What cars from GT5 should absolutely stay in GT6

  • Thread starter djslofstra
  • 84 comments
  • 4,754 views
630
Netherlands
Friesland
djslofstra
Hello gt fans,
I don't know if there already is a topic like this, but I haven't seen one yet.

What car types from GT5 should absolutely stay in GT6 in your opinion?
I'm not talking about the graphics or stuff because I think all cars should have better graphics in GT6!
Just what car types in GT5 do you really like and do you desperately want to see in GT6 again!


My list:
-MB C63 AMG & SLS AMG & SL55AMG
-Nissan 300ZX
-Corvette
-Shelby Cobra
-Ford Mustang
-BMW 1M coupe & M3 & M5
-Lexus LFA
 
Last edited:
Every premium car except the X2010 & X2011.
None of the standard cars, the most important ones should be created in premium.
 
I personally wouldn't care if the standards were around in 2050. I've actually played some games with "standards" that are older than GT4 itself, while the game came out after GT5. Didn't bother me. But I interpreted the thread as the cars themselves and not 3D models. There is, ideally, no reason to cut anything, especially not the cars that won't need a license (PD made cars). All they need to do is merge the duplicates in the one car that they are actually supposed to be.

Now considering that most people want premium models, it might make sense to rank cars. However I'd hope faster modeling from PD this time around, and the use of DLC to add things that might not make it in time for release. I think including everything from GT5 as full premium, and then adding cars on top of that is doable. The bigger question is the time frame.
 
I personally wouldn't care if the standards were around in 2050.

I don't believe you can be serious in saying that. By 2050 I should expect all games will be basically photo realistic across the board, you don't think PS2 models from 50 years ago might look slightly out of place?

As for cars themselves to cut there are certainly candidates for that but this isn't the thread for that. All I will say is there are many cars different only by name or region branding that don't need to stay.
 
I don't believe you can be serious in saying that. By 2050 I should expect all games will be basically photo realistic across the board, you don't think PS2 models from 50 years ago might look slightly out of place?

http://forums.eagle.ru/showpost.php?p=1701561&postcount=6932

http://forums.eagle.ru/showpost.php?p=1687925&postcount=6828

Same game.

Doesn't bother me. If they got around to changing it, it would be nice, but I put that way at the bottom on the priority list.

I still play GT1 and some older games. New graphics would be nice, but they're a small* part of the game.

*PS1 graphics do have some issues, such as turn markers being too blurry to read. I haven't encountered problems like this after GT3 or so.

As for cars themselves to cut there are certainly candidates for that but this isn't the thread for that. All I will say is there are many cars different only by name or region branding that don't need to stay.

As I said, merge them into one. I guess you could call that cutting, but other than that I don't see anything that should be actively removed.
 
Not sure what those images are meant to demonstrate, nothing looks massively out of place.

I haven't got a problem with weaker graphics, I also still play PS1 games and enjoy them. It's the inconsistency that bothers and distracts me and in 50 years I think you know that the inconsistency is going to be blatantly obvious, just as much as if a game from the 70s had a GT5 premium car in it.

I agree that in an idea world they would be merged into one and you could choose what you want in the dealership but given PDs history it seems highly unlikely they would do that. Therefore as much as I'd not mind 11 MX-5s with a total of 33 different options given the choice of 33 MX-5s listed separately or 11 MX-5s listed separately I know which I'd prefer.
 
I mean: If you need to choose which car should stay, what car/cars will you choose.
With what car would you be really sad if it is gone.
 
Not sure what those images are meant to demonstrate, nothing looks massively out of place.

Maybe it's because you're not a plane guy, but that second picture is below GT5 standard quality. There was a complete uproar when one of the playable fighters got a new 3D model, but its competitor did not, and that competitor model was not as bad as the one in the second picture.

I think you know that the inconsistency is going to be blatantly obvious, just as much as if a game from the 70s had a GT5 premium car in it.

On one hand, it will be obvious. On the other hand, diminishing returns. From a practical stand point, I would say that graphics dropped by an order of magnitude in importance after PS2. I would have been OK if they stalled there, but that's just my opinion.

I agree that in an idea world they would be merged into one and you could choose what you want in the dealership but given PDs history it seems highly unlikely they would do that. Therefore as much as I'd not mind 11 MX-5s with a total of 33 different options given the choice of 33 MX-5s listed separately or 11 MX-5s listed separately I know which I'd prefer.

I wasn't even asking for the options since as you said in most cases you would only be changing names. To me, the only different cars look different or [preferably] drive different.

I mean: If you need to choose which car should stay, what car/cars will you choose.
With what car would you be really sad if it is gone.

Honestly, I like a lot of cars. I'd like to be able to drive as many as possible.

I guess if there is one more than most, the Dodge Viper.
 
I'm with the "all of them" bunch, though if the Standards do return, they really should get a face lift to bring them into parity with the Premiums. Standard tracks too, which may be returning in GT6 because a Premium location like Rome can take two man-years to make.

But as for cars that have to return every game, I would say that iconic rides that define the series should. Cars like the '99 Raybrig NSX JGTC for instance, with its nifty chameleon blue/violet and gray livery. The Pescarolo LMPs... well, in fact I want all the racers from every game to make it into GT6. Street cars, all of them, and make sure to include the more obscure makes and prototypes, like the Ouillan Spirra and Mitsubishi HSR II concept.

I'm kind of torn over the Red Bull X cars, since that was the product of a partnership between PD and Red Bull's racing engineer Adrain Newey. I don't care for the car, but this one is special just because of that.

I'd hope faster modeling from PD this time around
Well.............. I hope so too, but this is highly dependent on hiring more car modelers, track modelers also. Consider cars with that detail that have to have internal components built for damage modeling. I am counting on there being at least 500 cars in GT6, plus any returning Standards.
 
Standard cars don't need "facelift", they need completely scrapping and creating again from scratch. Trying to tidy them up is a sticking plaster approach and a waste of time, they're still going to be a decade old 3D models by the time GT6 releases and need replacing eventually. Now is the time, not trying to tart the old models up.
 
Thread is misleading, do you want to know if:

-Which Premium/Standard cars should get transfered from GT5?
-Which cars should be spent being remodeled?
-????

I'm at a lost myself.
 
I mean: What car type do you want in GT6 which is also in GT5?
I'm not talking about de graphic design but about the cars itself.
Like there is now a car in GT5 you really like and that type of car you want in GT6 as well.
In my opinion all cars should have better graphics.;)
 
Standard cars don't need "facelift", they need completely scrapping and creating again from scratch. Trying to tidy them up is a sticking plaster approach and a waste of time
I know a lot of people think this, and I'm halfway there myself. I've suggested that they have zero Standard cars in GT6 because GT5 is still plenty good.

But at the same time, like Exorcet, I love my thousand cars, I don't think the Standards are oogly, and the only way to have them in GT6 is to port as is or rework them. And I really don't like the idea of waiting till GT8 to have a thousand Premium cars. What's more, just having those Standards in the GT5 engine is a slight face lift in and of itself. I don't know if you've seen the Standard Photo Mode thread, but the replays and images of most of these cars are just great, and when I'm racing against them, I don't notice any faceting or jaggy textures at all. Finally, I wouldn't put it past the modeling team to be able to work some magic to spruce them up. Have you examined the Mazda Furai? It looks amazing.

I won't be dogmatic on this because I know what a sore point this is on so many here, but I sure won't shed any tears if they're in.

Oh yeah, one more that HAS to be in: the BMW M3 GTR.
 
Quality over quantity. Quality over quantity. I can't stress that enough. Nobody needs the 1000 cars in GT5. I doubt you can tell me you've driven ever car more than twice. If nobody is driving certain cars they don't need to be there, just for numbers. Especially for the fact there are not 1000 unique cars in GT5, as you well know.

I'm sure you could spruce the standards up a bit but they'll still be old, spruced up models. Eventually they're going to need to be replaced so why waste time on the sprucing when you could just go straight into replacing them?

Someone should work out how many unique models PD would realistically have to create to have all of the standard cars in premium. Because with so many cars either being identical or very, very close visually I can't see it being anywhere close to 800. Obviously the cockpits would be more work.
 
Quality over quantity. Quality over quantity.
I would consider that part of the argument for including standards in a way. Quality in car selection by avoiding quantity in polygon count. I suppose it depends on whether quality to you means physics or graphics.

Nobody needs the 1000 cars in GT5. I doubt you can tell me you've driven ever car more than twice. If nobody is driving certain cars they don't need to be there, just for numbers. Especially for the fact there are not 1000 unique cars in GT5, as you well know.
Assuming that no one drives 1000 cars, the total player base of GT might driver 1000 cars and then some.

Going back to the individual case, if there was a reason for not driving some of the cars, it would be the ever annoying A-Spec mode and its insistence on keeping you from accessing the game's content. The amount of tuning or driving that I could have done, would have done, were it not for that time sink is mind boggling.
 
I would consider that part of the argument for including standards in a way. Quality in car selection by avoiding quantity in polygon count. I suppose it depends on whether quality to you means physics or graphics.

I'm talking quality as in the selection/variety of cars rather than the number of them, in response to Tenacious saying he liked the 1000 cars and didn't want to wait until GT8 for 1000 premiums. It seemed to me numbers were more imporant to him than what those numbers actually are.
 
Nobody needs the 1000 cars in GT5. I doubt you can tell me you've driven ever car more than twice.
Dude, who has time to race a thousand cars more than twice? ;)

Obviously, every car collector like me has their faves. In fact, I've been racing in Arcade Mode almost exclusively for the past several months, and you can only have 100 cars from your garage available. But even then, I've gone through several rotations so that I go from a load of street rides from dinky Miatas and Cappucchinos through Super GT and LMPs. And almost all of them Standards. I was surprised to find that there were more bodykit options on the Standard Mini Cooper over the Premium!

Now that likely amounts to 400-500 rides, which is about what I expect in GT6. But I hate being told I can't have something. I know that GT5 is good enough when I want to race a Standard, but especially if GT6 is on PS4, I want to have a lot of these cars in there to explore the potential of that game. Especially if there's a Livery Editor, which most of us anticipate. I still think improved Standards would fit in well.

I'm with you on compacting down some of the dupes, which are sometimes as minor as a special car color. But for race cars, I want as many duplicates with unique liveries as possible for the sake of realistic racing series, and I'd think you'd agree to that.

Again, this is looking at the other side of the coin. If PD can manage to have several hundred Premium cars in GT6 and no Standards, I'll be plenty happy.
 
My main sticking point for wanting Standards out of the next game, regardless of system, is the subject of a uniform level of quality across the game; I don't want the fully-detailed Premiums stuck with decade-old, no-interior, single-piece models, in much the same way I don't think an MGS2 tanker level would fit in graphically if it were stuck in the middle of MGS4. Upgrading them with higher resolution textures is the same as using Bondo on a car when you've had an accident. I want a game with a far smaller variance between the lowest-quality car models and the highest quality, not because I need the bleeding-edge of graphics, but because I appreciate a consistent look to a game.

As for which cars I think should absolutely be saved; any and all Premiums, of course, but I've got a quick 15 right off the bat that I feel are deserving of the Premium conversion (if they haven't already been done, of course):

  • Alfa Romeo 155 2.5 V6 TI ’93 ( :sly: )
  • Audi quattro ’82
  • BMW M3 ’04
  • Caterham Seven Fire Blade ’02
  • Dodge Viper GTS-R Team Oreca Race Car ’00
  • Ford GT40 Race Car ’69
  • Honda INTEGRA TYPE R (DC2) ’99
  • Jaguar E-TYPE Coupe ’61
  • Lancia STRATOS Rally Car ’77
  • Lotus Elan S1 ’62
  • Mazda Cosmo Sport (L10A) ’67
  • Mitsubishi GALANT GTO MR ’70
  • Nissan SKYLINE 2000GT-R (KPGC110) ’73
  • RUF CTR “Yellow Bird” ’87
  • Toyota SUPRA RZ ’97

2 Italian, 3 German, 3 English, 2 American, 5 Japanese, spanning 51 years, all drivetrains, from four cylinders up through ten, from just over 100bhp to over 600bhp, with 11 road cars and 4 race cars (one being rally). The Galant could be replaced by the 2000GT, as that's an arguably more important car historically, but I wanted to stick to one-per-manufacturer, and the Galant is a personal favourite.

Still, that's pretty much my hit list if I had to chose the priorities. Hell, I'd drop $20 on a DLC pack for GT5 if it featured all of those.
 
Agreed (and I seem to remember it being in GT2). Though, if we have a livery editor... ;)
 
Maybe have only premuim cars in GT6 (pretty much called cars) and maybe an option to transfer old cars from GT5 to GT6 if people wish to obtain these so no development time is wasted on improving cars the average players doesn't wants to be bothered with.
 
Everything.

x2.

Even if they are standards (with improved sounds though).

It is honestly stupid of people to NOT want cars in a game. Supermarkets don't just stock the foods etc YOU want, they have a big variety so everyone is happy. You can see where i'm going with this...
 
x2.

Even if they are standards (with improved sounds though).

It is honestly stupid of people to NOT want cars in a game. Supermarkets don't just stock the foods etc YOU want, they have a big variety so everyone is happy. You can see where i'm going with this...

Regarding standards, I disagree so much. I don't think it's stupid to not want them because they mess with the consistency of the game. Not to mention, PD doesn't even appear to be fond of them to begin with. People who wanted rims for standards had to wait well over a year after the game came out before getting the feature. And then you have standards being banned from Photo Mode and the game stopping you from getting too close to them when you can take pictures of them in a race.
 
Back