of the nights racing, with the general voting a Extra "Fun" Race of any caliber may be run with prizes awards from each player to the winner. The Track, Car and Rules Layout will be a general vote of the active players. Fair Warning, this may lead to some extreme fun!
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