- 2,289
- Ontario
- MajorBlixem
I've been celebrating the end of a tough week....... not sure if those bumpy straights at la Sarthe will be good for me...might have to go and see a man about a horse....
looool @MajorBlixem , this is soo true and worth a TOP 👍I've been celebrating the end of a tough week....... not sure if those bumpy straights at la Sarthe will be good for me...might have to go and see a man about a horse....
so for sure Rock'n'Roll tonight in @Engmatic1 's lobbyHehehe didn't realize it's going to be a TOPP. But what the heck....Cheers!
Baked potatoes are in the oven...juicy steaks are marinating to go on the barbie... Beer is cold.. Looking at a good evening
@Tangled_Up , that's SNAIL 👍
Left side is very bumpy!I've been celebrating the end of a tough week....... not sure if those bumpy straights at la Sarthe will be good for me...might have to go and see a man about a horse....
ROOM OPEN ORANGE MANGOES ASSEMBLE
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How bout London Buses!!!The effects of a few beers...here I thought it was Friday night but Engmatic is hosting his Saturday Night Jam!... or are we racing Delorean's tonight?
Thanks to @brntguy for the awesome video!
Congrats to the SNAILs who advanced to the 2014 GT Academy Silverstone finals!
@scca_ziptie ------------ @Adventuruss ----------- @ParkerMO125
@dgriffin28 -------------- @Neovre ---------------- @K1utch
SNAIL is proud to be an official sponsor of
GT Academy Champion Nick McMillen
thanks to the support of:
CARBOTANIUM SPONSORS
@Dragonwhisky 👍
DIAMOND SPONSORS
@Handlebar 👍
@TEX36 👍
@CoachMK21 👍
@dgaf95integra 👍
PLATINUM SPONSORS
@Chiochan 👍
@Schmiggz 👍
@gumsdad 👍
@Wardenclyffe 👍
GOLD SPONSORS
@fzappa
@fizzer 👍
@dabneyd
@Nicktune 👍 (Medium shirt)
SILVER SPONSORS
@goofytyler
@Troggy
BRONZE SPONSORS
@hooker4
@jobyone 👍
@whatbadgerseat 👍
@Mark II
@@McTrucker
Welcome to SNAIL
From our humble beginnings, SNAIL is now the largest console-based sim racing league in the world. Our mission is to provide our members with the cleanest and most competitive racing experience possible. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. This produces the closest racing possible, and is best way to improve your skill and refine your racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week as well. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
There are five key features of SNAIL that you won't find elsewhere. First of all, we provide you with evenly-matched competition regardless of your skill level. In fact, the intense level of competition that we produce has established SNAIL as the ideal place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, we ask everyone to vote on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Settings
Lobby Settings
Course Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
Another suggestion for practice night...... Have a mandatory yellow at the half way point to allow the back runners,(me), to catch up and actually practice racing. Once you make any mistake at Sarte, you are racing alone. Nobody is there to impress,(except me), at practice and we all know how drive alone. Just my two cents worth, which is what...........$14 American.
Hey Mike Lobban I'm an old member that is trying to get back in, but I agree with you 100%. They can't add a yellow flag to even the field out, the field is already even. The driver who hits the turns and makes the least mistakes does the best. Run the tracks,find your slowing points, and run a good clean race and it will all come together in the end. Have a good one man, hope I get to see you soon and race one or three!!The problem with a mandatory yellow or any yellow flag for that matter is that is completely disrupts the pace of race for everyone. At Sarte which is a three lap race, if you slow everyone down after a lap and a half what has been accomplished other than pointing out that some drivers need to practice more on their own and learn the track. All the other drivers have just run two, one and a half lap races. I could be wrong but that’s not my idea of a useful practice session. If it were a 10 lap race maybe I’d feel different about it.
Here you go.Hey guys I'll be on today. I read that some drivers would like me to post videos of my lap times. Sure I don't mind. Only thing is I have no idea how to do such a thing. Can anyone teach me?
Here you go.
Hey JLBowler can you get me back in??
SNAIL Driver's List
(text only copy)
Updated 5/17/15 @ 10:34 AM PT
If you are an inactive member of SNAIL (if you're not on this list and have raced with us previously, you are inactive) and wish to return to active status, you will need to start a GTPlanet conversation with @JLBowler and I will provide you with further instructions. This message must be sent and any time trial that may need to be done before 23:59 ET on Saturday night if you wish to race on Sunday.
But it's just practice...Hey Mike Lobban I'm an old member that is trying to get back in, but I agree with you 100%. They can't add a yellow flag to even the field out, the field is already even. The driver who hits the turns and makes the least mistakes does the best. Run the tracks,find your slowing points, and run a good clean race and it will all come together in the end. Have a good one man, hope I get to see you soon and race one or three!!
Here you go.
Here you go.
Great lap! Was your commentary added while watching a replay or were you talking during the lap itself?I think this is absolutely awesome. Thank you so much for your hard work I was shocked I was able to do that lap with a distorted chassis. Thank you so much I beyond appreciate it
I was talking while doing the lap itself. It was fun I really enjoyed itThanks for putting the video together and posting!
Great lap! Was your commentary added while watching a replay or were you talking during the lap itself?
That's actually more impressive than the lap itself IMO. I don't think many people can drive on the edge like that while holding a coversation. Maybe you should reach out to Top Gear.. I hear they have an opening.I was talking while doing the lap itself. It was fun I really enjoyed it
Another suggestion for practice night...... Have a mandatory yellow at the half way point to allow the back runners,(me), to catch up and actually practice racing. Once you make any mistake at Sarte, you are racing alone. Nobody is there to impress,(except me), at practice and we all know how drive alone. Just my two cents worth, which is what...........$14 American.
But it's just practice...
You need to take it less seriously. I'm with the idea of a halfway yellow for races on practice nights
Hello,
I received a invite in my inbox and I would like to join. I'm looking forward to the competition.