- Fix the autosave. When I turn it off, I want it completely turned off. In GT4 it still saves when I switch cars, and I hate it. If I want to buy a car to test and see if I can compete with other cars in a championship, I want to be able to reload if it's wasted money! Lost me a fortune trying to find a car for the Professional World Championship.
The ability to test your car before you buy it, as someone said before, would also be nice.
- Like someone said, have a picture of the car + some quick info right in the main garage screen. Then in the cars subscreen, have an option to access the tuning shop right there and maybe a list of every event you can access with that car in its current state (it would even be better if the events could be accessed from that very list). Likewise, if you're checking a certain event, provide it with a quicklink to a screen similar to your garage, only showing the cars that meet the limitations. Now that's shortcut heaven!
This way they could also add more restrictions to each race without making it harder to find a fitting car.
- A little anoying thing: rally cars should come with dirt tires as a standard instead of racing tires goddamnit! It seriously hurts your wallet if you buy a dirt set for every rally car.
- A paint job is absolutely necessary, I can't even believe they didn't include it in GT4 after everyone was complaining about GT3 not having the option to respray prize cars. If they don't include that, at least give us the option to choose the prize car's color when we win it.
Adding custom logo's to the car would also be nice, but I can live without it, I don't need GT: Undergound. Same goes for exterior tuning, it would be nice, but it won't make or break the game for me. If they include it, no neon lights! It would have to be racing mods, nothing more.
- If they include damage, they'd better include a decent repair system. I don't want to loose an endurance after 23 hours of racing because I totalled my car, but then again I still want to be able to crash my car to pieces. Including a save option in the pit might help, you'd at least save every hour or so, but that's not enough. I want some sort of repair service in the pit, but I want it to cost money and TIME. There's no point in having such an option if it wouldn't cost you some precious time on the track.
For example:
More than 75% mechanical damage would be counted as total loss. You'd instantly be transfered to the pit, back at the start of the current lap. If you have the money, you can repair your car, if not, you fail the race. When everything's done (including optional tire changes etc.), you'd still have to wait for a fixed period of time as an extra penalty.
Between 50 and 75%: You could choose between driving on to the pit at the end of your lap, or return to the pit of the current lap as above. In the first case, you wouldn't suffer the extra time penalty and you won't have to do an extra lap. In the second, it's the same as with +75% of damage. While the first case seems significantly better, it's not necessarily so. Imagine you crash in the first minute of a Nürburgring lap and having 70% of damage. Your car would go slow as hell, resulting in serious time loss. Here, the instant pit option would be much better, even with the extra time penalty (of course, not if the penalty is 10 minutes or so but that's just ridiculous).
Also note that repairing isn't obliged like in the case of +75% damage, so if it's in the last lap of a race you could just ignore the pits and go for the finish.
Less than 50%: instant pit option is not available, it's like the first case of the 50-75% situation.
- More options when starting an arcade/2 player/online race. In stead of just choosing car and track, it should be:
choose car and track, amount of laps/time, amount of cars on the track + restrictions for the other cars (or an extra option to configure the entire grid to your liking), damage: full/visual only/mechanical only/none + an extra option for tire damage, time of day (assuming we'll have dynamic day to night transitions), various weather effects + an option to choose the intensity of those effects (temperature shouldn't be adjustable, it would be determined by the time of the day and the weather effects, maybe even include an option to choose the season),...
And of course, if we're having all those options: a button which randomizes all those elements when we just want a quick race.
I think that's about it. I know it's quite a lot of 'little' things I have here, but that's because I really expect a lot of a GT game on the PS3. I hope PD reads my post and includes all this.
A fool's hope of course, but this would be my perfect GT game (until I come up with some other ideas
).