¤ XFEL(Xtremely Fun Endurance League) New Drivers Welcome!Open 

  • Thread starter ERAUfan97
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How could this league be improved?


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I was going to get online to help beat juice and show that he still can't beat Mopar even in a basketball game but apparently the message sent out a few months ago saying PS4 internet was becoming free was fake.
I already pay for internet by paying to the utility company. (Just because I am from Kentucky doesn't mean that I get free high speed internet.... KFC internet is too slow to use) so I shouldn't have to pay a second time.

That's my issue. You pay for the Internet, electricity, the game system, and the game, and then... It's greedy and it ticks me off big time! Not to mention juice is not worth it! :lol:
 
Ugh, billions of dollars a year isn't enough? Give the extra money to people who need it, not greedy people who make more money in a minute than most do in a year.
Oh and Andy Dalton made the Pro Bowl!

Maybe you could convince juice to pay the fees for you to let him win sometimes. :sly:
 
ER, I downloaded a Tesla for AC last night, that comes in 3 versions. Stock, Stage 1, and GT3! Each one has a higher powered electric motor. I'll be testing it later, and hopefully have some screens to put up later.

Barrett, I found a very well modeled 71 Cuda I'll be testing today. I already have a Volvo Formula Truck. That's awesome!

kz - I found a Ferrari 458 Black Edition. 749 bhp turbocharged beast! Yes, people are building true to life hybrids. There's even a jet turbine engined car out there, but I'm not trying to get into that yet. Not until someone ports over Route X Yes, people are porting tracks in from other games as well was the real world.

Also have Watkin's Glen, Road America, Trial Mountain, and Autumn Ring (+Mini).

I hope to have a bunch of screens up on the dev thread by Monday. (Oh yeah, I have the DP Corvette and a beta Oreca LMP I'm testing for the maker).

So that's where I've been all week. Next week, I'm going to start building a private server. I don't know if it is possible, but I am researching whether or not it would be possible to build one for your PS4 systems. I know it is, but whether or not Sony would sanction it and allow me to use their code for the OS is going to be an issue. I'll keep you informed on that.

Anything happening tonight?
 
ER, I downloaded a Tesla for AC last night, that comes in 3 versions. Stock, Stage 1, and GT3! Each one has a higher powered electric motor. I'll be testing it later, and hopefully have some screens to put up later.

Barrett, I found a very well modeled 71 Cuda I'll be testing today. I already have a Volvo Formula Truck. That's awesome!

kz - I found a Ferrari 458 Black Edition. 749 bhp turbocharged beast! Yes, people are building true to life hybrids. There's even a jet turbine engined car out there, but I'm not trying to get into that yet. Not until someone ports over Route X Yes, people are porting tracks in from other games as well was the real world.

Also have Watkin's Glen, Road America, Trial Mountain, and Autumn Ring (+Mini).

I hope to have a bunch of screens up on the dev thread by Monday. (Oh yeah, I have the DP Corvette and a beta Oreca LMP I'm testing for the maker).

So that's where I've been all week. Next week, I'm going to start building a private server. I don't know if it is possible, but I am researching whether or not it would be possible to build one for your PS4 systems. I know it is, but whether or not Sony would sanction it and allow me to use their code for the OS is going to be an issue. I'll keep you informed on that.

Anything happening tonight?
Wow. That's awesome. If only it wasn't on the computer
 
Wow. That's awesome. If only it wasn't on the computer

You'll be playing on computer before it's all over. It's early yet. At some point, with these types of games, this is going to be the only way to go. Maybe not with other games, but it really is the future of driving sims. But there's no hurry. It's not going anywhere and I will continue to blaze the trail and be around when everyone switches over. WITH, our own private servers and knowledge of development. So keep your head up brother!

Now, in defense of the Hellcat. I think the Tesla would have still won, but it's pretty obvious, whoever was driving the Challenger didn't know what he was doing. He spun his tires for an eighth of a mile as it was. The Tesla launch is flawless, for obvious reasons, but it should have been closer. That was some douche in a Hellcat that his dad bought him. lol!
 
Frost Japanese has 37 million points on nfs o.O
He sure represents team Tesla well!
Do we know him, or is he just on NFS?
You'll be playing on computer before it's all over. It's early yet. At some point, with these types of games, this is going to be the only way to go. Maybe not with other games, but it really is the future of driving sims. But there's no hurry. It's not going anywhere and I will continue to blaze the trail and be around when everyone switches over. WITH, our own private servers and knowledge of development. So keep your head up brother!

Now, in defense of the Hellcat. I think the Tesla would have still won, but it's pretty obvious, whoever was driving the Challenger didn't know what he was doing. He spun his tires for an eighth of a mile as it was. The Tesla launch is flawless, for obvious reasons, but it should have been closer. That was some douche in a Hellcat that his dad bought him. lol!
Will AC run on a slow 4 year old computer? If so I may get it.
Maybe you could convince juice to pay the fees for you to let him win sometimes. :sly:
Juice doesn't have much money. I had a PS4 before he did.
 
Do we know him, or is he just on NFS?

Will AC run on a slow 4 year old computer? If so I may get it.

Juice doesn't have much money. I had a PS4 before he did.
Oops, his name is frost j-a-p. Yeah, he raced in subs races. He's that boy from Austrailia that JK hates
 
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I have to admit the game is very dependent on specs. But they aren't that high. There's an upper and lower end and I'll get those spec and post them for you.

I'm running it on a year old Dell laptop, Win 8.1 i3 Processor with 8GB of RAM and internal graphics. So I take a hit on my framerate and have to keep it lower than most. So it doesn't require a full blown gamer system. The grid can accept 40 cars, so I imagine we would have to do better to support that. I may test that in a single race tonight and see how it goes. And I'll definitely process my screens tomorrow so I can get them up and you can see what I'm working with.
 
I have to admit the game is very dependent on specs. But they aren't that high. There's an upper and lower end and I'll get those spec and post them for you.

I'm running it on a year old Dell laptop, Win 8.1 i3 Processor with 8GB of RAM and internal graphics. So I take a hit on my framerate and have to keep it lower than most. So it doesn't require a full blown gamer system. The grid can accept 40 cars, so I imagine we would have to do better to support that. I may test that in a single race tonight and see how it goes. And I'll definitely process my screens tomorrow so I can get them up and you can see what I'm working with.
I doubt my computer will run it.
I never understood why the most technologically advanced racing game on PC has a hard time running at all on a not very old PC and hard to run 40 cars on any but NASCAR games have had 43 cars and ran fine for over 10 years.
 
Not bad. A Rolex for Kyle Larson already huh?! Congrats to them! Chevy Corvette as always over BMW! And definitely good to see SRT Viper back in the racing game and running strong! Put those watches where they belong, on domestic automobile drivers!
:gtpflag:
 
Not bad. A Rolex for Kyle Larson already huh?! Congrats to them! Chevy Corvette as always over BMW! And definitely good to see SRT Viper back in the racing game and running strong! Put those watches where they belong, on domestic automobile drivers!
:gtpflag:
And Ford comes away with the most important win!
 
what happened to Ferrari?

I don't know. Where they even there?

That's what I like about that series though. Winners = V6 Twinturbo, V8, and V10. You can always count on those engines. BMW put up a good run though. Aston Martin had troubles as usual. But I don't even remember seeing a Ferrari.
 
I don't know. Where they even there?

That's what I like about that series though. Winners = V6 Twinturbo, V8, and V10. You can always count on those engines. BMW put up a good run though. Aston Martin had troubles as usual. But I don't even remember seeing a Ferrari.
I think I saw a 458 once in the last 45 minutes of it that I watched.
The Viper is no longer factory backed but is still winning. Maybe Dodge will back a Charger Hellcat in its place next year.
 
Maybe Dodge will back a Charger Hellcat in its place next year.

I'm just glad to see them in there barrett. American racing doesn't matter to me much if everyone isn't involved. Then we have nothing trash talk about! :D

Perhaps at the request of some number cruncher, but one of the things I remember is that the auto industry here did not really start having big problems until they started pulling out of racing. Back in the 80s and 90s when it started happening, the imports were coming on strong, but it was racing that keep the names in people's minds. Look what happened when Olds and Buick and Pontiac pulled out of NASCAR. Only Buick survived. It's more important than just R&D, and I don't think the suits always see that. What's the old saying, "Win races on Sunday; sell cars on Monday."
 
@MOPARbarrett5
The video game thing is not really any different from video game history as we have known it. If you have played it, consider Gran Turismo version 1 with GT6, and look at how far we've come. But look how the systems have had to evolve to support that. Painting cars and changing rims, aero packages are things that none of us saw coming at version 1. Two more systems later, look where we are? And we will make more progress as PS4 comes on and becomes more popular.

One reason that these games have gotten exponentially better is due to the game systems themselves. One piece of hardware to do one job and do it well. That is the only real advantage to console systems. Music composition has become the same way. What I once had a ton of dedicated equipment for, I now do on the computer, almost completely. With the exception of the weapons of mass destruction, I showed you guys, everything happens on the computer. And the more you want to do, the more power you need.

Assetto Corsa and racing sims like it, are graphically intensive. That is probably where 90% of all of the work your system does, is done. Beyond that, I don't see a whole lot that the average processor can't handle. That's why my laptop will play it. My desktop has a Celeron D (32-bit) processor that is extremely slow at processing, despite it is overclocked to 3.46GHz. But it is likely my graphics card that will not allow it to happen. It's kind of a cheap 1GB AMD affair that is enough to make sure that drawing my mixers, level meters, and stuff will not stress the CPU.

When you consider all that a PC has to do, even with a game running, it's easy to understand why gamer systems have to be so stout. However, they aren't as expensive to put together anymore and I could probably scratch together a helluva system for about the same price of a PS4, that also does social media, Internet, server (I run up to 5 development servers at a time for my work), video, and music, as well as play GTA, NFS, Grid, Assassin's Creed and every other game that Steam or Origin puts out. Plug in my monitor from my desktop and I have a dual monitor setup that allows me to do so many things at once, I overwhelm myself, lol! I go somewhere, and I take my laptop (game system, recording studio, and general communications device) right along with me. It is well worth the investment.

On top of that, we are already doing things in these games that console based games will likely never be about to do at that level. Building our own cars, custom livery, our own track. Downloaded one yesterday call Merica. I think that it is basically Dover. It's got a real fast paperclip kind of feel, but I think it's too big to be Martinsville or Bristol. Could be Bristol. I have to find and talk to the developer. And this game is barely a year old in terms of full functionality. You are not going to see this one any console. If you do, you will be paying through the nose to buy the thing. And although my OS is 64-bit, the game itself is 32-bit. I can't even imagine what is going to happen when it goes 64 one day! But the price we pay is having to upgrade.

Where you guys are at a good place, is that the curve is leveling off a bit, so upgrades don't have to happen as often and they cheaper every time. We will soon reach a point where the GPUs we are using will be far more powerful than the CPUs of the motherboard of the same computer. (Some guys are already at that point.) I may see if they will let me post some of their pics on my thread.

But the bottom line is, PCs are the future of racing sims. If you enjoy realism and beautiful cars, it is the route you will have to take sooner or later. Consoles will be fine for other games, like B-ball, 1st person shooters and NFS, where there is a certain amount of arcade look and feel that is expected. A simulator on the other hand, is supposed to be slick and polished and true to life. (Or as close as possible). That takes power.

That's why the Yellowbird in this game has a full interior and does not in GT6. It's not like RUF wouldn't allow it. The Playstation system wouldn't allow it. With a PC, if you have the hard drive space, you can have as many as you want. There are no non-premium cars in these games. Even the ones that people make, have full interior. A couple of cars have variable boost for the turbo. And I blew an engine on my turbocharged shifter kart last night by the way. Up in smoke! I predict that PS will never reach that level of interaction.

Okay, so what does this mean to you and the rest of the crew? First you have to ask yourself how much do you enjoy sim racing? If it is something you can always see yourself doing over the course of your life, then you may want to get in on the ground floor with me. It will be worth it in the long run. For me, it's 98.99% of why I play games in the first place, so it's obvious that I want to do this. If any of you are the same or feel the same, then this is the direction you want to go.

If your tastes change over time and you are inclined to play a lot of other games, then I would encourage you to watch and wait. Things are going to change and some games will stand out and others may fall away or become niche games. Wait until, like GT, there arises a PC Sim Racing standard and then follow that path. Here's what we have now in terms of the good ones.

Assetto Corsa
iRacing
rFactor
Stock Car Extreme
RaceRoom
ProjectCars - coming in March they say currently.

So far, AC is the closest to GT in terms of how and why the game is played. Single player/race, Career Mode, Special Events, and online events. The multi-player mode is still under development, as the start to work on newly licensed Lambo cars and finish up Nurburgring. I have a fine model by a guy named snoopy, so that's no big deal. He did a great job and I think got the original stuff from rFactor. Hmm...

There is a company working on a Porsche series mod for the game as well. It will be paid mod, but worth it. They already released a DTM mod that is awesome.

AgravatedAardvark (remember him?) is currently playing RaceRoom and says there isn't much for that unless you buy the DLCs. He said the F3 model is the best he's ever heard and that's in Stock Car Extreme. Most of you know about iRacing, and that it's primary role is realistic online racing. rFactor is the only one I don't know anything about but I have to look into it because a lot of the cars and tracks that people have been doing have been ported over from that game. So that may be a purchase coming after NFS.

Project Cars is supposed to be the bomb, if it ever comes out, lol! That is on my buy list however, so I will follow up with you guys then. Plus barrett will probably get it for PS4 right? :)

With all that said. "Whew!" What I would recommend would be to wait a little while longer until we are sure what the standard is going to be and build your system while you're waiting. Then you'll be ready. Since you don't have to buy the cars, you don't have to worry about being behind the curve and grinding and all that crap. You start with the cars in game and then just download what you want as you desire.

It's a good game and I think you would love it, but if you're on a serious budget, it would probably pay wait a little while longer.
 
I'm just glad to see them in there barrett. American racing doesn't matter to me much if everyone isn't involved. Then we have nothing trash talk about! :D

Perhaps at the request of some number cruncher, but one of the things I remember is that the auto industry here did not really start having big problems until they started pulling out of racing. Back in the 80s and 90s when it started happening, the imports were coming on strong, but it was racing that keep the names in people's minds. Look what happened when Olds and Buick and Pontiac pulled out of NASCAR. Only Buick survived. It's more important than just R&D, and I don't think the suits always see that. What's the old saying, "Win races on Sunday; sell cars on Monday."
I heard ford was returning next year with a new ford GT The Ferrari lead the first 2 hours I don't know what happened must've been mechanical or wrecks what happened to the Delta Wing ER?
 
@MOPARbarrett5
The video game thing is not really any different from video game history as we have known it. If you have played it, consider Gran Turismo version 1 with GT6, and look at how far we've come. But look how the systems have had to evolve to support that. Painting cars and changing rims, aero packages are things that none of us saw coming at version 1. Two more systems later, look where we are? And we will make more progress as PS4 comes on and becomes more popular.

One reason that these games have gotten exponentially better is due to the game systems themselves. One piece of hardware to do one job and do it well. That is the only real advantage to console systems. Music composition has become the same way. What I once had a ton of dedicated equipment for, I now do on the computer, almost completely. With the exception of the weapons of mass destruction, I showed you guys, everything happens on the computer. And the more you want to do, the more power you need.

Assetto Corsa and racing sims like it, are graphically intensive. That is probably where 90% of all of the work your system does, is done. Beyond that, I don't see a whole lot that the average processor can't handle. That's why my laptop will play it. My desktop has a Celeron D (32-bit) processor that is extremely slow at processing, despite it is overclocked to 3.46GHz. But it is likely my graphics card that will not allow it to happen. It's kind of a cheap 1GB AMD affair that is enough to make sure that drawing my mixers, level meters, and stuff will not stress the CPU.

When you consider all that a PC has to do, even with a game running, it's easy to understand why gamer systems have to be so stout. However, they aren't as expensive to put together anymore and I could probably scratch together a helluva system for about the same price of a PS4, that also does social media, Internet, server (I run up to 5 development servers at a time for my work), video, and music, as well as play GTA, NFS, Grid, Assassin's Creed and every other game that Steam or Origin puts out. Plug in my monitor from my desktop and I have a dual monitor setup that allows me to do so many things at once, I overwhelm myself, lol! I go somewhere, and I take my laptop (game system, recording studio, and general communications device) right along with me. It is well worth the investment.

On top of that, we are already doing things in these games that console based games will likely never be about to do at that level. Building our own cars, custom livery, our own track. Downloaded one yesterday call Merica. I think that it is basically Dover. It's got a real fast paperclip kind of feel, but I think it's too big to be Martinsville or Bristol. Could be Bristol. I have to find and talk to the developer. And this game is barely a year old in terms of full functionality. You are not going to see this one any console. If you do, you will be paying through the nose to buy the thing. And although my OS is 64-bit, the game itself is 32-bit. I can't even imagine what is going to happen when it goes 64 one day! But the price we pay is having to upgrade.

Where you guys are at a good place, is that the curve is leveling off a bit, so upgrades don't have to happen as often and they cheaper every time. We will soon reach a point where the GPUs we are using will be far more powerful than the CPUs of the motherboard of the same computer. (Some guys are already at that point.) I may see if they will let me post some of their pics on my thread.

But the bottom line is, PCs are the future of racing sims. If you enjoy realism and beautiful cars, it is the route you will have to take sooner or later. Consoles will be fine for other games, like B-ball, 1st person shooters and NFS, where there is a certain amount of arcade look and feel that is expected. A simulator on the other hand, is supposed to be slick and polished and true to life. (Or as close as possible). That takes power.

That's why the Yellowbird in this game has a full interior and does not in GT6. It's not like RUF wouldn't allow it. The Playstation system wouldn't allow it. With a PC, if you have the hard drive space, you can have as many as you want. There are no non-premium cars in these games. Even the ones that people make, have full interior. A couple of cars have variable boost for the turbo. And I blew an engine on my turbocharged shifter kart last night by the way. Up in smoke! I predict that PS will never reach that level of interaction.

Okay, so what does this mean to you and the rest of the crew? First you have to ask yourself how much do you enjoy sim racing? If it is something you can always see yourself doing over the course of your life, then you may want to get in on the ground floor with me. It will be worth it in the long run. For me, it's 98.99% of why I play games in the first place, so it's obvious that I want to do this. If any of you are the same or feel the same, then this is the direction you want to go.

If your tastes change over time and you are inclined to play a lot of other games, then I would encourage you to watch and wait. Things are going to change and some games will stand out and others may fall away or become niche games. Wait until, like GT, there arises a PC Sim Racing standard and then follow that path. Here's what we have now in terms of the good ones.

Assetto Corsa
iRacing
rFactor
Stock Car Extreme
RaceRoom
ProjectCars - coming in March they say currently.

So far, AC is the closest to GT in terms of how and why the game is played. Single player/race, Career Mode, Special Events, and online events. The multi-player mode is still under development, as the start to work on newly licensed Lambo cars and finish up Nurburgring. I have a fine model by a guy named snoopy, so that's no big deal. He did a great job and I think got the original stuff from rFactor. Hmm...

There is a company working on a Porsche series mod for the game as well. It will be paid mod, but worth it. They already released a DTM mod that is awesome.

AgravatedAardvark (remember him?) is currently playing RaceRoom and says there isn't much for that unless you buy the DLCs. He said the F3 model is the best he's ever heard and that's in Stock Car Extreme. Most of you know about iRacing, and that it's primary role is realistic online racing. rFactor is the only one I don't know anything about but I have to look into it because a lot of the cars and tracks that people have been doing have been ported over from that game. So that may be a purchase coming after NFS.

Project Cars is supposed to be the bomb, if it ever comes out, lol! That is on my buy list however, so I will follow up with you guys then. Plus barrett will probably get it for PS4 right? :)

With all that said. "Whew!" What I would recommend would be to wait a little while longer until we are sure what the standard is going to be and build your system while you're waiting. Then you'll be ready. Since you don't have to buy the cars, you don't have to worry about being behind the curve and grinding and all that crap. You start with the cars in game and then just download what you want as you desire.

It's a good game and I think you would love it, but if you're on a serious budget, it would probably pay wait a little while longer.
For now I'll wait. Project Cars on PS4 looks good, and GT7 on a console should still have livery editor, real word GPS track creation and better graphics.
I understand that computers are more advanced than consols but really the only true advantages of PC are graphics and frame rate.
For example NASCAR '08 on PS2 has 43 cars on track, realistic physics, livery editor, blown engines, tires etc, parts come off of damaged cars, fire, modeled interiors in every car and ability to tune and upgrade the vehicles. AC is either equal or behind that game in all those categories. The only thing improved a lot since then was graphics.
 
I heard ford was returning next year with a new ford GT The Ferrari lead the first 2 hours I don't know what happened must've been mechanical or wrecks what happened to the Delta Wing ER?
Gear box was having trouble all weekend.
 
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