@MOPARbarrett5
The video game thing is not really any different from video game history as we have known it. If you have played it, consider Gran Turismo version 1 with GT6, and look at how far we've come. But look how the systems have had to evolve to support that. Painting cars and changing rims, aero packages are things that none of us saw coming at version 1. Two more systems later, look where we are? And we will make more progress as PS4 comes on and becomes more popular.
One reason that these games have gotten exponentially better is due to the game systems themselves. One piece of hardware to do one job and do it well. That is the only real advantage to console systems. Music composition has become the same way. What I once had a ton of dedicated equipment for, I now do on the computer, almost completely. With the exception of the weapons of mass destruction, I showed you guys, everything happens on the computer. And the more you want to do, the more power you need.
Assetto Corsa and racing sims like it, are graphically intensive. That is probably where 90% of all of the work your system does, is done. Beyond that, I don't see a whole lot that the average processor can't handle. That's why my laptop will play it. My desktop has a Celeron D (32-bit) processor that is extremely slow at processing, despite it is overclocked to 3.46GHz. But it is likely my graphics card that will not allow it to happen. It's kind of a cheap 1GB AMD affair that is enough to make sure that drawing my mixers, level meters, and stuff will not stress the CPU.
When you consider all that a PC has to do, even with a game running, it's easy to understand why gamer systems have to be so stout. However, they aren't as expensive to put together anymore and I could probably scratch together a helluva system for about the same price of a PS4, that also does social media, Internet, server (I run up to 5 development servers at a time for my work), video, and music, as well as play GTA, NFS, Grid, Assassin's Creed and every other game that Steam or Origin puts out. Plug in my monitor from my desktop and I have a dual monitor setup that allows me to do so many things at once, I overwhelm myself, lol! I go somewhere, and I take my laptop (game system, recording studio, and general communications device) right along with me. It is well worth the investment.
On top of that, we are already doing things in these games that console based games will likely never be about to do at that level. Building our own cars, custom livery, our own track. Downloaded one yesterday call Merica. I think that it is basically Dover. It's got a real fast paperclip kind of feel, but I think it's too big to be Martinsville or Bristol. Could be Bristol. I have to find and talk to the developer. And this game is barely a year old in terms of full functionality. You are not going to see this one any console. If you do, you will be paying through the nose to buy the thing. And although my OS is 64-bit, the game itself is 32-bit. I can't even imagine what is going to happen when it goes 64 one day! But the price we pay is having to upgrade.
Where you guys are at a good place, is that the curve is leveling off a bit, so upgrades don't have to happen as often and they cheaper every time. We will soon reach a point where the GPUs we are using will be far more powerful than the CPUs of the motherboard of the same computer. (Some guys are already at that point.) I may see if they will let me post some of their pics on my thread.
But the bottom line is, PCs are the future of racing sims. If you enjoy realism and beautiful cars, it is the route you will have to take sooner or later. Consoles will be fine for other games, like B-ball, 1st person shooters and NFS, where there is a certain amount of arcade look and feel that is expected. A simulator on the other hand, is supposed to be slick and polished and true to life. (Or as close as possible). That takes power.
That's why the Yellowbird in this game has a full interior and does not in GT6. It's not like RUF wouldn't allow it. The Playstation system wouldn't allow it. With a PC, if you have the hard drive space, you can have as many as you want. There are no non-premium cars in these games. Even the ones that people make, have full interior. A couple of cars have variable boost for the turbo. And I blew an engine on my turbocharged shifter kart last night by the way. Up in smoke! I predict that PS will
never reach that level of interaction.
Okay, so what does this mean to you and the rest of the crew? First you have to ask yourself how much do you enjoy sim racing? If it is something you can always see yourself doing over the course of your life, then you may want to get in on the ground floor with me. It will be worth it in the long run. For me, it's 98.99% of why I play games in the first place, so it's obvious that I want to do this. If any of you are the same or feel the same, then this is the direction you want to go.
If your tastes change over time and you are inclined to play a lot of other games, then I would encourage you to watch and wait. Things are going to change and some games will stand out and others may fall away or become niche games. Wait until, like GT, there arises a PC Sim Racing standard and then follow that path. Here's what we have now in terms of the good ones.
Assetto Corsa
iRacing
rFactor
Stock Car Extreme
RaceRoom
ProjectCars - coming in March they say currently.
So far, AC is the closest to GT in terms of how and why the game is played. Single player/race, Career Mode, Special Events, and online events. The multi-player mode is still under development, as the start to work on newly licensed Lambo cars and finish up Nurburgring. I have a fine model by a guy named snoopy, so that's no big deal. He did a great job and I think got the original stuff from rFactor. Hmm...
There is a company working on a Porsche series mod for the game as well. It will be paid mod, but worth it. They already released a DTM mod that is awesome.
AgravatedAardvark (remember him?) is currently playing RaceRoom and says there isn't much for that unless you buy the DLCs. He said the F3 model is the best he's ever heard and that's in Stock Car Extreme. Most of you know about iRacing, and that it's primary role is realistic online racing. rFactor is the only one I don't know anything about but I have to look into it because a lot of the cars and tracks that people have been doing have been ported over from that game. So that may be a purchase coming after NFS.
Project Cars is supposed to be the bomb, if it ever comes out, lol! That is on my buy list however, so I will follow up with you guys then. Plus barrett will probably get it for PS4 right?
With all that said. "Whew!" What I would recommend would be to wait a little while longer until we are sure what the standard is going to be and build your system while you're waiting. Then you'll be ready. Since you don't have to buy the cars, you don't have to worry about being behind the curve and grinding and all that crap. You start with the cars in game and then just download what you want as you desire.
It's a good game and I think you would love it, but if you're on a serious budget, it would probably pay wait a little while longer.