You got a lot of "unnecessary grief" because in addition to saying GTPSP was something that took a lot of resources away from GT5, you kept making the implication that Sony forced PD to work on it. And it was pointed out to you that, no, that probably wasn't really what happened. Multiple times. And you continued to treat it as definitely being the case long after that anyway.
So probably not the best example to choose in response to LMSCorvette's point.
Um sony did force pd to do it ( well to launch on that date), they also opened up two new studios called big big and another I forget to shove out Motor storm arctic edge and lbp all in time for the PSP go's unveiling
In fact, if you look at GT5 Prologue and look at the Corvette Z06 Tuned (as it was called) you will notice that it is the exact same car as the Z06 RM found in GT5, albeit with decals plastered everywhere.
IMO the race mod is very simple... racing tyres.
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I'd rather like to see the race mod feature removed and have the ability to change a car's looks in many different ways (bodykits, livery, spoilers etc) and you may then have the opportuinity to make your car look like a racer.
While you are logically sound, per se, you might as well admit how the situation was. SONY (evidently, for the pocket lawyers of this place) presented the option to Kaz. He adamantly refused to allow it. Besides, the second bold point is just as much opinion as my assertion, though I insist that mine is more sound because of the remarks Kaz made about it. Allowing another developer to produce GT PSP was "unthinkable," among others.You got a lot of "unnecessary grief" because in addition to saying GTPSP was something that took a lot of resources away from GT5, you kept making the implication that Sony forced PD to work on it. And it was pointed out to you that, no, that probably wasn't really what happened. Multiple times. And you continued to treat it as definitely being the case long after that anyway.
Indeed. 👍i agree with the idea of all the aero parts and livery editor...but i truly LOVE RM's...every single car should have an RM option...
Take that Spec Miata, how is it made in real life? Shouldn't we be able to do that in the game? What about doing some of those mods, but leaving others out, or doing more than that? Shouldn't they be options too?
I don't think separate, fixed RMs are the way to do it. There should be processes that can be applied to all cars, and we should be able to pick and choose which ones we want, not from cookie cutter, er, cut outs.
While you are logically sound, per se, you might as well admit how the situation was. SONY (evidently, for the pocket lawyers of this place) presented the option to Kaz. He adamantly refused to allow it. Besides, the second bold point is just as much opinion as my assertion
though I insist that mine is more sound because of the remarks Kaz made about it. Allowing another developer to produce GT PSP was "unthinkable," among others.
Take that Spec Miata, how is it made in real life? Shouldn't we be able to do that in the game? What about doing some of those mods, but leaving others out, or doing more than that? Shouldn't they be options too?
I don't think separate, fixed RMs are the way to do it. There should be processes that can be applied to all cars, and we should be able to pick and choose which ones we want, not from cookie cutter, er, cut outs..
That arrangement wouldn't make the teams/title sponsors very happy. There's a reason that every different team is differentiated in the GT5 new car dealership. GT has been doing it right already, giving teams recognition and using official names. In Super GT for example, cars are "renamed" using sponsors/team names, and that's how the cars are referred to online and in broadcasts. That's how the cars should appear in the dealerships. Each team/car is a 'unique' car, despite being identical to sister car.Next will come the Liveries. I think PD could save a lot of time by, instead of three different GT500 GTR's, have one GT500 Spec GTR covered in a grey primer color. You go into GT Auto and select one of five liveries. Three can be the real world liveries from the three cars in previous games, and two can be fictional ones. One GT Sponsored fantasy livery, and one other fantasy livery. For the replica liveries, they would also include the tunes on the car that they represent, all the way down to ballast added for winning cars.
An official name is an official name though. For instance, title sponsors pay money to be in a Super GT's car official name, it can't be helped.The naming scheme itself could do with some cleaning up, though (like putting the car name first so it can be seen at a glance, and dropping the unnecessary words from it).
I did have a post ready to launch, but really, what's the point. You don't like things I say and don't give me much credence for squat, and am probably still checkmarked in your list as a liar. So, think whatever you want. I'll post from time to time. If you don't like it, I don't care. Have a nice life.And the "unnecessary grief" came entirely from how you presented your assertion (namely, as it being exactly what happened rather than your idea of what happened; to the extent of claiming Kaz stated it himself in an interview that you never actually showed anyone) even after contrary views and evidence was pointed out to you.
The naming scheme itself could do with some cleaning up, though (like putting the car name first so it can be seen at a glance, and dropping the unnecessary words from it).
I did have a post ready to launch, but really, what's the point. You don't like things I say and don't give me much credence for squat, and am probably still checkmarked in your list as a liar. So, think whatever you want. I'll post from time to time. If you don't like it, I don't care. Have a nice life.
Anyhow on Race Mod, I do think there should be one operating alongside the usual piecemeal upgrade process. I would prefer that the upcoming Race Mod system would produce race cars based on real world racing leagues, and as such, give a range of liveried real world cars from a few teams to choose from. And with them, some fantasy liveries, both as Chippy stated.
But not solely. Like Griffith and a whole slew of folk here, a Livery Editor is almost crucial if Kaz is going to make Gran Turismo the foundation for online racing clubs and leagues as he asserts. This is one area in which Forza shines like the sun, and really should be included in Gran Turismo, and really should be included in GT6 in some form or fashion.
Listen, I was going to refer to Animal Farm-like double standards. "We can suppose things, but you must offer metaphysical certitude, or we can call you liar." I still don't think I got any cred for finding one of the articles stating that GT PSP required all of Polyphony to quit work on GT5 and focus on it.Wow, what a cop out
TornadoAnd that's all well and good, but there's no reason that needs to interfere with the actual readability of the car name when it isn't the actual name. "Mercedes-Benz SLS AMG GT3 Race Car (Black Falcon Racing) ‘13" in GT5 would read as "Mercedes-Benz SLS AMG GT3 Rac...", which is completely useless at telling you what car it is and not at all how it would be presented in a real telecast either. And I can't think of any examples where the constantly tacked on "Race Car" addendum is actually necessary, nor one where it is done in another game that shares any cars with it. The only cars where it could be justified are the Nissan R390 and NSX LM, but both of those could be differentiated in other ways.
I just want the ability to put body kits on all cars.
The extreme weight loss and unique body panels always make rm vehicles a treat. Their handling characteristics and easy tunability make these a welcome addition to my garage. I only wish I used them more often.