RMs in GT6

  • Thread starter SagarisGTB
  • 115 comments
  • 13,227 views
I hope you could just take off the wing, WITHOUT HACKING, and finally have real RM's after waiting 14 years for a proper return.
 
You got a lot of "unnecessary grief" because in addition to saying GTPSP was something that took a lot of resources away from GT5, you kept making the implication that Sony forced PD to work on it. And it was pointed out to you that, no, that probably wasn't really what happened. Multiple times. And you continued to treat it as definitely being the case long after that anyway.



So probably not the best example to choose in response to LMSCorvette's point.

Um sony did force pd to do it ( well to launch on that date), they also opened up two new studios called big big and another I forget to shove out Motor storm arctic edge and lbp all in time for the PSP go's unveiling
 
In fact, if you look at GT5 Prologue and look at the Corvette Z06 Tuned (as it was called) you will notice that it is the exact same car as the Z06 RM found in GT5, albeit with decals plastered everywhere.


You really need to compare the Z06 Tuned back to back with the Z06 RM before making this argument.

The Z06 Tuned was just that, a tuned up Z06. Multi-lug wheels, glass rear windshield, narrow body of the stock Z06 and an entirely different hood from the Z06 RM.

The RM on the other hand had wider fenders, carbon rear windshield replacement, center-locking wheels and a few other racing tid bits. Just about the only thing the two cars have in common is the rear spoiler.

Otherwise they couldn't be further apart compared to what you're suggesting.

The Corvette, Viper and the Skyline Coupe all seem to have Prologue-exclusive modifications... so far.
 
oh god this thread got me hyped for something that i just know is never going to happen :guilty:

i would LOVE the idea of different levels of "RMing" and all cars having RM options...

for instance...taking a Viper or Corvette and being able to build "RM1" "RM2" and "RM3" versions of them to race across all sorts of competitions...AHHHH!!! lol

IMO the race mod is very simple... racing tyres.
--

I'd rather like to see the race mod feature removed and have the ability to change a car's looks in many different ways (bodykits, livery, spoilers etc) and you may then have the opportuinity to make your car look like a racer.

there is a lot more to an RM than race tires lol...

i agree with the idea of all the aero parts and livery editor...but i truly LOVE RM's...every single car should have an RM option...
 
You got a lot of "unnecessary grief" because in addition to saying GTPSP was something that took a lot of resources away from GT5, you kept making the implication that Sony forced PD to work on it. And it was pointed out to you that, no, that probably wasn't really what happened. Multiple times. And you continued to treat it as definitely being the case long after that anyway.
While you are logically sound, per se, you might as well admit how the situation was. SONY (evidently, for the pocket lawyers of this place) presented the option to Kaz. He adamantly refused to allow it. Besides, the second bold point is just as much opinion as my assertion, though I insist that mine is more sound because of the remarks Kaz made about it. Allowing another developer to produce GT PSP was "unthinkable," among others.

You can disagree all you want, but I doubt "probably wrong" is even worth a net cookie, because no personal opinion is more or less correct than another.

Anyhow, to get back on track...

i agree with the idea of all the aero parts and livery editor...but i truly LOVE RM's...every single car should have an RM option...
Indeed. 👍
 
Last edited:
Honestly I'd like to see a Homologation option to GT6/7 for RM cars. (If either game uses specific series) For instance I'd like to take a 1.8L Mazda Miata (NA) and get the option to race mod it into a correct specification Spec Miata. (1.8L specification obviously)

Take a Corvette and have the option to RM it into a GTE class Le Mans racer, or GT3 class FIA GT3 Championship car.

Next will come the Liveries. I think PD could save a lot of time by, instead of three different GT500 GTR's, have one GT500 Spec GTR covered in a grey primer color. You go into GT Auto and select one of five liveries. Three can be the real world liveries from the three cars in previous games, and two can be fictional ones. One GT Sponsored fantasy livery, and one other fantasy livery. For the replica liveries, they would also include the tunes on the car that they represent, all the way down to ballast added for winning cars.

I think each RM could have around five predefined liveries. Three that are replicas of real world examples, and two fantasy. (One GT Livery, and maybe one designed by the community for a contest or something) This would also save some space in the Dealership. Instead of having (Hypothetical of course) the Flying Lizzard Porsche GT3RSR, the Falken Tire GT3RSR, and another GT3RSR in the dealership, they would have the Porsche 911 GT3RSR (997) in the dealership, with the liveries of the mentioned cars above available in GT Auto. Hell even the GT3RSR could be a RM option of the GT3.

This would satisfy the Livery group, as well as the naysayers that don't want offensive content on the track, and satisfy the need to have more RM's, and a greater option of RM's.
 
Take that Spec Miata, how is it made in real life? Shouldn't we be able to do that in the game? What about doing some of those mods, but leaving others out, or doing more than that? Shouldn't they be options too?

I don't think separate, fixed RMs are the way to do it. There should be processes that can be applied to all cars, and we should be able to pick and choose which ones we want, not from cookie cutter, er, cut outs.

My thoughts on a livery editor would be to use vector shapes on a base layer that are rendered to polygons (PD already do it; look at the HKS CT230R), then use decal projection for built-in logos etc. and custom-made art / logos etc. (with the required decal editor, saving to a texture) as well. Maybe allow a few layers of each (as the aforementioned HKS has itself).
 
Take that Spec Miata, how is it made in real life? Shouldn't we be able to do that in the game? What about doing some of those mods, but leaving others out, or doing more than that? Shouldn't they be options too?

I don't think separate, fixed RMs are the way to do it. There should be processes that can be applied to all cars, and we should be able to pick and choose which ones we want, not from cookie cutter, er, cut outs.

I agree with this 100%. The roll bars/cages, the quarter panels, all of it. It should be up to the player to decide what he adds to his or her own cars. RMs don't make sense in this day and age.
 
While you are logically sound, per se, you might as well admit how the situation was. SONY (evidently, for the pocket lawyers of this place) presented the option to Kaz. He adamantly refused to allow it. Besides, the second bold point is just as much opinion as my assertion

And the "unnecessary grief" came entirely from how you presented your assertion (namely, as it being exactly what happened rather than your idea of what happened; to the extent of claiming Kaz stated it himself in an interview that you never actually showed anyone) even after contrary views and evidence was pointed out to you.


though I insist that mine is more sound because of the remarks Kaz made about it. Allowing another developer to produce GT PSP was "unthinkable," among others.

That's certainly creatively attributing quotes, since the "unthinkable" interview was the one you always seemed to forget when the topic was broached.



But now all of the information is actually on the table, so perhaps we can stop the pity party.










Take that Spec Miata, how is it made in real life? Shouldn't we be able to do that in the game? What about doing some of those mods, but leaving others out, or doing more than that? Shouldn't they be options too?

I'm reminded of one (maybe two) of the hidden Miatas in GT3, which basically was a Spec Miata, but never was used for anything in GT3 or any future game. Always kinda wondered what the deal was with that.

I don't think separate, fixed RMs are the way to do it. There should be processes that can be applied to all cars, and we should be able to pick and choose which ones we want, not from cookie cutter, er, cut outs..

Especially not with the RM's in GT5 being much more restricted in customization than the ones from GT2 and GT1.
 
Last edited:
In my ideal world the car spec selection process should be roughly as detailed below. I realise it is purely a pipe dream but it would a great purchase path that would mirror the best bits of speccing and buying a car in real life (even if it was only available for one or two companies in the game)

Buy car from dealer where you choose from all real life dealer options

Eg
Buy 3 series BMW

CHOOSE from real life options given when ordering car
Engine type eg 3litre i
Paint
Interior
Body enhancements/mirror colours
Spoilers etc
Stuff like parking sensors, sat nav and bmw finance scheme not necessary ;)

This would mean the game would include all types of 3 series that the company offer. You decide if you want to buy that type of car. If you want to buy a new mazda mx5 you should be able to select the year/options as if buying from new. 2nd hand market could still offer previously used cars for knock down prices but that might need parts replacing. Street type parts can then be chosen for upgrade.

All cars can then be further upgraded to race spec however you care to do it - you choose all levels of upgrade. Eg splitters/bodywork/weight reduction/rollcage etc

Livery editor isn't just something for race cars though. If i just want to spraypaint a picture of a leaping panther on a bonnet or equally a CND badge on the vw camper then I should be able to just like I could with any road car.
 
Last edited:
I was a huge fan of the limited number of RM cars in GT5. I held on with bated breath for additional models to be added to that list which as we all know never happened. The extreme weight loss and unique body panels always make rm vehicles a treat. Their handling characteristics and easy tunability make these a welcome addition to my garage. I only wish I used them more often.
 
Next will come the Liveries. I think PD could save a lot of time by, instead of three different GT500 GTR's, have one GT500 Spec GTR covered in a grey primer color. You go into GT Auto and select one of five liveries. Three can be the real world liveries from the three cars in previous games, and two can be fictional ones. One GT Sponsored fantasy livery, and one other fantasy livery. For the replica liveries, they would also include the tunes on the car that they represent, all the way down to ballast added for winning cars.
That arrangement wouldn't make the teams/title sponsors very happy. There's a reason that every different team is differentiated in the GT5 new car dealership. GT has been doing it right already, giving teams recognition and using official names. In Super GT for example, cars are "renamed" using sponsors/team names, and that's how the cars are referred to online and in broadcasts. That's how the cars should appear in the dealerships. Each team/car is a 'unique' car, despite being identical to sister car.

For example, this is how it should be for a selection of Merc SLS GT3 AMG:

Mercedes-Benz Gainer DIXCEL SLS (SUPER GT) ‘13
Mercedes-Benz Gainer Rn-SPORTS DIXCEL SLS (SUPER GT) ‘13
Mercedes-Benz GREENTEC SLS AMG GT3 (SUPER GT) ‘13
Mercedes-Benz LEON SLS (SUPER GT) ‘13
Mercedes-Benz OKINAWA-IMP SLS (SUPER GT) ‘13
Mercedes-Benz SLS AMG GT3 Race Car ‘13
Mercedes-Benz SLS AMG GT3 Race Car (Black Falcon Racing) ‘13
Mercedes-Benz SLS AMG GT3 Race Car (HTP Motorsport) ‘13
Mercedes-Benz SLS AMG GT3 Race Car (ROWE Racing) ‘13

All cars are identical, yet recognition is given to the teams/their title sponsors. One car is basic and is paintable for custom liveries. The European teams have multiple liveries/numbers to choose from. The game developer/distributor is happy with boosting their car count. Only the fans who complain about 'duplicates' for no apparent reason are unhappy.
 
The naming scheme itself could do with some cleaning up, though (like putting the car name first so it can be seen at a glance, and dropping the unnecessary words from it).
 
The naming scheme itself could do with some cleaning up, though (like putting the car name first so it can be seen at a glance, and dropping the unnecessary words from it).
An official name is an official name though. For instance, title sponsors pay money to be in a Super GT's car official name, it can't be helped.
 
And that's all well and good, but there's no reason that needs to interfere with the actual readability of the car name when it isn't the actual name. "Mercedes-Benz SLS AMG GT3 Race Car (Black Falcon Racing) ‘13" in GT5 would read as "Mercedes-Benz SLS AMG GT3 Rac...", which is completely useless at telling you what car it is and not at all how it would be presented in a real telecast either. And I can't think of any examples where the constantly tacked on "Race Car" addendum is actually necessary, nor one where it is done in another game that shares any cars with it. The only cars where it could be justified are the Nissan R390 and NSX LM, but both of those could be differentiated in other ways.
 
Ah yes, you're right, I forgot about that bit. Yes, the term "race car" and the year could very well be removed from the name and shuffled into garage stats. As you mentioned, for cars such as the R390 GT1, removing this differentiation could prove confusing, but it would be uncommon situations (and could be remedied through categorical identification online).

It can also be noted that you could have cars, such as the Ferrari 166 MM Barchetta or the Ferrari 250 GTO, which are both race cars and road cars at the same time. The "race car" identification suffix would do no good here.
 
And the "unnecessary grief" came entirely from how you presented your assertion (namely, as it being exactly what happened rather than your idea of what happened; to the extent of claiming Kaz stated it himself in an interview that you never actually showed anyone) even after contrary views and evidence was pointed out to you.
I did have a post ready to launch, but really, what's the point. You don't like things I say and don't give me much credence for squat, and am probably still checkmarked in your list as a liar. So, think whatever you want. I'll post from time to time. If you don't like it, I don't care. Have a nice life. ;)

Anyhow on Race Mod, I do think there should be one operating alongside the usual piecemeal upgrade process. I would prefer that the upcoming Race Mod system would produce race cars based on real world racing leagues, and as such, give a range of liveried real world cars from a few teams to choose from. And with them, some fantasy liveries, both as Chippy stated.

But not solely. Like Griffith and a whole slew of folk here, a Livery Editor is almost crucial if Kaz is going to make Gran Turismo the foundation for online racing clubs and leagues as he asserts. This is one area in which Forza shines like the sun, and really should be included in Gran Turismo, and really should be included in GT6 in some form or fashion.
 
I'd like to see at least a few RMs that would be competitive with each other. FR, MR, AWD, FF. There's not enough choices to have a competitive race in gt5. Liveries should also be optional. I like the gt5 ZR1, but the 111R is bland. I think you have a great setup idea for RMs in gt6, but did they really model that many cars? I'd like to at least see a stripped interior (at least partially). They could even use interior bits from other race cars to make it easier.

For UCD there should be more cars for a longer amount of time. You should be able to go in with search options that could be chosen in any order.
ie: drivetrain > weight (with min/max slider) > hp > year > make > model


The naming scheme itself could do with some cleaning up, though (like putting the car name first so it can be seen at a glance, and dropping the unnecessary words from it).

You mean like this:
Mercedes-Benz Sauber Mercedes C9 Race Car #63 '89

Let's see...
Mercedes-Benz Sauber Mercedes C9 Race Car #63 '89
Mercedes-Benz Sauber Mercedes C9 '89
Mercedes-Benz Sauber C9 Race Car '89

I think that's much better, Maybe even leave the second Mercedes in. Most of the problems I have are less with naming and more about not being able to have multiple search functions and the garage resetting my sorting every time I quit the game.
 
Last edited:
I did have a post ready to launch, but really, what's the point. You don't like things I say and don't give me much credence for squat, and am probably still checkmarked in your list as a liar. So, think whatever you want. I'll post from time to time. If you don't like it, I don't care. Have a nice life. ;)

Anyhow on Race Mod, I do think there should be one operating alongside the usual piecemeal upgrade process. I would prefer that the upcoming Race Mod system would produce race cars based on real world racing leagues, and as such, give a range of liveried real world cars from a few teams to choose from. And with them, some fantasy liveries, both as Chippy stated.

But not solely. Like Griffith and a whole slew of folk here, a Livery Editor is almost crucial if Kaz is going to make Gran Turismo the foundation for online racing clubs and leagues as he asserts. This is one area in which Forza shines like the sun, and really should be included in Gran Turismo, and really should be included in GT6 in some form or fashion.

Wow, what a cop out, you were just asked to give evidence, it even says in AUP that you must do so when you state something as fact. Weren't you the one that just said we state things as opinion in another thread and now you back tracking a doing a double take when people actually expose you as the one...couldn't script this stuff if I wanted.
 
Wow, what a cop out
Listen, I was going to refer to Animal Farm-like double standards. "We can suppose things, but you must offer metaphysical certitude, or we can call you liar." I still don't think I got any cred for finding one of the articles stating that GT PSP required all of Polyphony to quit work on GT5 and focus on it.

Of course I don't expect you to be any different than Tor either...
 
Tornado
And that's all well and good, but there's no reason that needs to interfere with the actual readability of the car name when it isn't the actual name. "Mercedes-Benz SLS AMG GT3 Race Car (Black Falcon Racing) ‘13" in GT5 would read as "Mercedes-Benz SLS AMG GT3 Rac...", which is completely useless at telling you what car it is and not at all how it would be presented in a real telecast either. And I can't think of any examples where the constantly tacked on "Race Car" addendum is actually necessary, nor one where it is done in another game that shares any cars with it. The only cars where it could be justified are the Nissan R390 and NSX LM, but both of those could be differentiated in other ways.

Simple solution to the racecar
problem, bring back the 'R' logo from GT2 to indicate RM and Race Cars.
The manufacturer does not need to appear in the name, it is already listed on the info screen in GT5.
Likewise the year could also be represented in the info box.
So ''Mercedes-Benz SLS AMG GT3 Race Car (Black Falcon Racing) '13''
Becomes.....
''SLS AMG GT3 (Black Falcon Racing) [R]''
 
If they (PDI) would just give us more tuning options, a livery editor, and more visual customization parts we wouldn't need RM's anymore.

RM's are simply unneeded when there are better ways to achieve the same thing while offering players other things they've been asking for.
 
Last edited:
The extreme weight loss and unique body panels always make rm vehicles a treat. Their handling characteristics and easy tunability make these a welcome addition to my garage. I only wish I used them more often.

This ... more RMs please.
 
Back