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In GT5, RMs (Racing Modifications) are very basic and can only be applied to a low number of cars. For GT6, not only can the number of RM-able cars be increased, but perhaps there are various ways in which the implementation of RMs can be improved. This thread is for your speculation and your own ideas.
I'll start us off with my vision of RM implementation in GT going forward:
My vision involves several options of models at the RM screen. Each option converts your car into a different race car, each with its own personal price and personal purpose. All RMs, for each car, would use the same interior and basic chassis (to cut down work for the developer), with the exception of Rally RMs which could have different body work. Not all model options would be available for every car. Here is a hypothetical example list of RM cars and which model options would be available for each car. Ill now explain what the options would/could consist of:
Normal RMs
The most common RM would be the N RM. The N RM is the normal race modification, created for maximum performance on a tarmac racing surface. The N RM is most similar to the RMs in GT5. N RMs would have a ~10% engine performance increase, a 20-40% weight decrease, additional parts would still be available for more power increases (Turbo, Superchargers etc.). N RMs would have all of the biggest wings available for maximum downforce (if necessary).
N RMs would have the suffix RM added to the end of the car name to distinguish it from the original car and other RM models.
Example: Acura NSX 91 RM
Rally RMs
For some cars, a rally RM model would be available. The rally RM would be created to look and drive like a rally car, with rally style wings, mudflaps, a high ride height, etc. Like the N RM, for rally RMs additional parts would still be available for power increases (Turbo, Superchargers etc.).
Rally RMs would have the suffix RM Rally added to the end of the car name to distinguish it from the original car and other RM models.
Example: Subaru IMPREZA WRX STI (18inch BBS Wheel Option) 07 RM Rally
Spec RMs
All of the other RM model options are the spec RMs. The spec RMs differ from the previous two options in that they are cars that are built to a specific specification. As before, all spec RMs would retain the same interior and chassis as other RMs, but they would differentiate in terms of weight, engine performance, and size/number of wings and winglets. The spec RMs mimic real life racing classes:
RM1 - ~600 hp 1200 kg med-high aero suffix of RM1
RM2 - ~480 hp 1100 kg medium aero suffix of RM2
RM3 - ~400 hp 1180 kg med-low aero suffix of RM3
RM4 - ~310 hp 1240 kg med-low aero suffix of RM4
Cup240 - 240 hp 1080 kg low aero suffix of Cup240
Cup200 - 200 hp 1040 kg very low aero suffix of Cup200
Cup160 - 160 hp 1000 kg very low aero suffix of Cup160
Cup120 - 120 hp 950 kg very low aero suffix of Cup120
RML - ~500 hp 1400 kg low aero suffix of RML
All models of each spec RM would be balanced with others of the same model by the developer. For example, all RM1s would be very close to each other in performance. All cars are either upgraded or detuned to a specific engine performance and are at a class standard weight. No parts would be able to be added to these cars. RM1 and RM2 would have specific race series and endurances meant for them in Aspec mode in the game, the rest of the RM options would be more useful in online racing. With already balanced cars, quick races can be organized using one or multiple (multi-class racing) RM spec. Its an easy way to have grids of many different cars but all being almost equal in performance.
What do you think?
I'll start us off with my vision of RM implementation in GT going forward:
My vision involves several options of models at the RM screen. Each option converts your car into a different race car, each with its own personal price and personal purpose. All RMs, for each car, would use the same interior and basic chassis (to cut down work for the developer), with the exception of Rally RMs which could have different body work. Not all model options would be available for every car. Here is a hypothetical example list of RM cars and which model options would be available for each car. Ill now explain what the options would/could consist of:
Normal RMs
The most common RM would be the N RM. The N RM is the normal race modification, created for maximum performance on a tarmac racing surface. The N RM is most similar to the RMs in GT5. N RMs would have a ~10% engine performance increase, a 20-40% weight decrease, additional parts would still be available for more power increases (Turbo, Superchargers etc.). N RMs would have all of the biggest wings available for maximum downforce (if necessary).
N RMs would have the suffix RM added to the end of the car name to distinguish it from the original car and other RM models.
Example: Acura NSX 91 RM
Rally RMs
For some cars, a rally RM model would be available. The rally RM would be created to look and drive like a rally car, with rally style wings, mudflaps, a high ride height, etc. Like the N RM, for rally RMs additional parts would still be available for power increases (Turbo, Superchargers etc.).
Rally RMs would have the suffix RM Rally added to the end of the car name to distinguish it from the original car and other RM models.
Example: Subaru IMPREZA WRX STI (18inch BBS Wheel Option) 07 RM Rally
Spec RMs
All of the other RM model options are the spec RMs. The spec RMs differ from the previous two options in that they are cars that are built to a specific specification. As before, all spec RMs would retain the same interior and chassis as other RMs, but they would differentiate in terms of weight, engine performance, and size/number of wings and winglets. The spec RMs mimic real life racing classes:
RM1 - ~600 hp 1200 kg med-high aero suffix of RM1
RM2 - ~480 hp 1100 kg medium aero suffix of RM2
RM3 - ~400 hp 1180 kg med-low aero suffix of RM3
RM4 - ~310 hp 1240 kg med-low aero suffix of RM4
Cup240 - 240 hp 1080 kg low aero suffix of Cup240
Cup200 - 200 hp 1040 kg very low aero suffix of Cup200
Cup160 - 160 hp 1000 kg very low aero suffix of Cup160
Cup120 - 120 hp 950 kg very low aero suffix of Cup120
RML - ~500 hp 1400 kg low aero suffix of RML
All models of each spec RM would be balanced with others of the same model by the developer. For example, all RM1s would be very close to each other in performance. All cars are either upgraded or detuned to a specific engine performance and are at a class standard weight. No parts would be able to be added to these cars. RM1 and RM2 would have specific race series and endurances meant for them in Aspec mode in the game, the rest of the RM options would be more useful in online racing. With already balanced cars, quick races can be organized using one or multiple (multi-class racing) RM spec. Its an easy way to have grids of many different cars but all being almost equal in performance.
What do you think?