Test results
Rally:
Krenkme: 2:16.037
Keep her rear in line an the car's able to produce good times. Feels like a Yellowbird.
JTQmopar: 2:05.702 DC: 3
I think I might have a new go-to rally tune. Very intuitive control, but that might be because I own a Subaru irl. This car pulls through a corner with no problem rotating.
DigitalBaka: 2:03.140
Excellent grip. It has no problem staying on the line as long as I stay calm. Breaking distance isn't ill- proportionate. I have a problem rotating around the tighter corners but the high speed low angle corners more than make up for it.
CyKosis: 2:03.273 / DC: 2
As comfortable at a low angle drift as most cars are driving straight on tarmac. Counter-steering out if a drift is intuitive and is as easy or easier than initiating the drift in the first place. Excellent grip on the straights, allowing for great top speed. The wonderfully easy to control drifts makes taking the slaloming straight quicker than any other car so far. And it rotates around tight corners well too. How it has great low angle drift and great rotation I couldn't tell ya, but I'm enjoying it.
MCH: 2:02.148 / DC: 1
This cars average time is faster than the other cars hot lap. Consistently easy to drive. I'm not hot lapping so much as I'm pushing the sporting limit of the car. Most good rally cars (like some of the ones above) I angle into a corner and try to maintain an even drift till I can aim out. I usually angle in and have to adjust the car and then continue to adjust as I drift around the corner and hope I hit my line. With this car it behaves precisely as I expect. I don't have to adjust my angle once I enter the corner (usually), my expectations and the cars performance are in harmony.
NewDriver2: 2:16.324
Very difficult to control compared to some of the other entries. Most of my laps were red. The back end isn't as active as the Maxi 5 but it's a close second. Sporting around is fun and easy but hot lapping is suicidal.
TrackRipper: 2:04.499
Easy to control with alot of grip. In someone else's hands with a different driving style this car could really produce, but even more than tarmac a driver must adapt himself to the car and this one is too... off... for me.
Despy: 2:02.704
My first though, just after the start line was of a batter up to the plate pointing into the stands.
My second thought was how happy I was that this car didn't handle like the Holy Hand Grenade.
Once I learned that, like all his cars, I need to stay on the throttle as much as possible my times dropped.
Street:
Krenkme: 1:15.440
About what I expected after the rally version. Great fun, but half my laps didn't count. It takes a real fine sense of touch to know when and how much coil and un-coil and counter-steering when that fails. A very active back end. At least rotating around the tighter corners is no problem.
JTQmopar: 1:13.919 / DC: 3
Just like his rally tune this car was very intuitive to control. I knew before the first corner just how much steering and gas to give it, and improved with every lap.
DigitalBaka: 1:14.799
It was hard to control the consistent rotation of this car through the tighter corners. It had over-steer but the front had too much slip fir my taste. The braking distance felt a little long.
CyKosis: 1:14.261
It's been awhile since I had as hard a time describing a car. It has poor front grip. No, wait, it has excellent front grip. It has poor brakes. No, wait, the brakes are the best yet. It's hard to keep on the line. No, wait, it's easy to stay on the line. It's easy to rotate. No, wait, nevermind, that's totally true. Every lap I improved my time. Not one red lap. Admittedly my fifth lap I only improved by 0.001, but thats still an improvement. With this car it's all up to the driver.
NewDeiver2: 1:14.603
It took me several laps just to understand how to tame the rotation. Once I did it took me several more to fine tune my inputs so that the car could be pushed to its limit. Then I realized that the car did much better if I slowed down and kept the car restrained. The car is scary fast and always on the verge of chaos.
TrackRipper: 1:14.097
Once I came to an understanding with the under-steer it was a smooth ride. I never felt like I got the long corner before the tunnel correctly. So at least one of your cars fits my driving style apparently.
Despy: 1:13.807 /DC: 2
Excellent balance at the limit. An easy car to push to the limit but it takes a few corners to understand its attitude. It feels like ice skating but in a good way. Not out if control, but gliding. It still has the heart of a Wallbanger tune.
MCH: 1:13.075 / DC: 1
The most intuitive car I have ever driven (virtually). By the end I could have taken my hands and feet off the controls and just thought where I wanted to go ("You must think in Russian.")
Some cars (like the stock RUF RGT) I spend most of my effort keeping the car on the track, forget the line. Other cars, the vast majority, I spend my effort on keeping the car on the line. A rare few, like Despys and JTQmpoars, I rarely leave my chosen line and spend my effort on choosing the best line. With this car zero effort went into controlling it and keeping it on the line. All my effort was on prediction.
Beyond amazing. Borderline perfect.