Update 2.10 - Unannounced Features

  • Thread starter GalvoGT13
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FunkinOnTha1
So is this new Update for a better cause or worse?

Hummmm i think after driving and doing some minor testing I will say better.

Everything is more responsive and has more play
 
Hummmm i think after driving and doing some minor testing I will say better.

Everything is more responsive and has more play


Thats what im thinking .. but people are sad their PPs are lower.. I Believe its for a better cause,, ill test it within a hour
 
FunkinOnTha1
Thats what im thinking .. but people are sad their PPs are lower.. I Believe its for a better cause,, ill test it within a hour
True true...

What I am wondering is if the PP is regulated better between cars. Like what was it the Bugatti racing against one of the trucks.

Hopefully it is. Or better at least.
TheKitten
I agree with you L2L Felt little more Crisp :D

Yeah that's probably the word for it.

Of course it means a little bit more tuning but hey oh well
 
They finally fixed the shadow issue that was plaguing Circuit de la Sarthe on the Mulsanne straight away. The shadow issue used to cast the shadow on the guardrail like a following rainbow dash but now it's completely fixed both in gameplay and replays.

I'm currently experiencing a problem (presented before this update but still exists). It has to do with the audio (or engine/muffler noise) whenever I'm playing in the chase view cam. The car would sound nice and loud in cockpit/bumper view but suddenly when changed to chase view cam it will sound loud but when switching gears the volume of the engine/muffler noise will change to very low. I tried fixing it in the audio settings but no luck. Anyone experiencing this problem as well?
 
iPr0kka
They finally fixed the shadow issue that was plaguing Circuit de la Sarthe on the Mulsanne straight away. The shadow issue used to cast the shadow on the guardrail like a following rainbow dash but now it's completely fixed both in gameplay and replays.

I'm currently experiencing a problem (presented before this update but still exists). It has to do with the audio (or engine/muffler noise) whenever I'm playing in the chase view cam. The car would sound nice and loud in cockpit/bumper view but suddenly when changed to chase view cam it will sound loud but when switching gears the volume of the engine/muffler noise will change to very low. I tried fixing it in the audio settings but no luck. Anyone experiencing this problem as well?

You talking about fade of volume in different views?

It does different fades in different views.

I have 5.1 surround sound systems and when i switch views it changes the placement and volume for the sounds. If this is what you are talking about in don't see it as a problem really.

If it isn't the problem. Can you explain more
 
I took some pics of the new Corvette at Route x and with a huge amount of smoke from a pileup. There didn't seem to be the same problem with jaggies at the edge of the car when the smoke is behind the car. Finished photo was much better than I remember. There were a few minor grapical anomalies on the new 'Vette but they weren't too bad.
 
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I had a great racing series in the pipeline, and now it's been torpedoed. Already-advantageous cars have been given a power boost (the regulations use PP and weight limits). GT300s have been reduced in PP, as has my Altezza touring car, which has been slashed by a huge amount. That car was already the quickest in the bunch, and now with maximum power it doesn't even come close to the 515pp maximum for all the cars in the class.

In test racing with my pals, these regulations produced some of the closest racing I've ever seen, with such variety of cars. Now it's totally screwed. I spent a good amount of time coming up with this series.

Thanks PD. Thanks a lot. You can take your Corvette FINAL PROTOTYPE and shove it up your a***.
 
GBRC tyrrell
I had a great racing series in the pipeline, and now it's been torpedoed. Already-advantageous cars have been given a power boost (the regulations use PP and weight limits). GT300s have been reduced in PP, as has my Altezza touring car, which has been slashed by a huge amount. That car was already the quickest in the bunch, and now with maximum power it doesn't even come close to the 515pp maximum for all the cars in the class.

In test racing with my pals, these regulations produced some of the closest racing I've ever seen, with such variety of cars. Now it's totally screwed. I spent a good amount of time coming up with this series.

Thanks PD. Thanks a lot. You can take your Corvette FINAL PROTOTYPE and shove it up your a***.

Wait, if you have the specs for all the cars already, then just don't change them. Pp might not match but you'll know the cars are competitive.
 
I had a great racing series in the pipeline, and now it's been torpedoed. Already-advantageous cars have been given a power boost (the regulations use PP and weight limits). GT300s have been reduced in PP, as has my Altezza touring car, which has been slashed by a huge amount. That car was already the quickest in the bunch, and now with maximum power it doesn't even come close to the 515pp maximum for all the cars in the class.

In test racing with my pals, these regulations produced some of the closest racing I've ever seen, with such variety of cars. Now it's totally screwed. I spent a good amount of time coming up with this series.

Thanks PD. Thanks a lot. You can take your Corvette FINAL PROTOTYPE and shove it up your a***.
Recently had a shootout in the tuning forum for 500PP Race cars. My Altezza TC was battling with several S2K variants for top spot.
With the new update those S2Ks are all around 492PP now while my Altezza is at 447PP yet performance wise they are still pretty much the same.
If everyone has already finalized their tunes for your series then suggest you go ahead and run them as is regardless of what their new PP rating is. If you've not gotten finalized tunes then guess you'll need to hold off and hope that PD fixes this mess soon.:drool:
 
Wait, if you have the specs for all the cars already, then just don't change them. Pp might not match but you'll know the cars are competitive.

There are too many cars to spec individually. The regulations were simple, the power varied massively, but the racing was still really close. That was the beauty of it. Rally cars could race competitively with GT300s.

PP was supposed to account for all aspects of a car's performance, so combining that with a weight limit made for a good formula. Also, I never had a real problem racing in public lobbies using a PP limit. There will always be advantageous cars and disadvantageous cars.

The trick PD are missing is allowing us to simultaneously regulate power, weight and PP value.
 
Why would you even need PP then?.

Maximum power, minimum weight & tyre regulation are all that are needed.

At least done this way, no amount of PD tinkering would upset the intrinsic balance of the car.
 
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I like the new PP thing. Before, all you had to was find a car with at least one of the two conditions:

1) Huge mechanical grip (Speed 8, HSV-010, M3 CSL, Evora, 458 Italia, etc.)
2) A car that had low torque in the engine so it would excel in horsepower (standard NSX GT500 cars, LFa, Calibra DTM, etc.)

As long as you found a car like that, you would easliy do well in a lot of races that you entered the car. Now, you can pick one of those cars OR pick any of those cars that were affected (Most FR cars) by the update.
 
I saw in Sorgs thread he apparently found the Red Bull x2010 5g, all three version, included in 2.10.
But not tagged in NCD yet. So I dont know if its still on the ice or maybe we find it awarded in a Seasonal race.
 
I took most of my DTM and Super GT cars and tried to get them all to 600pp. Results were interesting. All the cars are fully run in except for the higher HP Z, and they are have maximum downforce values and lowest weights possible.
I did this mainly to compare different race cars at their respective hp and weight figures made to reach 600pp, but you'll find a difference in your experience depending on what kind of turbos and engine upgrades your vehicles have, which can really affect how the PP (ping-pong) bounces around.

Notes:
The Astra, A4, and CLK have had their values drop so much that they all can easily go well over 600hp, pretty much going to destroy anything set to 600pp.

But the new kings are definitely in the Supra line. The Yellowhat Supra clocks in at 641hp, the Woodone '03 comes in at just over 600 and the '97 Tom's sits at the highest of the rest at 541hp... for some reason.

Skyline GT-Rs can't get as close to 600 in max mode, otherwise all over the place.


Adding HP to these cars doesn't raise PP as much as the others.

Adding 74 hp to this Audi only adds a whopping 17pp.

dYJl7.jpg


Here's the full rundown. Everything else is hardly affected in comparison. I'm heading off to run a few laps, cheers.


ib1vd9QHwcqzgE.png
 
Why would you even need PP then?.

Maximum power, minimum weight & tyre regulation are all that are needed.

At least done this way, no amount of PD tinkering would upset the intrinsic balance of the car.

For the closest possible racing with the greatest variety of cars, you need to account for the different torque and downforce values, not to mention other characteristics that affect handling, such as tyre width, wheel track width, etc. PP was supposed to take these into account. It's important to get it right, and before this update, it was as right as it had ever been to date.

Actual power output alone actually has rather little to do with overall performance (in terms of lap times). It's about a range of things.
 
Some cars are just faster than other cars. That's a fact and no amount of messing about with PP will sort out especially when PD keep changing it

Even with PP there are always automatic go-to cars for any given limit.
 
How does that work??? The A4 has almost 150 more HP than the Yellowhat GTR...and they both have 600pp.

Well we can't seem to find a pattern, rhyme or reason to the differences, so... it's broken pretty much.


For the closest possible racing with the greatest variety of cars, you need to account for the different torque and downforce values, not to mention other characteristics that affect handling, such as tyre width, wheel track width, etc. PP was supposed to take these into account. It's important to get it right, and before this update, it was as right as it had ever been to date.

Actual power output alone actually has rather little to do with overall performance (in terms of lap times). It's about a range of things.


Yeah, this is a set of spec's (pre 2.10 of course) that we used in a series of GT500 cars that had them all on an equal level of performance, check out the differences:
EdXBM.png
 
How does that work??? The A4 has almost 150 more HP than the Yellowhat GTR...and they both have 600pp.

Not sure, but we have to test it at the track.
in my opnion PP is just a preview of the performance compared to others cars, so maybe the A4 with 150HP more performs the same as Yellowhat GTR.

sorry about my english...
 
Hummmm i think after driving and doing some minor testing I will say better.

Everything is more responsive and has more play

Any other observations about the physics? I only had time to try out the C7 last night.
 
ncrthree
Any other observations about the physics? I only had time to try out the C7 last night.

Yeah... Mainly the fact that the cars feel i guess more alive (i know i suck with wording). It is as if it is mostly tire physics that have changed and how it is shown through is by more progressive understeer and oversteer.


That's basically it is one of those minor changes that they do in the updates that don't really get in the news for the update. So basically just minor tuning changes need to be made.
 
^ Well that's a big deal to me. Anything that involves grip progression is. Tire physics? That's very interesting indeed.
 
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